#include "st_cb_teximage.h"
-struct pipe_format_info
-{
- GLuint format;
- GLenum base_format;
- GLubyte red_bits;
- GLubyte green_bits;
- GLubyte blue_bits;
- GLubyte alpha_bits;
- GLubyte luminance_bits;
- GLubyte intensity_bits;
- GLubyte depth_bits;
- GLubyte stencil_bits;
- GLubyte size; /**< in bytes */
-};
-
-
-/*
- * XXX temporary here
- */
-static const struct pipe_format_info *
-pipe_get_format_info(GLuint format)
-{
- static const struct pipe_format_info info[] = {
- {
- PIPE_FORMAT_U_R8_G8_B8_A8, /* format */
- GL_RGBA, /* base_format */
- 8, 8, 8, 8, 0, 0, /* color bits */
- 0, 0, /* depth, stencil */
- 4 /* size in bytes */
- },
- {
- PIPE_FORMAT_U_A8_R8_G8_B8,
- GL_RGBA, /* base_format */
- 8, 8, 8, 8, 0, 0, /* color bits */
- 0, 0, /* depth, stencil */
- 4 /* size in bytes */
- },
- {
- PIPE_FORMAT_U_A1_R5_G5_B5,
- GL_RGBA, /* base_format */
- 5, 5, 5, 1, 0, 0, /* color bits */
- 0, 0, /* depth, stencil */
- 2 /* size in bytes */
- },
- {
- PIPE_FORMAT_U_R5_G6_B5,
- GL_RGBA, /* base_format */
- 5, 6, 5, 0, 0, 0, /* color bits */
- 0, 0, /* depth, stencil */
- 2 /* size in bytes */
- },
- /* XXX lots more */
- {
- PIPE_FORMAT_S8_Z24,
- GL_DEPTH_STENCIL_EXT, /* base_format */
- 0, 0, 0, 0, 0, 0, /* color bits */
- 24, 8, /* depth, stencil */
- 4 /* size in bytes */
- }
- };
- GLuint i;
-
- for (i = 0; i < sizeof(info) / sizeof(info[0]); i++) {
- if (info[i].format == format)
- return info + i;
- }
- return NULL;
-}
-
/**
* gl_renderbuffer::AllocStorage()
struct st_renderbuffer *strb = st_renderbuffer(rb);
const GLuint pipeFormat
= st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE);
- const struct pipe_format_info *info = pipe_get_format_info(pipeFormat);
+ const struct pipe_format_info *info = st_get_format_info(pipeFormat);
GLuint cpp, pitch;
assert(info);
#include "main/imports.h"
#include "main/context.h"
#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/enums.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+/*
+ * XXX temporary here
+ */
+const struct pipe_format_info *
+st_get_format_info(GLuint format)
+{
+ static const struct pipe_format_info info[] = {
+ {
+ PIPE_FORMAT_U_R8_G8_B8_A8, /* format */
+ GL_RGBA, /* base_format */
+ 8, 8, 8, 8, 0, 0, /* color bits */
+ 0, 0, /* depth, stencil */
+ 4 /* size in bytes */
+ },
+ {
+ PIPE_FORMAT_U_A8_R8_G8_B8,
+ GL_RGBA, /* base_format */
+ 8, 8, 8, 8, 0, 0, /* color bits */
+ 0, 0, /* depth, stencil */
+ 4 /* size in bytes */
+ },
+ {
+ PIPE_FORMAT_U_A1_R5_G5_B5,
+ GL_RGBA, /* base_format */
+ 5, 5, 5, 1, 0, 0, /* color bits */
+ 0, 0, /* depth, stencil */
+ 2 /* size in bytes */
+ },
+ {
+ PIPE_FORMAT_U_R5_G6_B5,
+ GL_RGBA, /* base_format */
+ 5, 6, 5, 0, 0, 0, /* color bits */
+ 0, 0, /* depth, stencil */
+ 2 /* size in bytes */
+ },
+ /* XXX lots more */
+ {
+ PIPE_FORMAT_S8_Z24,
+ GL_DEPTH_STENCIL_EXT, /* base_format */
+ 0, 0, 0, 0, 0, 0, /* color bits */
+ 24, 8, /* depth, stencil */
+ 4 /* size in bytes */
+ }
+ };
+ GLuint i;
+
+ for (i = 0; i < sizeof(info) / sizeof(info[0]); i++) {
+ if (info[i].format == format)
+ return info + i;
+ }
+ return NULL;
+}
+
+
/**
* Search list of formats for first RGBA format.
