GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
}
-static void
-gen7_emit_cb_state(struct anv_pipeline *pipeline,
- const VkPipelineColorBlendStateCreateInfo *info,
- const VkPipelineMultisampleStateCreateInfo *ms_info)
-{
- struct anv_device *device = pipeline->device;
-
- if (info == NULL || info->attachmentCount == 0) {
- pipeline->blend_state =
- anv_state_pool_emit(&device->dynamic_state_pool,
- GENX(BLEND_STATE), 64,
- .Entry = { {
- .ColorBufferBlendEnable = false,
- .WriteDisableAlpha = true,
- .WriteDisableRed = true,
- .WriteDisableGreen = true,
- .WriteDisableBlue = true
- } });
- } else {
- const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
- struct GENX(BLEND_STATE) blend = { .Entry = { {
- .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
- .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
- .LogicOpEnable = info->logicOpEnable,
- .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
- .ColorBufferBlendEnable = a->blendEnable,
- .ColorClampRange = COLORCLAMP_RTFORMAT,
- .PreBlendColorClampEnable = true,
- .PostBlendColorClampEnable = true,
- .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
- .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
- .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
- .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
- .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
- .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
- .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
- .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
- .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
- .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
- } } };
-
- /* Our hardware applies the blend factor prior to the blend function
- * regardless of what function is used. Technically, this means the
- * hardware can do MORE than GL or Vulkan specify. However, it also
- * means that, for MIN and MAX, we have to stomp the blend factor to
- * ONE to make it a no-op.
- */
- if (a->colorBlendOp == VK_BLEND_OP_MIN ||
- a->colorBlendOp == VK_BLEND_OP_MAX) {
- blend.Entry[0].SourceBlendFactor = BLENDFACTOR_ONE;
- blend.Entry[0].DestinationBlendFactor = BLENDFACTOR_ONE;
- }
- if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
- a->alphaBlendOp == VK_BLEND_OP_MAX) {
- blend.Entry[0].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
- blend.Entry[0].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
- }
-
- pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
- GENX(BLEND_STATE_length) * 4,
- 64);
- GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
- if (pipeline->device->info.has_llc)
- anv_state_clflush(pipeline->blend_state);
- }
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
- bsp.BlendStatePointer = pipeline->blend_state.offset;
- }
-}
-
VkResult
genX(graphics_pipeline_create)(
VkDevice _device,
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
- gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
- pCreateInfo->pMultisampleState);
+ emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
+ pCreateInfo->pMultisampleState);
emit_urb_setup(pipeline);
GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
}
-static void
-emit_cb_state(struct anv_pipeline *pipeline,
- const VkPipelineColorBlendStateCreateInfo *info,
- const VkPipelineMultisampleStateCreateInfo *ms_info)
-{
- struct anv_device *device = pipeline->device;
-
- uint32_t num_dwords = GENX(BLEND_STATE_length);
- pipeline->blend_state =
- anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
-
- struct GENX(BLEND_STATE) blend_state = {
- .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
- .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
- };
-
- /* Default everything to disabled */
- for (uint32_t i = 0; i < 8; i++) {
- blend_state.Entry[i].WriteDisableAlpha = true;
- blend_state.Entry[i].WriteDisableRed = true;
- blend_state.Entry[i].WriteDisableGreen = true;
- blend_state.Entry[i].WriteDisableBlue = true;
- }
-
- struct anv_pipeline_bind_map *map =
- &pipeline->bindings[MESA_SHADER_FRAGMENT];
-
- bool has_writeable_rt = false;
- for (unsigned i = 0; i < map->surface_count; i++) {
- struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
-
- /* All color attachments are at the beginning of the binding table */
- if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
- break;
-
- /* We can have at most 8 attachments */
- assert(i < 8);
-
- if (binding->index >= info->attachmentCount)
- continue;
-
- assert(binding->binding == 0);
- const VkPipelineColorBlendAttachmentState *a =
- &info->pAttachments[binding->index];
-
- if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
- a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
- a->colorBlendOp != a->alphaBlendOp) {
- blend_state.IndependentAlphaBlendEnable = true;
- }
-
- blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
- .LogicOpEnable = info->logicOpEnable,
- .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
- .ColorBufferBlendEnable = a->blendEnable,
- .PreBlendSourceOnlyClampEnable = false,
- .ColorClampRange = COLORCLAMP_RTFORMAT,
- .PreBlendColorClampEnable = true,
- .PostBlendColorClampEnable = true,
- .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
- .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
- .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
- .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
- .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
- .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
- .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
- .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
- .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
- .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
- };
-
- if (a->colorWriteMask != 0)
- has_writeable_rt = true;
-
- /* Our hardware applies the blend factor prior to the blend function
- * regardless of what function is used. Technically, this means the
- * hardware can do MORE than GL or Vulkan specify. However, it also
- * means that, for MIN and MAX, we have to stomp the blend factor to
- * ONE to make it a no-op.
