;;
xnouveau)
PKG_CHECK_MODULES([NOUVEAU], [libdrm_nouveau >= $LIBDRM_NOUVEAU_REQUIRED])
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nv50 nvc0"
+ GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nv30 nv50 nvc0"
gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau" "" "xvmc-nouveau" "vdpau-nouveau"
;;
xswrast)
struct nouveau_bo *bounce = NULL;
uint32_t offset;
- if (size <= 192) {
+ if (size <= 192 && (nv->push_data || nv->push_cb)) {
if (buf->base.bind & PIPE_BIND_CONSTANT_BUFFER)
nv->push_cb(nv, buf->bo, buf->domain, buf->offset, buf->base.width0,
start, size / 4, (const uint32_t *)(buf->data + start));
#include "pipe/p_context.h"
-struct nouveau_pushbuf;
-
struct nouveau_context {
struct pipe_context pipe;
struct nouveau_screen *screen;
+ struct nouveau_client *client;
struct nouveau_pushbuf *pushbuf;
boolean vbo_dirty;
return flags;
}
+extern struct pipe_screen *
+nv30_screen_create(struct nouveau_device *);
+
extern struct pipe_screen *
nv50_screen_create(struct nouveau_device *);
--- /dev/null
+# Mesa 3-D graphics library
+#
+# Copyright (C) 2011 Chia-I Wu <olvaffe@gmail.com>
+# Copyright (C) 2011 LunarG Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+LOCAL_PATH := $(call my-dir)
+
+# get C_SOURCES and CPP_SOURCES
+include $(LOCAL_PATH)/Makefile.sources
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES := $(C_SOURCES) $(CPP_SOURCES)
+LOCAL_C_INCLUDES := $(DRM_TOP)
+
+LOCAL_MODULE := libmesa_pipe_nv30
+
+include $(GALLIUM_COMMON_MK)
+include $(BUILD_STATIC_LIBRARY)
--- /dev/null
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv30
+
+include Makefile.sources
+
+LIBRARY_INCLUDES = \
+ $(LIBDRM_CFLAGS)
+
+include ../../Makefile.template
+# DO NOT DELETE
+
+# FIXME: Remove when this driver is converted to automake.
+all: default
--- /dev/null
+C_SOURCES := nv30_screen.c \
+ nv30_context.c \
+ nv30_format.c \
+ nv30_resource.c \
+ nv30_transfer.c \
+ nv30_miptree.c \
+ nv30_state.c \
+ nv30_state_validate.c \
+ nv30_texture.c \
+ nv30_fragtex.c \
+ nv40_verttex.c \
+ nv30_fragprog.c \
+ nv30_vertprog.c \
+ nv30_clear.c \
+ nv30_vbo.c \
+ nv30_push.c \
+ nv30_draw.c \
+ nv30_query.c \
+ nvfx_vertprog.c \
+ nvfx_fragprog.c
--- /dev/null
+Import('*')
+
+env = env.Clone()
+
+nv30 = env.ConvenienceLibrary(
+ target = 'nv30',
+ source = env.ParseSourceList('Makefile.sources',
+ ['C_SOURCES', 'CPP_SOURCES'])
+ )
+
+Export('nv30')
--- /dev/null
+#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV01_2D_XML
+#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV01_2D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- /home/skeggsb/git/envytools/rnndb/nv_objects.xml ( 794 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml ( 2696 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml ( 2687 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml ( 32584 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml ( 3000 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml ( 5209 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml ( 17759 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml ( 18437 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml ( 21107 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 31987 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml ( 11113 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml ( 65233 bytes, from 2011-11-30 05:49:35)
+- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml ( 14012 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml ( 2071 bytes, from 2011-11-30 05:49:35)
+- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml ( 2269 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml ( 52547 bytes, from 2011-11-30 05:49:35)
+- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml ( 10865 bytes, from 2011-10-22 08:01:09)
+- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml ( 4516 bytes, from 2011-10-22 08:01:09)
+
+Copyright (C) 2006-2011 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV01_BETA_DMA_NOTIFY 0x00000180
+
+#define NV01_BETA_BETA_1D31 0x00000300
+
+
+#define NV04_BETA4_DMA_NOTIFY 0x00000180
+
+#define NV04_BETA4_BETA_FACTOR 0x00000300
+
+
+#define NV01_CHROMA_DMA_NOTIFY 0x00000180
+
+#define NV01_CHROMA_COLOR_FORMAT 0x00000300
+#define NV01_CHROMA_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_CHROMA_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_CHROMA_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_CHROMA_COLOR 0x00000304
+
+
+#define NV01_PATTERN_DMA_NOTIFY 0x00000180
+
+#define NV01_PATTERN_COLOR_FORMAT 0x00000300
+#define NV01_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_PATTERN_MONOCHROME_FORMAT 0x00000304
+#define NV01_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001
+#define NV01_PATTERN_MONOCHROME_FORMAT_LE 0x00000002
+
+#define NV01_PATTERN_MONOCHROME_SHAPE 0x00000308
+#define NV01_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000
+#define NV01_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001
+#define NV01_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002
+
+#define NV04_PATTERN_PATTERN_SELECT 0x0000030c
+#define NV04_PATTERN_PATTERN_SELECT_MONO 0x00000001
+#define NV04_PATTERN_PATTERN_SELECT_COLOR 0x00000002
+
+#define NV01_PATTERN_MONOCHROME_COLOR(i0) (0x00000310 + 0x4*(i0))
+#define NV01_PATTERN_MONOCHROME_COLOR__ESIZE 0x00000004
+#define NV01_PATTERN_MONOCHROME_COLOR__LEN 0x00000002
+
+#define NV01_PATTERN_MONOCHROME_PATTERN(i0) (0x00000318 + 0x4*(i0))
+#define NV01_PATTERN_MONOCHROME_PATTERN__ESIZE 0x00000004
+#define NV01_PATTERN_MONOCHROME_PATTERN__LEN 0x00000002
+
+#define NV04_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0))
+#define NV04_PATTERN_PATTERN_Y8__ESIZE 0x00000004
+#define NV04_PATTERN_PATTERN_Y8__LEN 0x00000010
+#define NV04_PATTERN_PATTERN_Y8_Y0__MASK 0x000000ff
+#define NV04_PATTERN_PATTERN_Y8_Y0__SHIFT 0
+#define NV04_PATTERN_PATTERN_Y8_Y1__MASK 0x0000ff00
+#define NV04_PATTERN_PATTERN_Y8_Y1__SHIFT 8
+#define NV04_PATTERN_PATTERN_Y8_Y2__MASK 0x00ff0000
+#define NV04_PATTERN_PATTERN_Y8_Y2__SHIFT 16
+#define NV04_PATTERN_PATTERN_Y8_Y3__MASK 0xff000000
+#define NV04_PATTERN_PATTERN_Y8_Y3__SHIFT 24
+
+#define NV04_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0))
+#define NV04_PATTERN_PATTERN_R5G6B5__ESIZE 0x00000004
+#define NV04_PATTERN_PATTERN_R5G6B5__LEN 0x00000020
+#define NV04_PATTERN_PATTERN_R5G6B5_B0__MASK 0x0000001f
+#define NV04_PATTERN_PATTERN_R5G6B5_B0__SHIFT 0
+#define NV04_PATTERN_PATTERN_R5G6B5_G0__MASK 0x000007e0
+#define NV04_PATTERN_PATTERN_R5G6B5_G0__SHIFT 5
+#define NV04_PATTERN_PATTERN_R5G6B5_R0__MASK 0x0000f800
+#define NV04_PATTERN_PATTERN_R5G6B5_R0__SHIFT 11
+#define NV04_PATTERN_PATTERN_R5G6B5_B1__MASK 0x001f0000
+#define NV04_PATTERN_PATTERN_R5G6B5_B1__SHIFT 16
+#define NV04_PATTERN_PATTERN_R5G6B5_G1__MASK 0x07e00000
+#define NV04_PATTERN_PATTERN_R5G6B5_G1__SHIFT 21
+#define NV04_PATTERN_PATTERN_R5G6B5_R1__MASK 0xf8000000
+#define NV04_PATTERN_PATTERN_R5G6B5_R1__SHIFT 27
+
+#define NV04_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0))
+#define NV04_PATTERN_PATTERN_X1R5G5B5__ESIZE 0x00000004
+#define NV04_PATTERN_PATTERN_X1R5G5B5__LEN 0x00000020
+#define NV04_PATTERN_PATTERN_X1R5G5B5_B0__MASK 0x0000001f
+#define NV04_PATTERN_PATTERN_X1R5G5B5_B0__SHIFT 0
+#define NV04_PATTERN_PATTERN_X1R5G5B5_G0__MASK 0x000003e0
+#define NV04_PATTERN_PATTERN_X1R5G5B5_G0__SHIFT 5
+#define NV04_PATTERN_PATTERN_X1R5G5B5_R0__MASK 0x00007c00
+#define NV04_PATTERN_PATTERN_X1R5G5B5_R0__SHIFT 10
+#define NV04_PATTERN_PATTERN_X1R5G5B5_B1__MASK 0x001f0000
+#define NV04_PATTERN_PATTERN_X1R5G5B5_B1__SHIFT 16
+#define NV04_PATTERN_PATTERN_X1R5G5B5_G1__MASK 0x03e00000
+#define NV04_PATTERN_PATTERN_X1R5G5B5_G1__SHIFT 21
+#define NV04_PATTERN_PATTERN_X1R5G5B5_R1__MASK 0x7c000000
+#define NV04_PATTERN_PATTERN_X1R5G5B5_R1__SHIFT 26
+
+#define NV04_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0))
+#define NV04_PATTERN_PATTERN_X8R8G8B8__ESIZE 0x00000004
+#define NV04_PATTERN_PATTERN_X8R8G8B8__LEN 0x00000040
+#define NV04_PATTERN_PATTERN_X8R8G8B8_B__MASK 0x000000ff
+#define NV04_PATTERN_PATTERN_X8R8G8B8_B__SHIFT 0
+#define NV04_PATTERN_PATTERN_X8R8G8B8_G__MASK 0x0000ff00
+#define NV04_PATTERN_PATTERN_X8R8G8B8_G__SHIFT 8
+#define NV04_PATTERN_PATTERN_X8R8G8B8_R__MASK 0x00ff0000
+#define NV04_PATTERN_PATTERN_X8R8G8B8_R__SHIFT 16
+
+
+#define NV01_CLIP_DMA_NOTIFY 0x00000180
+
+#define NV01_CLIP_POINT 0x00000300
+#define NV01_CLIP_POINT_X__MASK 0x0000ffff
+#define NV01_CLIP_POINT_X__SHIFT 0
+#define NV01_CLIP_POINT_Y__MASK 0xffff0000
+#define NV01_CLIP_POINT_Y__SHIFT 16
+
+#define NV01_CLIP_SIZE 0x00000304
+#define NV01_CLIP_SIZE_W__MASK 0x0000ffff
+#define NV01_CLIP_SIZE_W__SHIFT 0
+#define NV01_CLIP_SIZE_H__MASK 0xffff0000
+#define NV01_CLIP_SIZE_H__SHIFT 16
+
+
+#define NV01_ROP_DMA_NOTIFY 0x00000180
+
+#define NV01_ROP_ROP 0x00000300
+
+
+#define NV04_SURFACE_2D_DMA_NOTIFY 0x00000180
+
+#define NV04_SURFACE_2D_DMA_IMAGE_SOURCE 0x00000184
+
+#define NV04_SURFACE_2D_DMA_IMAGE_DESTIN 0x00000188
+
+
+#define NV50_SURFACE_2D_SRC_LINEAR 0x00000200
+
+#define NV50_SURFACE_2D_SRC_TILE_MODE 0x00000204
+
+#define NV50_SURFACE_2D_SRC_WIDTH 0x00000208
+
+#define NV50_SURFACE_2D_SRC_HEIGHT 0x0000020c
+
+#define NV50_SURFACE_2D_UNK0210 0x00000210
+
+#define NV50_SURFACE_2D_UNK0214 0x00000214
+
+#define NV50_SURFACE_2D_DST_LINEAR 0x00000218
+
+#define NV50_SURFACE_2D_DST_TILE_MODE 0x0000021c
+
+#define NV50_SURFACE_2D_DST_WIDTH 0x00000220
+
+#define NV50_SURFACE_2D_DST_HEIGHT 0x00000224
+
+#define NV50_SURFACE_2D_UNK0228 0x00000228
+
+#define NV50_SURFACE_2D_UNK022C 0x0000022c
+
+#define NV50_SURFACE_2D_OFFSET_SOURCE_HIGH 0x00000230
+
+#define NV50_SURFACE_2D_OFFSET_DESTIN_HIGH 0x00000234
+
+#define NV04_SURFACE_2D_FORMAT 0x00000300
+#define NV04_SURFACE_2D_FORMAT_Y8 0x00000001
+#define NV04_SURFACE_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002
+#define NV04_SURFACE_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003
+#define NV04_SURFACE_2D_FORMAT_R5G6B5 0x00000004
+#define NV04_SURFACE_2D_FORMAT_Y16 0x00000005
+#define NV04_SURFACE_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006
+#define NV04_SURFACE_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007
+#define NV04_SURFACE_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
+#define NV04_SURFACE_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009
+#define NV04_SURFACE_2D_FORMAT_A8R8G8B8 0x0000000a
+#define NV04_SURFACE_2D_FORMAT_Y32 0x0000000b
+
+#define NV04_SURFACE_2D_PITCH 0x00000304
+#define NV04_SURFACE_2D_PITCH_SOURCE__MASK 0x0000ffff
+#define NV04_SURFACE_2D_PITCH_SOURCE__SHIFT 0
+#define NV04_SURFACE_2D_PITCH_DESTIN__MASK 0xffff0000
+#define NV04_SURFACE_2D_PITCH_DESTIN__SHIFT 16
+
+#define NV04_SURFACE_2D_OFFSET_SOURCE 0x00000308
+
+#define NV04_SURFACE_2D_OFFSET_DESTIN 0x0000030c
+
+
+#define NV04_SURFACE_SWZ_DMA_NOTIFY 0x00000180
+
+#define NV04_SURFACE_SWZ_DMA_IMAGE 0x00000184
+
+#define NV04_SURFACE_SWZ_FORMAT 0x00000300
+#define NV04_SURFACE_SWZ_FORMAT_COLOR__MASK 0x000000ff
+#define NV04_SURFACE_SWZ_FORMAT_COLOR__SHIFT 0
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_Y8 0x00000001
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_R5G6B5 0x00000004
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_Y16 0x00000005
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_A8R8G8B8 0x0000000a
+#define NV04_SURFACE_SWZ_FORMAT_COLOR_Y32 0x0000000b
+#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_U__MASK 0x00ff0000
+#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_U__SHIFT 16
+#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_V__MASK 0xff000000
+#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_V__SHIFT 24
+
+#define NV04_SURFACE_SWZ_OFFSET 0x00000304
+
+
+#define NV01_POINT_PATCH 0x0000010c
+
+#define NV01_POINT_DMA_NOTIFY 0x00000180
+
+#define NV01_POINT_CLIP 0x00000184
+
+#define NV01_POINT_PATTERN 0x00000188
+
+#define NV01_POINT_ROP 0x0000018c
+
+#define NV01_POINT_BETA 0x00000190
+
+#define NV01_POINT_SURFACE_DST 0x00000194
+
+#define NV01_POINT_OPERATION 0x000002fc
+#define NV01_POINT_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_POINT_OPERATION_ROP_AND 0x00000001
+#define NV01_POINT_OPERATION_BLEND_AND 0x00000002
+#define NV01_POINT_OPERATION_SRCCOPY 0x00000003
+#define NV01_POINT_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_POINT_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_POINT_COLOR_FORMAT 0x00000300
+#define NV01_POINT_COLOR_FORMAT_X16A8Y8 0x00000001
+#define NV01_POINT_COLOR_FORMAT_X24Y8 0x00000002
+#define NV01_POINT_COLOR_FORMAT_X16A1R5G5B5 0x00000003
+#define NV01_POINT_COLOR_FORMAT_X17R5G5B5 0x00000004
+#define NV01_POINT_COLOR_FORMAT_A8R8G8B8 0x00000005
+#define NV01_POINT_COLOR_FORMAT_X8R8G8B8 0x00000006
+#define NV01_POINT_COLOR_FORMAT_A16Y16 0x00000007
+#define NV01_POINT_COLOR_FORMAT_X16Y16 0x00000008
+
+#define NV01_POINT_COLOR 0x00000304
+
+#define NV01_POINT_POINT(i0) (0x00000400 + 0x4*(i0))
+#define NV01_POINT_POINT__ESIZE 0x00000004
+#define NV01_POINT_POINT__LEN 0x00000020
+#define NV01_POINT_POINT_X__MASK 0x0000ffff
+#define NV01_POINT_POINT_X__SHIFT 0
+#define NV01_POINT_POINT_Y__MASK 0xffff0000
+#define NV01_POINT_POINT_Y__SHIFT 16
+
+#define NV01_POINT_POINT32_X(i0) (0x00000480 + 0x8*(i0))
+#define NV01_POINT_POINT32_X__ESIZE 0x00000008
+#define NV01_POINT_POINT32_X__LEN 0x00000010
+
+#define NV01_POINT_POINT32_Y(i0) (0x00000484 + 0x8*(i0))
+#define NV01_POINT_POINT32_Y__ESIZE 0x00000008
+#define NV01_POINT_POINT32_Y__LEN 0x00000010
+
+#define NV01_POINT_CPOINT_COLOR(i0) (0x00000500 + 0x8*(i0))
+#define NV01_POINT_CPOINT_COLOR__ESIZE 0x00000008
+#define NV01_POINT_CPOINT_COLOR__LEN 0x00000010
+
+#define NV01_POINT_CPOINT_POINT(i0) (0x00000504 + 0x8*(i0))
+#define NV01_POINT_CPOINT_POINT__ESIZE 0x00000008
+#define NV01_POINT_CPOINT_POINT__LEN 0x00000010
+#define NV01_POINT_CPOINT_POINT_X__MASK 0x0000ffff
+#define NV01_POINT_CPOINT_POINT_X__SHIFT 0
+#define NV01_POINT_CPOINT_POINT_Y__MASK 0xffff0000
+#define NV01_POINT_CPOINT_POINT_Y__SHIFT 16
+
+
+#define NV01_LINE_PATCH 0x0000010c
+
+#define NV01_LINE_DMA_NOTIFY 0x00000180
+
+#define NV01_LINE_CLIP 0x00000184
+
+#define NV01_LINE_PATTERN 0x00000188
+
+#define NV04_LIN_PATTERN 0x00000188
+
+#define NV01_LINE_ROP 0x0000018c
+
+#define NV01_LINE_BETA 0x00000190
+
+#define NV01_LINE_SURFACE_DST 0x00000194
+
+
+#define NV04_LIN_BETA4 0x00000194
+
+#define NV04_LIN_SURFACE 0x00000198
+
+#define NV01_LINE_OPERATION 0x000002fc
+#define NV01_LINE_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_LINE_OPERATION_ROP_AND 0x00000001
+#define NV01_LINE_OPERATION_BLEND_AND 0x00000002
+#define NV01_LINE_OPERATION_SRCCOPY 0x00000003
+#define NV01_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_LINE_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_LINE_COLOR_FORMAT 0x00000300
+#define NV01_LINE_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_LINE_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_LINE_COLOR 0x00000304
+
+#define NV01_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0))
+#define NV01_LINE_LINE_POINT0__ESIZE 0x00000008
+#define NV01_LINE_LINE_POINT0__LEN 0x00000010
+#define NV01_LINE_LINE_POINT0_X__MASK 0x0000ffff
+#define NV01_LINE_LINE_POINT0_X__SHIFT 0
+#define NV01_LINE_LINE_POINT0_Y__MASK 0xffff0000
+#define NV01_LINE_LINE_POINT0_Y__SHIFT 16
+
+#define NV01_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0))
+#define NV01_LINE_LINE_POINT1__ESIZE 0x00000008
+#define NV01_LINE_LINE_POINT1__LEN 0x00000010
+#define NV01_LINE_LINE_POINT1_X__MASK 0x0000ffff
+#define NV01_LINE_LINE_POINT1_X__SHIFT 0
+#define NV01_LINE_LINE_POINT1_Y__MASK 0xffff0000
+#define NV01_LINE_LINE_POINT1_Y__SHIFT 16
+
+#define NV01_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0))
+#define NV01_LINE_LINE32_POINT0_X__ESIZE 0x00000010
+#define NV01_LINE_LINE32_POINT0_X__LEN 0x00000008
+
+#define NV01_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0))
+#define NV01_LINE_LINE32_POINT0_Y__ESIZE 0x00000010
+#define NV01_LINE_LINE32_POINT0_Y__LEN 0x00000008
+
+#define NV01_LINE_LINE32_POINT1_X(i0) (0x00000488 + 0x10*(i0))
+#define NV01_LINE_LINE32_POINT1_X__ESIZE 0x00000010
+#define NV01_LINE_LINE32_POINT1_X__LEN 0x00000008
+
+#define NV01_LINE_LINE32_POINT1_Y(i0) (0x0000048c + 0x10*(i0))
+#define NV01_LINE_LINE32_POINT1_Y__ESIZE 0x00000010
+#define NV01_LINE_LINE32_POINT1_Y__LEN 0x00000008
+
+#define NV01_LINE_POLYLINE(i0) (0x00000500 + 0x4*(i0))
+#define NV01_LINE_POLYLINE__ESIZE 0x00000004
+#define NV01_LINE_POLYLINE__LEN 0x00000020
+#define NV01_LINE_POLYLINE_X__MASK 0x0000ffff
+#define NV01_LINE_POLYLINE_X__SHIFT 0
+#define NV01_LINE_POLYLINE_Y__MASK 0xffff0000
+#define NV01_LINE_POLYLINE_Y__SHIFT 16
+
+#define NV01_LINE_POLYLINE32_POINT_X(i0) (0x00000580 + 0x8*(i0))
+#define NV01_LINE_POLYLINE32_POINT_X__ESIZE 0x00000008
+#define NV01_LINE_POLYLINE32_POINT_X__LEN 0x00000010
+
+#define NV01_LINE_POLYLINE32_POINT_Y(i0) (0x00000584 + 0x8*(i0))
+#define NV01_LINE_POLYLINE32_POINT_Y__ESIZE 0x00000008
+#define NV01_LINE_POLYLINE32_POINT_Y__LEN 0x00000010
+
+#define NV01_LINE_CPOLYLINE_COLOR(i0) (0x00000600 + 0x8*(i0))
+#define NV01_LINE_CPOLYLINE_COLOR__ESIZE 0x00000008
+#define NV01_LINE_CPOLYLINE_COLOR__LEN 0x00000010
+
+#define NV01_LINE_CPOLYLINE_POINT(i0) (0x00000604 + 0x8*(i0))
+#define NV01_LINE_CPOLYLINE_POINT__ESIZE 0x00000008
+#define NV01_LINE_CPOLYLINE_POINT__LEN 0x00000010
+#define NV01_LINE_CPOLYLINE_POINT_X__MASK 0x0000ffff
+#define NV01_LINE_CPOLYLINE_POINT_X__SHIFT 0
+#define NV01_LINE_CPOLYLINE_POINT_Y__MASK 0xffff0000
+#define NV01_LINE_CPOLYLINE_POINT_Y__SHIFT 16
+
+
+#define NV01_TRI_PATCH 0x0000010c
+
+#define NV01_TRI_DMA_NOTIFY 0x00000180
+
+#define NV01_TRI_CLIP 0x00000184
+
+#define NV01_TRI_PATTERN 0x00000188
+
+#define NV04_TRI_PATTERN 0x00000188
+
+#define NV01_TRI_ROP 0x0000018c
+
+#define NV01_TRI_BETA 0x00000190
+
+#define NV01_TRI_SURFACE_DST 0x00000194
+
+
+#define NV04_TRI_BETA4 0x00000194
+
+#define NV04_TRI_SURFACE 0x00000198
+
+#define NV01_TRI_OPERATION 0x000002fc
+#define NV01_TRI_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_TRI_OPERATION_ROP_AND 0x00000001
+#define NV01_TRI_OPERATION_BLEND_AND 0x00000002
+#define NV01_TRI_OPERATION_SRCCOPY 0x00000003
+#define NV01_TRI_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_TRI_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_TRI_COLOR_FORMAT 0x00000300
+#define NV01_TRI_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_TRI_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_TRI_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_TRI_COLOR 0x00000304
+
+#define NV01_TRI_TRIANGLE_POINT0 0x00000310
+#define NV01_TRI_TRIANGLE_POINT0_X__MASK 0x0000ffff
+#define NV01_TRI_TRIANGLE_POINT0_X__SHIFT 0
+#define NV01_TRI_TRIANGLE_POINT0_Y__MASK 0xffff0000
+#define NV01_TRI_TRIANGLE_POINT0_Y__SHIFT 16
+
+#define NV01_TRI_TRIANGLE_POINT1 0x00000314
+#define NV01_TRI_TRIANGLE_POINT1_X__MASK 0x0000ffff
+#define NV01_TRI_TRIANGLE_POINT1_X__SHIFT 0
+#define NV01_TRI_TRIANGLE_POINT1_Y__MASK 0xffff0000
+#define NV01_TRI_TRIANGLE_POINT1_Y__SHIFT 16
+
+#define NV01_TRI_TRIANGLE_POINT2 0x00000318
+#define NV01_TRI_TRIANGLE_POINT2_X__MASK 0x0000ffff
+#define NV01_TRI_TRIANGLE_POINT2_X__SHIFT 0
+#define NV01_TRI_TRIANGLE_POINT2_Y__MASK 0xffff0000
+#define NV01_TRI_TRIANGLE_POINT2_Y__SHIFT 16
+
+#define NV01_TRI_TRIANGLE32_POINT0_X 0x00000320
+
+#define NV01_TRI_TRIANGLE32_POINT0_Y 0x00000324
+
+#define NV01_TRI_TRIANGLE32_POINT1_X 0x00000328
+
+#define NV01_TRI_TRIANGLE32_POINT1_Y 0x0000032c
+
+#define NV01_TRI_TRIANGLE32_POINT2_X 0x00000330
+
+#define NV01_TRI_TRIANGLE32_POINT2_Y 0x00000334
+
+#define NV01_TRI_TRIMESH(i0) (0x00000400 + 0x4*(i0))
+#define NV01_TRI_TRIMESH__ESIZE 0x00000004
+#define NV01_TRI_TRIMESH__LEN 0x00000020
+#define NV01_TRI_TRIMESH_X__MASK 0x0000ffff
+#define NV01_TRI_TRIMESH_X__SHIFT 0
+#define NV01_TRI_TRIMESH_Y__MASK 0xffff0000
+#define NV01_TRI_TRIMESH_Y__SHIFT 16
+
+#define NV01_TRI_TRIMESH32_POINT_X(i0) (0x00000480 + 0x8*(i0))
+#define NV01_TRI_TRIMESH32_POINT_X__ESIZE 0x00000008
+#define NV01_TRI_TRIMESH32_POINT_X__LEN 0x00000010
+
+#define NV01_TRI_TRIMESH32_POINT_Y(i0) (0x00000484 + 0x8*(i0))
+#define NV01_TRI_TRIMESH32_POINT_Y__ESIZE 0x00000008
+#define NV01_TRI_TRIMESH32_POINT_Y__LEN 0x00000010
+
+#define NV01_TRI_CTRIANGLE_COLOR(i0) (0x00000500 + 0x10*(i0))
+#define NV01_TRI_CTRIANGLE_COLOR__ESIZE 0x00000010
+#define NV01_TRI_CTRIANGLE_COLOR__LEN 0x00000008
+
+#define NV01_TRI_CTRIANGLE_POINT0(i0) (0x00000504 + 0x10*(i0))
+#define NV01_TRI_CTRIANGLE_POINT0__ESIZE 0x00000010
+#define NV01_TRI_CTRIANGLE_POINT0__LEN 0x00000008
+#define NV01_TRI_CTRIANGLE_POINT0_X__MASK 0x0000ffff
+#define NV01_TRI_CTRIANGLE_POINT0_X__SHIFT 0
+#define NV01_TRI_CTRIANGLE_POINT0_Y__MASK 0xffff0000
+#define NV01_TRI_CTRIANGLE_POINT0_Y__SHIFT 16
+
+#define NV01_TRI_CTRIANGLE_POINT1(i0) (0x00000508 + 0x10*(i0))
+#define NV01_TRI_CTRIANGLE_POINT1__ESIZE 0x00000010
+#define NV01_TRI_CTRIANGLE_POINT1__LEN 0x00000008
+#define NV01_TRI_CTRIANGLE_POINT1_X__MASK 0x0000ffff
+#define NV01_TRI_CTRIANGLE_POINT1_X__SHIFT 0
+#define NV01_TRI_CTRIANGLE_POINT1_Y__MASK 0xffff0000
+#define NV01_TRI_CTRIANGLE_POINT1_Y__SHIFT 16
+
+#define NV01_TRI_CTRIANGLE_POINT2(i0) (0x0000050c + 0x10*(i0))
+#define NV01_TRI_CTRIANGLE_POINT2__ESIZE 0x00000010
+#define NV01_TRI_CTRIANGLE_POINT2__LEN 0x00000008
+#define NV01_TRI_CTRIANGLE_POINT2_X__MASK 0x0000ffff
+#define NV01_TRI_CTRIANGLE_POINT2_X__SHIFT 0
+#define NV01_TRI_CTRIANGLE_POINT2_Y__MASK 0xffff0000
+#define NV01_TRI_CTRIANGLE_POINT2_Y__SHIFT 16
+
+#define NV01_TRI_CTRIMESH_COLOR(i0) (0x00000580 + 0x8*(i0))
+#define NV01_TRI_CTRIMESH_COLOR__ESIZE 0x00000008
+#define NV01_TRI_CTRIMESH_COLOR__LEN 0x00000010
+
+#define NV01_TRI_CTRIMESH_POINT(i0) (0x00000584 + 0x8*(i0))
+#define NV01_TRI_CTRIMESH_POINT__ESIZE 0x00000008
+#define NV01_TRI_CTRIMESH_POINT__LEN 0x00000010
+#define NV01_TRI_CTRIMESH_POINT_X__MASK 0x0000ffff
+#define NV01_TRI_CTRIMESH_POINT_X__SHIFT 0
+#define NV01_TRI_CTRIMESH_POINT_Y__MASK 0xffff0000
+#define NV01_TRI_CTRIMESH_POINT_Y__SHIFT 16
+
+
+#define NV01_RECT_PATCH 0x0000010c
+
+#define NV01_RECT_DMA_NOTIFY 0x00000180
+
+#define NV01_RECT_CLIP 0x00000184
+
+#define NV01_RECT_PATTERN 0x00000188
+
+#define NV04_RECT_PATTERN 0x00000188
+
+#define NV01_RECT_ROP 0x0000018c
+
+#define NV01_RECT_BETA 0x00000190
+
+#define NV01_RECT_SURFACE_DST 0x00000194
+
+
+#define NV04_RECT_BETA4 0x00000194
+
+#define NV04_RECT_SURFACE 0x00000198
+
+#define NV01_RECT_OPERATION 0x000002fc
+#define NV01_RECT_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_RECT_OPERATION_ROP_AND 0x00000001
+#define NV01_RECT_OPERATION_BLEND_AND 0x00000002
+#define NV01_RECT_OPERATION_SRCCOPY 0x00000003
+#define NV01_RECT_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_RECT_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_RECT_COLOR_FORMAT 0x00000300
+#define NV01_RECT_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV01_RECT_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV01_RECT_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV01_RECT_COLOR 0x00000304
+
+#define NV01_RECT_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0))
+#define NV01_RECT_RECTANGLE_POINT__ESIZE 0x00000008
+#define NV01_RECT_RECTANGLE_POINT__LEN 0x00000010
+#define NV01_RECT_RECTANGLE_POINT_X__MASK 0x0000ffff
+#define NV01_RECT_RECTANGLE_POINT_X__SHIFT 0
+#define NV01_RECT_RECTANGLE_POINT_Y__MASK 0xffff0000
+#define NV01_RECT_RECTANGLE_POINT_Y__SHIFT 16
+
+#define NV01_RECT_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0))
+#define NV01_RECT_RECTANGLE_SIZE__ESIZE 0x00000008
+#define NV01_RECT_RECTANGLE_SIZE__LEN 0x00000010
+#define NV01_RECT_RECTANGLE_SIZE_W__MASK 0x0000ffff
+#define NV01_RECT_RECTANGLE_SIZE_W__SHIFT 0
+#define NV01_RECT_RECTANGLE_SIZE_H__MASK 0xffff0000
+#define NV01_RECT_RECTANGLE_SIZE_H__SHIFT 16
+
+
+#define NV01_BLIT_PATCH 0x0000010c
+
+
+#define NV15_BLIT_WAIT_FOR_IDLE 0x00000108
+
+#define NV15_BLIT_FLIP_SET_READ 0x00000120
+
+#define NV15_BLIT_FLIP_SET_WRITE 0x00000124
+
+#define NV15_BLIT_FLIP_MAX 0x00000128
+
+#define NV15_BLIT_FLIP_INCR_WRITE 0x0000012c
+
+#define NV15_BLIT_FLIP_WAIT 0x00000130
+
+#define NV15_BLIT_FLIP_CRTC_INCR_READ 0x00000134
+
+#define NV01_BLIT_DMA_NOTIFY 0x00000180
+
+#define NV01_BLIT_COLOR_KEY 0x00000184
+
+#define NV04_BLIT_COLOR_KEY 0x00000184
+
+#define NV01_BLIT_CLIP 0x00000188
+
+#define NV01_BLIT_PATTERN 0x0000018c
+
+#define NV04_BLIT_PATTERN 0x0000018c
+
+#define NV01_BLIT_ROP 0x00000190
+
+#define NV01_BLIT_BETA 0x00000194
+
+
+#define NV01_BLIT_SURFACE_SRC 0x00000198
+
+#define NV01_BLIT_SURFACE_DST 0x0000019c
+
+
+#define NV04_BLIT_BETA4 0x00000198
+
+#define NV04_BLIT_SURFACES 0x0000019c
+
+#define NV01_BLIT_OPERATION 0x000002fc
+#define NV01_BLIT_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_BLIT_OPERATION_ROP_AND 0x00000001
+#define NV01_BLIT_OPERATION_BLEND_AND 0x00000002
+#define NV01_BLIT_OPERATION_SRCCOPY 0x00000003
+#define NV01_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_BLIT_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_BLIT_POINT_IN 0x00000300
+#define NV01_BLIT_POINT_IN_X__MASK 0x0000ffff
+#define NV01_BLIT_POINT_IN_X__SHIFT 0
+#define NV01_BLIT_POINT_IN_Y__MASK 0xffff0000
+#define NV01_BLIT_POINT_IN_Y__SHIFT 16
+
+#define NV01_BLIT_POINT_OUT 0x00000304
+#define NV01_BLIT_POINT_OUT_X__MASK 0x0000ffff
+#define NV01_BLIT_POINT_OUT_X__SHIFT 0
+#define NV01_BLIT_POINT_OUT_Y__MASK 0xffff0000
+#define NV01_BLIT_POINT_OUT_Y__SHIFT 16
+
+#define NV01_BLIT_SIZE 0x00000308
+#define NV01_BLIT_SIZE_W__MASK 0x0000ffff
+#define NV01_BLIT_SIZE_W__SHIFT 0
+#define NV01_BLIT_SIZE_H__MASK 0xffff0000
+#define NV01_BLIT_SIZE_H__SHIFT 16
+
+
+#define NV04_INDEX_PATCH 0x0000010c
+
+#define NV04_INDEX_DMA_NOTIFY 0x00000180
+
+#define NV04_INDEX_DMA_LUT 0x00000184
+
+#define NV04_INDEX_COLOR_KEY 0x00000188
+
+#define NV04_INDEX_CLIP 0x0000018c
+
+#define NV04_INDEX_PATTERN 0x00000190
+
+#define NV04_INDEX_ROP 0x00000194
+
+#define NV04_INDEX_BETA 0x00000198
+
+#define NV04_INDEX_BETA4 0x0000019c
+
+#define NV04_INDEX_SURFACE 0x000001a0
+
+#define NV05_INDEX_SURFACE 0x000001a0
+
+#define NV05_INDEX_COLOR_CONVERSION 0x000003e0
+
+#define NV04_INDEX_OPERATION 0x000003e4
+
+#define NV04_INDEX_COLOR_FORMAT 0x000003e8
+
+#define NV04_INDEX_INDEX_FORMAT 0x000003ec
+
+#define NV04_INDEX_LUT_OFFSET 0x000003f0
+
+#define NV04_INDEX_POINT 0x000003f4
+
+#define NV04_INDEX_SIZE_OUT 0x000003f8
+
+#define NV04_INDEX_SIZE_IN 0x000003fc
+
+#define NV04_INDEX_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV04_INDEX_COLOR__ESIZE 0x00000004
+#define NV04_INDEX_COLOR__LEN 0x00000700
+
+
+#define NV10_IFC_WAIT_FOR_IDLE 0x00000108
+
+#define NV01_IFC_PATCH 0x0000010c
+
+#define NV01_IFC_DMA_NOTIFY 0x00000180
+
+#define NV01_IFC_COLOR_KEY 0x00000184
+
+#define NV04_IFC_COLOR_KEY 0x00000184
+
+#define NV01_IFC_CLIP 0x00000188
+
+#define NV01_IFC_PATTERN 0x0000018c
+
+#define NV04_IFC_PATTERN 0x0000018c
+
+#define NV01_IFC_ROP 0x00000190
+
+#define NV01_IFC_BETA 0x00000194
+
+
+#define NV01_IFC_SURFACE_DST 0x00000198
+
+
+#define NV04_IFC_BETA4 0x00000198
+
+#define NV04_IFC_SURFACE 0x0000019c
+
+#define NV05_IFC_COLOR_CONVERSION 0x000002f8
+
+#define NV01_IFC_OPERATION 0x000002fc
+#define NV01_IFC_OPERATION_SRCCOPY_AND 0x00000000
+#define NV01_IFC_OPERATION_ROP_AND 0x00000001
+#define NV01_IFC_OPERATION_BLEND_AND 0x00000002
+#define NV01_IFC_OPERATION_SRCCOPY 0x00000003
+#define NV01_IFC_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV01_IFC_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV01_IFC_COLOR_FORMAT 0x00000300
+#define NV01_IFC_COLOR_FORMAT_R5G6G5 0x00000001
+#define NV01_IFC_COLOR_FORMAT_A1R5G5B5 0x00000002
+#define NV01_IFC_COLOR_FORMAT_X1R5G5B5 0x00000003
+#define NV01_IFC_COLOR_FORMAT_A8R8G8B8 0x00000004
+#define NV01_IFC_COLOR_FORMAT_X8R8G8B8 0x00000005
+
+#define NV01_IFC_POINT 0x00000304
+#define NV01_IFC_POINT_X__MASK 0x0000ffff
+#define NV01_IFC_POINT_X__SHIFT 0
+#define NV01_IFC_POINT_Y__MASK 0xffff0000
+#define NV01_IFC_POINT_Y__SHIFT 16
+
+#define NV01_IFC_SIZE_OUT 0x00000308
+#define NV01_IFC_SIZE_OUT_W__MASK 0x0000ffff
+#define NV01_IFC_SIZE_OUT_W__SHIFT 0
+#define NV01_IFC_SIZE_OUT_H__MASK 0xffff0000
+#define NV01_IFC_SIZE_OUT_H__SHIFT 16
+
+#define NV01_IFC_SIZE_IN 0x0000030c
+#define NV01_IFC_SIZE_IN_W__MASK 0x0000ffff
+#define NV01_IFC_SIZE_IN_W__SHIFT 0
+#define NV01_IFC_SIZE_IN_H__MASK 0xffff0000
+#define NV01_IFC_SIZE_IN_H__SHIFT 16
+
+#define NV01_IFC_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV01_IFC_COLOR__ESIZE 0x00000004
+#define NV01_IFC_COLOR__LEN 0x00000020
+
+#define NV04_IFC_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV04_IFC_COLOR__ESIZE 0x00000004
+#define NV04_IFC_COLOR__LEN 0x00000700
+
+
+#define NV03_SIFC_PATCH 0x0000010c
+
+#define NV03_SIFC_DMA_NOTIFY 0x00000180
+
+#define NV03_SIFC_COLOR_KEY 0x00000184
+
+#define NV04_SIFC_COLOR_KEY 0x00000184
+
+#define NV03_SIFC_PATTERN 0x00000188
+
+#define NV04_SIFC_PATTERN 0x00000188
+
+#define NV03_SIFC_ROP 0x0000018c
+
+#define NV03_SIFC_BETA 0x00000190
+
+
+#define NV03_SIFC_SURFACE_DST 0x00000194
+
+
+#define NV04_SIFC_BETA4 0x00000194
+
+#define NV04_SIFC_SURFACE 0x00000198
+
+#define NV05_SIFC_COLOR_CONVERSION 0x000002f8
+
+#define NV03_SIFC_OPERATION 0x000002fc
+
+#define NV03_SIFC_COLOR_FORMAT 0x00000300
+
+#define NV03_SIFC_SIZE_IN 0x00000304
+#define NV03_SIFC_SIZE_IN_W__MASK 0x0000ffff
+#define NV03_SIFC_SIZE_IN_W__SHIFT 0
+#define NV03_SIFC_SIZE_IN_H__MASK 0xffff0000
+#define NV03_SIFC_SIZE_IN_H__SHIFT 16
+
+#define NV03_SIFC_DX_DU 0x00000308
+
+#define NV03_SIFC_DY_DV 0x0000030c
+
+#define NV03_SIFC_CLIP_POINT 0x00000310
+#define NV03_SIFC_CLIP_POINT_X__MASK 0x0000ffff
+#define NV03_SIFC_CLIP_POINT_X__SHIFT 0
+#define NV03_SIFC_CLIP_POINT_Y__MASK 0xffff0000
+#define NV03_SIFC_CLIP_POINT_Y__SHIFT 16
+
+#define NV03_SIFC_CLIP_SIZE 0x00000314
+#define NV03_SIFC_CLIP_SIZE_W__MASK 0x0000ffff
+#define NV03_SIFC_CLIP_SIZE_W__SHIFT 0
+#define NV03_SIFC_CLIP_SIZE_H__MASK 0xffff0000
+#define NV03_SIFC_CLIP_SIZE_H__SHIFT 16
+
+#define NV03_SIFC_POINT12D4 0x00000318
+#define NV03_SIFC_POINT12D4_X__MASK 0x0000ffff
+#define NV03_SIFC_POINT12D4_X__SHIFT 0
+#define NV03_SIFC_POINT12D4_Y__MASK 0xffff0000
+#define NV03_SIFC_POINT12D4_Y__SHIFT 16
+
+#define NV03_SIFC_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV03_SIFC_COLOR__ESIZE 0x00000004
+#define NV03_SIFC_COLOR__LEN 0x00000700
+
+
+#define NV10_SIFM_WAIT_FOR_IDLE 0x00000108
+
+#define NV03_SIFM_DMA_NOTIFY 0x00000180
+
+#define NV03_SIFM_DMA_IMAGE 0x00000184
+
+#define NV03_SIFM_PATTERN 0x00000188
+
+#define NV04_SIFM_PATTERN 0x00000188
+
+#define NV03_SIFM_ROP 0x0000018c
+
+#define NV03_SIFM_BETA 0x00000190
+
+
+#define NV03_SIFM_SURFACE_DST 0x00000194
+
+
+#define NV04_SIFM_BETA4 0x00000194
+
+#define NV04_SIFM_SURFACE 0x00000198
+
+#define NV05_SIFM_SURFACE 0x00000198
+
+#define NV05_SIFM_COLOR_CONVERSION 0x000002fc
+#define NV05_SIFM_COLOR_CONVERSION_DITHER 0x00000000
+#define NV05_SIFM_COLOR_CONVERSION_TRUNCATE 0x00000001
+#define NV05_SIFM_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002
+
+#define NV03_SIFM_COLOR_FORMAT 0x00000300
+#define NV03_SIFM_COLOR_FORMAT_A1R5G5B5 0x00000001
+#define NV03_SIFM_COLOR_FORMAT_X1R5G5B5 0x00000002
+#define NV03_SIFM_COLOR_FORMAT_A8R8G8B8 0x00000003
+#define NV03_SIFM_COLOR_FORMAT_X8R8G8B8 0x00000004
+#define NV03_SIFM_COLOR_FORMAT_V8YB8U8YA8 0x00000005
+#define NV03_SIFM_COLOR_FORMAT_YB8V8YA8U8 0x00000006
+#define NV03_SIFM_COLOR_FORMAT_R5G6B5 0x00000007
+#define NV03_SIFM_COLOR_FORMAT_Y8 0x00000008
+#define NV03_SIFM_COLOR_FORMAT_AY8 0x00000009
+
+#define NV03_SIFM_OPERATION 0x00000304
+#define NV03_SIFM_OPERATION_SRCCOPY_AND 0x00000000
+#define NV03_SIFM_OPERATION_ROP_AND 0x00000001
+#define NV03_SIFM_OPERATION_BLEND_AND 0x00000002
+#define NV03_SIFM_OPERATION_SRCCOPY 0x00000003
+#define NV03_SIFM_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV03_SIFM_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV03_SIFM_CLIP_POINT 0x00000308
+#define NV03_SIFM_CLIP_POINT_X__MASK 0x0000ffff
+#define NV03_SIFM_CLIP_POINT_X__SHIFT 0
+#define NV03_SIFM_CLIP_POINT_Y__MASK 0xffff0000
+#define NV03_SIFM_CLIP_POINT_Y__SHIFT 16
+
+#define NV03_SIFM_CLIP_SIZE 0x0000030c
+#define NV03_SIFM_CLIP_SIZE_W__MASK 0x0000ffff
+#define NV03_SIFM_CLIP_SIZE_W__SHIFT 0
+#define NV03_SIFM_CLIP_SIZE_H__MASK 0xffff0000
+#define NV03_SIFM_CLIP_SIZE_H__SHIFT 16
+
+#define NV03_SIFM_OUT_POINT 0x00000310
+#define NV03_SIFM_OUT_POINT_X__MASK 0x0000ffff
+#define NV03_SIFM_OUT_POINT_X__SHIFT 0
+#define NV03_SIFM_OUT_POINT_Y__MASK 0xffff0000
+#define NV03_SIFM_OUT_POINT_Y__SHIFT 16
+
+#define NV03_SIFM_OUT_SIZE 0x00000314
+#define NV03_SIFM_OUT_SIZE_W__MASK 0x0000ffff
+#define NV03_SIFM_OUT_SIZE_W__SHIFT 0
+#define NV03_SIFM_OUT_SIZE_H__MASK 0xffff0000
+#define NV03_SIFM_OUT_SIZE_H__SHIFT 16
+
+#define NV03_SIFM_DU_DX 0x00000318
+
+#define NV03_SIFM_DV_DY 0x0000031c
+
+#define NV03_SIFM_SIZE 0x00000400
+#define NV03_SIFM_SIZE_W__MASK 0x0000ffff
+#define NV03_SIFM_SIZE_W__SHIFT 0
+#define NV03_SIFM_SIZE_H__MASK 0xffff0000
+#define NV03_SIFM_SIZE_H__SHIFT 16
+
+#define NV03_SIFM_FORMAT 0x00000404
+#define NV03_SIFM_FORMAT_PITCH__MASK 0x0000ffff
+#define NV03_SIFM_FORMAT_PITCH__SHIFT 0
+#define NV03_SIFM_FORMAT_ORIGIN__MASK 0x00ff0000
+#define NV03_SIFM_FORMAT_ORIGIN__SHIFT 16
+#define NV03_SIFM_FORMAT_ORIGIN_CENTER 0x00010000
+#define NV03_SIFM_FORMAT_ORIGIN_CORNER 0x00020000
+#define NV03_SIFM_FORMAT_FILTER__MASK 0xff000000
+#define NV03_SIFM_FORMAT_FILTER__SHIFT 24
+#define NV03_SIFM_FORMAT_FILTER_POINT_SAMPLE 0x00000000
+#define NV03_SIFM_FORMAT_FILTER_BILINEAR 0x01000000
+
+#define NV03_SIFM_OFFSET 0x00000408
+
+#define NV03_SIFM_POINT 0x0000040c
+#define NV03_SIFM_POINT_U__MASK 0x0000ffff
+#define NV03_SIFM_POINT_U__SHIFT 0
+#define NV03_SIFM_POINT_V__MASK 0xffff0000
+#define NV03_SIFM_POINT_V__SHIFT 16
+
+
+#define NV50_SIFM_OFFSET_HIGH 0x00000410
+
+#define NV50_SIFM_SRC_LINEAR 0x00000414
+
+#define NV50_SIFM_SRC_TILE_MODE 0x00000418
+
+
+#define NV03_GDI_DMA_NOTIFY 0x00000180
+
+#define NV03_GDI_PATTERN 0x00000184
+
+#define NV03_GDI_ROP 0x00000188
+
+#define NV03_GDI_BETA 0x0000019c
+
+#define NV03_GDI_SURFACE_DST 0x00000190
+
+#define NV03_GDI_OPERATION 0x000002fc
+
+#define NV03_GDI_COLOR_FORMAT 0x00000300
+
+#define NV03_GDI_MONOCHROME_FORMAT 0x00000304
+
+#define NV03_GDI_COLOR1_A 0x000003fc
+
+#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0))
+#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008
+#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000040
+#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff
+#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0
+#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000
+#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16
+
+#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0))
+#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008
+#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000040
+#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff
+#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0
+#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000
+#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16
+
+#define NV03_GDI_CLIP_POINT0_B 0x000007f4
+#define NV03_GDI_CLIP_POINT0_B_L__MASK 0x0000ffff
+#define NV03_GDI_CLIP_POINT0_B_L__SHIFT 0
+#define NV03_GDI_CLIP_POINT0_B_T__MASK 0xffff0000
+#define NV03_GDI_CLIP_POINT0_B_T__SHIFT 16
+
+#define NV03_GDI_CLIP_POINT1_B 0x000007f8
+#define NV03_GDI_CLIP_POINT1_B_R__MASK 0x0000ffff
+#define NV03_GDI_CLIP_POINT1_B_R__SHIFT 0
+#define NV03_GDI_CLIP_POINT1_B_B__MASK 0xffff0000
+#define NV03_GDI_CLIP_POINT1_B_B__SHIFT 16
+
+#define NV03_GDI_COLOR1_B 0x000007fc
+
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000800 + 0x8*(i0))
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000040
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16
+
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000804 + 0x8*(i0))
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000040
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000
+#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16
+
+#define NV03_GDI_CLIP_C_POINT0 0x00000bec
+#define NV03_GDI_CLIP_C_POINT0_L__MASK 0x0000ffff
+#define NV03_GDI_CLIP_C_POINT0_L__SHIFT 0
+#define NV03_GDI_CLIP_C_POINT0_T__MASK 0xffff0000
+#define NV03_GDI_CLIP_C_POINT0_T__SHIFT 16
+
+#define NV03_GDI_CLIP_C_POINT1 0x00000bf0
+#define NV03_GDI_CLIP_C_POINT1_R__MASK 0x0000ffff
+#define NV03_GDI_CLIP_C_POINT1_R__SHIFT 0
+#define NV03_GDI_CLIP_C_POINT1_B__MASK 0xffff0000
+#define NV03_GDI_CLIP_C_POINT1_B__SHIFT 16
+
+#define NV03_GDI_COLOR1_C 0x00000bf4
+
+#define NV03_GDI_SIZE_C 0x00000bf8
+#define NV03_GDI_SIZE_C_W__MASK 0x0000ffff
+#define NV03_GDI_SIZE_C_W__SHIFT 0
+#define NV03_GDI_SIZE_C_H__MASK 0xffff0000
+#define NV03_GDI_SIZE_C_H__SHIFT 16
+
+#define NV03_GDI_POINT_C 0x00000bfc
+#define NV03_GDI_POINT_C_X__MASK 0x0000ffff
+#define NV03_GDI_POINT_C_X__SHIFT 0
+#define NV03_GDI_POINT_C_Y__MASK 0xffff0000
+#define NV03_GDI_POINT_C_Y__SHIFT 16
+
+#define NV03_GDI_MONOCHROME_COLOR1_C(i0) (0x00000c00 + 0x4*(i0))
+#define NV03_GDI_MONOCHROME_COLOR1_C__ESIZE 0x00000004
+#define NV03_GDI_MONOCHROME_COLOR1_C__LEN 0x00000080
+
+#define NV03_GDI_CLIP_D_POINT0 0x00000fe8
+#define NV03_GDI_CLIP_D_POINT0_L__MASK 0x0000ffff
+#define NV03_GDI_CLIP_D_POINT0_L__SHIFT 0
+#define NV03_GDI_CLIP_D_POINT0_T__MASK 0xffff0000
+#define NV03_GDI_CLIP_D_POINT0_T__SHIFT 16
+
+#define NV03_GDI_CLIP_D_POINT1 0x00000fec
+#define NV03_GDI_CLIP_D_POINT1_R__MASK 0x0000ffff
+#define NV03_GDI_CLIP_D_POINT1_R__SHIFT 0
+#define NV03_GDI_CLIP_D_POINT1_B__MASK 0xffff0000
+#define NV03_GDI_CLIP_D_POINT1_B__SHIFT 16
+
+#define NV03_GDI_COLOR1_D 0x00000ff0
+
+#define NV03_GDI_SIZE_IN_D 0x00000ff4
+#define NV03_GDI_SIZE_IN_D_W__MASK 0x0000ffff
+#define NV03_GDI_SIZE_IN_D_W__SHIFT 0
+#define NV03_GDI_SIZE_IN_D_H__MASK 0xffff0000
+#define NV03_GDI_SIZE_IN_D_H__SHIFT 16
+
+#define NV03_GDI_SIZE_OUT_D 0x00000ff8
+#define NV03_GDI_SIZE_OUT_D_W__MASK 0x0000ffff
+#define NV03_GDI_SIZE_OUT_D_W__SHIFT 0
+#define NV03_GDI_SIZE_OUT_D_H__MASK 0xffff0000
+#define NV03_GDI_SIZE_OUT_D_H__SHIFT 16
+
+#define NV03_GDI_POINT_D 0x00000ffc
+#define NV03_GDI_POINT_D_X__MASK 0x0000ffff
+#define NV03_GDI_POINT_D_X__SHIFT 0
+#define NV03_GDI_POINT_D_Y__MASK 0xffff0000
+#define NV03_GDI_POINT_D_Y__SHIFT 16
+
+#define NV03_GDI_MONOCHROME_COLOR1_D(i0) (0x00001000 + 0x4*(i0))
+#define NV03_GDI_MONOCHROME_COLOR1_D__ESIZE 0x00000004
+#define NV03_GDI_MONOCHROME_COLOR1_D__LEN 0x00000080
+
+#define NV03_GDI_CLIP_E_POINT0 0x000013e4
+#define NV03_GDI_CLIP_E_POINT0_L__MASK 0x0000ffff
+#define NV03_GDI_CLIP_E_POINT0_L__SHIFT 0
+#define NV03_GDI_CLIP_E_POINT0_T__MASK 0xffff0000
+#define NV03_GDI_CLIP_E_POINT0_T__SHIFT 16
+
+#define NV03_GDI_CLIP_E_POINT1 0x000013e8
+#define NV03_GDI_CLIP_E_POINT1_R__MASK 0x0000ffff
+#define NV03_GDI_CLIP_E_POINT1_R__SHIFT 0
+#define NV03_GDI_CLIP_E_POINT1_B__MASK 0xffff0000
+#define NV03_GDI_CLIP_E_POINT1_B__SHIFT 16
+
+#define NV03_GDI_COLOR0_E 0x000013ec
+
+#define NV03_GDI_COLOR1_E 0x000013f0
+
+#define NV03_GDI_SIZE_IN_E 0x000013f4
+#define NV03_GDI_SIZE_IN_E_W__MASK 0x0000ffff
+#define NV03_GDI_SIZE_IN_E_W__SHIFT 0
+#define NV03_GDI_SIZE_IN_E_H__MASK 0xffff0000
+#define NV03_GDI_SIZE_IN_E_H__SHIFT 16
+
+#define NV03_GDI_SIZE_OUT_E 0x000013f8
+#define NV03_GDI_SIZE_OUT_E_W__MASK 0x0000ffff