-static void
-st_teximage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* probably nothing here: use core Mesa TexImage2D fallback to
- * save teximage in main memory.
- * Later, when we have a complete texobj and are ready to render,
- * create the pipe texture object / mipmap-tree.
- */
-
- _mesa_store_teximage2d(ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- packing, texObj, texImage);
-}
-
-
-static void
-st_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+/* It works out that this function is fine for all the supported
+ * hardware. However, there is still a need to map the formats onto
+ * hardware descriptors.
+ */
+/* Note that the i915 can actually support many more formats than
+ * these if we take the step of simply swizzling the colors
+ * immediately after sampling...
+ */
+const struct gl_texture_format *
+st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
+ GLenum format, GLenum type)
{
#if 0
- struct pipe_mipmap_tree *mt = texObj->DriverData;
+ struct intel_context *intel = intel_context(ctx);
+ const GLboolean do32bpt = (intel->intelScreen->front.cpp == 4);
+#else
+ const GLboolean do32bpt = 1;
#endif
- /* 1. find the region which stores this texture object.
- * 2. convert texels to pipe format if needed.
- * 3. replace texdata in the texture region.
- */
-}
+ switch (internalFormat) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ if (format == GL_BGRA) {
+ if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ return &_mesa_texformat_argb8888;
+ }
+ else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ return &_mesa_texformat_argb4444;
+ }
+ else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ return &_mesa_texformat_argb1555;
+ }
+ }
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ return &_mesa_texformat_rgb565;
+ }
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-void st_init_cb_teximage( struct st_context *st )
-{
- struct dd_function_table *functions = &st->ctx->Driver;
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444;
- functions->TexImage2D = st_teximage2d;
- functions->TexSubImage2D = st_texsubimage2d;
-}
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return &_mesa_texformat_argb8888;
-void st_destroy_cb_teximage( struct st_context *st )
-{
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb565;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ return &_mesa_texformat_a8;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ return &_mesa_texformat_l8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return &_mesa_texformat_al88;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ return &_mesa_texformat_i8;
+
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
+ return &_mesa_texformat_ycbcr;
+ else
+ return &_mesa_texformat_ycbcr_rev;
+
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return &_mesa_texformat_rgb_fxt1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return &_mesa_texformat_rgba_fxt1;
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return &_mesa_texformat_rgba_dxt3;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_rgba_dxt5;
+
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return &_mesa_texformat_z16;
+
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return &_mesa_texformat_z24_s8;
+
+ default:
+ fprintf(stderr, "unexpected texture format %s in %s\n",
+ _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
+ return NULL;
+ }
+
+ return NULL; /* never get here */
}
#include "state_tracker/st_context.h"
#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_cb_teximage.h"
#include "state_tracker/st_mipmap_tree.h"
#include "pipe/p_context.h"
}
-/* It works out that this function is fine for all the supported
- * hardware. However, there is still a need to map the formats onto
- * hardware descriptors.
- */
-/* Note that the i915 can actually support many more formats than
- * these if we take the step of simply swizzling the colors
- * immediately after sampling...
- */
-static const struct gl_texture_format *
-st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
- GLenum format, GLenum type)
-{
-#if 0
- struct intel_context *intel = intel_context(ctx);
- const GLboolean do32bpt = (intel->intelScreen->front.cpp == 4);
-#else
- const GLboolean do32bpt = 1;
-#endif
-
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- if (format == GL_BGRA) {
- if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- return &_mesa_texformat_argb8888;
- }
- else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- return &_mesa_texformat_argb4444;
- }
- else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- return &_mesa_texformat_argb1555;
- }
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- return &_mesa_texformat_rgb565;
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444;
-
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_argb8888;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return &_mesa_texformat_z16;
-
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_z24_s8;
-
- default:
- fprintf(stderr, "unexpected texture format %s in %s\n",
- _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
- return NULL;
- }
-
- return NULL; /* never get here */
-}
static GLboolean