if (TYPE_DECL_SUPPRESS_DEBUG (TYPE_STUB_DECL (type))
&& ! lookup_decl_die (member))
{
+ dw_die_ref type_die;
gcc_assert (!decl_ultimate_origin (member));
push_decl_scope (type);
+ type_die = lookup_type_die (type);
if (TREE_CODE (member) == FUNCTION_DECL)
- gen_subprogram_die (member, lookup_type_die (type));
+ gen_subprogram_die (member, type_die);
+ else if (TREE_CODE (member) == FIELD_DECL)
+ {
+ /* Ignore the nameless fields that are used to skip bits but handle
+ C++ anonymous unions and structs. */
+ if (DECL_NAME (member) != NULL_TREE
+ || TREE_CODE (TREE_TYPE (member)) == UNION_TYPE
+ || TREE_CODE (TREE_TYPE (member)) == RECORD_TYPE)
+ {
+ gen_type_die (member_declared_type (member), type_die);
+ gen_field_die (member, type_die);
+ }
+ }
else
- gen_variable_die (member, lookup_type_die (type));
+ gen_variable_die (member, type_die);
pop_decl_scope ();
}
if (TREE_CODE (decl) == TYPE_DECL || TREE_CODE (decl) == CONST_DECL)
at_import_die = force_type_die (TREE_TYPE (decl));
else
- at_import_die = force_decl_die (decl);
+ {
+ at_import_die = lookup_decl_die (decl);
+ if (!at_import_die)
+ {
+ /* If we're trying to avoid duplicate debug info, we may not have
+ emitted the member decl for this field. Emit it now. */
+ if (TREE_CODE (decl) == FIELD_DECL)
+ {
+ tree type = DECL_CONTEXT (decl);
+ dw_die_ref type_context_die;
+
+ if (TYPE_CONTEXT (type))
+ if (TYPE_P (TYPE_CONTEXT (type)))
+ type_context_die = force_type_die (TYPE_CONTEXT (type));
+ else
+ type_context_die = force_decl_die (TYPE_CONTEXT (type));
+ else
+ type_context_die = comp_unit_die;
+ gen_type_die_for_member (type, decl, type_context_die);
+ }
+ at_import_die = force_decl_die (decl);
+ }
+ }
/* OK, now we have DIEs for decl as well as scope. Emit imported die. */
if (TREE_CODE (decl) == NAMESPACE_DECL)