const struct gl_pixelstore_attrib *packing,
struct gl_buffer_object **tmp_pbo, GLuint *tmp_tex)
{
- uint32_t pbo_format;
+ const mesa_format pbo_format =
+ _mesa_tex_format_from_format_and_type(ctx, format, type);
GLenum internal_format;
unsigned row_stride;
struct gl_buffer_object *buffer_obj;
packing->Invert)
return NULL;
- pbo_format = _mesa_format_from_format_and_type(format, type);
- if (_mesa_format_is_mesa_array_format(pbo_format))
- pbo_format = _mesa_format_from_array_format(pbo_format);
-
- if (!pbo_format || !ctx->TextureFormatSupported[pbo_format])
+ if (pbo_format == MESA_FORMAT_NONE)
return NULL;
/* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
unreachable("Unsupported format");
}
+uint32_t
+_mesa_tex_format_from_format_and_type(const struct gl_context *ctx,
+ GLenum gl_format, GLenum type)
+{
+ mesa_format format = _mesa_format_from_format_and_type(gl_format, type);
+
+ if (_mesa_format_is_mesa_array_format(format))
+ format = _mesa_format_from_array_format(format);
+
+ if (format == MESA_FORMAT_NONE || !ctx->TextureFormatSupported[format])
+ return MESA_FORMAT_NONE;
+
+ return format;
+}
+
/**
* Returns true if \p internal_format is a sized internal format that
* is marked "Color Renderable" in Table 8.10 of the ES 3.2 specification.
extern uint32_t
_mesa_format_from_format_and_type(GLenum format, GLenum type);
+extern uint32_t
+_mesa_tex_format_from_format_and_type(const struct gl_context *ctx,
+ GLenum gl_format, GLenum type);
+
extern bool
_mesa_is_es3_color_renderable(GLenum internal_format);