+#define NV03_GDI_SIZE_OUT_E_W__SHIFT 0
+#define NV03_GDI_SIZE_OUT_E_H__MASK 0xffff0000
+#define NV03_GDI_SIZE_OUT_E_H__SHIFT 16
+
+#define NV03_GDI_POINT_E 0x000013fc
+#define NV03_GDI_POINT_E_X__MASK 0x0000ffff
+#define NV03_GDI_POINT_E_X__SHIFT 0
+#define NV03_GDI_POINT_E_Y__MASK 0xffff0000
+#define NV03_GDI_POINT_E_Y__SHIFT 16
+
+#define NV03_GDI_MONOCHROME_COLOR01_E(i0) (0x00001400 + 0x4*(i0))
+#define NV03_GDI_MONOCHROME_COLOR01_E__ESIZE 0x00000004
+#define NV03_GDI_MONOCHROME_COLOR01_E__LEN 0x00000080
+
+
+#define NV04_GDI_PATCH 0x0000010c
+
+#define NV04_GDI_DMA_NOTIFY 0x00000180
+
+#define NV04_GDI_DMA_FONTS 0x00000184
+
+#define NV04_GDI_PATTERN 0x00000188
+
+#define NV04_GDI_ROP 0x0000018c
+
+#define NV04_GDI_BETA 0x00000190
+
+#define NV04_GDI_BETA4 0x00000194
+
+#define NV04_GDI_SURFACE 0x00000198
+
+#define NV04_GDI_OPERATION 0x000002fc
+#define NV04_GDI_OPERATION_SRCCOPY_AND 0x00000000
+#define NV04_GDI_OPERATION_ROP_AND 0x00000001
+#define NV04_GDI_OPERATION_BLEND_AND 0x00000002
+#define NV04_GDI_OPERATION_SRCCOPY 0x00000003
+#define NV04_GDI_OPERATION_SRCCOPY_PREMULT 0x00000004
+#define NV04_GDI_OPERATION_BLEND_PREMULT 0x00000005
+
+#define NV04_GDI_COLOR_FORMAT 0x00000300
+#define NV04_GDI_COLOR_FORMAT_A16R5G6B5 0x00000001
+#define NV04_GDI_COLOR_FORMAT_X16A1R5G5B5 0x00000002
+#define NV04_GDI_COLOR_FORMAT_A8R8G8B8 0x00000003
+
+#define NV04_GDI_MONOCHROME_FORMAT 0x00000304
+#define NV04_GDI_MONOCHROME_FORMAT_CGA6 0x00000001
+#define NV04_GDI_MONOCHROME_FORMAT_LE 0x00000002
+
+#define NV04_GDI_COLOR1_A 0x000003fc
+
+#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0))
+#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008
+#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000020
+#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff
+#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0
+#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000
+#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16
+
+#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0))
+#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008
+#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000020
+#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff
+#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0
+#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000
+#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16
+
+#define NV04_GDI_CLIP_B_POINT0 0x000005f4
+#define NV04_GDI_CLIP_B_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_CLIP_B_POINT0_L__SHIFT 0
+#define NV04_GDI_CLIP_B_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_CLIP_B_POINT0_T__SHIFT 16
+
+#define NV04_GDI_CLIP_B_POINT1 0x000005f8
+#define NV04_GDI_CLIP_B_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_CLIP_B_POINT1_R__SHIFT 0
+#define NV04_GDI_CLIP_B_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_CLIP_B_POINT1_B__SHIFT 16
+
+#define NV04_GDI_COLOR1_B 0x000005fc
+
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000600 + 0x8*(i0))
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000020
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16
+
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000604 + 0x8*(i0))
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000020
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000
+#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16
+
+#define NV04_GDI_CLIP_C_POINT0 0x000007ec
+#define NV04_GDI_CLIP_C_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_CLIP_C_POINT0_L__SHIFT 0
+#define NV04_GDI_CLIP_C_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_CLIP_C_POINT0_T__SHIFT 16
+
+#define NV04_GDI_CLIP_C_POINT1 0x000007f0
+#define NV04_GDI_CLIP_C_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_CLIP_C_POINT1_R__SHIFT 0
+#define NV04_GDI_CLIP_C_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_CLIP_C_POINT1_B__SHIFT 16
+
+#define NV04_GDI_COLOR1_C 0x000007f4
+
+#define NV04_GDI_SIZE_C 0x000007f8
+#define NV04_GDI_SIZE_C_W__MASK 0x0000ffff
+#define NV04_GDI_SIZE_C_W__SHIFT 0
+#define NV04_GDI_SIZE_C_H__MASK 0xffff0000
+#define NV04_GDI_SIZE_C_H__SHIFT 16
+
+#define NV04_GDI_POINT_C 0x000007fc
+#define NV04_GDI_POINT_C_X__MASK 0x0000ffff
+#define NV04_GDI_POINT_C_X__SHIFT 0
+#define NV04_GDI_POINT_C_Y__MASK 0xffff0000
+#define NV04_GDI_POINT_C_Y__SHIFT 16
+
+#define NV04_GDI_MONOCHROME_COLOR1_C(i0) (0x00000800 + 0x4*(i0))
+#define NV04_GDI_MONOCHROME_COLOR1_C__ESIZE 0x00000004
+#define NV04_GDI_MONOCHROME_COLOR1_C__LEN 0x00000080
+
+#define NV04_GDI_CLIP_E_POINT0 0x00000be4
+#define NV04_GDI_CLIP_E_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_CLIP_E_POINT0_L__SHIFT 0
+#define NV04_GDI_CLIP_E_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_CLIP_E_POINT0_T__SHIFT 16
+
+#define NV04_GDI_CLIP_E_POINT1 0x00000be8
+#define NV04_GDI_CLIP_E_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_CLIP_E_POINT1_R__SHIFT 0
+#define NV04_GDI_CLIP_E_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_CLIP_E_POINT1_B__SHIFT 16
+
+#define NV04_GDI_COLOR0_E 0x00000bec
+
+#define NV04_GDI_COLOR1_E 0x00000bf0
+
+#define NV04_GDI_SIZE_IN_E 0x00000bf4
+#define NV04_GDI_SIZE_IN_E_W__MASK 0x0000ffff
+#define NV04_GDI_SIZE_IN_E_W__SHIFT 0
+#define NV04_GDI_SIZE_IN_E_H__MASK 0xffff0000
+#define NV04_GDI_SIZE_IN_E_H__SHIFT 16
+
+#define NV04_GDI_SIZE_OUT_E 0x00000bf8
+#define NV04_GDI_SIZE_OUT_E_W__MASK 0x0000ffff
+#define NV04_GDI_SIZE_OUT_E_W__SHIFT 0
+#define NV04_GDI_SIZE_OUT_E_H__MASK 0xffff0000
+#define NV04_GDI_SIZE_OUT_E_H__SHIFT 16
+
+#define NV04_GDI_POINT_E 0x00000bfc
+#define NV04_GDI_POINT_E_X__MASK 0x0000ffff
+#define NV04_GDI_POINT_E_X__SHIFT 0
+#define NV04_GDI_POINT_E_Y__MASK 0xffff0000
+#define NV04_GDI_POINT_E_Y__SHIFT 16
+
+#define NV04_GDI_MONOCHROME_COLOR01_E(i0) (0x00000c00 + 0x4*(i0))
+#define NV04_GDI_MONOCHROME_COLOR01_E__ESIZE 0x00000004
+#define NV04_GDI_MONOCHROME_COLOR01_E__LEN 0x00000080
+
+#define NV04_GDI_FONT_F 0x00000ff0
+#define NV04_GDI_FONT_F_OFFSET__MASK 0x0fffffff
+#define NV04_GDI_FONT_F_OFFSET__SHIFT 0
+#define NV04_GDI_FONT_F_PITCH__MASK 0xf0000000
+#define NV04_GDI_FONT_F_PITCH__SHIFT 28
+
+#define NV04_GDI_CLIP_F_POINT0 0x00000ff4
+#define NV04_GDI_CLIP_F_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_CLIP_F_POINT0_L__SHIFT 0
+#define NV04_GDI_CLIP_F_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_CLIP_F_POINT0_T__SHIFT 16
+
+#define NV04_GDI_CLIP_F_POINT1 0x00000ff8
+#define NV04_GDI_CLIP_F_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_CLIP_F_POINT1_R__SHIFT 0
+#define NV04_GDI_CLIP_F_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_CLIP_F_POINT1_B__SHIFT 16
+
+#define NV04_GDI_COLOR1_F 0x00000ffc
+
+#define NV04_GDI_CHARACTER_COLOR1_F(i0) (0x00001000 + 0x4*(i0))
+#define NV04_GDI_CHARACTER_COLOR1_F__ESIZE 0x00000004
+#define NV04_GDI_CHARACTER_COLOR1_F__LEN 0x00000100
+#define NV04_GDI_CHARACTER_COLOR1_F_INDEX__MASK 0x000000ff
+#define NV04_GDI_CHARACTER_COLOR1_F_INDEX__SHIFT 0
+#define NV04_GDI_CHARACTER_COLOR1_F_X__MASK 0x000fff00
+#define NV04_GDI_CHARACTER_COLOR1_F_X__SHIFT 8
+#define NV04_GDI_CHARACTER_COLOR1_F_Y__MASK 0xfff00000
+#define NV04_GDI_CHARACTER_COLOR1_F_Y__SHIFT 20
+
+#define NV04_GDI_FONT_G 0x000017f0
+#define NV04_GDI_FONT_G_OFFSET__MASK 0x0fffffff
+#define NV04_GDI_FONT_G_OFFSET__SHIFT 0
+#define NV04_GDI_FONT_G_PITCH__MASK 0xf0000000
+#define NV04_GDI_FONT_G_PITCH__SHIFT 28
+
+#define NV04_GDI_CLIP_G_POINT0 0x000017f4
+#define NV04_GDI_CLIP_G_POINT0_L__MASK 0x0000ffff
+#define NV04_GDI_CLIP_G_POINT0_L__SHIFT 0
+#define NV04_GDI_CLIP_G_POINT0_T__MASK 0xffff0000
+#define NV04_GDI_CLIP_G_POINT0_T__SHIFT 16
+
+#define NV04_GDI_CLIP_G_POINT1 0x000017f8
+#define NV04_GDI_CLIP_G_POINT1_R__MASK 0x0000ffff
+#define NV04_GDI_CLIP_G_POINT1_R__SHIFT 0
+#define NV04_GDI_CLIP_G_POINT1_B__MASK 0xffff0000
+#define NV04_GDI_CLIP_G_POINT1_B__SHIFT 16
+
+#define NV04_GDI_COLOR1_G 0x000017fc
+
+#define NV04_GDI_CHARACTER_COLOR1_G_POINT(i0) (0x00001800 + 0x8*(i0))
+#define NV04_GDI_CHARACTER_COLOR1_G_POINT__ESIZE 0x00000008
+#define NV04_GDI_CHARACTER_COLOR1_G_POINT__LEN 0x00000100
+#define NV04_GDI_CHARACTER_COLOR1_G_POINT_X__MASK 0x0000ffff
+#define NV04_GDI_CHARACTER_COLOR1_G_POINT_X__SHIFT 0
+#define NV04_GDI_CHARACTER_COLOR1_G_POINT_Y__MASK 0xffff0000
+#define NV04_GDI_CHARACTER_COLOR1_G_POINT_Y__SHIFT 16
+
+#define NV04_GDI_CHARACTER_COLOR1_G_INDEX(i0) (0x00001804 + 0x8*(i0))
+#define NV04_GDI_CHARACTER_COLOR1_G_INDEX__ESIZE 0x00000008
+#define NV04_GDI_CHARACTER_COLOR1_G_INDEX__LEN 0x00000100
+
+
+#define NV10_TEXUPLOAD_WAIT_FOR_IDLE 0x00000108
+
+#define NV10_TEXUPLOAD_DMA_NOTIFY 0x00000180
+
+#define NV10_TEXUPLOAD_SURFACE 0x00000184
+
+#define NV10_TEXUPLOAD_COLOR_FORMAT 0x00000300
+
+#define NV10_TEXUPLOAD_POINT 0x00000304
+#define NV10_TEXUPLOAD_POINT_X__MASK 0x0000ffff
+#define NV10_TEXUPLOAD_POINT_X__SHIFT 0
+#define NV10_TEXUPLOAD_POINT_Y__MASK 0xffff0000
+#define NV10_TEXUPLOAD_POINT_Y__SHIFT 16
+
+#define NV10_TEXUPLOAD_SIZE 0x00000308
+#define NV10_TEXUPLOAD_SIZE_W__MASK 0x0000ffff
+#define NV10_TEXUPLOAD_SIZE_W__SHIFT 0
+#define NV10_TEXUPLOAD_SIZE_H__MASK 0xffff0000
+#define NV10_TEXUPLOAD_SIZE_H__SHIFT 16
+
+#define NV10_TEXUPLOAD_CLIP_HORIZONTAL 0x0000030c
+#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_X__MASK 0x0000ffff
+#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_X__SHIFT 0
+#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_W__MASK 0xffff0000
+#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_W__SHIFT 16
+
+#define NV10_TEXUPLOAD_CLIP_VERTICAL 0x00000310
+#define NV10_TEXUPLOAD_CLIP_VERTICAL_Y__MASK 0x0000ffff
+#define NV10_TEXUPLOAD_CLIP_VERTICAL_Y__SHIFT 0
+#define NV10_TEXUPLOAD_CLIP_VERTICAL_H__MASK 0xffff0000
+#define NV10_TEXUPLOAD_CLIP_VERTICAL_H__SHIFT 16
+
+#define NV10_TEXUPLOAD_COLOR(i0) (0x00000400 + 0x4*(i0))
+#define NV10_TEXUPLOAD_COLOR__ESIZE 0x00000004
+#define NV10_TEXUPLOAD_COLOR__LEN 0x00000700
+
+
+#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV01_2D_XML */
--- /dev/null
+#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML
+#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git repository:
+http://0x04.net/cgit/index.cgi/rules-ng-ng
+git clone git://0x04.net/rules-ng-ng
+
+The rules-ng-ng source files this header was generated from are:
+- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 32450 bytes, from 2012-02-10 02:41:48)
+- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-06-30 00:27:55)
+- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-06-30 00:27:55)
+- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-06-30 00:27:55)
+- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-07-13 22:28:24)
+- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-07-17 23:19:55)
+- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-08 05:22:51)
+
+Copyright (C) 2006-2012 by the following authors:
+- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala_br@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
+- EdB <edb_@users.sf.net> (edb_)
+- Erik Waling <erikwailing@users.sf.net> (erikwaling)
+- Francisco Jerez <currojerez@riseup.net> (curro)
+- imirkin <imirkin@users.sf.net> (imirkin)
+- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
+- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
+- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
+- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.carey@gmail.com> (careym)
+- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
+- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
+- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpeter@users.sf.net> (ironpeter)
+- Richard Hughes <hughsient@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
+- sturmflut <sturmflut@users.sf.net> (sturmflut)
+- Sylvain Munaut <tnt@246tNt.com>
+- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
+- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
+- Younes Manton <younes.m@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+
+#define NV30_3D_FLIP_SET_READ 0x00000120
+
+#define NV30_3D_FLIP_SET_WRITE 0x00000124
+
+#define NV30_3D_FLIP_MAX 0x00000128
+
+#define NV30_3D_FLIP_INCR_WRITE 0x0000012c
+
+#define NV30_3D_FLIP_WAIT 0x00000130
+
+#define NV30_3D_DMA_NOTIFY 0x00000180
+
+#define NV30_3D_DMA_TEXTURE0 0x00000184
+
+#define NV30_3D_DMA_TEXTURE1 0x00000188
+
+#define NV30_3D_DMA_COLOR1 0x0000018c
+
+#define NV30_3D_DMA_UNK190 0x00000190
+
+#define NV30_3D_DMA_COLOR0 0x00000194
+
+#define NV30_3D_DMA_ZETA 0x00000198
+
+#define NV30_3D_DMA_VTXBUF0 0x0000019c
+
+#define NV30_3D_DMA_VTXBUF1 0x000001a0
+
+#define NV30_3D_DMA_FENCE 0x000001a4
+
+#define NV30_3D_DMA_QUERY 0x000001a8
+
+#define NV30_3D_DMA_UNK1AC 0x000001ac
+
+#define NV30_3D_DMA_UNK1B0 0x000001b0
+
+#define NV40_3D_DMA_COLOR2 0x000001b4
+
+#define NV40_3D_DMA_COLOR3 0x000001b8
+
+#define NV30_3D_RT_HORIZ 0x00000200
+#define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_RT_HORIZ_X__SHIFT 0
+#define NV30_3D_RT_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_RT_HORIZ_W__SHIFT 16
+
+#define NV30_3D_RT_VERT 0x00000204
+#define NV30_3D_RT_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_RT_VERT_Y__SHIFT 0
+#define NV30_3D_RT_VERT_H__MASK 0xffff0000
+#define NV30_3D_RT_VERT_H__SHIFT 16
+
+#define NV30_3D_RT_FORMAT 0x00000208
+#define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f
+#define NV30_3D_RT_FORMAT_COLOR__SHIFT 0
+#define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
+#define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
+#define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
+#define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009
+#define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b
+#define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c
+#define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d
+#define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d
+#define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f
+#define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010
+#define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0
+#define NV30_3D_RT_FORMAT_ZETA__SHIFT 5
+#define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020
+#define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040
+#define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00
+#define NV30_3D_RT_FORMAT_TYPE__SHIFT 8
+#define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
+#define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
+#define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000
+#define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16
+#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000
+#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24
+
+#define NV30_3D_COLOR0_PITCH 0x0000020c
+#define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff
+#define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0
+#define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000
+#define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16
+
+#define NV40_3D_COLOR0_PITCH 0x0000020c
+
+#define NV30_3D_COLOR0_OFFSET 0x00000210
+
+#define NV30_3D_ZETA_OFFSET 0x00000214
+
+#define NV30_3D_COLOR1_OFFSET 0x00000218
+
+#define NV30_3D_COLOR1_PITCH 0x0000021c
+
+#define NV30_3D_RT_ENABLE 0x00000220
+#define NV30_3D_RT_ENABLE_COLOR0 0x00000001
+#define NV30_3D_RT_ENABLE_COLOR1 0x00000002
+#define NV40_3D_RT_ENABLE_COLOR2 0x00000004
+#define NV40_3D_RT_ENABLE_COLOR3 0x00000008
+#define NV30_3D_RT_ENABLE_MRT 0x00000010
+
+#define NV40_3D_ZETA_PITCH 0x0000022c
+
+#define NV30_3D_HIERZ_PITCH 0x0000022c
+
+#define NV30_3D_HIERZ_OFFSET 0x00000230
+
+#define NV30_3D_TEX_UNITS_ENABLE 0x0000023c
+#define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001
+#define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002
+#define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004
+#define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008
+#define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010
+#define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020
+#define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040
+#define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080
+
+#define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0))
+#define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
+#define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008
+
+#define NV40_3D_COLOR2_PITCH 0x00000280
+
+#define NV40_3D_COLOR3_PITCH 0x00000284
+
+#define NV40_3D_COLOR2_OFFSET 0x00000288
+
+#define NV40_3D_COLOR3_OFFSET 0x0000028c
+
+#define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8
+#define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0
+#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16
+
+#define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc
+
+#define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0))
+#define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16
+
+#define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0))
+#define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
+#define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0
+#define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16
+
+#define NV30_3D_DITHER_ENABLE 0x00000300
+
+#define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304
+
+#define NV30_3D_ALPHA_FUNC_FUNC 0x00000308
+#define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
+#define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
+#define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
+#define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
+#define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
+#define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
+#define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_ALPHA_FUNC_REF 0x0000030c
+
+#define NV30_3D_BLEND_FUNC_ENABLE 0x00000310
+
+#define NV30_3D_BLEND_FUNC_SRC 0x00000314
+#define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff
+#define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307
+#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308
+#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003
+#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000
+#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
+
+#define NV30_3D_BLEND_FUNC_DST 0x00000318
+#define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff
+#define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0
+#define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
+#define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305
+#define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307
+#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308
+#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
+#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003
+#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
+#define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000
+#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
+
+#define NV30_3D_BLEND_COLOR 0x0000031c
+#define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff
+#define NV30_3D_BLEND_COLOR_B__SHIFT 0
+#define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_BLEND_COLOR_G__SHIFT 8
+#define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000
+#define NV30_3D_BLEND_COLOR_R__SHIFT 16
+#define NV30_3D_BLEND_COLOR_A__MASK 0xff000000
+#define NV30_3D_BLEND_COLOR_A__SHIFT 24
+
+#define NV30_3D_BLEND_EQUATION 0x00000320
+#define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
+#define NV30_3D_BLEND_EQUATION_MIN 0x00008007
+#define NV30_3D_BLEND_EQUATION_MAX 0x00008008
+#define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
+#define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
+
+#define NV40_3D_BLEND_EQUATION 0x00000320
+#define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff
+#define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
+#define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007
+#define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
+#define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
+#define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000
+#define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000
+#define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000
+#define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000
+#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000
+
+#define NV30_3D_COLOR_MASK 0x00000324
+#define NV30_3D_COLOR_MASK_B 0x000000ff
+#define NV30_3D_COLOR_MASK_G 0x0000ff00
+#define NV30_3D_COLOR_MASK_R 0x00ff0000
+#define NV30_3D_COLOR_MASK_A 0xff000000
+
+#define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0))
+#define NV30_3D_STENCIL__ESIZE 0x00000020
+#define NV30_3D_STENCIL__LEN 0x00000002
+
+#define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0))
+
+#define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0))
+#define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
+#define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
+#define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
+#define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
+#define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
+#define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
+#define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0))
+
+#define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
+
+#define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
+
+#define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0))
+#define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
+#define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
+#define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
+#define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
+#define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
+#define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
+#define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
+#define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
+
+#define NV30_3D_SHADE_MODEL 0x00000368
+#define NV30_3D_SHADE_MODEL_FLAT 0x00001d00
+#define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01
+
+#define NV30_3D_FOG_ENABLE 0x0000036c
+
+#define NV30_3D_FOG_COLOR 0x00000370
+#define NV30_3D_FOG_COLOR_R__MASK 0x000000ff
+#define NV30_3D_FOG_COLOR_R__SHIFT 0
+#define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_FOG_COLOR_G__SHIFT 8
+#define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000
+#define NV30_3D_FOG_COLOR_B__SHIFT 16
+#define NV30_3D_FOG_COLOR_A__MASK 0xff000000
+#define NV30_3D_FOG_COLOR_A__SHIFT 24
+
+#define NV40_3D_MRT_COLOR_MASK 0x00000370
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040
+#define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400
+#define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000
+#define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000
+
+#define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
+
+#define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378
+#define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
+#define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
+#define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
+#define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
+#define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
+#define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
+#define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
+#define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
+#define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
+#define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
+#define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
+#define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
+
+#define NV30_3D_NORMALIZE_ENABLE 0x0000037c
+
+#define NV35_3D_DEPTH_BOUNDS_TEST_ENABLE 0x00000380
+
+#define NV35_3D_DEPTH_BOUNDS_TEST_ZMIN 0x00000384
+
+#define NV35_3D_DEPTH_BOUNDS_TEST_ZMAX 0x00000388
+
+#define NV30_3D_COLOR_MATERIAL 0x00000390
+#define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001
+#define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004
+#define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010
+#define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040
+#define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100
+#define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400
+#define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000
+#define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000
+
+#define NV30_3D_DEPTH_RANGE_NEAR 0x00000394
+
+#define NV30_3D_DEPTH_RANGE_FAR 0x00000398
+
+#define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0
+
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8
+
+#define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac
+
+#define NV40_3D_MIPMAP_ROUNDING 0x000003b0
+#define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000
+#define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20
+#define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000
+#define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000
+
+#define NV30_3D_LINE_WIDTH 0x000003b8
+
+#define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc
+
+
+
+#define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1))
+#define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004
+#define NV30_3D_TEX_GEN_MODE__LEN 0x00000004
+#define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000
+#define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
+#define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
+#define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
+#define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
+#define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
+
+#define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0))
+#define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010
+
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0))
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
+#define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c
+
+#define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0))
+#define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004
+#define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010
+
+
+#define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1))
+#define NV30_3D_TEX_MATRIX__ESIZE 0x00000004
+#define NV30_3D_TEX_MATRIX__LEN 0x00000010
+
+#define NV30_3D_SCISSOR_HORIZ 0x000008c0
+#define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0
+#define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16
+
+#define NV30_3D_SCISSOR_VERT 0x000008c4
+#define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_SCISSOR_VERT_Y__SHIFT 0
+#define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000
+#define NV30_3D_SCISSOR_VERT_H__SHIFT 16
+
+#define NV30_3D_FOG_COORD_DIST 0x000008c8
+
+#define NV30_3D_FOG_MODE 0x000008cc
+
+#define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0
+
+#define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4
+
+#define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8
+
+#define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4
+#define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001
+#define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002
+#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc
+#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2
+
+
+#define NV30_3D_RC_COLOR0 0x000008ec
+#define NV30_3D_RC_COLOR0_B__MASK 0x000000ff
+#define NV30_3D_RC_COLOR0_B__SHIFT 0
+#define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00
+#define NV30_3D_RC_COLOR0_G__SHIFT 8
+#define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000
+#define NV30_3D_RC_COLOR0_R__SHIFT 16
+#define NV30_3D_RC_COLOR0_A__MASK 0xff000000
+#define NV30_3D_RC_COLOR0_A__SHIFT 24
+
+#define NV30_3D_RC_COLOR1 0x000008f0
+#define NV30_3D_RC_COLOR1_B__MASK 0x000000ff
+#define NV30_3D_RC_COLOR1_B__SHIFT 0
+#define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00
+#define NV30_3D_RC_COLOR1_G__SHIFT 8
+#define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000
+#define NV30_3D_RC_COLOR1_R__SHIFT 16
+#define NV30_3D_RC_COLOR1_A__MASK 0xff000000
+#define NV30_3D_RC_COLOR1_A__SHIFT 24
+
+#define NV30_3D_RC_FINAL0 0x000008f4
+#define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0
+#define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8
+#define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16
+#define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24
+#define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_FINAL1 0x000008f8
+#define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
+#define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8
+#define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
+#define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13
+#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16
+#define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
+#define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21
+#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24
+#define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
+#define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29
+#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_ENABLE 0x000008fc
+#define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f
+#define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0
+#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000
+#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000
+
+
+#define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0))
+#define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0))
+#define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
+#define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0
+#define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
+#define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
+#define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
+#define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
+#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
+#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
+#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
+#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
+#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
+#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
+#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
+#define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
+#define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8
+#define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
+#define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
+#define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
+#define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
+#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
+#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
+#define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
+#define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16
+#define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
+#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
+#define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
+#define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
+#define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
+#define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
+#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
+#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
+#define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
+#define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24
+#define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
+#define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
+#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
+#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
+#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
+
+#define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0))
+#define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff
+#define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0
+#define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00
+#define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8
+#define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000
+#define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16
+#define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000
+#define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24
+
+#define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0))
+#define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff
+#define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0
+#define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00
+#define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8
+#define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000
+#define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16
+#define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000
+#define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24
+
+#define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0))
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
+#define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
+#define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
+#define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
+#define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
+#define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
+#define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
+#define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0))
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
+#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
+#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
+#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
+#define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
+#define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
+#define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000
+#define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
+#define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15
+#define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
+#define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
+#define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
+#define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16
+#define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
+#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
+
+#define NV30_3D_VIEWPORT_HORIZ 0x00000a00
+#define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0
+#define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16
+
+#define NV30_3D_VIEWPORT_VERT 0x00000a04
+#define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
+#define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0
+#define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000
+#define NV30_3D_VIEWPORT_VERT_H__SHIFT 16
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10
+
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
+
+#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
+
+#define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20
+
+
+#define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20
+
+#define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24
+
+#define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28
+
+#define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c
+
+#define NV30_3D_VIEWPORT_SCALE 0x00000a30
+
+
+#define NV30_3D_VIEWPORT_SCALE_X 0x00000a30
+
+#define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34
+
+#define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38
+
+#define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c
+
+#define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60
+
+#define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64
+
+#define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68
+
+#define NV30_3D_DEPTH_FUNC 0x00000a6c
+#define NV30_3D_DEPTH_FUNC_NEVER 0x00000200
+#define NV30_3D_DEPTH_FUNC_LESS 0x00000201
+#define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202
+#define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203
+#define NV30_3D_DEPTH_FUNC_GREATER 0x00000204
+#define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
+#define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206
+#define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207
+
+#define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70
+
+#define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74
+
+#define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78
+
+#define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c
+
+#define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0
+
+#define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0))
+#define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004
+#define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00
+#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00
+
+#define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0))
+#define NV40_3D_UNK0B40__ESIZE 0x00000004
+#define NV40_3D_UNK0B40__LEN 0x00000008
+
+#define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0))
+#define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004
+#define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004
+
+
+#define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0))
+
+
+#define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0))
+
+#define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0))
+
+#define NV30_3D_LIGHT 0x00001000
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0))
+
+
+#define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0))
+
+#define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0))
+
+#define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0))
+#define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV30_3D_ENABLED_LIGHTS 0x00001420
+
+#define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c
+
+#define NV30_3D_FP_REG_CONTROL 0x00001450
+#define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff
+#define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0
+#define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000
+#define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16
+
+#define NV30_3D_FLATSHADE_FIRST 0x00001454
+
+#define NV30_3D_EDGEFLAG 0x0000145c
+#define NV30_3D_EDGEFLAG_ENABLE 0x00000001
+
+#define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000
+#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000
+
+#define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+
+#define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0))
+#define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
+#define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
+
+#define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0))
+#define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010
+#define NV30_3D_VTX_ATTR_3F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0))
+
+
+#define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1))
+#define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004
+#define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004
+
