- Leverage draw to enable more caps:
* PIPE_CAP_TGSI_INSTANCEID
- * PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
* PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
- Finish front/back face. We need to add face support to lp_build_system_values_array and use it in draw_llvm.c.
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return 1;
/* Features that should be supported (boolean caps). */
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TGSI_INSTANCEID:
- case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE: