It was identical to the default implementation in
_mesa_new_shader_program.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
functions->ProgramStringNotify = brwProgramStringNotify;
functions->NewShader = brw_new_shader;
- functions->NewShaderProgram = brw_new_shader_program;
functions->LinkShader = brw_link_shader;
}
return &shader->base;
}
-struct gl_shader_program *
-brw_new_shader_program(struct gl_context *ctx, GLuint name)
-{
- struct gl_shader_program *prog = rzalloc(NULL, struct gl_shader_program);
- if (prog) {
- prog->Name = name;
- _mesa_init_shader_program(ctx, prog);
- }
- return prog;
-}
-
/**
* Performs a compile of the shader stages even when we don't know
* what non-orthogonal state will be set, in the hope that it reflects
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
-struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
bool brw_color_buffer_write_enabled(struct brw_context *brw);
bool do_wm_prog(struct brw_context *brw,