Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER
target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
bound to the graphics pipeline as a shader resource.
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
bound to the compute program as a shader resource.
+* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
+ GPU command processor. It can contain, for example, the arguments to
+ indirect draw calls.
.. _pipe_usage:
#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
+#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */
/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a