struct pipe_shader_state {
- unsigned inputs_read; /* FRAG/VERT_ATTRIB_* */
+ unsigned inputs_read; /**< FRAG/VERT_ATTRIB_x */
+ unsigned outputs_written; /**< FRAG/VERT_RESULT_x */
const struct tgsi_token *tokens;
struct pipe_constant_buffer *constants; /* XXX temporary? */
};
memset( &fs, 0, sizeof(fs) );
fs.inputs_read = fp->Base.Base.InputsRead;
+ fs.outputs_written = fp->Base.Base.OutputsWritten;
fs.tokens = &fp->tokens[0];
fs.constants = &fp->constants;
compile_vs( st, vp );
memset( &vs, 0, sizeof(vs) );
+ vs.outputs_written = vp->Base.Base.OutputsWritten;
vs.inputs_read = vp->Base.Base.InputsRead;
vs.tokens = &vp->tokens[0];
vs.constants = &vp->constants;