- */
- if (a->colorBlendOp == VK_BLEND_OP_MIN ||
- a->colorBlendOp == VK_BLEND_OP_MAX) {
- blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
- blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
- }
- if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
- a->alphaBlendOp == VK_BLEND_OP_MAX) {
- blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
- blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
- }
- }
-
- struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0];
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) {
- blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
- blend.HasWriteableRT = has_writeable_rt;
- blend.ColorBufferBlendEnable = bs0->ColorBufferBlendEnable;
- blend.SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor;
- blend.DestinationAlphaBlendFactor = bs0->DestinationAlphaBlendFactor;
- blend.SourceBlendFactor = bs0->SourceBlendFactor;
- blend.DestinationBlendFactor = bs0->DestinationBlendFactor;
- blend.AlphaTestEnable = false;
- blend.IndependentAlphaBlendEnable =
- blend_state.IndependentAlphaBlendEnable;
- }
-
- GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
- if (!device->info.has_llc)
- anv_state_clflush(pipeline->blend_state);
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
- bsp.BlendStatePointer = pipeline->blend_state.offset;
- bsp.BlendStatePointerValid = true;
- }
-}
-
static void
emit_ms_state(struct anv_pipeline *pipeline,
const VkPipelineMultisampleStateCreateInfo *info)
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, depth_stencil_dw, &depth_stencil);
#endif
}
+
+static void
+emit_cb_state(struct anv_pipeline *pipeline,
+ const VkPipelineColorBlendStateCreateInfo *info,
+ const VkPipelineMultisampleStateCreateInfo *ms_info)
+{
+ struct anv_device *device = pipeline->device;
+
+ const uint32_t num_dwords = GENX(BLEND_STATE_length);
+ pipeline->blend_state =
+ anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
+
+ struct GENX(BLEND_STATE) blend_state = {
+#if GEN_GEN >= 8
+ .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
+ .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
+#else
+ /* Make sure it gets zeroed */
+ .Entry = { { 0, }, },
+#endif
+ };
+
+ /* Default everything to disabled */
+ for (uint32_t i = 0; i < 8; i++) {
+ blend_state.Entry[i].WriteDisableAlpha = true;
+ blend_state.Entry[i].WriteDisableRed = true;
+ blend_state.Entry[i].WriteDisableGreen = true;
+ blend_state.Entry[i].WriteDisableBlue = true;
+ }
+
+ struct anv_pipeline_bind_map *map =
+ &pipeline->bindings[MESA_SHADER_FRAGMENT];
+
+ bool has_writeable_rt = false;
+ for (unsigned i = 0; i < map->surface_count; i++) {
+ struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
+
+ /* All color attachments are at the beginning of the binding table */
+ if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
+ break;
+
+ /* We can have at most 8 attachments */
+ assert(i < 8);
+
+ if (binding->index >= info->attachmentCount)
+ continue;
+
+ assert(binding->binding == 0);
+ const VkPipelineColorBlendAttachmentState *a =
+ &info->pAttachments[binding->index];
+
+ blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
+#if GEN_GEN < 8
+ .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
+ .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
+#endif
+ .LogicOpEnable = info->logicOpEnable,
+ .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
+ .ColorBufferBlendEnable = a->blendEnable,
+ .ColorClampRange = COLORCLAMP_RTFORMAT,
+ .PreBlendColorClampEnable = true,
+ .PostBlendColorClampEnable = true,
+ .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
+ .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
+ .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
+ .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
+ .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
+ .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
+ .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
+ .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
+ .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
+ .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
+ };
+
+ if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
+ a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
+ a->colorBlendOp != a->alphaBlendOp) {
+#if GEN_GEN >= 8
+ blend_state.IndependentAlphaBlendEnable = true;
+#else
+ blend_state.Entry[i].IndependentAlphaBlendEnable = true;
+#endif
+ }
+
+ if (a->colorWriteMask != 0)
+ has_writeable_rt = true;
+
+ /* Our hardware applies the blend factor prior to the blend function
+ * regardless of what function is used. Technically, this means the
+ * hardware can do MORE than GL or Vulkan specify. However, it also
+ * means that, for MIN and MAX, we have to stomp the blend factor to
+ * ONE to make it a no-op.
+ */
+ if (a->colorBlendOp == VK_BLEND_OP_MIN ||
+ a->colorBlendOp == VK_BLEND_OP_MAX) {
+ blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
+ blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
+ }
+ if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
+ a->alphaBlendOp == VK_BLEND_OP_MAX) {
+ blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
+ blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
+ }
+ }
+
+#if GEN_GEN >= 8
+ struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0];
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) {
+ blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
+ blend.HasWriteableRT = has_writeable_rt;
+ blend.ColorBufferBlendEnable = bs0->ColorBufferBlendEnable;
+ blend.SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor;
+ blend.DestinationAlphaBlendFactor = bs0->DestinationAlphaBlendFactor;
+ blend.SourceBlendFactor = bs0->SourceBlendFactor;
+ blend.DestinationBlendFactor = bs0->DestinationBlendFactor;
+ blend.AlphaTestEnable = false;
+ blend.IndependentAlphaBlendEnable =
+ blend_state.IndependentAlphaBlendEnable;
+ }
+#else
+ (void)has_writeable_rt;
+#endif
+
+ GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
+ if (!device->info.has_llc)
+ anv_state_clflush(pipeline->blend_state);
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
+ bsp.BlendStatePointer = pipeline->blend_state.offset;
+#if GEN_GEN >= 8
+ bsp.BlendStatePointerValid = true;
+#endif
+ }
+}