+#define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0))
+#define NV30_3D_VTXBUF__ESIZE 0x00000004
+#define NV30_3D_VTXBUF__LEN 0x00000010
+#define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff
+#define NV30_3D_VTXBUF_OFFSET__SHIFT 0
+#define NV30_3D_VTXBUF_DMA1 0x80000000
+
+#define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714
+
+#define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0))
+#define NV30_3D_VTXFMT__ESIZE 0x00000004
+#define NV30_3D_VTXFMT__LEN 0x00000010
+#define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f
+#define NV30_3D_VTXFMT_TYPE__SHIFT 0
+#define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000
+#define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001
+#define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002
+#define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003
+#define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004
+#define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005
+#define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007
+#define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0
+#define NV30_3D_VTXFMT_SIZE__SHIFT 4
+#define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00
+#define NV30_3D_VTXFMT_STRIDE__SHIFT 8
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0
+
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
+
+#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
+
+#define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0
+
+
+#define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0
+
+#define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4
+
+#define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8
+
+#define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc
+
+#define NV30_3D_QUERY_RESET 0x000017c8
+
+#define NV30_3D_QUERY_ENABLE 0x000017cc
+
+#define NV30_3D_QUERY_GET 0x00001800
+#define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff
+#define NV30_3D_QUERY_GET_OFFSET__SHIFT 0
+#define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000
+#define NV30_3D_QUERY_GET_UNK24__SHIFT 24
+
+#define NV30_3D_VERTEX_BEGIN_END 0x00001808
+#define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000
+#define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001
+#define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002
+#define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
+#define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
+#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
+#define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008
+#define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
+#define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
+
+#define NV30_3D_VB_ELEMENT_U16 0x0000180c
+#define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff
+#define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0
+#define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000
+#define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16
+
+#define NV30_3D_VB_ELEMENT_U32 0x00001810
+
+#define NV30_3D_VB_VERTEX_BATCH 0x00001814
+#define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff
+#define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0
+#define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000
+#define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24
+
+#define NV30_3D_VERTEX_DATA 0x00001818
+
+#define NV30_3D_IDXBUF_OFFSET 0x0000181c
+
+#define NV30_3D_IDXBUF_FORMAT 0x00001820
+#define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001
+#define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0
+#define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4
+#define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000
+#define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010
+
+#define NV30_3D_VB_INDEX_BATCH 0x00001824
+#define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff
+#define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0
+#define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000
+#define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24
+
+#define NV30_3D_POLYGON_MODE_FRONT 0x00001828
+#define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
+#define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
+#define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
+
+#define NV30_3D_POLYGON_MODE_BACK 0x0000182c
+#define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00
+#define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01
+#define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02
+
+#define NV30_3D_CULL_FACE 0x00001830
+#define NV30_3D_CULL_FACE_FRONT 0x00000404
+#define NV30_3D_CULL_FACE_BACK 0x00000405
+#define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
+
+#define NV30_3D_FRONT_FACE 0x00001834
+#define NV30_3D_FRONT_FACE_CW 0x00000900
+#define NV30_3D_FRONT_FACE_CCW 0x00000901
+
+#define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838
+
+#define NV30_3D_CULL_FACE_ENABLE 0x0000183c
+
+#define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0))
+#define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004
+#define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008
+
+#define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0))
+#define NV40_3D_TEX_SIZE1__ESIZE 0x00000004
+#define NV40_3D_TEX_SIZE1__LEN 0x00000008
+#define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000
+#define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20
+#define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff
+#define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0
+
+#define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_2F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0))
+
+#define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0))
+
+#define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_2I__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_2I_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010
+#define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
+#define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00
+#define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8
+#define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000
+#define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16
+#define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000
+#define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24
+
+#define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008
+#define NV30_3D_VTX_ATTR_4I__LEN 0x00000010
+
+#define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0
+#define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16
+
+#define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0))
+#define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff
+#define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0
+#define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000
+#define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16
+
+#define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0))
+#define NV30_3D_TEX_OFFSET__ESIZE 0x00000020
+#define NV30_3D_TEX_OFFSET__LEN 0x00000008
+
+#define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0))
+#define NV30_3D_TEX_FORMAT__ESIZE 0x00000020
+#define NV30_3D_TEX_FORMAT__LEN 0x00000008
+#define NV30_3D_TEX_FORMAT_DMA0 0x00000001
+#define NV30_3D_TEX_FORMAT_DMA1 0x00000002
+#define NV30_3D_TEX_FORMAT_CUBIC 0x00000004
+#define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008
+#define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0
+#define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4
+#define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010
+#define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020
+#define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030
+#define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00
+#define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8
+#define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000
+#define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100
+#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
+#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400
+#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500
+#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600
+#define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700
+#define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00
+#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000
+#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100
+#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200
+#define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300
+#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700
+#define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00
+#define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00
+#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00
+#define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00
+#define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000
+#define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00
+#define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00
+#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400
+#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500
+#define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600
+#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700
+#define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200
+#define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500
+#define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00
+#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00
+#define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00
+#define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8
+#define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100
+#define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
+#define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300
+#define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400
+#define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700
+#define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800
+#define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00
+#define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000
+#define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200
+#define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400
+#define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500
+#define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800
+#define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00
+#define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00
+#define NV40_3D_TEX_FORMAT_LINEAR 0x00002000
+#define NV40_3D_TEX_FORMAT_RECT 0x00004000
+#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000
+#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16
+#define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000
+#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28
+
+#define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0))
+#define NV30_3D_TEX_WRAP__ESIZE 0x00000020
+#define NV30_3D_TEX_WRAP__LEN 0x00000008
+#define NV30_3D_TEX_WRAP_S__MASK 0x000000ff
+#define NV30_3D_TEX_WRAP_S__SHIFT 0
+#define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001
+#define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002
+#define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003
+#define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004
+#define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007
+#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030
+#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070
+#define NV30_3D_TEX_WRAP_T__MASK 0x00000f00
+#define NV30_3D_TEX_WRAP_T__SHIFT 8
+#define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100
+#define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200
+#define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300
+#define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400
+#define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700
+#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800
+#define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000
+#define NV30_3D_TEX_WRAP_R__MASK 0x000f0000
+#define NV30_3D_TEX_WRAP_R__SHIFT 16
+#define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000
+#define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000
+#define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000
+#define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000
+#define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000
+#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000
+#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000
+#define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000
+#define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28
+#define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000
+#define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000
+#define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000
+#define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000
+#define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000
+#define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000
+#define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000
+#define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000
+
+#define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0))
+#define NV30_3D_TEX_ENABLE__ESIZE 0x00000020
+#define NV30_3D_TEX_ENABLE__LEN 0x00000008
+#define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030
+#define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4
+#define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000
+#define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010
+#define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020
+#define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030
+#define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0
+#define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4
+#define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000
+#define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010
+#define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020
+#define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030
+#define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040
+#define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050
+#define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060
+#define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070
+#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
+#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
+#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000
+#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15
+#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
+#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
+#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000
+#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27
+#define NV30_3D_TEX_ENABLE_ENABLE 0x40000000
+#define NV40_3D_TEX_ENABLE_ENABLE 0x80000000
+
+#define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0))
+#define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020
+#define NV30_3D_TEX_SWIZZLE__LEN 0x00000008
+#define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003
+#define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0
+#define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001
+#define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002
+#define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003
+#define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c
+#define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2
+#define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004
+#define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008
+#define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c
+#define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030
+#define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4
+#define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010
+#define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020
+#define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030
+#define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0
+#define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6
+#define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040
+#define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080
+#define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0
+#define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300
+#define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8
+#define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100
+#define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200
+#define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00
+#define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10
+#define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400
+#define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800
+#define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000
+#define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12
+#define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000
+#define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000
+#define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000
+#define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14
+#define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000
+#define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000
+#define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000
+#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000
+#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16
+
+#define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0))
+#define NV30_3D_TEX_FILTER__ESIZE 0x00000020
+#define NV30_3D_TEX_FILTER__LEN 0x00000008
+#define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
+#define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
+#define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000
+#define NV30_3D_TEX_FILTER_MIN__SHIFT 16
+#define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000
+#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000
+#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000
+#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000
+#define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000
+#define NV30_3D_TEX_FILTER_MAG__SHIFT 24
+#define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000
+#define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000
+#define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000
+#define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000
+#define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000
+#define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000
+
+#define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0))
+#define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020
+#define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008
+#define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
+#define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0
+#define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
+#define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16
+
+#define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0))
+#define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020
+#define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008
+#define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff
+#define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0
+#define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00
+#define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8
+#define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000
+#define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16
+#define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000
+#define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24
+
+#define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0))
+#define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010
+#define NV30_3D_VTX_ATTR_4F__LEN 0x00000010
+
+
+#define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0))
+
+#define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0))
+
+#define NV30_3D_FP_CONTROL 0x00001d60
+#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f
+#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0
+#define NV30_3D_FP_CONTROL_USES_KIL 0x00000080
+#define NV40_3D_FP_CONTROL_KIL 0x00000080
+#define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000
+#define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24
+
+#define NV30_3D_FENCE_OFFSET 0x00001d6c
+
+#define NV30_3D_FENCE_VALUE 0x00001d70
+
+#define NV30_3D_DEPTH_CONTROL 0x00001d78
+#define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0
+
+#define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c
+#define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000
+#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16
+
+#define NV30_3D_COORD_CONVENTIONS 0x00001d88
+#define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff
+#define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000
+#define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000
+#define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000
+#define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16
+#define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000
+#define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000
+
+#define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c
+
+#define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90
+#define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff
+#define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0
+#define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00
+#define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8
+#define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000
+#define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16
+#define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000
+#define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24
+
+#define NV30_3D_CLEAR_BUFFERS 0x00001d94
+#define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001
+#define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002
+#define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010
+#define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020
+#define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040
+#define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080
+
+#define NV30_3D_PRIMITIVE_RESTART_ENABLE 0x00001dac
+
+#define NV30_3D_PRIMITIVE_RESTART_INDEX 0x00001db0
+
+#define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4
+
+#define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8
+#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff
+#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0
+#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000
+#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16
+
+#define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0))
+#define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004
+#define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006
+
+#define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0))
+#define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004
+#define NV30_3D_VTX_ATTR_1F__LEN 0x00000010
+
+#define NV30_3D_ENGINE 0x00001e94
+#define NV30_3D_ENGINE_FP 0x00000001
+#define NV30_3D_ENGINE_VP 0x00000002
+#define NV30_3D_ENGINE_FIXED 0x00000004
+
+#define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c
+
+#define NV30_3D_VP_START_FROM_ID 0x00001ea0
+
+#define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0))
+#define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004
+#define NV30_3D_POINT_PARAMETERS__LEN 0x00000008
+
+#define NV30_3D_POINT_SIZE 0x00001ee0
+
+#define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
+
+#define NV30_3D_POINT_SPRITE 0x00001ee8
+#define NV30_3D_POINT_SPRITE_ENABLE 0x00000001
+#define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006
+#define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1
+#define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000
+#define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002
+#define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000
+#define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000
+
+#define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc
+
+#define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0))
+#define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010
+#define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004
+
+
+#define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0))
+
+#define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0))
+
+#define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0))
+#define NV30_3D_UNK1F80__ESIZE 0x00000004
+#define NV30_3D_UNK1F80__LEN 0x00000010
+
+#define NV40_3D_TEX_CACHE_CTL 0x00001fd8
+
+#define NV40_3D_VP_ATTRIB_EN 0x00001ff0
+
+#define NV40_3D_VP_RESULT_EN 0x00001ff4
+
+
+#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML */
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "pipe/p_defines.h"
+#include "util/u_pack_color.h"
+
+#include "nouveau/nouveau_gldefs.h"
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_format.h"
+
+static INLINE uint32_t
+pack_rgba(enum pipe_format format, const float *rgba)
+{
+ union util_color uc;
+ util_pack_color(rgba, format, &uc);
+ return uc.ui;
+}
+
+static INLINE uint32_t
+pack_zeta(enum pipe_format format, double depth, unsigned stencil)
+{
+ uint32_t zuint = (uint32_t)(depth * 4294967295.0);
+ if (format != PIPE_FORMAT_Z16_UNORM)
+ return (zuint & 0xffffff00) | (stencil & 0xff);
+ return zuint >> 16;
+}
+
+static void
+nv30_clear(struct pipe_context *pipe, unsigned buffers,
+ const union pipe_color_union *color, double depth, unsigned stencil)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct pipe_framebuffer_state *fb = &nv30->framebuffer;
+ uint32_t colr = 0, zeta = 0, mode = 0;
+
+ if (!nv30_state_validate(nv30, TRUE))
+ return;
+
+ if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
+ colr = pack_rgba(fb->cbufs[0]->format, color->f);
+ mode |= NV30_3D_CLEAR_BUFFERS_COLOR_R |
+ NV30_3D_CLEAR_BUFFERS_COLOR_G |
+ NV30_3D_CLEAR_BUFFERS_COLOR_B |
+ NV30_3D_CLEAR_BUFFERS_COLOR_A;
+ }
+
+ if (fb->zsbuf) {
+ zeta = pack_zeta(fb->zsbuf->format, depth, stencil);
+ if (buffers & PIPE_CLEAR_DEPTH)
+ mode |= NV30_3D_CLEAR_BUFFERS_DEPTH;
+ if (buffers & PIPE_CLEAR_STENCIL)
+ mode |= NV30_3D_CLEAR_BUFFERS_STENCIL;
+ }
+
+ /*XXX: wtf? fixes clears sometimes not clearing on nv3x... */
+ if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) {
+ BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
+ PUSH_DATA (push, zeta);
+ PUSH_DATA (push, colr);
+ PUSH_DATA (push, mode);
+ }
+
+ BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
+ PUSH_DATA (push, zeta);
+ PUSH_DATA (push, colr);
+ PUSH_DATA (push, mode);
+
+ nv30_state_release(nv30);
+}
+
+static void
+nv30_clear_render_target(struct pipe_context *pipe, struct pipe_surface *ps,
+ const union pipe_color_union *color,
+ unsigned x, unsigned y, unsigned w, unsigned h)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_surface *sf = nv30_surface(ps);
+ struct nv30_miptree *mt = nv30_miptree(ps->texture);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ struct nouveau_pushbuf_refn refn;
+ uint32_t rt_format;
+
+ rt_format = nv30_format(pipe->screen, ps->format)->hw;
+ if (util_format_get_blocksize(ps->format) == 4)
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
+
+ if (nv30_miptree(ps->texture)->swizzled) {
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
+ rt_format |= util_logbase2(sf->width) << 16;
+ rt_format |= util_logbase2(sf->height) << 24;
+ } else {
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
+ }
+
+ refn.bo = mt->base.bo;
+ refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
+ if (nouveau_pushbuf_space(push, 16, 1, 0) ||
+ nouveau_pushbuf_refn (push, &refn, 1))
+ return;
+
+ BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
+ PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0);
+ BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
+ PUSH_DATA (push, sf->width << 16);
+ PUSH_DATA (push, sf->height << 16);
+ PUSH_DATA (push, rt_format);
+ BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
+ if (eng3d->oclass < NV40_3D_CLASS)
+ PUSH_DATA (push, (sf->pitch << 16) | sf->pitch);
+ else
+ PUSH_DATA (push, sf->pitch);
+ PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0);
+ BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, (w << 16) | x);
+ PUSH_DATA (push, (h << 16) | y);
+
+ BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
+ PUSH_DATA (push, pack_rgba(ps->format, color->f));
+ PUSH_DATA (push, NV30_3D_CLEAR_BUFFERS_COLOR_R |
+ NV30_3D_CLEAR_BUFFERS_COLOR_G |
+ NV30_3D_CLEAR_BUFFERS_COLOR_B |
+ NV30_3D_CLEAR_BUFFERS_COLOR_A);
+
+ nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR;
+}
+
+static void
+nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned buffers, double depth, unsigned stencil,
+ unsigned x, unsigned y, unsigned w, unsigned h)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_surface *sf = nv30_surface(ps);
+ struct nv30_miptree *mt = nv30_miptree(ps->texture);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ struct nouveau_pushbuf_refn refn;
+ uint32_t rt_format, mode = 0;
+
+ rt_format = nv30_format(pipe->screen, ps->format)->hw;
+ if (util_format_get_blocksize(ps->format) == 4)
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
+
+ if (nv30_miptree(ps->texture)->swizzled) {
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
+ rt_format |= util_logbase2(sf->width) << 16;
+ rt_format |= util_logbase2(sf->height) << 24;
+ } else {
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
+ }
+
+ if (buffers & PIPE_CLEAR_DEPTH)
+ mode |= NV30_3D_CLEAR_BUFFERS_DEPTH;
+ if (buffers & PIPE_CLEAR_STENCIL)
+ mode |= NV30_3D_CLEAR_BUFFERS_STENCIL;
+
+ refn.bo = mt->base.bo;
+ refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
+ if (nouveau_pushbuf_space(push, 32, 1, 0) ||
+ nouveau_pushbuf_refn (push, &refn, 1))
+ return;
+
+ BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
+ PUSH_DATA (push, sf->width << 16);
+ PUSH_DATA (push, sf->height << 16);
+ PUSH_DATA (push, rt_format);
+ if (eng3d->oclass < NV40_3D_CLASS) {
+ BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1);
+ PUSH_DATA (push, (sf->pitch << 16) | sf->pitch);
+ } else {
+ BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
+ PUSH_DATA (push, sf->pitch);
+ }
+ BEGIN_NV04(push, NV30_3D(ZETA_OFFSET), 1);
+ PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0);
+ BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, (w << 16) | x);
+ PUSH_DATA (push, (h << 16) | y);
+
+ BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 1);
+ PUSH_DATA (push, pack_zeta(ps->format, depth, stencil));
+ BEGIN_NV04(push, NV30_3D(CLEAR_BUFFERS), 1);
+ PUSH_DATA (push, mode);
+
+ nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR;
+}
+
+void
+nv30_clear_init(struct pipe_context *pipe)
+{
+ pipe->clear = nv30_clear;
+ pipe->clear_render_target = nv30_clear_render_target;
+ pipe->clear_depth_stencil = nv30_clear_depth_stencil;
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "draw/draw_context.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+
+#include "nouveau/nouveau_fence.h"
+#include "nv30_context.h"
+#include "nv30_transfer.h"
+#include "nv30_state.h"
+
+static void
+nv30_context_kick_notify(struct nouveau_pushbuf *push)
+{
+ struct nouveau_screen *screen;
+ struct nv30_context *nv30;
+
+ if (!push->user_priv)
+ return;
+ nv30 = container_of(push->user_priv, nv30, bufctx);
+ screen = &nv30->screen->base;
+
+ nouveau_fence_next(screen);
+ nouveau_fence_update(screen, TRUE);
+
+ if (push->bufctx) {
+ struct nouveau_bufref *bref;
+ LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) {
+ struct nv04_resource *res = bref->priv;
+ if (res && res->mm) {
+ nouveau_fence_ref(screen->fence.current, &res->fence);
+
+ if (bref->flags & NOUVEAU_BO_RD)
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
+ if (bref->flags & NOUVEAU_BO_WR) {
+ nouveau_fence_ref(screen->fence.current, &res->fence_wr);
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ }
+ }
+ }
+ }
+}
+
+static void
+nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ if (fence)
+ nouveau_fence_ref(nv30->screen->base.fence.current,
+ (struct nouveau_fence **)fence);
+
+ PUSH_KICK(push);
+}
+
+static void
+nv30_context_destroy(struct pipe_context *pipe)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ if (nv30->draw)
+ draw_destroy(nv30->draw);
+
+ nouveau_bufctx_del(&nv30->bufctx);
+
+ if (nv30->screen->cur_ctx == nv30)
+ nv30->screen->cur_ctx = NULL;
+
+ FREE(nv30);
+}
+
+#define FAIL_CONTEXT_INIT(str, err) \
+ do { \
+ NOUVEAU_ERR(str, err); \
+ nv30_context_destroy(pipe); \
+ return NULL; \
+ } while(0)
+
+struct pipe_context *
+nv30_context_create(struct pipe_screen *pscreen, void *priv)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
+ struct nouveau_pushbuf *push;
+ struct pipe_context *pipe;
+ int ret;
+
+ if (!nv30)
+ return NULL;
+
+ nv30->screen = screen;
+ nv30->base.screen = &screen->base;
+ nv30->base.copy_data = nv30_transfer_copy_data;
+
+ pipe = &nv30->base.pipe;
+ pipe->screen = pscreen;
+ pipe->priv = priv;
+ pipe->destroy = nv30_context_destroy;
+ pipe->flush = nv30_context_flush;
+
+ /*XXX: *cough* per-context client */
+ nv30->base.client = screen->base.client;
+
+ /*XXX: *cough* per-context pushbufs */
+ push = screen->base.pushbuf;
+ nv30->base.pushbuf = push;
+ nv30->base.pushbuf->user_priv = push->user_priv; /* hack at validate time */
+ nv30->base.pushbuf->rsvd_kick = 16; /* hack in screen before first space */
+ nv30->base.pushbuf->kick_notify = nv30_context_kick_notify;
+
+ ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx);
+ if (ret) {
+ nv30_context_destroy(pipe);
+ return NULL;
+ }
+
+ /*XXX: make configurable with performance vs quality, these defaults
+ * match the binary driver's defaults
+ */
+ if (screen->eng3d->oclass < NV40_3D_CLASS)
+ nv30->config.filter = 0x00000004;
+ else
+ nv30->config.filter = 0x00002dc4;
+
+ nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
+
+ if (debug_get_bool_option("NV30_SWTNL", FALSE))
+ nv30->draw_flags |= NV30_NEW_SWTNL;
+
+ /*XXX: nvfx... */
+ nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0;
+ nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0;
+ nv30->render_mode = HW;
+
+ nv30_vbo_init(pipe);
+ nv30_query_init(pipe);
+ nv30_state_init(pipe);
+ nv30_resource_init(pipe);
+ nv30_clear_init(pipe);
+ nv30_fragprog_init(pipe);
+ nv30_vertprog_init(pipe);
+ nv30_texture_init(pipe);
+ nv30_fragtex_init(pipe);
+ nv40_verttex_init(pipe);
+ nv30_draw_init(pipe);
+
+ return pipe;
+}
--- /dev/null
+#ifndef __NV30_CONTEXT_H__
+#define __NV30_CONTEXT_H__
+
+#include "pipe/p_format.h"
+
+#include "nv30_screen.h"
+#include "nv30_state.h"
+
+#include "nouveau/nouveau_context.h"
+
+#define BUFCTX_FB 0
+#define BUFCTX_VTXTMP 1
+#define BUFCTX_VTXBUF 2
+#define BUFCTX_IDXBUF 3
+#define BUFCTX_VERTTEX(n) (4 + (n))
+#define BUFCTX_FRAGPROG 8
+#define BUFCTX_FRAGTEX(n) (9 + (n))
+
+#define NV30_NEW_BLEND (1 << 0)
+#define NV30_NEW_RASTERIZER (1 << 1)
+#define NV30_NEW_ZSA (1 << 2)
+#define NV30_NEW_VERTPROG (1 << 3)
+#define NV30_NEW_VERTCONST (1 << 4)
+#define NV30_NEW_FRAGPROG (1 << 5)
+#define NV30_NEW_FRAGCONST (1 << 6)
+#define NV30_NEW_BLEND_COLOUR (1 << 7)
+#define NV30_NEW_STENCIL_REF (1 << 8)
+#define NV30_NEW_CLIP (1 << 9)
+#define NV30_NEW_SAMPLE_MASK (1 << 10)
+#define NV30_NEW_FRAMEBUFFER (1 << 11)
+#define NV30_NEW_STIPPLE (1 << 12)
+#define NV30_NEW_SCISSOR (1 << 13)
+#define NV30_NEW_VIEWPORT (1 << 14)
+#define NV30_NEW_ARRAYS (1 << 15)
+#define NV30_NEW_VERTEX (1 << 16)
+#define NV30_NEW_CONSTBUF (1 << 17)
+#define NV30_NEW_FRAGTEX (1 << 18)
+#define NV30_NEW_VERTTEX (1 << 19)
+#define NV30_NEW_SWTNL (1 << 31)
+#define NV30_NEW_ALL 0x000fffff
+
+struct nv30_context {
+ struct nouveau_context base;
+ struct nv30_screen *screen;
+
+ struct nouveau_bufctx *bufctx;
+
+ struct {
+ unsigned rt_enable;
+ unsigned scissor_off;
+ unsigned num_vtxelts;
+ boolean prim_restart;
+ struct nv30_fragprog *fragprog;
+ } state;
+
+ uint32_t dirty;
+
+ struct draw_context *draw;
+ uint32_t draw_flags;
+ uint32_t draw_dirty;
+
+ struct nv30_blend_stateobj *blend;
+ struct nv30_rasterizer_stateobj *rast;
+ struct nv30_zsa_stateobj *zsa;
+ struct nv30_vertex_stateobj *vertex;
+
+ struct {
+ unsigned filter;
+ unsigned aniso;
+ } config;
+
+ struct {
+ struct nv30_vertprog *program;
+
+ struct pipe_resource *constbuf;
+ unsigned constbuf_nr;
+
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+ } vertprog;
+
+ struct {
+ struct nv30_fragprog *program;
+
+ struct pipe_resource *constbuf;
+ unsigned constbuf_nr;
+
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+ } fragprog;
+
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_blend_color blend_colour;
+ struct pipe_stencil_ref stencil_ref;
+ struct pipe_poly_stipple stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
+
+ unsigned sample_mask;
+
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned num_vtxbufs;
+ struct pipe_index_buffer idxbuf;
+ uint32_t vbo_fifo;
+ uint32_t vbo_user;
+ unsigned vbo_min_index;
+ unsigned vbo_max_index;
+ boolean vbo_push_hint;
+
+ struct nouveau_heap *blit_vp;
+ struct pipe_resource *blit_fp;
+
+ /*XXX: nvfx state, DO NOT USE EVER OUTSIDE "STOLEN" NVFX code */
+ unsigned is_nv4x;
+ unsigned use_nv4x;
+ bool hw_pointsprite_control;
+ enum {
+ HW,
+ } render_mode;
+};
+
+static INLINE struct nv30_context *
+nv30_context(struct pipe_context *pipe)
+{
+ return (struct nv30_context *)pipe;
+}
+
+struct pipe_context *
+nv30_context_create(struct pipe_screen *pscreen, void *priv);
+
+void
+nv30_vbo_init(struct pipe_context *pipe);
+
+void
+nv30_vbo_validate(struct nv30_context *nv30);
+
+void
+nv30_query_init(struct pipe_context *pipe);
+
+void
+nv30_state_init(struct pipe_context *pipe);
+
+void
+nv30_clear_init(struct pipe_context *pipe);
+
+void
+nv30_vertprog_init(struct pipe_context *pipe);
+
+void
+nv30_vertprog_validate(struct nv30_context *nv30);
+
+void
+nv30_fragprog_init(struct pipe_context *pipe);
+
+void
+nv30_fragprog_validate(struct nv30_context *nv30);
+
+void
+nv30_texture_init(struct pipe_context *pipe);
+
+void
+nv30_texture_validate(struct nv30_context *nv30);
+
+void
+nv30_fragtex_init(struct pipe_context *pipe);
+
+void
+nv30_fragtex_validate(struct nv30_context *nv30);
+
+void
+nv40_verttex_init(struct pipe_context *pipe);
+
+void
+nv40_verttex_validate(struct nv30_context *nv30);
+
+void
+nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info);
+
+void
+nv30_draw_init(struct pipe_context *pipe);
+
+void
+nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
+
+boolean
+nv30_state_validate(struct nv30_context *nv30, boolean hwtnl);
+
+void
+nv30_state_release(struct nv30_context *nv30);
+
+//XXX: needed to make it build, clean this up!
