Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0. Use the
same API flag for both. Applications that specifically want 3.0 will specify
this using the major / minor version attributes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
#define __DRI_DRI2_VERSION 3
#define __DRI_API_OPENGL 0 /**< OpenGL compatibility profile */
-#define __DRI_API_GLES 1
-#define __DRI_API_GLES2 2
+#define __DRI_API_GLES 1 /**< OpenGL ES 1.x */
+#define __DRI_API_GLES2 2 /**< OpenGL ES 2.0 or 3.0 */
#define __DRI_API_OPENGL_CORE 3 /**< OpenGL 3.2+ core profile */
#define __DRI_CTX_ATTRIB_MAJOR_VERSION 0