intel: print image depth in debug message
authorJordan Justen <jordan.l.justen@intel.com>
Thu, 18 Apr 2013 20:40:56 +0000 (13:40 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Mon, 3 Jun 2013 03:38:37 +0000 (20:38 -0700)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/drivers/dri/intel/intel_fbo.c

index 82dd0a4148bf985baa4754406f95bbc24a5f62e3..5a3732a1ac75c57575082784ad4b70cbe97ebe81 100644 (file)
@@ -581,9 +581,9 @@ intel_render_texture(struct gl_context * ctx,
        return;
    }
 
-   DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+   DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
        _mesa_get_format_name(image->TexFormat),
-       att->Texture->Name, image->Width, image->Height,
+       att->Texture->Name, image->Width, image->Height, image->Depth,
        rb->RefCount);
 
    /* update drawing region, etc */