+void
+_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
+ boolean emulate_sprite_flipping);
+
+boolean
+_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp);
+
+#ifdef NV30_3D_VERTEX_BEGIN_END
+#define NV30_PRIM_GL_CASE(n) \
+ case PIPE_PRIM_##n: return NV30_3D_VERTEX_BEGIN_END_##n
+
+static INLINE unsigned
+nv30_prim_gl(unsigned prim)
+{
+ switch (prim) {
+ NV30_PRIM_GL_CASE(POINTS);
+ NV30_PRIM_GL_CASE(LINES);
+ NV30_PRIM_GL_CASE(LINE_LOOP);
+ NV30_PRIM_GL_CASE(LINE_STRIP);
+ NV30_PRIM_GL_CASE(TRIANGLES);
+ NV30_PRIM_GL_CASE(TRIANGLE_STRIP);
+ NV30_PRIM_GL_CASE(TRIANGLE_FAN);
+ NV30_PRIM_GL_CASE(QUADS);
+ NV30_PRIM_GL_CASE(QUAD_STRIP);
+ NV30_PRIM_GL_CASE(POLYGON);
+ default:
+ return NV30_3D_VERTEX_BEGIN_END_POINTS;
+ break;
+ }
+}
+#endif
+
+#endif
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pipe.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_private.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_format.h"
+
+struct nv30_render {
+ struct vbuf_render base;
+ struct nv30_context *nv30;
+
+ struct pipe_transfer *transfer;
+ struct pipe_resource *buffer;
+ unsigned offset;
+ unsigned length;
+
+ struct vertex_info vertex_info;
+
+ struct nouveau_heap *vertprog;
+ uint32_t vtxprog[16][4];
+ uint32_t vtxfmt[16];
+ uint32_t vtxptr[16];
+ uint32_t prim;
+};
+
+static INLINE struct nv30_render *
+nv30_render(struct vbuf_render *render)
+{
+ return (struct nv30_render *)render;
+}
+
+static const struct vertex_info *
+nv30_render_get_vertex_info(struct vbuf_render *render)
+{
+ return &nv30_render(render)->vertex_info;
+}
+
+static boolean
+nv30_render_allocate_vertices(struct vbuf_render *render,
+ ushort vertex_size, ushort nr_vertices)
+{
+ struct nv30_render *r = nv30_render(render);
+ struct nv30_context *nv30 = r->nv30;
+
+ r->length = vertex_size * nr_vertices;
+
+ if (r->offset + r->length >= render->max_vertex_buffer_bytes) {
+ pipe_resource_reference(&r->buffer, NULL);
+ r->buffer = pipe_buffer_create(&nv30->screen->base.base,
+ PIPE_BIND_VERTEX_BUFFER, 0,
+ render->max_vertex_buffer_bytes);
+ if (!r->buffer)
+ return FALSE;
+
+ r->offset = 0;
+ }
+
+ return TRUE;
+}
+
+static void *
+nv30_render_map_vertices(struct vbuf_render *render)
+{
+ struct nv30_render *r = nv30_render(render);
+ char *map = pipe_buffer_map(&r->nv30->base.pipe, r->buffer,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_UNSYNCHRONIZED, &r->transfer);
+ return map + r->offset;
+}
+
+static void
+nv30_render_unmap_vertices(struct vbuf_render *render,
+ ushort min_index, ushort max_index)
+{
+ struct nv30_render *r = nv30_render(render);
+ pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer);
+}
+
+static void
+nv30_render_set_primitive(struct vbuf_render *render, unsigned prim)
+{
+ struct nv30_render *r = nv30_render(render);
+
+ r->prim = nv30_prim_gl(prim);
+}
+
+static void
+nv30_render_draw_elements(struct vbuf_render *render,
+ const ushort *indices, uint count)
+{
+ struct nv30_render *r = nv30_render(render);
+ struct nv30_context *nv30 = r->nv30;
+ struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
+ unsigned i;
+
+ BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
+ for (i = 0; i < r->vertex_info.num_attribs; i++) {
+ PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
+ nv04_resource(r->buffer), r->offset + r->vtxptr[i],
+ NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
+ }
+
+ if (!nv30_state_validate(nv30, FALSE))
+ return;
+
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, r->prim);
+
+ if (count & 1) {
+ BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *indices++);
+ }
+
+ count >>= 1;
+ while (count) {
+ unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
+ count -= npush;
+
+ BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
+ while (npush--) {
+ PUSH_DATA(push, (indices[1] << 16) | indices[0]);
+ indices += 2;
+ }
+ }
+
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
+ PUSH_RESET(push, BUFCTX_VTXTMP);
+}
+
+static void
+nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
+{
+ struct nv30_render *r = nv30_render(render);
+ struct nv30_context *nv30 = r->nv30;
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ unsigned fn = nr >> 8, pn = nr & 0xff;
+ unsigned ps = fn + (pn ? 1 : 0);
+ unsigned i;
+
+ BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
+ for (i = 0; i < r->vertex_info.num_attribs; i++) {
+ PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
+ nv04_resource(r->buffer), r->offset + r->vtxptr[i],
+ NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
+ }
+
+ if (!nv30_state_validate(nv30, FALSE))
+ return;
+
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, r->prim);
+
+ BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps);
+ while (fn--) {
+ PUSH_DATA (push, 0xff000000 | start);
+ start += 256;
+ }
+
+ if (pn)
+ PUSH_DATA (push, ((pn - 1) << 24) | start);
+
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
+ PUSH_RESET(push, BUFCTX_VTXTMP);
+}
+
+static void
+nv30_render_release_vertices(struct vbuf_render *render)
+{
+ struct nv30_render *r = nv30_render(render);
+ r->offset += r->length;
+}
+
+static const struct {
+ unsigned emit;
+ unsigned interp;
+ unsigned vp30;
+ unsigned vp40;
+ unsigned ow40;
+} vroute [] = {
+ [TGSI_SEMANTIC_POSITION] = { EMIT_4F, INTERP_PERSPECTIVE, 0, 0, 0x00000000 },
+ [TGSI_SEMANTIC_COLOR ] = { EMIT_4F, INTERP_LINEAR , 3, 1, 0x00000001 },
+ [TGSI_SEMANTIC_BCOLOR ] = { EMIT_4F, INTERP_LINEAR , 1, 3, 0x00000004 },
+ [TGSI_SEMANTIC_FOG ] = { EMIT_4F, INTERP_PERSPECTIVE, 5, 5, 0x00000010 },
+ [TGSI_SEMANTIC_PSIZE ] = { EMIT_1F_PSIZE, INTERP_POS , 6, 6, 0x00000020 },
+ [TGSI_SEMANTIC_GENERIC ] = { EMIT_4F, INTERP_PERSPECTIVE, 8, 7, 0x00004000 }
+};
+
+static boolean
+vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx)
+{
+ struct pipe_screen *pscreen = &r->nv30->screen->base.base;
+ struct nv30_fragprog *fp = r->nv30->fragprog.program;
+ struct vertex_info *vinfo = &r->vertex_info;
+ enum pipe_format format;
+ uint emit = EMIT_OMIT;
+ uint result = *idx;
+
+ if (sem == TGSI_SEMANTIC_GENERIC && result >= 8) {
+ for (result = 0; result < 8; result++) {
+ if (fp->texcoord[result] == *idx) {
+ emit = vroute[sem].emit;
+ break;
+ }
+ }
+ } else {
+ emit = vroute[sem].emit;
+ }
+
+ if (emit == EMIT_OMIT)
+ return FALSE;
+
+ draw_emit_vertex_attr(vinfo, emit, vroute[sem].interp, attrib);
+ format = draw_translate_vinfo_format(emit);
+
+ r->vtxfmt[attrib] = nv30_vtxfmt(pscreen, format)->hw;
+ r->vtxptr[attrib] = vinfo->size | NV30_3D_VTXBUF_DMA1;
+ vinfo->size += draw_translate_vinfo_size(emit);
+
+ if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) {
+ r->vtxprog[attrib][0] = 0x001f38d8;
+ r->vtxprog[attrib][1] = 0x0080001b | (attrib << 9);
+ r->vtxprog[attrib][2] = 0x0836106c;
+ r->vtxprog[attrib][3] = 0x2000f800 | (result + vroute[sem].vp30) << 2;
+ } else {
+ r->vtxprog[attrib][0] = 0x401f9c6c;
+ r->vtxprog[attrib][1] = 0x0040000d | (attrib << 8);
+ r->vtxprog[attrib][2] = 0x8106c083;
+ r->vtxprog[attrib][3] = 0x6041ff80 | (result + vroute[sem].vp40) << 2;
+ }
+
+ *idx = vroute[sem].ow40 << result;
+ return TRUE;
+}
+
+static boolean
+nv30_render_validate(struct nv30_context *nv30)
+{
+ struct nv30_render *r = nv30_render(nv30->draw->render);
+ struct nv30_rasterizer_stateobj *rast = nv30->rast;
+ struct pipe_screen *pscreen = &nv30->screen->base.base;
+ struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ struct nv30_vertprog *vp = nv30->vertprog.program;
+ struct vertex_info *vinfo = &r->vertex_info;
+ unsigned vp_attribs = 0;
+ unsigned vp_results = 0;
+ unsigned attrib = 0;
+ unsigned pntc;
+ int i;
+
+ if (!r->vertprog) {
+ struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap;
+ if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) {
+ while (heap->next && heap->size < 16) {
+ struct nouveau_heap **evict = heap->next->priv;
+ nouveau_heap_free(evict);
+ }
+
+ if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog))
+ return FALSE;
+ }
+ }
+
+ vinfo->num_attribs = 0;
+ vinfo->size = 0;
+
+ /* setup routing for all necessary vp outputs */
+ for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) {
+ uint semantic = vp->info.output_semantic_name[i];
+ uint index = vp->info.output_semantic_index[i];
+ if (vroute_add(r, attrib, semantic, &index)) {
+ vp_attribs |= (1 << attrib++);
+ vp_results |= index;
+ }
+ }
+
+ /* setup routing for replaced point coords not written by vp */
+ if (rast && rast->pipe.point_quad_rasterization)
+ pntc = rast->pipe.sprite_coord_enable & 0x000002ff;
+ else
+ pntc = 0;
+
+ while (pntc && attrib < 16) {
+ uint index = ffs(pntc) - 1; pntc &= ~(1 << index);
+ if (vroute_add(r, attrib, TGSI_SEMANTIC_GENERIC, &index)) {
+ vp_attribs |= (1 << attrib++);
+ vp_results |= index;
+ }
+ }
+
+ /* modify vertex format for correct stride, and stub out unused ones */
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
+ PUSH_DATA (push, r->vertprog->start);
+ r->vtxprog[attrib - 1][3] |= 1;
+ for (i = 0; i < attrib; i++) {
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
+ PUSH_DATAp(push, r->vtxprog[i], 4);
+ r->vtxfmt[i] |= vinfo->size << 8;
+ }
+ for (; i < 16; i++)
+ r->vtxfmt[i] = NV30_3D_VTXFMT_TYPE_V32_FLOAT;
+
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 1.0);
+ PUSH_DATAf(push, 1.0);
+ PUSH_DATAf(push, 1.0);
+ PUSH_DATAf(push, 1.0);
+ BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 1.0);
+
+ BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16);
+ PUSH_DATAp(push, r->vtxfmt, 16);
+
+ BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
+ PUSH_DATA (push, r->vertprog->start);
+ BEGIN_NV04(push, NV30_3D(ENGINE), 1);
+ PUSH_DATA (push, 0x00000103);
+ if (eng3d->oclass >= NV40_3D_CLASS) {
+ BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
+ PUSH_DATA (push, vp_attribs);
+ PUSH_DATA (push, vp_results);
+ }
+
+ vinfo->size /= 4;
+ return TRUE;
+}
+
+void
+nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct draw_context *draw = nv30->draw;
+ struct pipe_transfer *transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *transferi = NULL;
+ int i;
+
+ nv30_render_validate(nv30);
+
+ if (nv30->draw_dirty & NV30_NEW_VIEWPORT)
+ draw_set_viewport_state(draw, &nv30->viewport);
+ if (nv30->draw_dirty & NV30_NEW_RASTERIZER)
+ draw_set_rasterizer_state(draw, &nv30->rast->pipe, NULL);
+ if (nv30->draw_dirty & NV30_NEW_CLIP)
+ draw_set_clip_state(draw, &nv30->clip);
+ if (nv30->draw_dirty & NV30_NEW_ARRAYS) {
+ draw_set_vertex_buffers(draw, nv30->num_vtxbufs, nv30->vtxbuf);
+ draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
+ }
+ if (nv30->draw_dirty & NV30_NEW_FRAGPROG) {
+ struct nv30_fragprog *fp = nv30->fragprog.program;
+ if (!fp->draw)
+ fp->draw = draw_create_fragment_shader(draw, &fp->pipe);
+ draw_bind_fragment_shader(draw, fp->draw);
+ }
+ if (nv30->draw_dirty & NV30_NEW_VERTPROG) {
+ struct nv30_vertprog *vp = nv30->vertprog.program;
+ if (!vp->draw)
+ vp->draw = draw_create_vertex_shader(draw, &vp->pipe);
+ draw_bind_vertex_shader(draw, vp->draw);
+ }
+ if (nv30->draw_dirty & NV30_NEW_VERTCONST) {
+ if (nv30->vertprog.constbuf) {
+ void *map = nv04_resource(nv30->vertprog.constbuf)->data;
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
+ map, nv30->vertprog.constbuf_nr);
+ }
+ }
+
+ for (i = 0; i < nv30->num_vtxbufs; i++) {
+ void *map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer,
+ PIPE_TRANSFER_UNSYNCHRONIZED |
+ PIPE_TRANSFER_READ, &transfer[i]);
+ draw_set_mapped_vertex_buffer(draw, i, map);
+ }
+
+ if (info->indexed) {
+ void *map = pipe_buffer_map(pipe, nv30->idxbuf.buffer,
+ PIPE_TRANSFER_UNSYNCHRONIZED |
+ PIPE_TRANSFER_READ, &transferi);
+ draw_set_index_buffer(draw, &nv30->idxbuf);
+ draw_set_mapped_index_buffer(draw, map);
+ } else {
+ draw_set_mapped_index_buffer(draw, NULL);
+ }
+
+ draw_vbo(draw, info);
+ draw_flush(draw);
+
+ if (info->indexed)
+ pipe_buffer_unmap(pipe, transferi);
+ for (i = 0; i < nv30->num_vtxbufs; i++)
+ pipe_buffer_unmap(pipe, transfer[i]);
+
+ nv30->draw_dirty = 0;
+ nv30_state_release(nv30);
+}
+
+static void
+nv30_render_destroy(struct vbuf_render *render)
+{
+ FREE(render);
+}
+
+static struct vbuf_render *
+nv30_render_create(struct nv30_context *nv30)
+{
+ struct nv30_render *r = CALLOC_STRUCT(nv30_render);
+ if (!r)
+ return NULL;
+
+ r->nv30 = nv30;
+ r->offset = 1 * 1024 * 1024;
+
+ r->base.max_indices = 16 * 1024;
+ r->base.max_vertex_buffer_bytes = r->offset;
+
+ r->base.get_vertex_info = nv30_render_get_vertex_info;
+ r->base.allocate_vertices = nv30_render_allocate_vertices;
+ r->base.map_vertices = nv30_render_map_vertices;
+ r->base.unmap_vertices = nv30_render_unmap_vertices;
+ r->base.set_primitive = nv30_render_set_primitive;
+ r->base.draw_elements = nv30_render_draw_elements;
+ r->base.draw_arrays = nv30_render_draw_arrays;
+ r->base.release_vertices = nv30_render_release_vertices;
+ r->base.destroy = nv30_render_destroy;
+ return &r->base;
+}
+
+void
+nv30_draw_init(struct pipe_context *pipe)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct vbuf_render *render;
+ struct draw_context *draw;
+ struct draw_stage *stage;
+
+ draw = draw_create(pipe);
+ if (!draw)
+ return;
+
+ render = nv30_render_create(nv30);
+ if (!render) {
+ draw_destroy(draw);
+ return;
+ }
+
+ stage = draw_vbuf_stage(draw, render);
+ if (!stage) {
+ render->destroy(render);
+ draw_destroy(draw);
+ return;
+ }
+
+ draw_set_render(draw, render);
+ draw_set_rasterize_stage(draw, stage);
+ draw_wide_line_threshold(draw, 10000000.f);
+ draw_wide_point_threshold(draw, 10000000.f);
+ draw_wide_point_sprites(draw, TRUE);
+ nv30->draw = draw;
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_format.h"
+
+#define NV30_3D_RT_FORMAT_COLOR_X1R5G5B5 2
+
+#define NV30_3D_TEX_FORMAT_FORMAT_A16L16 NV30_3D_TEX_FORMAT_FORMAT_HILO16
+#define NV30_3D_TEX_FORMAT_FORMAT_A16L16_RECT NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00004a00
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA16F
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00004b00
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA32F
+#define NV30_3D_TEX_FORMAT_FORMAT_R32F 0x00004c00
+#define NV30_3D_TEX_FORMAT_FORMAT_R32F_RECT NV30_3D_TEX_FORMAT_FORMAT_R32F
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT1_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT1
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT3_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT3
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT5_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT5
+#define NV30_3D_TEX_FORMAT_FORMAT_RG16F 0xdeadcafe
+#define NV30_3D_TEX_FORMAT_FORMAT_RG16F_RECT 0xdeadcafe
+
+#define NV40_3D_TEX_FORMAT_FORMAT_R32F 0x00001c00
+#define NV40_3D_TEX_FORMAT_FORMAT_RG16F 0x00001f00
+
+#define ____ 0
+#define S___ PIPE_BIND_SAMPLER_VIEW
+#define _R__ PIPE_BIND_RENDER_TARGET
+#define _B__ PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE
+#define _Z__ PIPE_BIND_DEPTH_STENCIL
+#define __V_ PIPE_BIND_VERTEX_BUFFER
+#define SR__ (S___ | _R__)
+#define SB__ (S___ | _B__)
+#define SZ__ (S___ | _Z__)
+#define S_V_ (S___ | __V_)
+#define SRV_ (SR__ | __V_)
+#define SBV_ (SB__ | __V_)
+
+#define _(a,b) [PIPE_FORMAT_##a] = { \
+ .bindings = (b), \
+}
+const struct nv30_format_info
+nv30_format_info_table[PIPE_FORMAT_COUNT] = {
+ _(L8_UNORM , S___),
+ _(L8_SNORM , S___),
+ _(L8_SRGB , S___),
+ _(I8_UNORM , S___),
+ _(I8_SNORM , S___),
+ _(A8_UNORM , S___),
+ _(A8_SNORM , S___),
+ _(R8_UNORM , S_V_),
+ _(R8_SNORM , S___),
+ _(B5G5R5X1_UNORM , SB__),
+ _(B5G5R5A1_UNORM , S___),
+ _(B4G4R4X4_UNORM , S___),
+ _(B4G4R4A4_UNORM , S___),
+ _(B5G6R5_UNORM , SB__),
+ _(B8G8R8X8_UNORM , SB__),
+ _(B8G8R8X8_SRGB , S___),
+ _(B8G8R8A8_UNORM , SB__),
+ _(B8G8R8A8_SRGB , S___),
+ _(R8G8B8A8_UNORM , __V_),
+ _(R8G8B8A8_SNORM , S___),
+ _(DXT1_RGB , S___),
+ _(DXT1_SRGB , S___),
+ _(DXT1_RGBA , S___),
+ _(DXT1_SRGBA , S___),
+ _(DXT3_RGBA , S___),
+ _(DXT3_SRGBA , S___),
+ _(DXT5_RGBA , S___),
+ _(DXT5_SRGBA , S___),
+ _(L8A8_UNORM , S___),
+ _(L8A8_SRGB , S___),
+ _(R8G8_UNORM , S_V_),
+ _(R8G8_SNORM , S___),
+ _(R8G8B8_UNORM , __V_),
+ _(Z16_UNORM , SZ__),
+ _(X8Z24_UNORM , SZ__),
+ _(S8_UINT_Z24_UNORM , SZ__),
+ _(L16_UNORM , S___),
+ _(L16_SNORM , S___),
+ _(I16_UNORM , S___),
+ _(I16_SNORM , S___),
+ _(A16_UNORM , S___),
+ _(A16_SNORM , S___),
+ _(R16_UNORM , S___),
+ _(R16_SNORM , S_V_),
+ _(R16G16_SNORM , __V_),
+ _(R16G16B16_SNORM , __V_),
+ _(R16G16B16A16_SNORM , __V_),
+ _(R8_USCALED , __V_),
+ _(R8G8_USCALED , __V_),
+ _(R8G8B8_USCALED , __V_),
+ _(R8G8B8A8_USCALED , __V_),
+ _(R16_FLOAT , __V_),
+ _(R16G16_FLOAT , __V_), //S_V_),
+ _(R16G16B16_FLOAT , __V_),
+ _(R16G16B16A16_FLOAT , __V_), //SBV_),
+ _(R16_SSCALED , __V_),
+ _(R16G16_SSCALED , __V_),
+ _(R16G16B16_SSCALED , __V_),
+ _(R16G16B16A16_SSCALED, __V_),
+ _(R32_FLOAT , __V_), //SRV_),
+ _(R32G32_FLOAT , __V_),
+ _(R32G32B32_FLOAT , __V_),
+ _(R32G32B32A32_FLOAT , __V_), //SRV_),
+};
+#undef _
+#undef ____
+
+#define R_(a,b) [PIPE_FORMAT_##a] = { \
+ .hw = NV30_3D_RT_FORMAT_COLOR_##b, \
+}
+#define Z_(a,b) [PIPE_FORMAT_##a] = { \
+ .hw = NV30_3D_RT_FORMAT_ZETA_##b, \
+}
+const struct nv30_format
+nv30_format_table[PIPE_FORMAT_COUNT] = {
+ R_(B5G5R5X1_UNORM , X1R5G5B5 ),
+ R_(B5G6R5_UNORM , R5G6B5 ),
+ R_(B8G8R8X8_UNORM , X8R8G8B8 ),
+ R_(B8G8R8A8_UNORM , A8R8G8B8 ),
+ Z_(Z16_UNORM , Z16 ),
+ Z_(X8Z24_UNORM , Z24S8 ),
+ Z_(S8_UINT_Z24_UNORM , Z24S8 ),
+ R_(R16G16B16A16_FLOAT, A16B16G16R16_FLOAT),
+ R_(R32G32B32A32_FLOAT, A32B32G32R32_FLOAT),
+ R_(R32_FLOAT , R32_FLOAT ),
+};
+
+#define _(a,b,c) [PIPE_FORMAT_##a] = { \
+ .hw = NV30_3D_VTXFMT_TYPE_##b | ((c) << NV30_3D_VTXFMT_SIZE__SHIFT) \
+}
+const struct nv30_vtxfmt
+nv30_vtxfmt_table[PIPE_FORMAT_COUNT] = {
+ _(R8_UNORM , U8_UNORM , 1),
+ _(R8G8_UNORM , U8_UNORM , 2),
+ _(R8G8B8_UNORM , U8_UNORM , 3),
+ _(R8G8B8A8_UNORM , U8_UNORM , 4),
+ _(R8_USCALED , U8_USCALED , 1),
+ _(R8G8_USCALED , U8_USCALED , 2),
+ _(R8G8B8_USCALED , U8_USCALED , 3),
+ _(R8G8B8A8_USCALED , U8_USCALED , 4),
+ _(R16_SNORM , V16_SNORM , 1),
+ _(R16G16_SNORM , V16_SNORM , 2),
+ _(R16G16B16_SNORM , V16_SNORM , 3),
+ _(R16G16B16A16_SNORM , V16_SNORM , 4),
+ _(R16_SSCALED , V16_SSCALED, 1),
+ _(R16G16_SSCALED , V16_SSCALED, 2),
+ _(R16G16B16_SSCALED , V16_SSCALED, 3),
+ _(R16G16B16A16_SSCALED, V16_SSCALED, 4),
+ _(R16_FLOAT , V16_FLOAT , 1),
+ _(R16G16_FLOAT , V16_FLOAT , 2),
+ _(R16G16B16_FLOAT , V16_FLOAT , 3),
+ _(R16G16B16A16_FLOAT , V16_FLOAT , 4),
+ _(R32_FLOAT , V32_FLOAT , 1),
+ _(R32G32_FLOAT , V32_FLOAT , 2),
+ _(R32G32B32_FLOAT , V32_FLOAT , 3),
+ _(R32G32B32A32_FLOAT , V32_FLOAT , 4),
+};
+#undef _
+
+#define SWZ_OUT_0 0
+#define SWZ_OUT_1 1
+#define SWZ_OUT_C 2
+
+#define SWZ_SRC_0 3
+#define SWZ_SRC_1 2
+#define SWZ_SRC_2 1
+#define SWZ_SRC_3 0
+#define SWZ_SRC_x 0
+
+#define NONE 0x00000000
+#define SRGB 0x00700000
+
+#define ____ 0x00000000
+#define SSSS 0xf0000000
+
+#define _(a,b,c,d,e,f,g,h,i,j,k,l,m) [PIPE_FORMAT_##a] = { \
+ .nv30 = NV30_3D_TEX_FORMAT_FORMAT_##b, \
+ .nv30_rect = NV30_3D_TEX_FORMAT_FORMAT_##b##_RECT, \
+ .nv40 = NV40_3D_TEX_FORMAT_FORMAT_##b, \
+ .swz[0] = { SWZ_OUT_##d, SWZ_SRC_##h }, \
+ .swz[1] = { SWZ_OUT_##e, SWZ_SRC_##i }, \
+ .swz[2] = { SWZ_OUT_##f, SWZ_SRC_##j }, \
+ .swz[3] = { SWZ_OUT_##g, SWZ_SRC_##k }, \
+ .swz[4] = { SWZ_OUT_0, SWZ_SRC_x }, \
+ .swz[5] = { SWZ_OUT_1, SWZ_SRC_x }, \
+ .swizzle = (c) * 0x00010000, \
+ .wrap = (l), \
+ .filter = (m), \
+}
+const struct nv30_texfmt
+nv30_texfmt_table[PIPE_FORMAT_COUNT] = {
+ _(L8_UNORM , L8 , 0, C, C, C, 1, 0, 0, 0, x, NONE, ____),
+ _(L8_SNORM , L8 , 0, C, C, C, 1, 0, 0, 0, x, NONE, SSSS),
+ _(L8_SRGB , L8 , 0, C, C, C, 1, 0, 0, 0, x, SRGB, ____),
+ _(I8_UNORM , L8 , 0, C, C, C, C, 0, 0, 0, 0, NONE, ____),
+ _(I8_SNORM , L8 , 0, C, C, C, C, 0, 0, 0, 0, NONE, SSSS),
+ _(A8_UNORM , L8 , 0, 0, 0, 0, C, x, x, x, 0, NONE, ____),
+ _(A8_SNORM , L8 , 0, 0, 0, 0, C, x, x, x, 0, NONE, SSSS),
+ _(R8_UNORM , L8 , 0, C, 0, 0, 1, 0, x, x, x, NONE, ____),
+ _(R8_SNORM , L8 , 0, C, 0, 0, 1, 0, x, x, x, NONE, SSSS),
+ _(B5G5R5X1_UNORM , A1R5G5B5, 0, C, C, C, 1, 2, 1, 0, x, NONE, ____),
+ _(B5G5R5A1_UNORM , A1R5G5B5, 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+ _(B4G4R4X4_UNORM , A4R4G4B4, 0, C, C, C, 1, 2, 1, 0, x, NONE, ____),
+ _(B4G4R4A4_UNORM , A4R4G4B4, 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+ _(B5G6R5_UNORM , R5G6B5 , 0, C, C, C, 1, 2, 1, 0, x, NONE, ____),
+ _(B8G8R8X8_UNORM , A8R8G8B8, 0, C, C, C, 1, 2, 1, 0, x, NONE, ____),
+ _(B8G8R8X8_SRGB , A8R8G8B8, 0, C, C, C, 1, 2, 1, 0, x, SRGB, ____),
+ _(B8G8R8A8_UNORM , A8R8G8B8, 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+ _(B8G8R8A8_SRGB , A8R8G8B8, 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____),
+ _(R8G8B8A8_SNORM , A8R8G8B8, 0, C, C, C, C, 0, 1, 2, 3, NONE, SSSS),
+ _(DXT1_RGB , DXT1 , 0, C, C, C, 1, 2, 1, 0, x, NONE, ____),
+ _(DXT1_SRGB , DXT1 , 0, C, C, C, 1, 2, 1, 0, x, SRGB, ____),
+ _(DXT1_RGBA , DXT1 , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+ _(DXT1_SRGBA , DXT1 , 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____),
+ _(DXT3_RGBA , DXT3 , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+ _(DXT3_SRGBA , DXT3 , 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____),
+ _(DXT5_RGBA , DXT5 , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+ _(DXT5_SRGBA , DXT5 , 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____),
+ _(L8A8_UNORM , A8L8 , 0, C, C, C, C, 0, 0, 0, 3, NONE, ____),
+ _(L8A8_SRGB , A8L8 , 0, C, C, C, C, 0, 0, 0, 3, SRGB, ____),
+ _(R8G8_UNORM , A8L8 , 0, C, C, 0, 1, 0, 3, x, x, NONE, ____),
+ _(R8G8_SNORM , A8L8 , 0, C, C, 0, 1, 0, 3, x, x, NONE, SSSS),
+ _(Z16_UNORM , Z16 , 0, C, C, C, 1, 3, 3, 3, x, NONE, ____),
+ _(X8Z24_UNORM , Z24 , 0, C, C, C, 1, 3, 3, 3, x, NONE, ____),
+ _(S8_UINT_Z24_UNORM , Z24 , 0, C, C, C, 1, 3, 3, 3, x, NONE, ____),
+ _(L16_UNORM , A16 , 0, C, C, C, 1, 1, 1, 1, 1, NONE, ____),
+ _(L16_SNORM , A16 , 0, C, C, C, 1, 1, 1, 1, 1, NONE, SSSS),
+ _(I16_UNORM , A16 , 0, C, C, C, C, 1, 1, 1, 1, NONE, ____),
+ _(I16_SNORM , A16 , 0, C, C, C, C, 1, 1, 1, 1, NONE, SSSS),
+ _(A16_UNORM , A16 , 0, 0, 0, 0, C, 1, 1, 1, 1, NONE, ____),
+ _(A16_SNORM , A16 , 0, 0, 0, 0, C, 1, 1, 1, 1, NONE, SSSS),
+ _(R16_UNORM , A16 , 0, C, 0, 0, 1, 1, 1, 1, 1, NONE, ____),
+ _(R16_SNORM , A16 , 0, C, 0, 0, 1, 1, 1, 1, 1, NONE, SSSS),
+ _(R16G16_FLOAT , RG16F , 0, C, C, 0, 1, 2, 1, 0, 3, NONE, ____),
+ _(R16G16B16A16_FLOAT, RGBA16F , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+ _(R32_FLOAT , R32F , 0, C, 0, 0, 1, 2, 1, 0, 3, NONE, ____),
+ _(R32G32B32A32_FLOAT, RGBA32F , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
+};
+#undef _
--- /dev/null
+#ifndef __NV30_FORMAT_H__
+#define __NV30_FORMAT_H__
+
+struct nv30_format_info {
+ unsigned bindings;
+};
+
+struct nv30_format {
+ unsigned hw;
+};
+
+struct nv30_vtxfmt {
+ unsigned hw;
+};
+
+struct nv30_texfmt {
+ unsigned nv30;
+ unsigned nv30_rect;
+ unsigned nv40;
+ struct {
+ unsigned src;
+ unsigned cmp;
+ } swz[6];
+ unsigned swizzle;
+ unsigned filter;
+ unsigned wrap;
+};
+
+extern const struct nv30_format_info nv30_format_info_table[];
+static INLINE const struct nv30_format_info *
+nv30_format_info(struct pipe_screen *pscreen, enum pipe_format format)
+{
+ return &nv30_format_info_table[format];
+}
+
+extern const struct nv30_format nv30_format_table[];
+static INLINE const struct nv30_format *
+nv30_format(struct pipe_screen *pscreen, enum pipe_format format)
+{
+ return &nv30_format_table[format];
+}
+
+extern const struct nv30_vtxfmt nv30_vtxfmt_table[];
+static INLINE const struct nv30_vtxfmt *
+nv30_vtxfmt(struct pipe_screen *pscreen, enum pipe_format format)
+{
+ return &nv30_vtxfmt_table[format];
+}
+
+extern const struct nv30_texfmt nv30_texfmt_table[];
+static INLINE const struct nv30_texfmt *
+nv30_texfmt(struct pipe_screen *pscreen, enum pipe_format format)
+{
+ return &nv30_texfmt_table[format];
+}
+
+#endif
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "tgsi/tgsi_parse.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nvfx_shader.h"
+
+static void
+nv30_fragprog_upload(struct nv30_context *nv30)
+{
+ struct nouveau_context *nv = &nv30->base;
+ struct nv30_fragprog *fp = nv30->fragprog.program;
+ struct pipe_context *pipe = &nv30->base.pipe;
+ struct pipe_transfer *transfer;
+ uint32_t *map;
+ int i; (void)i;
+
+ if (unlikely(!fp->buffer)) {
+ fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4);
+ }
+
+ map = pipe_buffer_map(pipe, fp->buffer, PIPE_TRANSFER_WRITE, &transfer);
+#ifndef PIPE_ARCH_BIG_ENDIAN
+ memcpy(map, fp->insn, fp->insn_len * 4);
+#else
+ for (i = 0; i < fp->insn_len; i++)
+ *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16);
+#endif
+ pipe_buffer_unmap(pipe, transfer);
+
+ if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM)
+ nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM);
+}
+
+void
+nv30_fragprog_validate(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ struct nv30_fragprog *fp = nv30->fragprog.program;
+ boolean upload = FALSE;
+ int i;
+
+ if (!fp->translated) {
+ _nvfx_fragprog_translate(nv30, fp, FALSE);
+ if (!fp->translated)
+ return;
+
+ upload = TRUE;
+ }
+
+ /* update constants, also needs to be done on every fp switch as we
+ * have no idea whether the constbuf changed in the meantime
+ */
+ if (nv30->fragprog.constbuf) {
+ struct pipe_resource *constbuf = nv30->fragprog.constbuf;
+ uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data;
+
+ for (i = 0; i < fp->nr_consts; i++) {
+ unsigned off = fp->consts[i].offset;
+ unsigned idx = fp->consts[i].index * 4;
+
+ if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4))
+ continue;
+ memcpy(&fp->insn[off], &cbuf[idx], 4 * 4);
+ upload = TRUE;
+ }
+ }
+
+ if (upload)
+ nv30_fragprog_upload(nv30);
+
+ /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts
+ * were updated. TEX_CACHE_CTL magic is not enough to convince the
+ * GPU that it should re-read the fragprog from VRAM... sigh.
