resources don't need to call getLatency because the latency is already a member
in the class. If there is some type of special case where different instructions
impose a different latency inside a resource then we can revisit this and
add getLatency() back in
void
Resource::scheduleExecution(int slot_num)
{
- int res_latency = getLatency(slot_num);
-
- if (res_latency >= 1) {
- scheduleEvent(slot_num, res_latency);
+ if (latency >= 1) {
+ scheduleEvent(slot_num, latency);
} else {
execute(slot_num);
}