It wasn't clear that this was necessary for EGL, or why.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
int bo_reuse_mode;
struct gl_config visual;
- /* Can't rely on invalidate events, fall back to glViewport hack */
+ /* GLX uses DRI2 invalidate events to handle window resizing.
+ * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
+ * which doesn't provide a mechanism for snooping the event queues.
+ *
+ * So EGL still relies on viewport hacks to handle window resizing.
+ * This should go away with DRI3000.
+ */
if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
brw->saved_viewport = functions->Viewport;
functions->Viewport = intel_viewport;