+ */
+ if (nv30->state.fragprog != fp || upload) {
+ struct nv04_resource *r = nv04_resource(fp->buffer);
+
+ if (!PUSH_SPACE(push, 8))
+ return;
+ PUSH_RESET(push, BUFCTX_FRAGPROG);
+
+ BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
+ PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
+ NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
+ BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
+ PUSH_DATA (push, fp->fp_control);
+ if (eng3d->oclass < NV40_3D_CLASS) {
+ BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
+ PUSH_DATA (push, 0x00010004);
+ BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
+ PUSH_DATA (push, fp->samplers);
+ } else {
+ BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
+ PUSH_DATA (push, 0x00000000);
+ }
+
+ nv30->state.fragprog = fp;
+ }
+}
+
+static void *
+nv30_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog);
+ if (!fp)
+ return NULL;
+
+ fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+ tgsi_scan_shader(fp->pipe.tokens, &fp->info);
+ return fp;
+}
+
+static void
+nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_fragprog *fp = hwcso;
+
+ pipe_resource_reference(&fp->buffer, NULL);
+
+ FREE((void *)fp->pipe.tokens);
+ FREE(fp->insn);
+ FREE(fp);
+}
+
+static void
+nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->fragprog.program = hwcso;
+ nv30->dirty |= NV30_NEW_FRAGPROG;
+}
+
+void
+nv30_fragprog_init(struct pipe_context *pipe)
+{
+ pipe->create_fs_state = nv30_fp_state_create;
+ pipe->bind_fs_state = nv30_fp_state_bind;
+ pipe->delete_fs_state = nv30_fp_state_delete;
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_inlines.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_format.h"
+
+void
+nv30_fragtex_validate(struct nv30_context *nv30)
+{
+ struct pipe_screen *pscreen = &nv30->screen->base.base;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ unsigned dirty = nv30->fragprog.dirty_samplers;
+
+ while (dirty) {
+ unsigned unit = ffs(dirty) - 1;
+ struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
+ struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
+
+ PUSH_RESET(push, BUFCTX_FRAGTEX(unit));
+
+ if (ss && sv) {
+ const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format);
+ struct pipe_resource *pt = sv->pipe.texture;
+ struct nv30_miptree *mt = nv30_miptree(pt);
+ unsigned min_lod, max_lod;
+ u32 filter = sv->filt | (ss->filt & sv->filt_mask);
+ u32 format = sv->fmt | ss->fmt;
+ u32 enable = ss->en;
+
+ /* handle base_level when not using a mip filter, min/max level
+ * is unfortunately ignored by the hardware otherwise
+ */
+ if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
+ if (sv->base_lod)
+ filter += 0x00020000; /* N/L -> NMN/LMN */
+ max_lod = sv->base_lod;
+ min_lod = sv->base_lod;
+ } else {
+ max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod);
+ min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod);
+ }
+
+ if (eng3d->oclass >= NV40_3D_CLASS) {
+ /* this is a tad stupid of the hardware, but there's no non-rcomp
+ * z16/z24 texture formats to be had, we have to suffer and lose
+ * some precision to handle this case.
+ */
+ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16)
+ format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8;
+ else
+ if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24)
+ format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16;
+ else
+ format |= fmt->nv40;
+ } else {
+ format |= fmt->nv40;
+ }
+
+ enable |= (min_lod << 19) | (max_lod << 7);
+ enable |= NV40_3D_TEX_ENABLE_ENABLE;
+
+ BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
+ PUSH_DATA (push, sv->npot_size1);
+ } else {
+ /* this is a tad stupid of the hardware, but there's no non-rcomp
+ * z16/z24 texture formats to be had, we have to suffer and lose
+ * some precision to handle this case.
+ */
+ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) {
+ if (ss->pipe.normalized_coords)
+ format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8;
+ else
+ format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT;
+ } else
+ if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) {
+ if (ss->pipe.normalized_coords)
+ format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16;
+ else
+ format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT;
+ } else {
+ if (ss->pipe.normalized_coords)
+ format |= fmt->nv30;
+ else
+ format |= fmt->nv30_rect;
+ }
+ } else {
+ if (ss->pipe.normalized_coords)
+ format |= fmt->nv30;
+ else
+ format |= fmt->nv30_rect;
+ }
+
+ enable |= NV30_3D_TEX_ENABLE_ENABLE;
+ enable |= (min_lod << 18) | (max_lod << 6);
+ }
+
+ BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
+ PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
+ mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
+ mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD,
+ NV30_3D_TEX_FORMAT_DMA0,
+ NV30_3D_TEX_FORMAT_DMA1);
+ PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask));
+ PUSH_DATA (push, enable);
+ PUSH_DATA (push, sv->swz);
+ PUSH_DATA (push, filter);
+ PUSH_DATA (push, sv->npot_size0);
+ PUSH_DATA (push, ss->bcol);
+ BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
+ PUSH_DATA (push, nv30->config.filter);
+ } else {
+ BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
+ PUSH_DATA (push, 0);
+ }
+
+ dirty &= ~(1 << unit);
+ }
+
+ nv30->fragprog.dirty_samplers = 0;
+}
+
+static void
+nv30_fragtex_sampler_states_bind(struct pipe_context *pipe,
+ unsigned nr, void **hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ nv30->fragprog.samplers[i] = hwcso[i];
+ nv30->fragprog.dirty_samplers |= (1 << i);
+ }
+
+ for (; i < nv30->fragprog.num_samplers; i++) {
+ nv30->fragprog.samplers[i] = NULL;
+ nv30->fragprog.dirty_samplers |= (1 << i);
+ }
+
+ nv30->fragprog.num_samplers = nr;
+ nv30->dirty |= NV30_NEW_FRAGTEX;
+}
+
+
+static void
+nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
+ struct pipe_sampler_view **views)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
+ pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]);
+ nv30->fragprog.dirty_samplers |= (1 << i);
+ }
+
+ for (; i < nv30->fragprog.num_textures; i++) {
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
+ pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL);
+ nv30->fragprog.dirty_samplers |= (1 << i);
+ }
+
+ nv30->fragprog.num_textures = nr;
+ nv30->dirty |= NV30_NEW_FRAGTEX;
+}
+
+void
+nv30_fragtex_init(struct pipe_context *pipe)
+{
+ pipe->bind_fragment_sampler_states = nv30_fragtex_sampler_states_bind;
+ pipe->set_fragment_sampler_views = nv30_fragtex_set_sampler_views;
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_surface.h"
+
+#include "nouveau/nv_m2mf.xml.h"
+#include "nv30_screen.h"
+#include "nv30_context.h"
+#include "nv30_resource.h"
+#include "nv30_transfer.h"
+
+static INLINE unsigned
+layer_offset(struct pipe_resource *pt, unsigned level, unsigned layer)
+{
+ struct nv30_miptree *mt = nv30_miptree(pt);
+ struct nv30_miptree_level *lvl = &mt->level[level];
+
+ if (pt->target == PIPE_TEXTURE_CUBE)
+ return (layer * mt->layer_size) + lvl->offset;
+
+ return lvl->offset + (layer * lvl->zslice_size);
+}
+
+static boolean
+nv30_miptree_get_handle(struct pipe_screen *pscreen,
+ struct pipe_resource *pt,
+ struct winsys_handle *handle)
+{
+ struct nv30_miptree *mt = nv30_miptree(pt);
+ unsigned stride;
+
+ if (!mt || !mt->base.bo)
+ return FALSE;
+
+ stride = util_format_get_stride(mt->base.base.format,
+ mt->base.base.width0);
+
+ return nouveau_screen_bo_get_handle(pscreen, mt->base.bo, stride, handle);
+}
+
+static void
+nv30_miptree_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt)
+{
+ struct nv30_miptree *mt = nv30_miptree(pt);
+
+ nouveau_bo_ref(NULL, &mt->base.bo);
+ FREE(mt);
+}
+
+struct nv30_transfer {
+ struct pipe_transfer base;
+ struct nv30_rect img;
+ struct nv30_rect tmp;
+ unsigned nblocksx;
+ unsigned nblocksy;
+};
+
+static INLINE struct nv30_transfer *
+nv30_transfer(struct pipe_transfer *ptx)
+{
+ return (struct nv30_transfer *)ptx;
+}
+
+static INLINE void
+define_rect(struct pipe_resource *pt, unsigned level, unsigned z,
+ unsigned x, unsigned y, unsigned w, unsigned h,
+ struct nv30_rect *rect)
+{
+ struct nv30_miptree *mt = nv30_miptree(pt);
+ struct nv30_miptree_level *lvl = &mt->level[level];
+
+ rect->w = u_minify(pt->width0, level) << mt->ms_x;
+ rect->w = util_format_get_nblocksx(pt->format, rect->w);
+ rect->h = u_minify(pt->height0, level) << mt->ms_y;
+ rect->h = util_format_get_nblocksy(pt->format, rect->h);
+ rect->d = 1;
+ rect->z = 0;
+ if (mt->swizzled) {
+ if (pt->target == PIPE_TEXTURE_3D) {
+ rect->d = u_minify(pt->depth0, level);
+ rect->z = z; z = 0;
+ }
+ rect->pitch = 0;
+ } else {
+ rect->pitch = lvl->pitch;
+ }
+
+ rect->bo = mt->base.bo;
+ rect->domain = NOUVEAU_BO_VRAM;
+ rect->offset = layer_offset(pt, level, z);
+ rect->cpp = util_format_get_blocksize(pt->format);
+
+ rect->x0 = util_format_get_nblocksx(pt->format, x) << mt->ms_x;
+ rect->y0 = util_format_get_nblocksy(pt->format, y) << mt->ms_y;
+ rect->x1 = rect->x0 + (w << mt->ms_x);
+ rect->y1 = rect->y0 + (h << mt->ms_y);
+}
+
+void
+nv30_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dstres, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *srcres, unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_rect src, dst;
+
+ if (dstres->target == PIPE_BUFFER && srcres->target == PIPE_BUFFER) {
+ util_resource_copy_region(pipe, dstres, dst_level, dstx, dsty, dstz,
+ srcres, src_level, src_box);
+ return;
+ }
+
+ define_rect(srcres, src_level, src_box->z, src_box->x, src_box->y,
+ src_box->width, src_box->height, &src);
+ define_rect(dstres, dst_level, dstz, dstx, dsty,
+ src_box->width, src_box->height, &dst);
+
+ nv30_transfer_rect(nv30, NEAREST, &src, &dst);
+}
+
+void
+nv30_resource_resolve(struct pipe_context *pipe,
+ const struct pipe_resolve_info *info)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_rect src, dst;
+
+ define_rect(info->src.res, 0, 0, info->src.x0, info->src.y0,
+ info->src.x1 - info->src.x0, info->src.y1 - info->src.y0, &src);
+ define_rect(info->dst.res, info->dst.level, 0, info->dst.x0, info->dst.y0,
+ info->dst.x1 - info->dst.x0, info->dst.y1 - info->dst.y0, &dst);
+
+ nv30_transfer_rect(nv30, BILINEAR, &src, &dst);
+}
+
+static struct pipe_transfer *
+nv30_miptree_transfer_new(struct pipe_context *pipe, struct pipe_resource *pt,
+ unsigned level, unsigned usage,
+ const struct pipe_box *box)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_device *dev = nv30->screen->base.device;
+ struct nv30_transfer *tx;
+ int ret;
+
+ tx = CALLOC_STRUCT(nv30_transfer);
+ if (!tx)
+ return NULL;
+ pipe_resource_reference(&tx->base.resource, pt);
+ tx->base.level = level;
+ tx->base.usage = usage;
+ tx->base.box = *box;
+ tx->base.stride = util_format_get_nblocksx(pt->format, box->width) *
+ util_format_get_blocksize(pt->format);
+ tx->base.layer_stride = util_format_get_nblocksy(pt->format, box->height) *
+ tx->base.stride;
+
+ tx->nblocksx = util_format_get_nblocksx(pt->format, box->width);
+ tx->nblocksy = util_format_get_nblocksy(pt->format, box->height);
+
+ define_rect(pt, level, box->z, box->x, box->y,
+ tx->nblocksx, tx->nblocksy, &tx->img);
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
+ tx->base.layer_stride, NULL, &tx->tmp.bo);
+ if (ret) {
+ pipe_resource_reference(&tx->base.resource, NULL);
+ FREE(tx);
+ return NULL;
+ }
+
+ tx->tmp.domain = NOUVEAU_BO_GART;
+ tx->tmp.offset = 0;
+ tx->tmp.pitch = tx->base.stride;
+ tx->tmp.cpp = tx->img.cpp;
+ tx->tmp.w = tx->nblocksx;
+ tx->tmp.h = tx->nblocksy;
+ tx->tmp.d = 1;
+ tx->tmp.x0 = 0;
+ tx->tmp.y0 = 0;
+ tx->tmp.x1 = tx->tmp.w;
+ tx->tmp.y1 = tx->tmp.h;
+ tx->tmp.z = 0;
+
+ if (usage & PIPE_TRANSFER_READ)
+ nv30_transfer_rect(nv30, NEAREST, &tx->img, &tx->tmp);
+
+ return &tx->base;
+}
+
+static void
+nv30_miptree_transfer_del(struct pipe_context *pipe, struct pipe_transfer *ptx)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_transfer *tx = nv30_transfer(ptx);
+
+ if (ptx->usage & PIPE_TRANSFER_WRITE)
+ nv30_transfer_rect(nv30, NEAREST, &tx->tmp, &tx->img);
+
+ nouveau_bo_ref(NULL, &tx->tmp.bo);
+ pipe_resource_reference(&ptx->resource, NULL);
+ FREE(tx);
+}
+
+static void *
+nv30_miptree_transfer_map(struct pipe_context *pipe, struct pipe_transfer *ptx)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_transfer *tx = nv30_transfer(ptx);
+ unsigned access = 0;
+ int ret;
+
+ if (tx->tmp.bo->map)
+ return tx->tmp.bo->map;
+
+ if (ptx->usage & PIPE_TRANSFER_READ)
+ access |= NOUVEAU_BO_RD;
+ if (ptx->usage & PIPE_TRANSFER_WRITE)
+ access |= NOUVEAU_BO_WR;
+
+ ret = nouveau_bo_map(tx->tmp.bo, access, nv30->base.client);
+ if (ret)
+ return NULL;
+ return tx->tmp.bo->map;
+}
+
+static void
+nv30_miptree_transfer_unmap(struct pipe_context *pipe,
+ struct pipe_transfer *ptx)
+{
+}
+
+const struct u_resource_vtbl nv30_miptree_vtbl = {
+ nv30_miptree_get_handle,
+ nv30_miptree_destroy,
+ nv30_miptree_transfer_new,
+ nv30_miptree_transfer_del,
+ nv30_miptree_transfer_map,
+ u_default_transfer_flush_region,
+ nv30_miptree_transfer_unmap,
+ u_default_transfer_inline_write
+};
+
+struct pipe_resource *
+nv30_miptree_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl)
+{
+ struct nouveau_device *dev = nouveau_screen(pscreen)->device;
+ struct nv30_miptree *mt = CALLOC_STRUCT(nv30_miptree);
+ struct pipe_resource *pt = &mt->base.base;
+ unsigned blocksz, size;
+ unsigned w, h, d, l;
+ int ret;
+
+ switch (tmpl->nr_samples) {
+ case 4:
+ mt->ms_mode = 0x00004000;
+ mt->ms_x = 1;
+ mt->ms_y = 1;
+ break;
+ case 2:
+ mt->ms_mode = 0x00003000;
+ mt->ms_x = 1;
+ mt->ms_y = 0;
+ break;
+ default:
+ mt->ms_mode = 0x00000000;
+ mt->ms_x = 0;
+ mt->ms_y = 0;
+ break;
+ }
+
+ mt->base.vtbl = &nv30_miptree_vtbl;
+ *pt = *tmpl;
+ pipe_reference_init(&pt->reference, 1);
+ pt->screen = pscreen;
+
+ w = pt->width0 << mt->ms_x;
+ h = pt->height0 << mt->ms_y;
+ d = (pt->target == PIPE_TEXTURE_3D) ? pt->depth0 : 1;
+ blocksz = util_format_get_blocksize(pt->format);
+
+ if ((pt->target == PIPE_TEXTURE_RECT) ||
+ !util_is_power_of_two(pt->width0) ||
+ !util_is_power_of_two(pt->height0) ||
+ !util_is_power_of_two(pt->depth0) ||
+ util_format_is_compressed(pt->format) ||
+ util_format_is_float(pt->format) || mt->ms_mode) {
+ mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz;
+ mt->uniform_pitch = align(mt->uniform_pitch, 64);
+ }
+
+ if (!mt->uniform_pitch)
+ mt->swizzled = TRUE;
+
+ size = 0;
+ for (l = 0; l <= pt->last_level; l++) {
+ struct nv30_miptree_level *lvl = &mt->level[l];
+ unsigned nbx = util_format_get_nblocksx(pt->format, w);
+ unsigned nby = util_format_get_nblocksx(pt->format, h);
+
+ lvl->offset = size;
+ lvl->pitch = mt->uniform_pitch;
+ if (!lvl->pitch)
+ lvl->pitch = nbx * blocksz;
+
+ lvl->zslice_size = lvl->pitch * nby;
+ size += lvl->zslice_size * d;
+
+ w = u_minify(w, 1);
+ h = u_minify(h, 1);
+ d = u_minify(d, 1);
+ }
+
+ mt->layer_size = size;
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ if (!mt->uniform_pitch)
+ mt->layer_size = align(mt->layer_size, 128);
+ size = mt->layer_size * 6;
+ }
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 256, size, NULL, &mt->base.bo);
+ if (ret) {
+ FREE(mt);
+ return NULL;
+ }
+
+ mt->base.domain = NOUVEAU_BO_VRAM;
+ return &mt->base.base;
+}
+
+struct pipe_resource *
+nv30_miptree_from_handle(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl,
+ struct winsys_handle *handle)
+{
+ struct nv30_miptree *mt;
+ unsigned stride;
+
+ /* only supports 2D, non-mipmapped textures for the moment */
+ if ((tmpl->target != PIPE_TEXTURE_2D &&
+ tmpl->target != PIPE_TEXTURE_RECT) ||
+ tmpl->last_level != 0 ||
+ tmpl->depth0 != 1 ||
+ tmpl->array_size > 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv30_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base.bo = nouveau_screen_bo_from_handle(pscreen, handle, &stride);
+ if (mt->base.bo == NULL) {
+ FREE(mt);
+ return NULL;
+ }
+
+ mt->base.base = *tmpl;
+ mt->base.vtbl = &nv30_miptree_vtbl;
+ pipe_reference_init(&mt->base.base.reference, 1);
+ mt->base.base.screen = pscreen;
+ mt->uniform_pitch = stride;
+ mt->level[0].pitch = mt->uniform_pitch;
+ mt->level[0].offset = 0;
+
+ /* no need to adjust bo reference count */
+ return &mt->base.base;
+}
+
+struct pipe_surface *
+nv30_miptree_surface_new(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ const struct pipe_surface *tmpl)
+{
+ struct nv30_miptree *mt = nv30_miptree(pt); /* guaranteed */
+ struct nv30_surface *ns;
+ struct pipe_surface *ps;
+ struct nv30_miptree_level *lvl = &mt->level[tmpl->u.tex.level];
+
+ ns = CALLOC_STRUCT(nv30_surface);
+ if (!ns)
+ return NULL;
+ ps = &ns->base;
+
+ pipe_reference_init(&ps->reference, 1);
+ pipe_resource_reference(&ps->texture, pt);
+ ps->context = pipe;
+ ps->format = tmpl->format;
+ ps->usage = tmpl->usage;
+ ps->u.tex.level = tmpl->u.tex.level;
+ ps->u.tex.first_layer = tmpl->u.tex.first_layer;
+ ps->u.tex.last_layer = tmpl->u.tex.last_layer;
+
+ ns->width = u_minify(pt->width0, ps->u.tex.level);
+ ns->height = u_minify(pt->height0, ps->u.tex.level);
+ ns->depth = ps->u.tex.last_layer - ps->u.tex.first_layer + 1;
+ ns->offset = layer_offset(pt, ps->u.tex.level, ps->u.tex.first_layer);
+ if (mt->swizzled)
+ ns->pitch = 4096; /* random, just something the hw won't reject.. */
+ else
+ ns->pitch = lvl->pitch;
+
+ /* comment says there are going to be removed, but they're used by the st */
+ ps->width = ns->width;
+ ps->height = ns->height;
+ return ps;
+}
+
+void
+nv30_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps)
+{
+ struct nv30_surface *ns = nv30_surface(ps);
+
+ pipe_resource_reference(&ps->texture, NULL);
+ FREE(ns);
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "translate/translate.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_resource.h"
+
+struct push_context {
+ struct nouveau_pushbuf *push;
+
+ void *idxbuf;
+
+ float edgeflag;
+ int edgeflag_attr;
+
+ uint32_t vertex_words;
+ uint32_t packet_vertex_limit;
+
+ struct translate *translate;
+
+ boolean primitive_restart;
+ uint32_t prim;
+ uint32_t restart_index;
+};
+
+static INLINE unsigned
+prim_restart_search_i08(uint8_t *elts, unsigned push, uint8_t index)
+{
+ unsigned i;
+ for (i = 0; i < push; ++i)
+ if (elts[i] == index)
+ break;
+ return i;
+}
+
+static INLINE unsigned
+prim_restart_search_i16(uint16_t *elts, unsigned push, uint16_t index)
+{
+ unsigned i;
+ for (i = 0; i < push; ++i)
+ if (elts[i] == index)
+ break;
+ return i;
+}
+
+static INLINE unsigned
+prim_restart_search_i32(uint32_t *elts, unsigned push, uint32_t index)
+{
+ unsigned i;
+ for (i = 0; i < push; ++i)
+ if (elts[i] == index)
+ break;
+ return i;
+}
+
+static void
+emit_vertices_i08(struct push_context *ctx, unsigned start, unsigned count)
+{
+ uint8_t *elts = (uint8_t *)ctx->idxbuf + start;
+
+ while (count) {
+ unsigned push = MIN2(count, ctx->packet_vertex_limit);
+ unsigned size, nr;
+
+ nr = push;
+ if (ctx->primitive_restart)
+ nr = prim_restart_search_i08(elts, push, ctx->restart_index);
+
+ size = ctx->vertex_words * nr;
+
+ BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
+
+ ctx->translate->run_elts8(ctx->translate, elts, nr, 0, ctx->push->cur);
+
+ ctx->push->cur += size;
+ count -= nr;
+ elts += nr;
+
+ if (nr != push) {
+ BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (ctx->push, ctx->restart_index);
+ count--;
+ elts++;
+ }
+ }
+}
+
+static void
+emit_vertices_i16(struct push_context *ctx, unsigned start, unsigned count)
+{
+ uint16_t *elts = (uint16_t *)ctx->idxbuf + start;
+
+ while (count) {
+ unsigned push = MIN2(count, ctx->packet_vertex_limit);
+ unsigned size, nr;
+
+ nr = push;
+ if (ctx->primitive_restart)
+ nr = prim_restart_search_i16(elts, push, ctx->restart_index);
+
+ size = ctx->vertex_words * nr;
+
+ BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
+
+ ctx->translate->run_elts16(ctx->translate, elts, nr, 0, ctx->push->cur);
+
+ ctx->push->cur += size;
+ count -= nr;
+ elts += nr;
+
+ if (nr != push) {
+ BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (ctx->push, ctx->restart_index);
+ count--;
+ elts++;
+ }
+ }
+}
+
+static void
+emit_vertices_i32(struct push_context *ctx, unsigned start, unsigned count)
+{
+ uint32_t *elts = (uint32_t *)ctx->idxbuf + start;
+
+ while (count) {
+ unsigned push = MIN2(count, ctx->packet_vertex_limit);
+ unsigned size, nr;
+
+ nr = push;
+ if (ctx->primitive_restart)
+ nr = prim_restart_search_i32(elts, push, ctx->restart_index);
+
+ size = ctx->vertex_words * nr;
+
+ BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
+
+ ctx->translate->run_elts(ctx->translate, elts, nr, 0, ctx->push->cur);
+
+ ctx->push->cur += size;
+ count -= nr;
+ elts += nr;
+
+ if (nr != push) {
+ BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (ctx->push, ctx->restart_index);
+ count--;
+ elts++;
+ }
+ }
+}
+
+static void
+emit_vertices_seq(struct push_context *ctx, unsigned start, unsigned count)
+{
+ while (count) {
+ unsigned push = MIN2(count, ctx->packet_vertex_limit);
+ unsigned size = ctx->vertex_words * push;
+
+ BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
+
+ ctx->translate->run(ctx->translate, start, push, 0, ctx->push->cur);
+ ctx->push->cur += size;
+ count -= push;
+ start += push;
+ }
+}
+
+void
+nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info)
+{
+ struct push_context ctx;
+ unsigned i, index_size;
+ boolean apply_bias = info->indexed && info->index_bias;
+
+ ctx.push = nv30->base.pushbuf;
+ ctx.translate = nv30->vertex->translate;
+ ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max;
+ ctx.vertex_words = nv30->vertex->vtx_size;
+
+ for (i = 0; i < nv30->num_vtxbufs; ++i) {
+ uint8_t *data;
+ struct pipe_vertex_buffer *vb = &nv30->vtxbuf[i];
+ struct nv04_resource *res = nv04_resource(vb->buffer);
+
+ data = nouveau_resource_map_offset(&nv30->base, res,
+ vb->buffer_offset, NOUVEAU_BO_RD);
+
+ if (apply_bias)
+ data += info->index_bias * vb->stride;
+
+ ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0);
+ }
+
+ if (info->indexed) {
+ ctx.idxbuf = nouveau_resource_map_offset(&nv30->base,
+ nv04_resource(nv30->idxbuf.buffer),
+ nv30->idxbuf.offset, NOUVEAU_BO_RD);
+ if (!ctx.idxbuf) {
+ nv30_state_release(nv30);
+ return;
+ }
+ index_size = nv30->idxbuf.index_size;
+ ctx.primitive_restart = info->primitive_restart;
+ ctx.restart_index = info->restart_index;
+ } else {
+ ctx.idxbuf = NULL;
+ index_size = 0;
+ ctx.primitive_restart = FALSE;
+ ctx.restart_index = 0;
+ }
+
+ if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) {
+ BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2);
+ PUSH_DATA (ctx.push, info->primitive_restart);
+ PUSH_DATA (ctx.push, info->restart_index);
+ nv30->state.prim_restart = info->primitive_restart;
+ }
+
+ ctx.prim = nv30_prim_gl(info->mode);
+
+ PUSH_RESET(ctx.push, BUFCTX_IDXBUF);
+ BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (ctx.push, ctx.prim);
+ switch (index_size) {
+ case 0:
+ emit_vertices_seq(&ctx, info->start, info->count);
+ break;
+ case 1:
+ emit_vertices_i08(&ctx, info->start, info->count);
+ break;
+ case 2:
+ emit_vertices_i16(&ctx, info->start, info->count);
+ break;
+ case 4:
+ emit_vertices_i32(&ctx, info->start, info->count);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (ctx.push, NV30_3D_VERTEX_BEGIN_END_STOP);
+
+ if (info->indexed)
+ nouveau_resource_unmap(nv04_resource(nv30->idxbuf.buffer));
+
+ for (i = 0; i < nv30->num_vtxbufs; ++i)
+ nouveau_resource_unmap(nv04_resource(nv30->vtxbuf[i].buffer));
+
+ nv30_state_release(nv30);
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_screen.h"
+#include "nv30_context.h"
+
+#define LIST_FIRST_ENTRY(__type, __item, __field) \
+ LIST_ENTRY(__type, (__item)->next, __field)
+
+struct nv30_query_object {
+ struct list_head list;
+ struct nouveau_heap *hw;
+};
+
+static volatile void *
+nv30_ntfy(struct nv30_screen *screen, struct nv30_query_object *qo)
+{
+ struct nv04_notify *query = screen->query->data;
+ struct nouveau_bo *notify = screen->notify;
+ volatile void *ntfy = NULL;
+
+ if (qo && qo->hw)
+ ntfy = (char *)notify->map + query->offset + qo->hw->start;
+
+ return ntfy;
+}
+
+static void
+nv30_query_object_del(struct nv30_screen *screen, struct nv30_query_object **po)
+{
+ struct nv30_query_object *qo = *po; *po = NULL;
+ if (qo) {
+ volatile uint32_t *ntfy = nv30_ntfy(screen, qo);
+ while (ntfy[3] & 0xff000000) {
+ }
+ nouveau_heap_free(&qo->hw);
+ LIST_DEL(&qo->list);
+ FREE(qo);
+ }
+}
+
+static struct nv30_query_object *
+nv30_query_object_new(struct nv30_screen *screen)
+{
+ struct nv30_query_object *oq, *qo = CALLOC_STRUCT(nv30_query_object);
+ volatile uint32_t *ntfy;
+
+ if (!qo)
+ return NULL;
+
+ /* allocate a new hw query object, if no hw objects left we need to
+ * spin waiting for one to become free
+ */
+ while (nouveau_heap_alloc(screen->query_heap, 32, NULL, &qo->hw)) {
+ oq = LIST_FIRST_ENTRY(struct nv30_query_object, &screen->queries, list);
+ nv30_query_object_del(screen, &oq);
+ }
+
+ LIST_ADDTAIL(&qo->list, &screen->queries);
+
+ ntfy = nv30_ntfy(screen, qo);
+ ntfy[0] = 0x00000000;
+ ntfy[1] = 0x00000000;
+ ntfy[2] = 0x00000000;
+ ntfy[3] = 0x01000000;
+ return qo;
+}
+
+struct nv30_query {
+ struct nv30_query_object *qo[2];
+ unsigned type;
+ uint32_t report;
+ uint32_t enable;
+ uint64_t result;
+};
+
+static INLINE struct nv30_query *
+nv30_query(struct pipe_query *pipe)
+{
+ return (struct nv30_query *)pipe;
+}
+
+static struct pipe_query *
+nv30_query_create(struct pipe_context *pipe, unsigned type)
+{
+ struct nv30_query *q = CALLOC_STRUCT(nv30_query);
+ if (!q)
+ return NULL;
+
+ q->type = type;
+
+ switch (q->type) {
+ case PIPE_QUERY_TIME_ELAPSED:
+ q->enable = 0x0000;
+ q->report = 1;
+ break;
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ q->enable = NV30_3D_QUERY_ENABLE;
+ q->report = 1;
+ break;
+ case NV30_QUERY_ZCULL_0:
+ case NV30_QUERY_ZCULL_1:
+ case NV30_QUERY_ZCULL_2:
+ case NV30_QUERY_ZCULL_3:
+ q->enable = 0x1804;
+ q->report = 2 + (q->type - NV30_QUERY_ZCULL_0);
+ break;
+ default:
+ FREE(q);
+ return NULL;
+ }
+
+ return (struct pipe_query *)q;
+}
+
+static void
+nv30_query_destroy(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ FREE(pq);
+}
+
+static void
+nv30_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_query *q = nv30_query(pq);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ switch (q->type) {
+ case PIPE_QUERY_TIME_ELAPSED:
+ q->qo[0] = nv30_query_object_new(nv30->screen);
+ if (q->qo[0]) {
+ BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
+ PUSH_DATA (push, (q->report << 24) | q->qo[0]->hw->start);
+ }
+ break;
+ default:
+ BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1);
+ PUSH_DATA (push, q->report);
+ break;
+ }
+
+ if (q->enable) {
+ BEGIN_NV04(push, SUBC_3D(q->enable), 1);
+ PUSH_DATA (push, 1);
+ }
+}
+
+static void
+nv30_query_end(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_screen *screen = nv30->screen;
+ struct nv30_query *q = nv30_query(pq);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ q->qo[1] = nv30_query_object_new(screen);
+ if (q->qo[1]) {
+ BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
+ PUSH_DATA (push, (q->report << 24) | q->qo[1]->hw->start);
+ }
+
+ if (q->enable) {
+ BEGIN_NV04(push, SUBC_3D(q->enable), 1);
+ PUSH_DATA (push, 0);
+ }
+ PUSH_KICK (push);
+}
+
+static boolean
+nv30_query_result(struct pipe_context *pipe, struct pipe_query *pq,
+ boolean wait, void *result)
+{
+ struct nv30_screen *screen = nv30_screen(pipe->screen);
+ struct nv30_query *q = nv30_query(pq);
+ volatile uint32_t *ntfy0 = nv30_ntfy(screen, q->qo[0]);
+ volatile uint32_t *ntfy1 = nv30_ntfy(screen, q->qo[1]);
+ uint64_t *res64 = result;
+
+ if (ntfy1) {
+ while (ntfy1[3] & 0xff000000) {
+ if (!wait)
+ return FALSE;
+ }
+
+ switch (q->type) {
+ case PIPE_QUERY_TIME_ELAPSED:
+ q->result = *(uint64_t *)&ntfy1[0] - *(uint64_t *)&ntfy0[0];
+ break;
+ default:
+ q->result = ntfy1[2];
+ break;
+ }
+
+ nv30_query_object_del(screen, &q->qo[0]);
+ nv30_query_object_del(screen, &q->qo[1]);
+ }
+
+ *res64 = q->result;
+ return TRUE;
+}
+
+static void
+nv40_query_render_condition(struct pipe_context *pipe,
+ struct pipe_query *pq, uint mode)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_query *q = nv30_query(pq);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ if (!pq) {
+ BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
+ PUSH_DATA (push, 0x01000000);
+ return;
+ }
+
+ if (mode == PIPE_RENDER_COND_WAIT ||
+ mode == PIPE_RENDER_COND_BY_REGION_WAIT) {
+ BEGIN_NV04(push, SUBC_3D(0x0110), 1);
+ PUSH_DATA (push, 0);
+ }
+
+ BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
+ PUSH_DATA (push, 0x02000000 | q->qo[1]->hw->start);
+}
+
+void
+nv30_query_init(struct pipe_context *pipe)
+{
+ struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
+
+ pipe->create_query = nv30_query_create;
+ pipe->destroy_query = nv30_query_destroy;
+ pipe->begin_query = nv30_query_begin;
+ pipe->end_query = nv30_query_end;
+ pipe->get_query_result = nv30_query_result;
+ if (eng3d->oclass >= NV40_3D_CLASS)
+ pipe->render_condition = nv40_query_render_condition;
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+
+#include "nv30_screen.h"
+#include "nv30_context.h"
+#include "nv30_resource.h"
+#include "nv30_transfer.h"
+
+static struct pipe_resource *
+nv30_resource_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl)
+{
+ switch (tmpl->target) {
+ case PIPE_BUFFER:
+ return nouveau_buffer_create(pscreen, tmpl);
+ default:
+ return nv30_miptree_create(pscreen, tmpl);
+ }
+}
+
+static struct pipe_resource *
+nv30_resource_from_handle(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl,
+ struct winsys_handle *handle)
+{
+ if (tmpl->target == PIPE_BUFFER)
+ return NULL;
+ else
+ return nv30_miptree_from_handle(pscreen, tmpl, handle);
+}
+
+void
+nv30_resource_screen_init(struct pipe_screen *pscreen)
+{
+ pscreen->resource_create = nv30_resource_create;
+ pscreen->resource_from_handle = nv30_resource_from_handle;
+ pscreen->resource_get_handle = u_resource_get_handle_vtbl;
+ pscreen->resource_destroy = u_resource_destroy_vtbl;
+ pscreen->user_buffer_create = nouveau_user_buffer_create;
+}
+
+void
+nv30_resource_init(struct pipe_context *pipe)
+{
+ pipe->get_transfer = u_get_transfer_vtbl;
+ pipe->transfer_map = u_transfer_map_vtbl;
+ pipe->transfer_flush_region = u_transfer_flush_region_vtbl;
+ pipe->transfer_unmap = u_transfer_unmap_vtbl;
+ pipe->transfer_destroy = u_transfer_destroy_vtbl;
+ pipe->transfer_inline_write = u_transfer_inline_write_vtbl;
+ pipe->create_surface = nv30_miptree_surface_new;
+ pipe->surface_destroy = nv30_miptree_surface_del;
+ pipe->resource_copy_region = nv30_resource_copy_region;
+ pipe->resource_resolve = nv30_resource_resolve;
+}
--- /dev/null
+#ifndef __NV30_RESOURCE_H__
+#define __NV30_RESOURCE_H__
+
+#include "nouveau/nouveau_buffer.h"
+
+void nv30_resource_screen_init(struct pipe_screen *);
+void nv30_resource_init(struct pipe_context *);
+
+struct nv30_surface {
+ struct pipe_surface base;
+ uint32_t offset;
+ uint32_t pitch;
+ uint32_t width;
+ uint16_t height;
+ uint16_t depth;
+};
+
+static INLINE struct nv30_surface *
+nv30_surface(struct pipe_surface *ps)
+{
+ return (struct nv30_surface *)ps;
+}
+
+struct nv30_miptree_level {
+ uint32_t offset;
+ uint32_t pitch;
+ uint32_t zslice_size;
+};
+
+struct nv30_miptree {
+ struct nv04_resource base;
+ struct nv30_miptree_level level[13];
+ uint32_t uniform_pitch;
+ uint32_t layer_size;
+ boolean swizzled;
+ unsigned ms_mode;
+ unsigned ms_x:1;
+ unsigned ms_y:1;
+};
+
+static INLINE struct nv30_miptree *
+nv30_miptree(struct pipe_resource *pt)
+{
+ return (struct nv30_miptree *)pt;
+}
+
+struct pipe_resource *
+nv30_miptree_create(struct pipe_screen *, const struct pipe_resource *);
+
+struct pipe_resource *
+nv30_miptree_from_handle(struct pipe_screen *, const struct pipe_resource *,
+ struct winsys_handle *);
+
+struct pipe_surface *
+nv30_miptree_surface_new(struct pipe_context *, struct pipe_resource *,
+ const struct pipe_surface *);
+
+void
+nv30_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
+
+void
+nv30_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box);
+
+void
+nv30_resource_resolve(struct pipe_context *, const struct pipe_resolve_info *);
+
+#endif
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_format_s3tc.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nouveau/nv_m2mf.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv01_2d.xml.h"
+
+#include "nouveau/nouveau_fence.h"
+#include "nv30_screen.h"
+#include "nv30_context.h"
+#include "nv30_resource.h"
+#include "nv30_format.h"
+
+#define RANKINE_0397_CHIPSET 0x00000003
+#define RANKINE_0497_CHIPSET 0x000001e0
+#define RANKINE_0697_CHIPSET 0x00000010
+#define CURIE_4097_CHIPSET 0x00000baf
+#define CURIE_4497_CHIPSET 0x00005450
+#define CURIE_4497_CHIPSET6X 0x00000088
+
+static int
+nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_object *eng3d = screen->eng3d;
+
+ switch (param) {
+ /* non-boolean capabilities */
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_COMBINED_SAMPLERS:
+ return 16;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+ /* supported capabilities */
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_POINT_SPRITE:
+ case PIPE_CAP_SCALED_RESOLVE:
+ case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return 1;
+ /* nv4x capabilities */
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
+ /* unsupported */
+ case PIPE_CAP_DUAL_SOURCE_BLEND:
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 0;
+ default:
+ debug_printf("unknown param %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_object *eng3d = screen->eng3d;
+
+ switch (param) {
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+ return 10.0;
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 64.0;
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 15.0;
+ default:
+ debug_printf("unknown paramf %d\n", param);
+ return 0;
+ }
+}
+
+static int
+nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_object *eng3d = screen->eng3d;
+
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return 16;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6);
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return 2;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 0;
+ default:
+ debug_printf("unknown vertex shader param %d\n", param);
+ return 0;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 4096;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 16;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 0;
+ default:
+ debug_printf("unknown fragment shader param %d\n", param);
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+}
+
+static boolean
+nv30_screen_is_format_supported(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bindings)
+{
+ if (!(0x00000017 & (1 << sample_count)))
+ return FALSE;
+
+ if (!util_format_s3tc_enabled) {
+ switch (format) {
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return FALSE;
+ default:
+ break;
+ }
+ }
+
+ /* transfers & shared are always supported */
+ bindings &= ~(PIPE_BIND_TRANSFER_READ |
+ PIPE_BIND_TRANSFER_WRITE |
+ PIPE_BIND_SHARED);
+
+ return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
+}
+
+static void
+nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_pushbuf *push = screen->base.pushbuf;
+
+ *sequence = ++screen->base.fence.sequence;
+
+ BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, *sequence);
+}
+
+static uint32_t
+nv30_screen_fence_update(struct pipe_screen *pscreen)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nv04_notify *fence = screen->fence->data;
+ return *(uint32_t *)((char *)screen->notify->map + fence->offset);
+}
+
+static void
+nv30_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+
+ if (screen->base.fence.current &&
+ screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
+ nouveau_fence_wait(screen->base.fence.current);
+ nouveau_fence_ref (NULL, &screen->base.fence.current);
+ }
+
+ nouveau_object_del(&screen->query);
+ nouveau_object_del(&screen->fence);
+ nouveau_object_del(&screen->ntfy);
+
+ nouveau_object_del(&screen->sifm);
+ nouveau_object_del(&screen->swzsurf);
+ nouveau_object_del(&screen->surf2d);
+ nouveau_object_del(&screen->m2mf);
+ nouveau_object_del(&screen->eng3d);
+ nouveau_object_del(&screen->null);
+
+ nouveau_screen_fini(&screen->base);
+ FREE(screen);
+}
+
+#define FAIL_SCREEN_INIT(str, err) \
+ do { \
+ NOUVEAU_ERR(str, err); \
+ nv30_screen_destroy(pscreen); \
+ return NULL; \
+ } while(0)
+
+struct pipe_screen *
+nv30_screen_create(struct nouveau_device *dev)
+{
+ struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
+ struct pipe_screen *pscreen;
+ struct nouveau_pushbuf *push;
+ struct nv04_fifo *fifo;
+ unsigned oclass = 0;
+ int ret, i;
+
+ if (!screen)
+ return NULL;
+
+ switch (dev->chipset & 0xf0) {
+ case 0x30:
+ if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV30_3D_CLASS;
+ else
+ if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV34_3D_CLASS;
+ else
+ if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV35_3D_CLASS;
+ break;
+ case 0x40:
+ if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV40_3D_CLASS;
+ else
+ if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV44_3D_CLASS;
+ break;
+ case 0x60:
+ if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
+ oclass = NV44_3D_CLASS;
+ break;
+ default:
+ break;
+ }
+
+ if (!oclass) {
+ NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
+ return NULL;
+ }
+
+ pscreen = &screen->base.base;
+ pscreen->destroy = nv30_screen_destroy;
+ pscreen->get_param = nv30_screen_get_param;
+ pscreen->get_paramf = nv30_screen_get_paramf;
+ pscreen->get_shader_param = nv30_screen_get_shader_param;
+ pscreen->context_create = nv30_context_create;
+ pscreen->is_format_supported = nv30_screen_is_format_supported;
+ nv30_resource_screen_init(pscreen);
+
+ screen->base.fence.emit = nv30_screen_fence_emit;
+ screen->base.fence.update = nv30_screen_fence_update;
+ screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER;
+ if (oclass != NV40_3D_CLASS)
+ screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
+
+ ret = nouveau_screen_init(&screen->base, dev);
+ if (ret)
+ FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
+
+ fifo = screen->base.channel->data;
+ push = screen->base.pushbuf;
+ push->rsvd_kick = 16;
+
+ ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
+ NULL, 0, &screen->null);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
+
+ /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
+ * this means that the address pointed at by the DMA object must
+ * be 4KiB aligned, which means this object needs to be the first
+ * one allocated on the channel.
