#include "r700_state.h"
#include "radeon_mipmap_tree.h"
#include "r600_tex.h"
+#include "r700_fragprog.h"
void r600UpdateTextureState(GLcontext * ctx);
{
context_t *rmesa = R700_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
+ struct radeon_bo *pbo;
int i;
int ret;
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
}
+ pbo = (struct radeon_bo *)r700GetActiveFpShaderBo(ctx);
+ if (pbo) {
+ radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, pbo,
+ RADEON_GEM_DOMAIN_GTT, 0);
+ }
+
ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0);
if (ret)
return GL_FALSE;