We don't access brw->vertex_program or ctx->_Shader since the previous
commit, so we don't need this dirty bit.
I think it's still necessary on Gen6 because it still conflates
constant uploading with unit state uploading. We can fix that later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
.mesa = _NEW_TRANSFORM,
.brw = BRW_NEW_BATCH |
BRW_NEW_CONTEXT |
- BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_PROG_DATA,
},
.emit = upload_vs_state,
.mesa = _NEW_TRANSFORM,
.brw = BRW_NEW_BATCH |
BRW_NEW_CONTEXT |
- BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_PROG_DATA,
},
.emit = upload_vs_state,