+ */
+ ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
+ NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
+ .length = 32 }, sizeof(struct nv04_notify),
+ &screen->fence);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
+
+ /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
+ ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
+ NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
+ .length = 32 }, sizeof(struct nv04_notify),
+ &screen->ntfy);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
+
+ /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
+ * the remainder of the "notifier block" assigned by the kernel for
+ * use as query objects
+ */
+ ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
+ NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
+ .length = 4096 - 128 }, sizeof(struct nv04_notify),
+ &screen->query);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
+
+ ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
+ if (ret)
+ FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
+
+ LIST_INITHEAD(&screen->queries);
+
+ /* Vertex program resources (code/data), currently 6 of the constant
+ * slots are reserved to implement user clipping planes
+ */
+ if (oclass < NV40_3D_CLASS) {
+ nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
+ nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
+ } else {
+ nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
+ nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
+ }
+
+ ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
+ if (ret == 0)
+ nouveau_bo_map(screen->notify, 0, screen->base.client);
+ if (ret)
+ FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
+ NULL, 0, &screen->eng3d);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, screen->eng3d->handle);
+ BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
+ PUSH_DATA (push, screen->ntfy->handle);
+ PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
+ PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
+ PUSH_DATA (push, fifo->vram); /* COLOR1 */
+ PUSH_DATA (push, screen->null->handle); /* UNK190 */
+ PUSH_DATA (push, fifo->vram); /* COLOR0 */
+ PUSH_DATA (push, fifo->vram); /* ZETA */
+ PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
+ PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
+ PUSH_DATA (push, screen->fence->handle); /* FENCE */
+ PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
+ PUSH_DATA (push, screen->null->handle); /* UNK1AC */
+ PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_CLIP_MODE), 1);
+ PUSH_DATA (push, 0);
+ if (screen->eng3d->oclass < NV40_3D_CLASS) {
+ BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
+ PUSH_DATA (push, 0x00100000);
+ BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
+ PUSH_DATA (push, 3);
+
+ BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
+ PUSH_DATA (push, fui(0.0));
+ PUSH_DATA (push, fui(0.0));
+ PUSH_DATA (push, fui(1.0));
+ BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
+ for (i = 0; i < 16; i++)
+ PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
+
+ BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ } else {
+ BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->vram); /* COLOR3 */
+
+ BEGIN_NV04(push, SUBC_3D(0x1450), 1);
+ PUSH_DATA (push, 0x00000004);
+
+ BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
+ PUSH_DATA (push, 0x00000010);
+ PUSH_DATA (push, 0x01000100);
+ PUSH_DATA (push, 0xff800006);
+
+ /* vtxprog output routing */
+ BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
+ PUSH_DATA (push, 0x06144321);
+ BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
+ PUSH_DATA (push, 0xedcba987);
+ PUSH_DATA (push, 0x0000006f);
+ BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
+ PUSH_DATA (push, 0x00171615);
+ BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
+ PUSH_DATA (push, 0x001b1a19);
+
+ BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
+ PUSH_DATA (push, 0x0020ffff);
+ BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
+ PUSH_DATA (push, 0x01d300d4);
+
+ BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
+ PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
+ }
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
+ NULL, 0, &screen->m2mf);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
+ PUSH_DATA (push, screen->m2mf->handle);
+ BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
+ NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
+ PUSH_DATA (push, screen->surf2d->handle);
+ BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+
+ if (dev->chipset < 0x40)
+ oclass = NV30_SURFACE_SWZ_CLASS;
+ else
+ oclass = NV40_SURFACE_SWZ_CLASS;
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
+ NULL, 0, &screen->swzsurf);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
+ PUSH_DATA (push, screen->swzsurf->handle);
+ BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+
+ if (dev->chipset < 0x40)
+ oclass = NV30_SIFM_CLASS;
+ else
+ oclass = NV40_SIFM_CLASS;
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
+ NULL, 0, &screen->sifm);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
+ PUSH_DATA (push, screen->sifm->handle);
+ BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+ BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
+ PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
+
+ nouveau_pushbuf_kick(push, push->channel);
+
+ nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
+ return pscreen;
+}
--- /dev/null
+#ifndef __NV30_SCREEN_H__
+#define __NV30_SCREEN_H__
+
+#include <stdio.h>
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __FUNCTION__, __LINE__, ##args);
+
+#include "util/u_double_list.h"
+
+#include "nouveau/nouveau_screen.h"
+#include "nouveau/nouveau_fence.h"
+#include "nouveau/nouveau_heap.h"
+#include "nv30_winsys.h"
+#include "nv30_resource.h"
+
+struct nv30_context;
+
+struct nv30_screen {
+ struct nouveau_screen base;
+
+ struct nv30_context *cur_ctx;
+
+ struct nouveau_bo *notify;
+
+ struct nouveau_object *ntfy;
+ struct nouveau_object *fence;
+
+ struct nouveau_object *query;
+ struct nouveau_heap *query_heap;
+ struct list_head queries;
+
+ struct nouveau_object *null;
+ struct nouveau_object *eng3d;
+ struct nouveau_object *m2mf;
+ struct nouveau_object *surf2d;
+ struct nouveau_object *swzsurf;
+ struct nouveau_object *sifm;
+
+ /*XXX: nvfx state */
+ struct nouveau_heap *vp_exec_heap;
+ struct nouveau_heap *vp_data_heap;
+};
+
+static INLINE struct nv30_screen *
+nv30_screen(struct pipe_screen *pscreen)
+{
+ return (struct nv30_screen *)pscreen;
+}
+
+#endif
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_inlines.h"
+
+#include "nouveau/nouveau_gldefs.h"
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_winsys.h"
+
+#define NV40_3D_MRT_BLEND_ENABLE 0x0000036c
+
+static void *
+nv30_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
+ struct nv30_blend_stateobj *so;
+ uint32_t blend[2], cmask[2];
+ int i;
+
+ so = CALLOC_STRUCT(nv30_blend_stateobj);
+ if (!so)
+ return NULL;
+ so->pipe = *cso;
+
+ if (cso->logicop_enable) {
+ SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 2);
+ SB_DATA (so, 1);
+ SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
+ } else {
+ SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 1);
+ SB_DATA (so, 0);
+ }
+
+ SB_MTHD30(so, DITHER_ENABLE, 1);
+ SB_DATA (so, cso->dither);
+
+ blend[0] = cso->rt[0].blend_enable;
+ cmask[0] = !!(cso->rt[0].colormask & PIPE_MASK_A) << 24 |
+ !!(cso->rt[0].colormask & PIPE_MASK_R) << 16 |
+ !!(cso->rt[0].colormask & PIPE_MASK_G) << 8 |
+ !!(cso->rt[0].colormask & PIPE_MASK_B);
+ if (cso->independent_blend_enable) {
+ blend[1] = 0;
+ cmask[1] = 0;
+ for (i = 1; i < 4; i++) {
+ blend[1] |= cso->rt[i].blend_enable << i;
+ cmask[1] |= !!(cso->rt[i].colormask & PIPE_MASK_A) << (0 + (i * 4)) |
+ !!(cso->rt[i].colormask & PIPE_MASK_R) << (1 + (i * 4)) |
+ !!(cso->rt[i].colormask & PIPE_MASK_G) << (2 + (i * 4)) |
+ !!(cso->rt[i].colormask & PIPE_MASK_B) << (3 + (i * 4));
+ }
+ } else {
+ blend[1] = 0x0000000e * (blend[0] & 0x00000001);
+ cmask[1] = 0x00001110 * !!(cmask[0] & 0x01000000);
+ cmask[1] |= 0x00002220 * !!(cmask[0] & 0x00010000);
+ cmask[1] |= 0x00004440 * !!(cmask[0] & 0x00000100);
+ cmask[1] |= 0x00008880 * !!(cmask[0] & 0x00000001);
+ }
+
+ if (eng3d->oclass >= NV40_3D_CLASS) {
+ SB_MTHD40(so, MRT_BLEND_ENABLE, 2);
+ SB_DATA (so, blend[1]);
+ SB_DATA (so, cmask[1]);
+ }
+
+ if (blend[0] || blend[1]) {
+ SB_MTHD30(so, BLEND_FUNC_ENABLE, 3);
+ SB_DATA (so, blend[0]);
+ SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) |
+ nvgl_blend_func(cso->rt[0].rgb_src_factor));
+ SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16) |
+ nvgl_blend_func(cso->rt[0].rgb_dst_factor));
+ if (eng3d->oclass < NV40_3D_CLASS) {
+ SB_MTHD30(so, BLEND_EQUATION, 1);
+ SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
+ } else {
+ SB_MTHD40(so, BLEND_EQUATION, 1);
+ SB_DATA (so, (nvgl_blend_eqn(cso->rt[0].alpha_func) << 16) |
+ nvgl_blend_eqn(cso->rt[0].rgb_func));
+ }
+ } else {
+ SB_MTHD30(so, BLEND_FUNC_ENABLE, 1);
+ SB_DATA (so, blend[0]);
+ }
+
+ SB_MTHD30(so, COLOR_MASK, 1);
+ SB_DATA (so, cmask[0]);
+ return so;
+}
+
+static void
+nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->blend = hwcso;
+ nv30->dirty |= NV30_NEW_BLEND;
+}
+
+static void
+nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv30_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nv30_rasterizer_stateobj *so;
+
+ so = CALLOC_STRUCT(nv30_rasterizer_stateobj);
+ if (!so)
+ return NULL;
+ so->pipe = *cso;
+
+ SB_MTHD30(so, SHADE_MODEL, 1);
+ SB_DATA (so, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT :
+ NV30_3D_SHADE_MODEL_SMOOTH);
+
+ SB_MTHD30(so, POLYGON_MODE_FRONT, 6);
+ SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
+ SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
+ if (cso->cull_face == PIPE_FACE_FRONT_AND_BACK)
+ SB_DATA (so, NV30_3D_CULL_FACE_FRONT_AND_BACK);
+ else
+ if (cso->cull_face == PIPE_FACE_FRONT)
+ SB_DATA (so, NV30_3D_CULL_FACE_FRONT);
+ else
+ SB_DATA (so, NV30_3D_CULL_FACE_BACK);
+ SB_DATA (so, cso->front_ccw ? NV30_3D_FRONT_FACE_CCW :
+ NV30_3D_FRONT_FACE_CW);
+ SB_DATA (so, cso->poly_smooth);
+ SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
+
+ SB_MTHD30(so, POLYGON_OFFSET_POINT_ENABLE, 3);
+ SB_DATA (so, cso->offset_point);
+ SB_DATA (so, cso->offset_line);
+ SB_DATA (so, cso->offset_tri);
+ if (cso->offset_point || cso->offset_line || cso->offset_tri) {
+ SB_MTHD30(so, POLYGON_OFFSET_FACTOR, 2);
+ SB_DATA (so, fui(cso->offset_scale));
+ SB_DATA (so, fui(cso->offset_units * 2.0));
+ }
+
+ SB_MTHD30(so, LINE_WIDTH, 2);
+ SB_DATA (so, (unsigned char)(cso->line_width * 8.0) & 0xff);
+ SB_DATA (so, cso->line_smooth);
+ SB_MTHD30(so, LINE_STIPPLE_ENABLE, 2);
+ SB_DATA (so, cso->line_stipple_enable);
+ SB_DATA (so, (cso->line_stipple_pattern << 16) |
+ cso->line_stipple_factor);
+
+ SB_MTHD30(so, VERTEX_TWO_SIDE_ENABLE, 1);
+ SB_DATA (so, cso->light_twoside);
+ SB_MTHD30(so, POLYGON_STIPPLE_ENABLE, 1);
+ SB_DATA (so, cso->poly_stipple_enable);
+ SB_MTHD30(so, POINT_SIZE, 1);
+ SB_DATA (so, fui(cso->point_size));
+ SB_MTHD30(so, FLATSHADE_FIRST, 1);
+ SB_DATA (so, cso->flatshade_first);
+
+ SB_MTHD30(so, DEPTH_CONTROL, 1);
+ SB_DATA (so, cso->depth_clip ? 0x00000001 : 0x00000010);
+ return so;
+}
+
+static void
+nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->rast = hwcso;
+ nv30->dirty |= NV30_NEW_RASTERIZER;
+}
+
+static void
+nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv30_zsa_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nv30_zsa_stateobj *so;
+
+ so = CALLOC_STRUCT(nv30_zsa_stateobj);
+ if (!so)
+ return NULL;
+ so->pipe = *cso;
+
+ SB_MTHD30(so, DEPTH_FUNC, 3);
+ SB_DATA (so, nvgl_comparison_op(cso->depth.func));
+ SB_DATA (so, cso->depth.writemask);
+ SB_DATA (so, cso->depth.enabled);
+
+ if (cso->stencil[0].enabled) {
+ SB_MTHD30(so, STENCIL_ENABLE(0), 3);
+ SB_DATA (so, 1);
+ SB_DATA (so, cso->stencil[0].writemask);
+ SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
+ SB_MTHD30(so, STENCIL_FUNC_MASK(0), 4);
+ SB_DATA (so, cso->stencil[0].valuemask);
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
+ } else {
+ SB_MTHD30(so, STENCIL_ENABLE(0), 2);
+ SB_DATA (so, 0);
+ SB_DATA (so, 0x000000ff);
+ }
+
+ if (cso->stencil[1].enabled) {
+ SB_MTHD30(so, STENCIL_ENABLE(1), 3);
+ SB_DATA (so, 1);
+ SB_DATA (so, cso->stencil[1].writemask);
+ SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
+ SB_MTHD30(so, STENCIL_FUNC_MASK(1), 4);
+ SB_DATA (so, cso->stencil[1].valuemask);
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
+ SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
+ } else {
+ SB_MTHD30(so, STENCIL_ENABLE(1), 1);
+ SB_DATA (so, 0);
+ }
+
+ SB_MTHD30(so, ALPHA_FUNC_ENABLE, 3);
+ SB_DATA (so, cso->alpha.enabled ? 1 : 0);
+ SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
+ SB_DATA (so, float_to_ubyte(cso->alpha.ref_value));
+
+ return so;
+}
+
+static void
+nv30_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->zsa = hwcso;
+ nv30->dirty |= NV30_NEW_ZSA;
+}
+
+static void
+nv30_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nv30_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->blend_colour = *bcol;
+ nv30->dirty |= NV30_NEW_BLEND_COLOUR;
+}
+
+static void
+nv30_set_stencil_ref(struct pipe_context *pipe,
+ const struct pipe_stencil_ref *sr)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->stencil_ref = *sr;
+ nv30->dirty |= NV30_NEW_STENCIL_REF;
+}
+
+static void
+nv30_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ memcpy(nv30->clip.ucp, clip->ucp, sizeof(clip->ucp));
+
+ nv30->dirty |= NV30_NEW_CLIP;
+}
+
+static void
+nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->sample_mask = sample_mask;
+ nv30->dirty |= NV30_NEW_SAMPLE_MASK;
+}
+
+static void
+nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ struct pipe_resource *buf)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned size;
+
+ size = 0;
+ if (buf)
+ size = buf->width0 / (4 * sizeof(float));
+
+ if (shader == PIPE_SHADER_VERTEX) {
+ pipe_resource_reference(&nv30->vertprog.constbuf, buf);
+ nv30->vertprog.constbuf_nr = size;
+ nv30->dirty |= NV30_NEW_VERTCONST;
+ } else
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ pipe_resource_reference(&nv30->fragprog.constbuf, buf);
+ nv30->fragprog.constbuf_nr = size;
+ nv30->dirty |= NV30_NEW_FRAGCONST;
+ }
+}
+
+static void
+nv30_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
+
+ nv30->framebuffer = *fb;
+ nv30->dirty |= NV30_NEW_FRAMEBUFFER;
+}
+
+static void
+nv30_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->stipple = *stipple;
+ nv30->dirty |= NV30_NEW_STIPPLE;
+}
+
+static void
+nv30_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->scissor = *scissor;
+ nv30->dirty |= NV30_NEW_SCISSOR;
+}
+
+static void
+nv30_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->viewport = *vpt;
+ nv30->dirty |= NV30_NEW_VIEWPORT;
+}
+
+static void
+nv30_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
+
+ for (i = 0; i < count; ++i)
+ pipe_resource_reference(&nv30->vtxbuf[i].buffer, vb[i].buffer);
+ for (; i < nv30->num_vtxbufs; ++i)
+ pipe_resource_reference(&nv30->vtxbuf[i].buffer, NULL);
+
+ memcpy(nv30->vtxbuf, vb, sizeof(*vb) * count);
+ nv30->num_vtxbufs = count;
+
+ nv30->dirty |= NV30_NEW_ARRAYS;
+}
+
+static void
+nv30_set_index_buffer(struct pipe_context *pipe,
+ const struct pipe_index_buffer *ib)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ if (ib) {
+ pipe_resource_reference(&nv30->idxbuf.buffer, ib->buffer);
+ memcpy(&nv30->idxbuf, ib, sizeof(nv30->idxbuf));
+ } else {
+ pipe_resource_reference(&nv30->idxbuf.buffer, NULL);
+ }
+}
+
+void
+nv30_state_init(struct pipe_context *pipe)
+{
+ pipe->create_blend_state = nv30_blend_state_create;
+ pipe->bind_blend_state = nv30_blend_state_bind;
+ pipe->delete_blend_state = nv30_blend_state_delete;
+
+ pipe->create_rasterizer_state = nv30_rasterizer_state_create;
+ pipe->bind_rasterizer_state = nv30_rasterizer_state_bind;
+ pipe->delete_rasterizer_state = nv30_rasterizer_state_delete;
+
+ pipe->create_depth_stencil_alpha_state = nv30_zsa_state_create;
+ pipe->bind_depth_stencil_alpha_state = nv30_zsa_state_bind;
+ pipe->delete_depth_stencil_alpha_state = nv30_zsa_state_delete;
+
+ pipe->set_blend_color = nv30_set_blend_color;
+ pipe->set_stencil_ref = nv30_set_stencil_ref;
+ pipe->set_clip_state = nv30_set_clip_state;
+ pipe->set_sample_mask = nv30_set_sample_mask;
+ pipe->set_constant_buffer = nv30_set_constant_buffer;
+ pipe->set_framebuffer_state = nv30_set_framebuffer_state;
+ pipe->set_polygon_stipple = nv30_set_polygon_stipple;
+ pipe->set_scissor_state = nv30_set_scissor_state;
+ pipe->set_viewport_state = nv30_set_viewport_state;
+
+ pipe->set_vertex_buffers = nv30_set_vertex_buffers;
+ pipe->set_index_buffer = nv30_set_index_buffer;
+
+ pipe->redefine_user_buffer = u_default_redefine_user_buffer;
+}
--- /dev/null
+#ifndef __NV30_STATE_H__
+#define __NV30_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+#include "util/u_dynarray.h"
+
+#define NV30_QUERY_ZCULL_0 (PIPE_QUERY_TYPES + 0)
+#define NV30_QUERY_ZCULL_1 (PIPE_QUERY_TYPES + 1)
+#define NV30_QUERY_ZCULL_2 (PIPE_QUERY_TYPES + 2)
+#define NV30_QUERY_ZCULL_3 (PIPE_QUERY_TYPES + 3)
+
+#define SB_DATA(so, u) (so)->data[(so)->size++] = (u)
+#define SB_MTHD30(so, mthd, size) \
+ SB_DATA((so), ((size) << 18) | (7 << 13) | NV30_3D_##mthd)
+#define SB_MTHD40(so, mthd, size) \
+ SB_DATA((so), ((size) << 18) | (7 << 13) | NV40_3D_##mthd)
+
+struct nv30_blend_stateobj {
+ struct pipe_blend_state pipe;
+ unsigned data[16];
+ unsigned size;
+};
+
+struct nv30_rasterizer_stateobj {
+ struct pipe_rasterizer_state pipe;
+ unsigned data[32];
+ unsigned size;
+};
+
+struct nv30_zsa_stateobj {
+ struct pipe_depth_stencil_alpha_state pipe;
+ unsigned data[32];
+ unsigned size;
+};
+
+struct nv30_sampler_state {
+ struct pipe_sampler_state pipe;
+ unsigned fmt;
+ unsigned wrap;
+ unsigned en;
+ unsigned filt;
+ unsigned bcol;
+ /* 4.8 */
+ unsigned min_lod;
+ unsigned max_lod;
+};
+
+struct nv30_sampler_view {
+ struct pipe_sampler_view pipe;
+ unsigned fmt;
+ unsigned swz;
+ unsigned filt;
+ unsigned filt_mask;
+ unsigned wrap;
+ unsigned wrap_mask;
+ unsigned npot_size0;
+ unsigned npot_size1;
+ /* 4.8 */
+ unsigned base_lod;
+ unsigned high_lod;
+};
+
+struct nv30_shader_reloc {
+ unsigned location;
+ unsigned target;
+};
+
+struct nv30_vertprog_exec {
+ uint32_t data[4];
+};
+
+struct nv30_vertprog_data {
+ int index; /* immediates == -1 */
+ float value[4];
+};
+
+struct nv30_vertprog {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ struct draw_vertex_shader *draw;
+ boolean translated;
+ unsigned enabled_ucps;
+ uint16_t texcoord[10];
+
+ struct util_dynarray branch_relocs;
+ struct nv30_vertprog_exec *insns;
+ unsigned nr_insns;
+
+ struct util_dynarray const_relocs;
+ struct nv30_vertprog_data *consts;
+ unsigned nr_consts;
+
+ struct nouveau_heap *exec;
+ struct nouveau_heap *data;
+ uint32_t ir;
+ uint32_t or;
+ void *nvfx;
+};
+
+struct nv30_fragprog_data {
+ unsigned offset;
+ unsigned index;
+};
+
+struct nv30_fragprog {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ struct draw_fragment_shader *draw;
+ boolean translated;
+
+ uint32_t *insn;
+ unsigned insn_len;
+
+ uint16_t texcoord[10];
+ struct nv30_fragprog_data *consts;
+ unsigned nr_consts;
+
+ struct pipe_resource *buffer;
+ uint32_t vp_or; /* appended to VP_RESULT_EN */
+ uint32_t fp_control;
+ uint32_t point_sprite_control;
+ uint32_t coord_conventions;
+ uint32_t samplers;
+ uint32_t rt_enable;
+};
+
+struct nv30_vertex_element {
+ unsigned state;
+};
+
+struct nv30_vertex_stateobj {
+ struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
+ struct translate *translate;
+ bool need_conversion;
+ unsigned num_elements;
+ unsigned vtx_size;
+ unsigned vtx_per_packet_max;
+ struct nv30_vertex_element element[];
+};
+
+#endif
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_half.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_format.h"
+
+static void
+nv30_validate_fb(struct nv30_context *nv30)
+{
+ struct pipe_screen *pscreen = &nv30->screen->base.base;
+ struct pipe_framebuffer_state *fb = &nv30->framebuffer;
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ uint32_t rt_format;
+ int h = fb->height;
+ int w = fb->width;
+ int x = 0;
+ int y = 0;
+
+ nv30->state.rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
+ if (nv30->state.rt_enable > 1)
+ nv30->state.rt_enable |= NV30_3D_RT_ENABLE_MRT;
+
+ rt_format = 0;
+ if (fb->nr_cbufs > 0) {
+ struct nv30_miptree *mt = nv30_miptree(fb->cbufs[0]->texture);
+ rt_format |= nv30_format(pscreen, fb->cbufs[0]->format)->hw;
+ rt_format |= mt->ms_mode;
+ if (mt->swizzled)
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
+ } else {
+ if (fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) > 2)
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
+ }
+
+ if (fb->zsbuf) {
+ rt_format |= nv30_format(pscreen, fb->zsbuf->format)->hw;
+ if (nv30_miptree(fb->zsbuf->texture)->swizzled)
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
+ } else {
+ if (fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) > 2)
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
+ else
+ rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
+ }
+
+ /* hardware rounds down render target offset to 64 bytes, but surfaces
+ * with a size of 2x2 pixel (16bpp) or 1x1 pixel (32bpp) have an
+ * unaligned start aaddress. For these two important square formats
+ * we can hack around this limitation by adjusting the viewport origin
+ */
+ if (nv30->state.rt_enable) {
+ int off = nv30_surface(fb->cbufs[0])->offset & 63;
+ if (off) {
+ x += off / (util_format_get_blocksize(fb->cbufs[0]->format) * 2);
+ w = 16;
+ h = 2;
+ }
+ }
+
+ if (rt_format & NV30_3D_RT_FORMAT_TYPE_SWIZZLED) {
+ rt_format |= util_logbase2(w) << 16;
+ rt_format |= util_logbase2(h) << 24;
+ }
+
+ if (!PUSH_SPACE(push, 64))
+ return;
+ PUSH_RESET(push, BUFCTX_FB);
+
+ BEGIN_NV04(push, SUBC_3D(0x1da4), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
+ PUSH_DATA (push, w << 16);
+ PUSH_DATA (push, h << 16);
+ PUSH_DATA (push, rt_format);
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
+ PUSH_DATA (push, w << 16);
+ PUSH_DATA (push, h << 16);
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 1);
+ PUSH_DATA (push, (y << 16) | x);
+
+ if ((nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) {
+ struct nv30_surface *rsf = nv30_surface(fb->cbufs[0]);
+ struct nv30_surface *zsf = nv30_surface(fb->zsbuf);
+ struct nouveau_bo *rbo, *zbo;
+
+ if (!rsf) rsf = zsf;
+ else if (!zsf) zsf = rsf;
+ rbo = nv30_miptree(rsf->base.texture)->base.bo;
+ zbo = nv30_miptree(zsf->base.texture)->base.bo;
+
+ if (eng3d->oclass >= NV40_3D_CLASS) {
+ BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
+ PUSH_DATA (push, zsf->pitch);
+ BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3);
+ PUSH_DATA (push, rsf->pitch);
+ } else {
+ BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3);
+ PUSH_DATA (push, (zsf->pitch << 16) | rsf->pitch);
+ }
+ PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ }
+
+ if (nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR1) {
+ struct nv30_surface *sf = nv30_surface(fb->cbufs[1]);
+ struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo;
+
+ BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2);
+ PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ PUSH_DATA (push, sf->pitch);
+ }
+
+ if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR2) {
+ struct nv30_surface *sf = nv30_surface(fb->cbufs[2]);
+ struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo;
+
+ BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1);
+ PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1);
+ PUSH_DATA (push, sf->pitch);
+ }
+
+ if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR3) {
+ struct nv30_surface *sf = nv30_surface(fb->cbufs[3]);
+ struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo;
+
+ BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1);
+ PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1);
+ PUSH_DATA (push, sf->pitch);
+ }
+}
+
+static void
+nv30_validate_blend_colour(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ float *rgba = nv30->blend_colour.color;
+
+ if (nv30->framebuffer.nr_cbufs) {
+ switch (nv30->framebuffer.cbufs[0]->format) {
+ case PIPE_FORMAT_R16G16B16A16_FLOAT:
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
+ PUSH_DATA (push, (util_float_to_half(rgba[0]) << 0) |
+ (util_float_to_half(rgba[1]) << 16));
+ BEGIN_NV04(push, SUBC_3D(0x037c), 1);
+ PUSH_DATA (push, (util_float_to_half(rgba[2]) << 0) |
+ (util_float_to_half(rgba[3]) << 16));
+ break;
+ default:
+ break;
+ }
+ }
+
+ BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
+ PUSH_DATA (push, (float_to_ubyte(rgba[3]) << 24) |
+ (float_to_ubyte(rgba[0]) << 16) |
+ (float_to_ubyte(rgba[1]) << 8) |
+ (float_to_ubyte(rgba[2]) << 0));
+}
+
+static void
+nv30_validate_stencil_ref(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(0)), 1);
+ PUSH_DATA (push, nv30->stencil_ref.ref_value[0]);
+ BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(1)), 1);
+ PUSH_DATA (push, nv30->stencil_ref.ref_value[1]);
+}
+
+static void
+nv30_validate_stipple(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
+ PUSH_DATAp(push, nv30->stipple.stipple, 32);
+}
+
+static void
+nv30_validate_scissor(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct pipe_scissor_state *s = &nv30->scissor;
+
+ if (!(nv30->dirty & NV30_NEW_SCISSOR) &&
+ nv30->rast->pipe.scissor != nv30->state.scissor_off)
+ return;
+ nv30->state.scissor_off = !nv30->rast->pipe.scissor;
+
+ BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
+ if (nv30->rast->pipe.scissor) {
+ PUSH_DATA (push, ((s->maxx - s->minx) << 16) | s->minx);
+ PUSH_DATA (push, ((s->maxy - s->miny) << 16) | s->miny);
+ } else {
+ PUSH_DATA (push, 0x10000000);
+ PUSH_DATA (push, 0x10000000);
+ }
+}
+
+static void
+nv30_validate_viewport(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct pipe_viewport_state *vp = &nv30->viewport;
+
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
+ PUSH_DATAf(push, vp->translate[0]);
+ PUSH_DATAf(push, vp->translate[1]);
+ PUSH_DATAf(push, vp->translate[2]);
+ PUSH_DATAf(push, vp->translate[3]);
+ PUSH_DATAf(push, vp->scale[0]);
+ PUSH_DATAf(push, vp->scale[1]);
+ PUSH_DATAf(push, vp->scale[2]);
+ PUSH_DATAf(push, vp->scale[3]);
+ BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
+ PUSH_DATAf(push, vp->translate[2] - fabsf(vp->scale[2]));
+ PUSH_DATAf(push, vp->translate[2] + fabsf(vp->scale[2]));
+}
+
+static void
+nv30_validate_clip(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ unsigned i;
+ uint32_t clpd_enable = 0;
+
+ for (i = 0; i < 6; i++) {
+ if (nv30->rast->pipe.clip_plane_enable & (1 << i)) {
+ if (nv30->dirty & NV30_NEW_CLIP) {
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
+ PUSH_DATA (push, i);
+ PUSH_DATAp(push, nv30->clip.ucp[i], 4);
+ }
+
+ clpd_enable |= 1 << (1 + 4*i);
+ }
+ }
+
+ BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1);
+ PUSH_DATA (push, clpd_enable);
+}
+
+static void
+nv30_validate_blend(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ PUSH_SPACE(push, nv30->blend->size);
+ PUSH_DATAp(push, nv30->blend->data, nv30->blend->size);
+}
+
+static void
+nv30_validate_zsa(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ PUSH_SPACE(push, nv30->zsa->size);
+ PUSH_DATAp(push, nv30->zsa->data, nv30->zsa->size);
+}
+
+static void
+nv30_validate_rasterizer(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ PUSH_SPACE(push, nv30->rast->size);
+ PUSH_DATAp(push, nv30->rast->data, nv30->rast->size);
+}
+
+static void
+nv30_validate_multisample(struct nv30_context *nv30)
+{
+ struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe;
+ struct pipe_blend_state *blend = &nv30->blend->pipe;
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ uint32_t ctrl = nv30->sample_mask << 16;
+
+ if (blend->alpha_to_one)
+ ctrl |= 0x00000100;
+ if (blend->alpha_to_coverage)
+ ctrl |= 0x00000010;
+ if (rasterizer->multisample)
+ ctrl |= 0x00000001;
+
+ BEGIN_NV04(push, NV30_3D(MULTISAMPLE_CONTROL), 1);
+ PUSH_DATA (push, ctrl);
+}
+
+static void
+nv30_validate_fragment(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nv30_fragprog *fp = nv30->fragprog.program;
+
+ BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
+ PUSH_DATA (push, nv30->state.rt_enable & ~fp->rt_enable);
+ BEGIN_NV04(push, NV30_3D(COORD_CONVENTIONS), 1);
+ PUSH_DATA (push, fp->coord_conventions | nv30->framebuffer.height);
+}
+
+static void
+nv30_validate_point_coord(struct nv30_context *nv30)
+{
+ struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe;
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nv30_fragprog *fp = nv30->fragprog.program;
+ uint32_t hw = 0x00000000;
+
+ if (rasterizer) {
+ hw |= (nv30->rast->pipe.sprite_coord_enable & 0xff) << 8;
+ if (fp)
+ hw |= fp->point_sprite_control;
+
+ if (rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) {
+ if (hw)
+ nv30->draw_flags |= NV30_NEW_RASTERIZER;
+ } else
+ if (rasterizer->point_quad_rasterization) {
+ hw |= NV30_3D_POINT_SPRITE_ENABLE;
+ }
+ }
+
+ BEGIN_NV04(push, NV30_3D(POINT_SPRITE), 1);
+ PUSH_DATA (push, hw);
+}
+
+struct state_validate {
+ void (*func)(struct nv30_context *);
+ uint32_t mask;
+};
+
+static struct state_validate hwtnl_validate_list[] = {
+ { nv30_validate_fb, NV30_NEW_FRAMEBUFFER },
+ { nv30_validate_blend, NV30_NEW_BLEND },
+ { nv30_validate_zsa, NV30_NEW_ZSA },
+ { nv30_validate_rasterizer, NV30_NEW_RASTERIZER },
+ { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND |
+ NV30_NEW_RASTERIZER },
+ { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR |
+ NV30_NEW_FRAMEBUFFER },
+ { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF },
+ { nv30_validate_stipple, NV30_NEW_STIPPLE },
+ { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER },
+ { nv30_validate_viewport, NV30_NEW_VIEWPORT },
+ { nv30_validate_clip, NV30_NEW_CLIP },
+ { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST },
+ { nv30_vertprog_validate, NV30_NEW_VERTPROG | NV30_NEW_VERTCONST |
+ NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER },
+ { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG },
+ { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG },
+ { nv30_fragtex_validate, NV30_NEW_FRAGTEX },
+ { nv40_verttex_validate, NV30_NEW_VERTTEX },
+ { nv30_vbo_validate, NV30_NEW_VERTEX | NV30_NEW_ARRAYS },
+ {}
+};
+
+#define NV30_SWTNL_MASK (NV30_NEW_VIEWPORT | \
+ NV30_NEW_CLIP | \
+ NV30_NEW_VERTPROG | \
+ NV30_NEW_VERTCONST | \
+ NV30_NEW_VERTTEX | \
+ NV30_NEW_VERTEX | \
+ NV30_NEW_ARRAYS)
+
+static struct state_validate swtnl_validate_list[] = {
+ { nv30_validate_fb, NV30_NEW_FRAMEBUFFER },
+ { nv30_validate_blend, NV30_NEW_BLEND },
+ { nv30_validate_zsa, NV30_NEW_ZSA },
+ { nv30_validate_rasterizer, NV30_NEW_RASTERIZER },
+ { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND |
+ NV30_NEW_RASTERIZER },
+ { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR |
+ NV30_NEW_FRAMEBUFFER },
+ { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF },
+ { nv30_validate_stipple, NV30_NEW_STIPPLE },
+ { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER },
+ { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST },
+ { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG },
+ { nv30_fragtex_validate, NV30_NEW_FRAGTEX },
+ {}
+};
+
+static void
+nv30_state_context_switch(struct nv30_context *nv30)
+{
+ struct nv30_context *prev = nv30->screen->cur_ctx;
+
+ if (prev)
+ nv30->state = prev->state;
+ nv30->dirty = NV30_NEW_ALL;
+
+ if (!nv30->vertex)
+ nv30->dirty &= ~(NV30_NEW_VERTEX | NV30_NEW_ARRAYS);
+
+ if (!nv30->vertprog.program)
+ nv30->dirty &= ~NV30_NEW_VERTPROG;
+ if (!nv30->fragprog.program)
+ nv30->dirty &= ~NV30_NEW_FRAGPROG;
+
+ if (!nv30->blend)
+ nv30->dirty &= ~NV30_NEW_BLEND;
+ if (!nv30->rast)
+ nv30->dirty &= ~NV30_NEW_RASTERIZER;
+ if (!nv30->zsa)
+ nv30->dirty &= ~NV30_NEW_ZSA;
+
+ nv30->screen->cur_ctx = nv30;
+ nv30->base.pushbuf->user_priv = &nv30->bufctx;
+}
+
+boolean
+nv30_state_validate(struct nv30_context *nv30, boolean hwtnl)
+{
+ struct nouveau_screen *screen = &nv30->screen->base;
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_bufctx *bctx = nv30->bufctx;
+ struct nouveau_bufref *bref;
+ struct state_validate *validate;
+
+ if (nv30->screen->cur_ctx != nv30)
+ nv30_state_context_switch(nv30);
+
+ if (hwtnl) {
+ nv30->draw_dirty |= nv30->dirty;
+ if (nv30->draw_flags) {
+ nv30->draw_flags &= ~nv30->dirty;
+ if (!nv30->draw_flags)
+ nv30->dirty |= NV30_SWTNL_MASK;
+ }
+ }
+
+ if (!nv30->draw_flags)
+ validate = hwtnl_validate_list;
+ else
+ validate = swtnl_validate_list;
+
+ if (nv30->dirty) {
+ while (validate->func) {
+ if (nv30->dirty & validate->mask)
+ validate->func(nv30);
+ validate++;
+ }
+
+ nv30->dirty = 0;
+ }
+
+ nouveau_pushbuf_bufctx(push, bctx);
+ if (nouveau_pushbuf_validate(push)) {
+ nouveau_pushbuf_bufctx(push, NULL);
+ return FALSE;
+ }
+
+ /*XXX*/
+ BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
+ PUSH_DATA (push, 0);
+ if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) {
+ BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
+ PUSH_DATA (push, 2);
+ BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
+ PUSH_DATA (push, 1);
+ BEGIN_NV04(push, NV30_3D(R1718), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(R1718), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(R1718), 1);
+ PUSH_DATA (push, 0);
+ }
+
+ LIST_FOR_EACH_ENTRY(bref, &bctx->current, thead) {
+ struct nv04_resource *res = bref->priv;
+ if (res && res->mm) {
+ nouveau_fence_ref(screen->fence.current, &res->fence);
+
+ if (bref->flags & NOUVEAU_BO_RD)
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
+ if (bref->flags & NOUVEAU_BO_WR) {
+ nouveau_fence_ref(screen->fence.current, &res->fence_wr);
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+void
+nv30_state_release(struct nv30_context *nv30)
+{
+ nouveau_pushbuf_bufctx(nv30->base.pushbuf, NULL);
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_format.h"
+
+#define NV30_3D_TEX_WRAP_S_MIRROR_REPEAT NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT
+#define NV30_WRAP(n) \
+ case PIPE_TEX_WRAP_##n: ret = NV30_3D_TEX_WRAP_S_##n; break
+#define NV40_WRAP(n) \
+ case PIPE_TEX_WRAP_##n: ret = NV40_3D_TEX_WRAP_S_##n; break
+
+static INLINE unsigned
+wrap_mode(unsigned pipe)
+{
+ unsigned ret = NV30_3D_TEX_WRAP_S_REPEAT;
+
+ switch (pipe) {
+ NV30_WRAP(REPEAT);
+ NV30_WRAP(MIRROR_REPEAT);
+ NV30_WRAP(CLAMP_TO_EDGE);
+ NV30_WRAP(CLAMP_TO_BORDER);
+ NV30_WRAP(CLAMP);
+ NV40_WRAP(MIRROR_CLAMP_TO_EDGE);
+ NV40_WRAP(MIRROR_CLAMP_TO_BORDER);
+ NV40_WRAP(MIRROR_CLAMP);
+ default:
+ break;
+ }
+
+ return ret >> NV30_3D_TEX_WRAP_S__SHIFT;
+}
+
+static INLINE unsigned
+filter_mode(const struct pipe_sampler_state *cso)
+{
+ unsigned filter;
+
+ switch (cso->mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ filter = NV30_3D_TEX_FILTER_MAG_LINEAR;
+ break;
+ default:
+ filter = NV30_3D_TEX_FILTER_MAG_NEAREST;
+ break;
+ }
+
+ switch (cso->min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR;
+ break;
+ default:
+ filter |= NV30_3D_TEX_FILTER_MIN_LINEAR;
+ break;
+ }
+ break;
+ default:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR;
+ break;
+ default:
+ filter |= NV30_3D_TEX_FILTER_MIN_NEAREST;
+ break;
+ }
+ break;
+ }
+
+ return filter;
+}
+
+static INLINE unsigned
+compare_mode(const struct pipe_sampler_state *cso)
+{
+ if (cso->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE)
+ return 0;
+
+ switch (cso->compare_func) {
+ case PIPE_FUNC_NEVER : return NV30_3D_TEX_WRAP_RCOMP_NEVER;
+ case PIPE_FUNC_GREATER : return NV30_3D_TEX_WRAP_RCOMP_GREATER;
+ case PIPE_FUNC_EQUAL : return NV30_3D_TEX_WRAP_RCOMP_EQUAL;
+ case PIPE_FUNC_GEQUAL : return NV30_3D_TEX_WRAP_RCOMP_GEQUAL;
+ case PIPE_FUNC_LESS : return NV30_3D_TEX_WRAP_RCOMP_LESS;
+ case PIPE_FUNC_NOTEQUAL: return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL;
+ case PIPE_FUNC_LEQUAL : return NV30_3D_TEX_WRAP_RCOMP_LEQUAL;
+ case PIPE_FUNC_ALWAYS : return NV30_3D_TEX_WRAP_RCOMP_ALWAYS;
+ default:
+ return 0;
+ }
+}
+
+static void *
+nv30_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
+ struct nv30_sampler_state *so;
+ const float max_lod = 15.0 + (255.0 / 256.0);
+
+ so = MALLOC_STRUCT(nv30_sampler_state);
+ if (!so)
+ return NULL;
+
+ so->pipe = *cso;
+ so->fmt = 0;
+ so->wrap = (wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) |
+ (wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) |
+ (wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT);
+ so->en = 0;
+ so->wrap |= compare_mode(cso);
+ so->filt = filter_mode(cso) | 0x00002000;
+ so->bcol = (float_to_ubyte(cso->border_color.f[3]) << 24) |
+ (float_to_ubyte(cso->border_color.f[0]) << 16) |
+ (float_to_ubyte(cso->border_color.f[1]) << 8) |
+ (float_to_ubyte(cso->border_color.f[2]) << 0);
+
+ if (eng3d->oclass >= NV40_3D_CLASS) {
+ unsigned aniso = cso->max_anisotropy;
+
+ if (!cso->normalized_coords)
+ so->fmt |= NV40_3D_TEX_FORMAT_RECT;
+
+ if (aniso > 1) {
+ if (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X;
+ else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X;
+ else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X;
+ else if (aniso >= 8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X;
+ else if (aniso >= 6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X;
+ else if (aniso >= 4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X;
+ else so->en |= NV40_3D_TEX_ENABLE_ANISO_2X;
+
+ so->wrap |= nv30_context(pipe)->config.aniso;
+ }
+ } else {
+ so->en |= NV30_3D_TEX_ENABLE_ENABLE;
+
+ if (cso->max_anisotropy >= 8) so->en |= NV30_3D_TEX_ENABLE_ANISO_8X;
+ else if (cso->max_anisotropy >= 4) so->en |= NV30_3D_TEX_ENABLE_ANISO_4X;
+ else if (cso->max_anisotropy >= 2) so->en |= NV30_3D_TEX_ENABLE_ANISO_2X;
+ }
+
+ so->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff;
+ so->max_lod = (int)(CLAMP(cso->max_lod, 0.0, max_lod) * 256.0);
+ so->min_lod = (int)(CLAMP(cso->min_lod, 0.0, max_lod) * 256.0);
+ return so;
+}
+
+static void
+nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static INLINE uint32_t
+swizzle(const struct nv30_texfmt *fmt, unsigned cmp, unsigned swz)
+{
+ uint32_t data = fmt->swz[swz].src << 8;
+ if (swz <= PIPE_SWIZZLE_ALPHA)
+ data |= fmt->swz[swz].cmp;
+ else
+ data |= fmt->swz[cmp].cmp;
+ return data;
+}
+
+static struct pipe_sampler_view *
+nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt,
+ const struct pipe_sampler_view *tmpl)
+{
+ const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format);
+ struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
+ struct nv30_miptree *mt = nv30_miptree(pt);
+ struct nv30_sampler_view *so;
+
+ so = MALLOC_STRUCT(nv30_sampler_view);
+ if (!so)
+ return NULL;
+ so->pipe = *tmpl;
+ so->pipe.reference.count = 1;
+ so->pipe.texture = NULL;
+ so->pipe.context = pipe;
+ pipe_resource_reference(&so->pipe.texture, pt);
+
+ so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER;
+ switch (pt->target) {
+ case PIPE_TEXTURE_1D:
+ so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ so->fmt |= NV30_3D_TEX_FORMAT_CUBIC;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
+ so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D;
+ break;
+ case PIPE_TEXTURE_3D:
+ so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D;
+ break;
+ default:
+ assert(0);
+ so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
+ break;
+ }
+
+ so->filt = fmt->filter;
+ so->wrap = fmt->wrap;
+ so->swz = fmt->swizzle;
+ so->swz |= swizzle(fmt, 3, tmpl->swizzle_a);
+ so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2;
+ so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4;
+ so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6;
+
+ /* apparently, we need to ignore the t coordinate for 1D textures to
+ * fix piglit tex1d-2dborder
+ */
+ so->wrap_mask = ~0;
+ if (pt->target == PIPE_TEXTURE_1D) {
+ so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK;
+ so->wrap |= NV30_3D_TEX_WRAP_T_REPEAT;
+ }
+
+ /* yet more hardware suckage, can't filter 32-bit float formats */
+ switch (tmpl->format) {
+ case PIPE_FORMAT_R32_FLOAT:
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK |
+ NV30_3D_TEX_FILTER_MAG__MASK);
+ so->filt |= NV30_3D_TEX_FILTER_MIN_NEAREST |
+ NV30_3D_TEX_FILTER_MAG_NEAREST;
+ break;
+ default:
+ so->filt_mask = ~0;
+ break;
+ }
+
+ so->npot_size0 = (pt->width0 << 16) | pt->height0;
+ if (eng3d->oclass >= NV40_3D_CLASS) {
+ so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch;
+ if (!mt->swizzled)
+ so->fmt |= NV40_3D_TEX_FORMAT_LINEAR;
+ so->fmt |= 0x00008000;
+ so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT;
+ } else {
+ so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT;
+ if (pt->last_level)
+ so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP;
+ so->fmt |= util_logbase2(pt->width0) << 20;
+ so->fmt |= util_logbase2(pt->height0) << 24;
+ so->fmt |= util_logbase2(pt->depth0) << 28;
+ so->fmt |= 0x00010000;
+ }
+
+ so->base_lod = so->pipe.u.tex.first_level << 8;
+ so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8;
+ return &so->pipe;
+}
+
+static void
+nv30_sampler_view_destroy(struct pipe_context *pipe,
+ struct pipe_sampler_view *view)
+{
+ pipe_resource_reference(&view->texture, NULL);
+ FREE(view);
+}
+
+void
+nv30_texture_init(struct pipe_context *pipe)
+{
+ pipe->create_sampler_state = nv30_sampler_state_create;
+ pipe->delete_sampler_state = nv30_sampler_state_delete;
+ pipe->create_sampler_view = nv30_sampler_view_create;
+ pipe->sampler_view_destroy = nv30_sampler_view_destroy;
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#define XFER_ARGS \
+ struct nv30_context *nv30, enum nv30_transfer_filter filter, \
+ struct nv30_rect *src, struct nv30_rect *dst
+
+#include "util/u_math.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nouveau/nv_m2mf.xml.h"
+#include "nv01_2d.xml.h"
+#include "nv30-40_3d.xml.h"
+
+#include "nv30_context.h"
+#include "nv30_transfer.h"
+
+/* Various helper functions to transfer different types of data in a number
+ * of different ways.
+ */
+
+static INLINE boolean
+nv30_transfer_scaled(struct nv30_rect *src, struct nv30_rect *dst)
+{
+ if (src->x1 - src->x0 != dst->x1 - dst->x0)
+ return TRUE;
+ if (src->y1 - src->y0 != dst->y1 - dst->y0)
+ return TRUE;
+ return FALSE;
+}
+
+static INLINE boolean
+nv30_transfer_blit(XFER_ARGS)
+{
+ if (nv30->screen->eng3d->oclass < NV40_3D_CLASS)
+ return FALSE;
+ if (dst->offset & 63 || dst->pitch & 63 || dst->d > 1)
+ return FALSE;
+ if (dst->w < 2 || dst->h < 2)
+ return FALSE;
+ if (dst->cpp > 4 || (dst->cpp == 1 && !dst->pitch))
+ return FALSE;
+ if (src->cpp > 4)
+ return FALSE;
+ return TRUE;
+}
+
+static INLINE struct nouveau_heap *
+nv30_transfer_rect_vertprog(struct nv30_context *nv30)
+{
+ struct nouveau_heap *heap = nv30->screen->vp_exec_heap;
+ struct nouveau_heap *vp;
+
+ vp = nv30->blit_vp;
+ if (!vp) {
+ if (nouveau_heap_alloc(heap, 2, &nv30->blit_vp, &nv30->blit_vp)) {
+ while (heap->next && heap->size < 2) {
+ struct nouveau_heap **evict = heap->next->priv;
+ nouveau_heap_free(evict);
+ }
+
+ if (nouveau_heap_alloc(heap, 2, &nv30->blit_vp, &nv30->blit_vp))
+ return NULL;
+ }
+
+ vp = nv30->blit_vp;
+ if (vp) {
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
+ PUSH_DATA (push, vp->start);
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
+ PUSH_DATA (push, 0x401f9c6c); /* mov o[hpos], a[0]; */
+ PUSH_DATA (push, 0x0040000d);
+ PUSH_DATA (push, 0x8106c083);
+ PUSH_DATA (push, 0x6041ff80);
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
+ PUSH_DATA (push, 0x401f9c6c); /* mov o[tex0], a[8]; end; */
+ PUSH_DATA (push, 0x0040080d);
+ PUSH_DATA (push, 0x8106c083);
+ PUSH_DATA (push, 0x6041ff9d);
+ }
+ }
+
+ return vp;
+}
+
+
+static INLINE struct nv04_resource *
+nv30_transfer_rect_fragprog(struct nv30_context *nv30)
+{
+ struct nv04_resource *fp = nv04_resource(nv30->blit_fp);
+ struct pipe_context *pipe = &nv30->base.pipe;
+
+ if (!fp) {
+ nv30->blit_fp = pipe_buffer_create(pipe->screen, 0, 0, 12 * 4);
+ if (nv30->blit_fp) {
+ struct pipe_transfer *transfer;
+ u32 *map = pipe_buffer_map(pipe, nv30->blit_fp,
+ PIPE_TRANSFER_WRITE, &transfer);
+ if (map) {
+ map[0] = 0x17009e00; /* texr r0, i[tex0], texture[0]; end; */
+ map[1] = 0x1c9dc801;
+ map[2] = 0x0001c800;
+ map[3] = 0x3fe1c800;
+ map[4] = 0x01401e81; /* end; */
+ map[5] = 0x1c9dc800;
+ map[6] = 0x0001c800;
+ map[7] = 0x0001c800;
+ pipe_buffer_unmap(pipe, transfer);
+ }
+
+ fp = nv04_resource(nv30->blit_fp);
+ nouveau_buffer_migrate(&nv30->base, fp, NOUVEAU_BO_VRAM);
+ }
+ }
+
+ return fp;
+}
+
+static void
+nv30_transfer_rect_blit(XFER_ARGS)
+{
+ struct nv04_resource *fp = nv30_transfer_rect_fragprog(nv30);
+ struct nouveau_heap *vp = nv30_transfer_rect_vertprog(nv30);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_pushbuf_refn refs[] = {
+ { fp->bo, fp->domain | NOUVEAU_BO_RD },
+ { src->bo, src->domain | NOUVEAU_BO_RD },
+ { dst->bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR },
+ };
+ u32 texfmt, texswz;
+ u32 format, stride;
+
+ if (nouveau_pushbuf_space(push, 512, 8, 0) ||
+ nouveau_pushbuf_refn (push, refs, sizeof(refs) / sizeof(refs[0])))
+ return;
+
+ /* various switches depending on cpp of the transfer */
+ switch (dst->cpp) {
+ case 4:
+ format = NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 |
+ NV30_3D_RT_FORMAT_ZETA_Z24S8;
+ texfmt = NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
+ texswz = 0x0000aae4;
+ break;
+ case 2:
+ format = NV30_3D_RT_FORMAT_COLOR_R5G6B5 |
+ NV30_3D_RT_FORMAT_ZETA_Z16;
+ texfmt = NV40_3D_TEX_FORMAT_FORMAT_R5G6B5;
+ texswz = 0x0000a9e4;
+ break;
+ case 1:
+ format = NV30_3D_RT_FORMAT_COLOR_B8 |
+ NV30_3D_RT_FORMAT_ZETA_Z16;
+ texfmt = NV40_3D_TEX_FORMAT_FORMAT_L8;
+ texswz = 0x0000aaff;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ /* render target */
+ if (!dst->pitch) {
+ format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
+ format |= util_logbase2(dst->w) << 16;
+ format |= util_logbase2(dst->h) << 24;
+ stride = 64;
+ } else {
+ format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
+ stride = dst->pitch;
+ }
+
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
+ PUSH_DATA (push, dst->w << 16);
+ PUSH_DATA (push, dst->h << 16);
+ BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
+ PUSH_DATA (push, dst->w << 16);
+ PUSH_DATA (push, dst->h << 16);
+ PUSH_DATA (push, format);
+ PUSH_DATA (push, stride);
+ PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
+ BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
+ PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0);
+
+ nv30->dirty |= NV30_NEW_FRAMEBUFFER;
+
+ /* viewport state */
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 1.0);
+ PUSH_DATAf(push, 1.0);
+ PUSH_DATAf(push, 1.0);
+ PUSH_DATAf(push, 1.0);
+ BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
+ PUSH_DATAf(push, 0.0);
+ PUSH_DATAf(push, 1.0);
+
+ nv30->dirty |= NV30_NEW_VIEWPORT;
+
+ /* blend state */
+ BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(COLOR_MASK), 1);
+ PUSH_DATA (push, 0x01010101);
+
+ nv30->dirty |= NV30_NEW_BLEND;
+
+ /* depth-stencil-alpha state */
+ BEGIN_NV04(push, NV30_3D(DEPTH_WRITE_ENABLE), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(1)), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(ALPHA_FUNC_ENABLE), 1);
+ PUSH_DATA (push, 0);
+
+ nv30->dirty |= NV30_NEW_ZSA;
+
+ /* rasterizer state */
+ BEGIN_NV04(push, NV30_3D(SHADE_MODEL), 1);
+ PUSH_DATA (push, NV30_3D_SHADE_MODEL_FLAT);
+ BEGIN_NV04(push, NV30_3D(CULL_FACE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(POLYGON_MODE_FRONT), 2);
+ PUSH_DATA (push, NV30_3D_POLYGON_MODE_FRONT_FILL);
+ PUSH_DATA (push, NV30_3D_POLYGON_MODE_BACK_FILL);
+ BEGIN_NV04(push, NV30_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_ENABLE), 1);
+ PUSH_DATA (push, 0);
+
+ nv30->state.scissor_off = 0;
+ nv30->dirty |= NV30_NEW_RASTERIZER;
+
+ /* vertex program */
+ BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
+ PUSH_DATA (push, vp->start);
+ BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
+ PUSH_DATA (push, 0x00000101); /* attrib: 0, 8 */
+ PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */
+ BEGIN_NV04(push, NV30_3D(ENGINE), 1);
+ PUSH_DATA (push, 0x00000103);
+ BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1);
+ PUSH_DATA (push, 0x00000000);
+
+ nv30->dirty |= NV30_NEW_VERTPROG;
+ nv30->dirty |= NV30_NEW_CLIP;
+
+ /* fragment program */
+ BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
+ PUSH_RELOC(push, fp->bo, fp->offset, fp->domain |
+ NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
+ BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
+ PUSH_DATA (push, 0x02000000);
+
+ nv30->state.fragprog = NULL;
+ nv30->dirty |= NV30_NEW_FRAGPROG;
+
+ /* texture */
+ texfmt |= 1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT;
+ texfmt |= NV30_3D_TEX_FORMAT_NO_BORDER;
+ texfmt |= NV40_3D_TEX_FORMAT_RECT;
+ texfmt |= 0x00008000;
+ if (src->d < 2)
+ texfmt |= NV30_3D_TEX_FORMAT_DIMS_2D;
+ else
+ texfmt |= NV30_3D_TEX_FORMAT_DIMS_3D;
+ if (src->pitch)
+ texfmt |= NV40_3D_TEX_FORMAT_LINEAR;
+
+ BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8);
+ PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_RELOC(push, src->bo, texfmt, NOUVEAU_BO_OR,
+ NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
+ PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE |
+ NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE |
+ NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE);
+ PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
+ PUSH_DATA (push, texswz);
+ switch (filter) {
+ case BILINEAR:
+ PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR |
+ NV30_3D_TEX_FILTER_MAG_LINEAR | 0x00002000);
+ break;
+ default:
+ PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
+ NV30_3D_TEX_FILTER_MAG_NEAREST | 0x00002000);
+ break;
+ }
+ PUSH_DATA (push, (src->w << 16) | src->h);
+ PUSH_DATA (push, 0x00000000);
+ BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1);
+ PUSH_DATA (push, 0x00100000 | src->pitch);
+ BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
+ PUSH_DATA (push, src->d < 2 ? 0x00000001 : 0x00000000);
+ BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
+ PUSH_DATA (push, 1);
+
+ nv30->fragprog.dirty_samplers |= 1;
+ nv30->dirty |= NV30_NEW_FRAGTEX;
+
+ /* blit! */
+ BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
+ PUSH_DATA (push, (dst->x1 - dst->x0) << 16 | dst->x0);
+ PUSH_DATA (push, (dst->y1 - dst->y0) << 16 | dst->y0);
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_QUADS);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
+ PUSH_DATAf(push, src->x0);
+ PUSH_DATAf(push, src->y0);
+ PUSH_DATAf(push, src->z);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
+ PUSH_DATA (push, (dst->y0 << 16) | dst->x0);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
+ PUSH_DATAf(push, src->x1);
+ PUSH_DATAf(push, src->y0);
+ PUSH_DATAf(push, src->z);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
+ PUSH_DATA (push, (dst->y0 << 16) | dst->x1);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
+ PUSH_DATAf(push, src->x1);
+ PUSH_DATAf(push, src->y1);
+ PUSH_DATAf(push, src->z);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
+ PUSH_DATA (push, (dst->y1 << 16) | dst->x1);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
+ PUSH_DATAf(push, src->x0);
+ PUSH_DATAf(push, src->y1);
+ PUSH_DATAf(push, src->z);
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
+ PUSH_DATA (push, (dst->y1 << 16) | dst->x0);
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
+}
+
+static boolean
+nv30_transfer_sifm(XFER_ARGS)
+{
+ if (!src->pitch || (src->w | src->h) > 1024 || src->w < 2 || src->h < 2)
+ return FALSE;
+
+ if (src->d > 1 || dst->d > 1)
+ return FALSE;
+
+ if (dst->offset & 63)
+ return FALSE;
+
+ if (!dst->pitch) {
+ if ((dst->w | dst->h) > 2048 || dst->w < 2 || dst->h < 2)
+ return FALSE;
+ } else {
+ if (dst->domain != NOUVEAU_BO_VRAM)
+ return FALSE;
+ if (dst->pitch & 63)
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static void
+nv30_transfer_rect_sifm(XFER_ARGS)
+
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_pushbuf_refn refs[] = {
+ { src->bo, src->domain | NOUVEAU_BO_RD },
+ { dst->bo, dst->domain | NOUVEAU_BO_WR },
+ };
+ struct nv04_fifo *fifo = push->channel->data;
+ unsigned si_fmt, si_arg;
+ unsigned ss_fmt;
+
+ switch (dst->cpp) {
+ case 4: ss_fmt = NV04_SURFACE_SWZ_FORMAT_COLOR_A8R8G8B8; break;
+ case 2: ss_fmt = NV04_SURFACE_SWZ_FORMAT_COLOR_R5G6B5; break;
+ default:
+ ss_fmt = NV04_SURFACE_SWZ_FORMAT_COLOR_Y8;
+ break;
+ }
+
+ switch (src->cpp) {
+ case 4: si_fmt = NV03_SIFM_COLOR_FORMAT_A8R8G8B8; break;
+ case 2: si_fmt = NV03_SIFM_COLOR_FORMAT_R5G6B5; break;
+ default:
+ si_fmt = NV03_SIFM_COLOR_FORMAT_AY8;
+ break;
+ }
+
+ if (filter == NEAREST) {
+ si_arg = NV03_SIFM_FORMAT_ORIGIN_CENTER;
+ si_arg |= NV03_SIFM_FORMAT_FILTER_POINT_SAMPLE;
+ } else {
+ si_arg = NV03_SIFM_FORMAT_ORIGIN_CORNER;
+ si_arg |= NV03_SIFM_FORMAT_FILTER_BILINEAR;
+ }
+
+ if (nouveau_pushbuf_space(push, 32, 6, 0) ||
+ nouveau_pushbuf_refn (push, refs, 2))
+ return;
+
+ if (dst->pitch) {
+ BEGIN_NV04(push, NV04_SF2D(DMA_IMAGE_SOURCE), 2);
+ PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
+ PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
+ BEGIN_NV04(push, NV04_SF2D(FORMAT), 4);
+ PUSH_DATA (push, ss_fmt);
+ PUSH_DATA (push, dst->pitch << 16 | dst->pitch);
+ PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
+ BEGIN_NV04(push, NV05_SIFM(SURFACE), 1);
+ PUSH_DATA (push, nv30->screen->surf2d->handle);
+ } else {
+ BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1);
+ PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
+ BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2);
+ PUSH_DATA (push, ss_fmt | (util_logbase2(dst->w) << 16) |
+ (util_logbase2(dst->h) << 24));
+ PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
+ BEGIN_NV04(push, NV05_SIFM(SURFACE), 1);
+ PUSH_DATA (push, nv30->screen->swzsurf->handle);
+ }
+
+ BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1);
+ PUSH_RELOC(push, src->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
+ BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8);
+ PUSH_DATA (push, si_fmt);
+ PUSH_DATA (push, NV03_SIFM_OPERATION_SRCCOPY);
+ PUSH_DATA (push, ( dst->y0 << 16) | dst->x0);
+ PUSH_DATA (push, ((dst->y1 - dst->y0) << 16) | (dst->x1 - dst->x0));
+ PUSH_DATA (push, ( dst->y0 << 16) | dst->x0);
+ PUSH_DATA (push, ((dst->y1 - dst->y0) << 16) | (dst->x1 - dst->x0));
+ PUSH_DATA (push, ((src->x1 - src->x0) << 20) / (dst->x1 - dst->x0));
+ PUSH_DATA (push, ((src->y1 - src->y0) << 20) / (dst->y1 - dst->y0));
+ BEGIN_NV04(push, NV03_SIFM(SIZE), 4);
+ PUSH_DATA (push, align((src->y1 - src->y0), 2) << 16 |
+ align((src->x1 - src->x0), 2));
+ PUSH_DATA (push, src->pitch | si_arg);
+ PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_DATA (push, (src->y0 << 16) | src->x0);
+}
+
+/* The NOP+OFFSET_OUT stuff after each M2MF transfer *is* actually required
+ * to prevent some odd things from happening, easily reproducible by
+ * attempting to do conditional rendering that has a M2MF transfer done
+ * some time before it. 0x1e98 will fail with a DMA_W_PROTECTION (assuming
+ * that name is still accurate on nv4x) error.
+ */
+
+static boolean
+nv30_transfer_m2mf(XFER_ARGS)
+{
+ if (!src->pitch || !dst->pitch)
+ return FALSE;
+ if (nv30_transfer_scaled(src, dst))
+ return FALSE;
+ return TRUE;
+}
+
+static void
+nv30_transfer_rect_m2mf(XFER_ARGS)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_pushbuf_refn refs[] = {
+ { src->bo, src->domain | NOUVEAU_BO_RD },
+ { dst->bo, dst->domain | NOUVEAU_BO_WR },
+ };
+ struct nv04_fifo *fifo = push->channel->data;
+ unsigned src_offset = src->offset;
+ unsigned dst_offset = dst->offset;
+ unsigned w = dst->x1 - dst->x0;
+ unsigned h = dst->y1 - dst->y0;
+
+ src_offset += (src->y0 * src->pitch) + (src->x0 * src->cpp);
+ dst_offset += (dst->y0 * dst->pitch) + (dst->x0 * dst->cpp);
+
+ BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2);
+ PUSH_DATA (push, (src->domain == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart);
+ PUSH_DATA (push, (dst->domain == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart);
+
+ while (h) {
+ unsigned lines = (h > 2047) ? 2047 : h;
+
+ if (nouveau_pushbuf_space(push, 13, 2, 0) ||
+ nouveau_pushbuf_refn (push, refs, 2))
+ return;
+
+ BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8);
+ PUSH_RELOC(push, src->bo, src_offset, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_RELOC(push, dst->bo, dst_offset, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_DATA (push, src->pitch);
+ PUSH_DATA (push, dst->pitch);
+ PUSH_DATA (push, w * src->cpp);
+ PUSH_DATA (push, lines);
+ PUSH_DATA (push, NV03_M2MF_FORMAT_INPUT_INC_1 |
+ NV03_M2MF_FORMAT_OUTPUT_INC_1);
+ PUSH_DATA (push, 0x00000000);
+ BEGIN_NV04(push, NV04_GRAPH(M2MF, NOP), 1);
+ PUSH_DATA (push, 0x00000000);
+ BEGIN_NV04(push, NV03_M2MF(OFFSET_OUT), 1);
+ PUSH_DATA (push, 0x00000000);
+
+ h -= lines;
+ src_offset += src->pitch * lines;
+ dst_offset += dst->pitch * lines;
+ }
+}
+
+static boolean
+nv30_transfer_cpu(XFER_ARGS)
+{
+ if (nv30_transfer_scaled(src, dst))
+ return FALSE;
+ return TRUE;
+}
+
+static char *
+linear_ptr(struct nv30_rect *rect, char *base, int x, int y, int z)
+{
+ return base + (y * rect->pitch) + (x * rect->cpp);
+}
+
+static INLINE unsigned
+swizzle2d(unsigned v, unsigned s)
+{
+ v = (v | (v << 8)) & 0x00ff00ff;
+ v = (v | (v << 4)) & 0x0f0f0f0f;
+ v = (v | (v << 2)) & 0x33333333;
+ v = (v | (v << 1)) & 0x55555555;
+ return v << s;
+}
+
+static char *
+swizzle2d_ptr(struct nv30_rect *rect, char *base, int x, int y, int z)
+{
+ unsigned k = util_logbase2(MIN2(rect->w, rect->h));
+ unsigned km = (1 << k) - 1;
+ unsigned nx = rect->w >> k;
+ unsigned tx = x >> k;
+ unsigned ty = y >> k;
+ unsigned m;
+
+ m = swizzle2d(x & km, 0);
+ m |= swizzle2d(y & km, 1);
+ m += ((ty * nx) + tx) << k << k;
+
+ return base + (m * rect->cpp);
+}
+
+static char *
+swizzle3d_ptr(struct nv30_rect *rect, char *base, int x, int y, int z)
+{
+ unsigned w = rect->w >> 1;
+ unsigned h = rect->h >> 1;
+ unsigned d = rect->d >> 1;
+ unsigned i = 0, o;
+ unsigned v = 0;
+
+ do {
+ o = i;
+ if (w) {
+ v |= (x & 1) << i++;
+ x >>= 1;
+ w >>= 1;
+ }
+ if (h) {
+ v |= (y & 1) << i++;
+ y >>= 1;
+ h >>= 1;
+ }
+ if (d) {
+ v |= (z & 1) << i++;
+ z >>= 1;
+ d >>= 1;
+ }
+ } while(o != i);
+
+ return base + (v * rect->cpp);
+}
+
+typedef char *(*get_ptr_t)(struct nv30_rect *, char *, int, int, int);
+
+static INLINE get_ptr_t
+get_ptr(struct nv30_rect *rect)
+{
+ if (rect->pitch)
+ return linear_ptr;
+
+ if (rect->d <= 1)
+ return swizzle2d_ptr;
+
+ return swizzle3d_ptr;
+}
+
+static void
+nv30_transfer_rect_cpu(XFER_ARGS)
+{
+ get_ptr_t sp = get_ptr(src);
+ get_ptr_t dp = get_ptr(dst);
+ char *srcmap, *dstmap;
+ int x, y;
+
+ nouveau_bo_map(src->bo, NOUVEAU_BO_RD, nv30->base.client);
+ nouveau_bo_map(dst->bo, NOUVEAU_BO_WR, nv30->base.client);
+ srcmap = src->bo->map + src->offset;
+ dstmap = dst->bo->map + dst->offset;
+
+ for (y = 0; y < (dst->y1 - dst->y0); y++) {
+ for (x = 0; x < (dst->x1 - dst->x0); x++) {
+ memcpy(dp(dst, dstmap, dst->x0 + x, dst->y0 + y, dst->z),
+ sp(src, srcmap, src->x0 + x, src->y0 + y, src->z), dst->cpp);
+ }
+ }
+}
+
+void
+nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter,
+ struct nv30_rect *src, struct nv30_rect *dst)
+{
+ static const struct {
+ char *name;
+ boolean (*possible)(XFER_ARGS);
+ void (*execute)(XFER_ARGS);
+ } *method, methods[] = {
+ { "m2mf", nv30_transfer_m2mf, nv30_transfer_rect_m2mf },
+ { "sifm", nv30_transfer_sifm, nv30_transfer_rect_sifm },
+ { "blit", nv30_transfer_blit, nv30_transfer_rect_blit },
+ { "rect", nv30_transfer_cpu, nv30_transfer_rect_cpu },
+ {}
+ };
+
+ method = methods - 1;
+ while ((++method)->possible) {
+ if (method->possible(nv30, filter, src, dst)) {
+ method->execute(nv30, filter, src, dst);
+ return;
+ }
+ }
+
+ assert(0);
+}
+
+void
+nv30_transfer_push_data(struct nouveau_context *nv,
+ struct nouveau_bo *bo, unsigned offset, unsigned domain,
+ unsigned size, void *data)
+{
+ /* use ifc, or scratch + copy_data? */
+ fprintf(stderr, "nv30: push_data not implemented\n");
+}
+
+void
+nv30_transfer_copy_data(struct nouveau_context *nv,
+ struct nouveau_bo *dst, unsigned d_off, unsigned d_dom,
+ struct nouveau_bo *src, unsigned s_off, unsigned s_dom,
+ unsigned size)
+{
+ struct nv04_fifo *fifo = nv->screen->channel->data;
+ struct nouveau_pushbuf_refn refs[] = {
+ { src, s_dom | NOUVEAU_BO_RD },
+ { dst, d_dom | NOUVEAU_BO_WR },
+ };
+ struct nouveau_pushbuf *push = nv->pushbuf;
+ unsigned pages, lines;
+
+ pages = size >> 12;
+ size -= (pages << 12);
+
+ BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2);
+ PUSH_DATA (push, (s_dom == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart);
+ PUSH_DATA (push, (d_dom == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart);
+
+ while (pages) {
+ lines = (pages > 2047) ? 2047 : pages;
+ pages -= lines;
+
+ if (nouveau_pushbuf_space(push, 13, 2, 0) ||
+ nouveau_pushbuf_refn (push, refs, 2))
+ return;
+
+ BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8);
+ PUSH_RELOC(push, src, s_off, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_RELOC(push, dst, d_off, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_DATA (push, 4096);
+ PUSH_DATA (push, 4096);
+ PUSH_DATA (push, 4096);
+ PUSH_DATA (push, lines);
+ PUSH_DATA (push, NV03_M2MF_FORMAT_INPUT_INC_1 |
+ NV03_M2MF_FORMAT_OUTPUT_INC_1);
+ PUSH_DATA (push, 0x00000000);
+ BEGIN_NV04(push, NV04_GRAPH(M2MF, NOP), 1);
+ PUSH_DATA (push, 0x00000000);
+ BEGIN_NV04(push, NV03_M2MF(OFFSET_OUT), 1);
+ PUSH_DATA (push, 0x00000000);
+
+ s_off += (lines << 12);
+ d_off += (lines << 12);
+ }
+
+ if (size) {
+ if (nouveau_pushbuf_space(push, 13, 2, 0) ||
+ nouveau_pushbuf_refn (push, refs, 2))
+ return;
+
+ BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8);
+ PUSH_RELOC(push, src, s_off, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_RELOC(push, dst, d_off, NOUVEAU_BO_LOW, 0, 0);
+ PUSH_DATA (push, size);
+ PUSH_DATA (push, size);
+ PUSH_DATA (push, size);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, NV03_M2MF_FORMAT_INPUT_INC_1 |
+ NV03_M2MF_FORMAT_OUTPUT_INC_1);
+ PUSH_DATA (push, 0x00000000);
+ BEGIN_NV04(push, NV04_GRAPH(M2MF, NOP), 1);
+ PUSH_DATA (push, 0x00000000);
+ BEGIN_NV04(push, NV03_M2MF(OFFSET_OUT), 1);
+ PUSH_DATA (push, 0x00000000);
+ }
+}
--- /dev/null
+#ifndef __NV30_TRANSFER_H__
+#define __NV30_TRANSFER_H__
+
+struct nv30_rect {
+ struct nouveau_bo *bo;
+ unsigned offset;
+ unsigned domain;
+ unsigned pitch;
+ unsigned cpp;
+ unsigned w;
+ unsigned h;
+ unsigned d;
+ unsigned z;
+ unsigned x0;
+ unsigned x1;
+ unsigned y0;
+ unsigned y1;
+};
+
+enum nv30_transfer_filter {
+ NEAREST = 0,
+ BILINEAR
+};
+
+void
+nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
+ struct nv30_rect *, struct nv30_rect *);
+
+void
+nv30_transfer_push_data(struct nouveau_context *,
+ struct nouveau_bo *, unsigned offset, unsigned domain,
+ unsigned size, void *data);
+
+void
+nv30_transfer_copy_data(struct nouveau_context *,
+ struct nouveau_bo *, unsigned dstoff, unsigned dstdom,
+ struct nouveau_bo *, unsigned srcoff, unsigned srcdom,
+ unsigned size);
+
+#endif
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "translate/translate.h"
+
+#include "nouveau/nouveau_fence.h"
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_format.h"
+
+static void
+nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
+ struct pipe_vertex_element *ve, unsigned attr)
+{
+ const unsigned nc = util_format_get_nr_components(ve->src_format);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nv04_resource *res = nv04_resource(vb->buffer);
+ const void *data;
+ float v[4];
+
+ data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
+ ve->src_offset, NOUVEAU_BO_RD);
+
+ util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
+
+ switch (nc) {
+ case 4:
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
+ PUSH_DATAf(push, v[0]);
+ PUSH_DATAf(push, v[1]);
+ PUSH_DATAf(push, v[2]);
+ PUSH_DATAf(push, v[3]);
+ break;
+ case 3:
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
+ PUSH_DATAf(push, v[0]);
+ PUSH_DATAf(push, v[1]);
+ PUSH_DATAf(push, v[2]);
+ break;
+ case 2:
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
+ PUSH_DATAf(push, v[0]);
+ PUSH_DATAf(push, v[1]);
+ break;
+ case 1:
+ BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
+ PUSH_DATAf(push, v[0]);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+static INLINE void
+nv30_vbuf_range(struct nv30_context *nv30, int vbi,
+ uint32_t *base, uint32_t *size)
+{
+ assert(nv30->vbo_max_index != ~0);
+ *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
+ *size = (nv30->vbo_max_index -
+ nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
+}
+
+static void
+nv30_prevalidate_vbufs(struct nv30_context *nv30)
+{
+ struct pipe_vertex_buffer *vb;
+ struct nv04_resource *buf;
+ int i;
+ uint32_t base, size;
+
+ nv30->vbo_fifo = nv30->vbo_user = 0;
+
+ for (i = 0; i < nv30->num_vtxbufs; i++) {
+ vb = &nv30->vtxbuf[i];
+ if (!vb->stride)
+ continue;
+ buf = nv04_resource(vb->buffer);
+
+ /* NOTE: user buffers with temporary storage count as mapped by GPU */
+ if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
+ if (nv30->vbo_push_hint) {
+ nv30->vbo_fifo = ~0;
+ continue;
+ } else {
+ if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
+ nv30->vbo_user |= 1 << i;
+ assert(vb->stride > vb->buffer_offset);
+ nv30_vbuf_range(nv30, i, &base, &size);
+ nouveau_user_buffer_upload(&nv30->base, buf, base, size);
+ } else {
+ nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
+ }
+ nv30->base.vbo_dirty = TRUE;
+ }
+ }
+ }
+}
+
+static void
+nv30_update_user_vbufs(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ uint32_t base, offset, size;
+ int i;
+ uint32_t written = 0;
+
+ for (i = 0; i < nv30->vertex->num_elements; i++) {
+ struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
+ const int b = ve->vertex_buffer_index;
+ struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
+ struct nv04_resource *buf = nv04_resource(vb->buffer);
+
+ if (!(nv30->vbo_user & (1 << b)))
+ continue;
+
+ if (!vb->stride) {
+ nv30_emit_vtxattr(nv30, vb, ve, i);
+ continue;
+ }
+ nv30_vbuf_range(nv30, b, &base, &size);
+
+ if (!(written & (1 << b))) {
+ written |= 1 << b;
+ nouveau_user_buffer_upload(&nv30->base, buf, base, size);
+ }
+
+ offset = vb->buffer_offset + ve->src_offset;
+
+ BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
+ PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
+ NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
+ 0, NV30_3D_VTXBUF_DMA1);
+ }
+ nv30->base.vbo_dirty = TRUE;
+}
+
+static INLINE void
+nv30_release_user_vbufs(struct nv30_context *nv30)
+{
+ uint32_t vbo_user = nv30->vbo_user;
+
+ while (vbo_user) {
+ int i = ffs(vbo_user) - 1;
+ vbo_user &= ~(1 << i);
+
+ nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer));
+ }
+
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
+}
+
+void
+nv30_vbo_validate(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nv30_vertex_stateobj *vertex = nv30->vertex;
+ struct pipe_vertex_element *ve;
+ struct pipe_vertex_buffer *vb;
+ unsigned i, redefine;
+
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
+ if (!nv30->vertex || nv30->draw_flags)
+ return;
+
+ if (unlikely(vertex->need_conversion)) {
+ nv30->vbo_fifo = ~0;
+ nv30->vbo_user = 0;
+ } else {
+ nv30_prevalidate_vbufs(nv30);
+ }
+
+ if (!PUSH_SPACE(push, 128))
+ return;
+
+ redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
+ BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
+
+ for (i = 0; i < vertex->num_elements; i++) {
+ ve = &vertex->pipe[i];
+ vb = &nv30->vtxbuf[ve->vertex_buffer_index];
+
+ if (likely(vb->stride) || nv30->vbo_fifo)
+ PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
+ else
+ PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
+ }
+
+ for (; i < nv30->state.num_vtxelts; i++) {
+ PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
+ }
+
+ for (i = 0; i < vertex->num_elements; i++) {
+ struct nv04_resource *res;
+ unsigned offset;
+ boolean user;
+
+ ve = &vertex->pipe[i];
+ vb = &nv30->vtxbuf[ve->vertex_buffer_index];
+ user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
+
+ res = nv04_resource(vb->buffer);
+
+ if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
+ if (!nv30->vbo_fifo)
+ nv30_emit_vtxattr(nv30, vb, ve, i);
+ continue;
+ }
+
+ offset = ve->src_offset + vb->buffer_offset;
+
+ BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
+ PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
+ res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
+ 0, NV30_3D_VTXBUF_DMA1);
+ }
+
+ nv30->state.num_vtxelts = vertex->num_elements;
+}
+
+static void *
+nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct nv30_vertex_stateobj *so;
+ struct translate_key transkey;
+ unsigned i;
+
+ assert(num_elements);
+
+ so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
+ if (!so)
+ return NULL;
+ memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
+ so->num_elements = num_elements;
+ so->need_conversion = FALSE;
+
+ transkey.nr_elements = 0;
+ transkey.output_stride = 0;
+
+ for (i = 0; i < num_elements; i++) {
+ const struct pipe_vertex_element *ve = &elements[i];
+ const unsigned vbi = ve->vertex_buffer_index;
+ enum pipe_format fmt = ve->src_format;
+
+ so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
+ if (!so->element[i].state) {
+ switch (util_format_get_nr_components(fmt)) {
+ case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
+ case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
+ case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
+ case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
+ default:
+ assert(0);
+ return NULL;
+ }
+ so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
+ so->need_conversion = TRUE;
+ }
+
+ if (1) {
+ unsigned j = transkey.nr_elements++;
+
+ transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
+ transkey.element[j].input_format = ve->src_format;
+ transkey.element[j].input_buffer = vbi;
+ transkey.element[j].input_offset = ve->src_offset;
+ transkey.element[j].instance_divisor = ve->instance_divisor;
+
+ transkey.element[j].output_format = fmt;
+ transkey.element[j].output_offset = transkey.output_stride;
+ transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
+ }
+ }
+
+ so->translate = translate_create(&transkey);
+ so->vtx_size = transkey.output_stride / 4;
+ so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
+ return so;
+}
+
+static void
+nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_vertex_stateobj *so = hwcso;
+
+ if (so->translate)
+ so->translate->release(so->translate);
+ FREE(hwcso);
+}
+
+static void
+nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->vertex = hwcso;
+ nv30->dirty |= NV30_NEW_VERTEX;
+}
+
+static void
+nv30_draw_arrays(struct nv30_context *nv30,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ unsigned prim;
+
+ prim = nv30_prim_gl(mode);
+
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, prim);
+ while (count) {
+ const unsigned mpush = 2047 * 256;
+ unsigned npush = (count > mpush) ? mpush : count;
+ unsigned wpush = ((npush + 255) & ~255) >> 8;
+
+ count -= npush;
+
+ BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
+ while (npush >= 256) {
+ PUSH_DATA (push, 0xff000000 | start);
+ start += 256;
+ npush -= 256;
+ }
+
+ if (npush)
+ PUSH_DATA (push, ((npush - 1) << 24) | start);
+ }
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
+}
+
+static void
+nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, uint8_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
+ }
+
+ count >>= 1;
+ while (count) {
+ unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
+ count -= npush;
+
+ BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
+ while (npush--) {
+ PUSH_DATA (push, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ }
+
+}
+
+static void
+nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, uint16_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
+ }
+
+ count >>= 1;
+ while (count) {
+ unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
+ count -= npush;
+
+ BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
+ while (npush--) {
+ PUSH_DATA (push, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ }
+}
+
+static void
+nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ while (count) {
+ const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
+
+ BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
+ PUSH_DATAp(push, map, nr);
+
+ map += nr;
+ count -= nr;
+ }
+}
+
+static void
+nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push, uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
+ }
+
+ count >>= 1;
+ while (count) {
+ unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);;
+ count -= npush;
+
+ BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
+ while (npush--) {
+ PUSH_DATA (push, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ }
+}
+
+static void
+nv30_draw_elements(struct nv30_context *nv30, boolean shorten,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count, int32_t index_bias)
+{
+ const unsigned index_size = nv30->idxbuf.index_size;
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ unsigned prim = nv30_prim_gl(mode);
+ void *data;
+
+#if 0 /*XXX*/
+ if (index_bias != nv30->state.index_bias) {
+ BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1);
+ PUSH_DATA (push, index_bias);
+ nv30->state.index_bias = index_bias;
+ }
+#endif
+
+ if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
+ nouveau_resource_mapped_by_gpu(nv30->idxbuf.buffer)) {
+ struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
+ unsigned offset = nv30->idxbuf.offset;
+
+ BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
+ PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
+ NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
+ PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
+ (index_size == 2) ? 0x00000010 : 0x00000000,
+ res->domain | NOUVEAU_BO_RD,
+ 0, NV30_3D_IDXBUF_FORMAT_DMA1);
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, prim);
+ while (count) {
+ const unsigned mpush = 2047 * 256;
+ unsigned npush = (count > mpush) ? mpush : count;
+ unsigned wpush = ((npush + 255) & ~255) >> 8;
+
+ count -= npush;
+
+ BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
+ while (npush >= 256) {
+ PUSH_DATA (push, 0xff000000 | start);
+ start += 256;
+ npush -= 256;
+ }
+
+ if (npush)
+ PUSH_DATA (push, ((npush - 1) << 24) | start);
+ }
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
+ PUSH_RESET(push, BUFCTX_IDXBUF);
+ } else {
+ data = nouveau_resource_map_offset(&nv30->base,
+ nv04_resource(nv30->idxbuf.buffer),
+ nv30->idxbuf.offset, NOUVEAU_BO_RD);
+ if (!data)
+ return;
+
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, prim);
+ switch (index_size) {
+ case 1:
+ nv30_draw_elements_inline_u08(push, data, start, count);
+ break;
+ case 2:
+ nv30_draw_elements_inline_u16(push, data, start, count);
+ break;
+ case 4:
+ if (shorten)
+ nv30_draw_elements_inline_u32_short(push, data, start, count);
+ else
+ nv30_draw_elements_inline_u32(push, data, start, count);
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
+ PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
+ }
+}
+
+static void
+nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+
+ /* For picking only a few vertices from a large user buffer, push is better,
+ * if index count is larger and we expect repeated vertices, suggest upload.
+ */
+ nv30->vbo_push_hint = /* the 64 is heuristic */
+ !(info->indexed &&
+ ((info->max_index - info->min_index + 64) < info->count));
+
+ nv30->vbo_min_index = info->min_index;
+ nv30->vbo_max_index = info->max_index;
+
+ if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
+ nv30->dirty |= NV30_NEW_ARRAYS;
+
+ push->user_priv = &nv30->bufctx;
+ if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
+ nv30_update_user_vbufs(nv30);
+
+ nv30_state_validate(nv30, TRUE);
+ if (nv30->draw_flags) {
+ nv30_render_vbo(pipe, info);
+ return;
+ } else
+ if (nv30->vbo_fifo) {
+ nv30_push_vbo(nv30, info);
+ return;
+ }
+
+ if (nv30->base.vbo_dirty) {
+ BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
+ PUSH_DATA (push, 0);
+ nv30->base.vbo_dirty = FALSE;
+ }
+
+ if (!info->indexed) {
+ nv30_draw_arrays(nv30,
+ info->mode, info->start, info->count,
+ info->instance_count);
+ } else {
+ boolean shorten = info->max_index <= 65535;
+
+ assert(nv30->idxbuf.buffer);
+
+ if (info->primitive_restart != nv30->state.prim_restart) {
+ if (info->primitive_restart) {
+ BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, info->restart_index);
+
+ if (info->restart_index > 65535)
+ shorten = FALSE;
+ } else {
+ BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ }
+ nv30->state.prim_restart = info->primitive_restart;
+ } else
+ if (info->primitive_restart) {
+ BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
+ PUSH_DATA (push, info->restart_index);
+
+ if (info->restart_index > 65535)
+ shorten = FALSE;
+ }
+
+ nv30_draw_elements(nv30, shorten,
+ info->mode, info->start, info->count,
+ info->instance_count, info->index_bias);
+ }
+
+ nv30_state_release(nv30);
+ nv30_release_user_vbufs(nv30);
+}
+
+void
+nv30_vbo_init(struct pipe_context *pipe)
+{
+ pipe->create_vertex_elements_state = nv30_vertex_state_create;
+ pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
+ pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
+ pipe->draw_vbo = nv30_draw_vbo;
+}
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_dynarray.h"
+#include "tgsi/tgsi_parse.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_state.h"
+
+static void
+nv30_vertprog_destroy(struct nv30_vertprog *vp)
+{
+ util_dynarray_fini(&vp->branch_relocs);
+ nouveau_heap_free(&vp->exec);
+ FREE(vp->insns);
+ vp->insns = NULL;
+ vp->nr_insns = 0;
+
+ util_dynarray_fini(&vp->const_relocs);
+ nouveau_heap_free(&vp->data);
+ FREE(vp->consts);
+ vp->consts = NULL;
+ vp->nr_consts = 0;
+
+ vp->translated = FALSE;
+}
+
+void
+nv30_vertprog_validate(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ struct nouveau_object *eng3d = nv30->screen->eng3d;
+ struct nv30_vertprog *vp = nv30->vertprog.program;
+ struct nv30_fragprog *fp = nv30->fragprog.program;
+ boolean upload_code = FALSE;
+ boolean upload_data = FALSE;
+ unsigned i;
+
+ if (nv30->dirty & NV30_NEW_FRAGPROG) {
+ if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
+ if (vp->translated)
+ nv30_vertprog_destroy(vp);
+ memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
+ }
+ }
+
+ if (nv30->rast && nv30->rast->pipe.clip_plane_enable != vp->enabled_ucps) {
+ vp->enabled_ucps = nv30->rast->pipe.clip_plane_enable;
+ if (vp->translated)
+ nv30_vertprog_destroy(vp);
+ }
+
+ if (!vp->translated) {
+ vp->translated = _nvfx_vertprog_translate(nv30, vp);
+ if (!vp->translated) {
+ nv30->draw_flags |= NV30_NEW_VERTPROG;
+ return;
+ }
+ nv30->dirty |= NV30_NEW_VERTPROG;
+ }
+
+ if (!vp->exec) {
+ struct nouveau_heap *heap = nv30->screen->vp_exec_heap;
+ struct nv30_shader_reloc *reloc = vp->branch_relocs.data;
+ unsigned nr_reloc = vp->branch_relocs.size / sizeof(*reloc);
+ uint32_t *inst, target;
+
+ if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
+ while (heap->next && heap->size < vp->nr_insns) {
+ struct nouveau_heap **evict = heap->next->priv;
+ nouveau_heap_free(evict);
+ }
+
+ if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
+ nv30->draw_flags |= NV30_NEW_VERTPROG;
+ return;
+ }
+ }
+
+ if (eng3d->oclass < NV40_3D_CLASS) {
+ while (nr_reloc--) {
+ inst = vp->insns[reloc->location].data;
+ target = vp->exec->start + reloc->target;
+
+ inst[2] &= ~0x000007fc;
+ inst[2] |= target << 2;
+ reloc++;
+ }
+ } else {
+ while (nr_reloc--) {
+ inst = vp->insns[reloc->location].data;
+ target = vp->exec->start + reloc->target;
+
+ inst[2] &= ~0x0000003f;
+ inst[2] |= target >> 3;
+ inst[3] &= ~0xe0000000;
+ inst[3] |= target << 29;
+ reloc++;
+ }
+ }
+
+ upload_code = TRUE;
+ }
+
+ if (vp->nr_consts && !vp->data) {
+ struct nouveau_heap *heap = nv30->screen->vp_data_heap;
+ struct nv30_shader_reloc *reloc = vp->const_relocs.data;
+ unsigned nr_reloc = vp->const_relocs.size / sizeof(*reloc);
+ uint32_t *inst, target;
+
+ if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
+ while (heap->next && heap->size < vp->nr_consts) {
+ struct nv30_vertprog *evp = heap->next->priv;
+ nouveau_heap_free(&evp->data);
+ }
+
+ if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
+ nv30->draw_flags |= NV30_NEW_VERTPROG;
+ return;
+ }
+ }
+
+ if (eng3d->oclass < NV40_3D_CLASS) {
+ while (nr_reloc--) {
+ inst = vp->insns[reloc->location].data;
+ target = vp->data->start + reloc->target;
+
+ inst[1] &= ~0x0003fc000;
+ inst[1] |= target << 14;
+ reloc++;
+ }
+ } else {
+ while (nr_reloc--) {
+ inst = vp->insns[reloc->location].data;
+ target = vp->data->start + reloc->target;
+
+ inst[1] &= ~0x0001ff000;
+ inst[1] |= target << 12;
+ reloc++;
+ }
+ }
+
+ upload_code = TRUE;
+ upload_data = TRUE;
+ }
+
+ if (vp->nr_consts) {
+ struct nv04_resource *res = nv04_resource(nv30->vertprog.constbuf);
+
+ for (i = 0; i < vp->nr_consts; i++) {
+ struct nv30_vertprog_data *data = &vp->consts[i];
+
+ if (data->index < 0) {
+ if (!upload_data)
+ continue;
+ } else {
+ float *constbuf = (float *)res->data;
+ if (!upload_data &&
+ !memcmp(data->value, &constbuf[data->index * 4], 16))
+ continue;
+ memcpy(data->value, &constbuf[data->index * 4], 16);
+ }
+
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
+ PUSH_DATA (push, vp->data->start + i);
+ PUSH_DATAp(push, data->value, 4);
+ }
+ }
+
+ if (upload_code) {
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
+ PUSH_DATA (push, vp->exec->start);
+ for (i = 0; i < vp->nr_insns; i++) {
+ BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
+ PUSH_DATAp(push, vp->insns[i].data, 4);
+ }
+ }
+
+ if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) {
+ BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
+ PUSH_DATA (push, vp->exec->start);
+ if (eng3d->oclass < NV40_3D_CLASS) {
+ BEGIN_NV04(push, NV30_3D(ENGINE), 1);
+ PUSH_DATA (push, 0x00000013); /* vp instead of ff, somehow */
+ } else {
+ BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
+ PUSH_DATA (push, vp->ir);
+ PUSH_DATA (push, vp->or | fp->vp_or);
+ BEGIN_NV04(push, NV30_3D(ENGINE), 1);
+ PUSH_DATA (push, 0x00000011);
+ }
+ }
+}
+
+static void *
+nv30_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv30_vertprog *vp = CALLOC_STRUCT(nv30_vertprog);
+ if (!vp)
+ return NULL;
+
+ vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+ tgsi_scan_shader(vp->pipe.tokens, &vp->info);
+ return vp;
+}
+
+static void
+nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_vertprog *vp = hwcso;
+
+ if (vp->translated)
+ nv30_vertprog_destroy(vp);
+ FREE((void *)vp->pipe.tokens);
+ FREE(vp);
+}
+
+static void
+nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->vertprog.program = hwcso;
+ nv30->dirty |= NV30_NEW_VERTPROG;
+}
+
+void
+nv30_vertprog_init(struct pipe_context *pipe)
+{
+ pipe->create_vs_state = nv30_vp_state_create;
+ pipe->bind_vs_state = nv30_vp_state_bind;
+ pipe->delete_vs_state = nv30_vp_state_delete;
+}
--- /dev/null
+#ifndef __NV30_SHADER_H__
+#define __NV30_SHADER_H__
+
+/* Vertex programs instruction set
+ *
+ * 128bit opcodes, split into 4 32-bit ones for ease of use.
+ *
+ * Non-native instructions
+ * ABS - MOV + NV40_VP_INST0_DEST_ABS
+ * POW - EX2 + MUL + LG2
+ * SUB - ADD, second source negated
+ * SWZ - MOV
+ * XPD -
+ *
+ * Register access
+ * - Only one INPUT can be accessed per-instruction (move extras into TEMPs)
+ * - Only one CONST can be accessed per-instruction (move extras into TEMPs)
+ *
+ * Relative Addressing
+ * According to the value returned for
+ * MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
+ *
+ * there are only two address registers available. The destination in the
+ * ARL instruction is set to TEMP <n> (The temp isn't actually written).
+ *
+ * When using vanilla ARB_v_p, the proprietary driver will squish both the
+ * available ADDRESS regs into the first hardware reg in the X and Y
+ * components.
+ *
+ * To use an address reg as an index into consts, the CONST_SRC is set to
+ * (const_base + offset) and INDEX_CONST is set.
+ *
+ * To access the second address reg use ADDR_REG_SELECT_1. A particular
+ * component of the address regs is selected with ADDR_SWZ.
+ *
+ * Only one address register can be accessed per instruction.
+ *
+ * Conditional execution (see NV_vertex_program{2,3} for details) Conditional
+ * execution of an instruction is enabled by setting COND_TEST_ENABLE, and
+ * selecting the condition which will allow the test to pass with
+ * COND_{FL,LT,...}. It is possible to swizzle the values in the condition
+ * register, which allows for testing against an individual component.
+ *
+ * Branching:
+ *
+ * The BRA/CAL instructions seem to follow a slightly different opcode
+ * layout. The destination instruction ID (IADDR) overlaps a source field.
+ * Instruction ID's seem to be numbered based on the UPLOAD_FROM_ID FIFO
+ * command, and is incremented automatically on each UPLOAD_INST FIFO
+ * command.
+ *
+ * Conditional branching is achieved by using the condition tests described
+ * above. There doesn't appear to be dedicated looping instructions, but
+ * this can be done using a temp reg + conditional branching.
+ *
+ * Subroutines may be uploaded before the main program itself, but the first
+ * executed instruction is determined by the PROGRAM_START_ID FIFO command.
+ *
+ */
+
+/* DWORD 0 */
+
+/* guess that this is the same as nv40 */
+#define NV30_VP_INST_INDEX_INPUT (1 << 27)
+
+#define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24)
+#define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */
+#define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */
+#define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */
+#define NV30_VP_INST_VEC_RESULT (1 << 20)
+#define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16
+#define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16)
+#define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15)
+#define NV30_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 16)
+#define NV30_VP_INST_COND_TEST_ENABLE (1<<14)
+#define NV30_VP_INST_COND_SHIFT 11
+#define NV30_VP_INST_COND_MASK (0x07 << 11)
+#define NV30_VP_INST_COND_SWZ_X_SHIFT 9
+#define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9)
+#define NV30_VP_INST_COND_SWZ_Y_SHIFT 7
+#define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7)
+#define NV30_VP_INST_COND_SWZ_Z_SHIFT 5
+#define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5)
+#define NV30_VP_INST_COND_SWZ_W_SHIFT 3
+#define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3)
+#define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3
+#define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3)
+#define NV30_VP_INST_ADDR_SWZ_SHIFT 1
+#define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1)
+#define NV30_VP_INST_SCA_OPCODEH_SHIFT 0
+#define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0)
+
+/* DWORD 1 */
+#define NV30_VP_INST_SCA_OPCODEL_SHIFT 28
+#define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28)
+#define NV30_VP_INST_VEC_OPCODE_SHIFT 23
+#define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23)
+#define NV30_VP_INST_CONST_SRC_SHIFT 14
+#define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14)
+#define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/
+#define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/
+#define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/
+#define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/
+
+/* Please note: the IADDR fields overlap other fields because they are used
+ * only for branch instructions. See Branching: label above
+ *
+ * DWORD 2
+ */
+#define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/
+#define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /* NV30_VP_SRC0_LOW_MASK << 26 */
+#define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/
+#define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/
+#define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/
+#define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /* NV30_VP_SRC2_HIGH_MASK >> 4*/
+#define NV30_VP_INST_IADDR_SHIFT 2
+#define NV30_VP_INST_IADDR_MASK (0x1FF << 2) /* NV30_VP_SRC2_LOW_MASK << 28 */
+
+/* DWORD 3 */
+#define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/
+#define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/
+#define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24
+#define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24)
+#define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20
+#define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20)
+#define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16
+#define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16)
+#define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/
+#define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/
+#define NV30_VP_INST_DEST_SHIFT 2
+#define NV30_VP_INST_DEST_MASK (0x1F << 2)
+# define NV30_VP_INST_DEST_POS 0
+# define NV30_VP_INST_DEST_BFC0 1
+# define NV30_VP_INST_DEST_BFC1 2
+# define NV30_VP_INST_DEST_COL0 3
+# define NV30_VP_INST_DEST_COL1 4
+# define NV30_VP_INST_DEST_FOGC 5
+# define NV30_VP_INST_DEST_PSZ 6
+# define NV30_VP_INST_DEST_TC(n) (8+(n))
+# define NV30_VP_INST_DEST_CLP(n) (17 + (n))
+
+/* guess that this is the same as nv40 */
+#define NV30_VP_INST_INDEX_CONST (1 << 1)
+
+/* Useful to split the source selection regs into their pieces */
+#define NV30_VP_SRC0_HIGH_SHIFT 6
+#define NV30_VP_SRC0_HIGH_MASK 0x00007FC0
+#define NV30_VP_SRC0_LOW_MASK 0x0000003F
+#define NV30_VP_SRC2_HIGH_SHIFT 4
+#define NV30_VP_SRC2_HIGH_MASK 0x00007FF0
+#define NV30_VP_SRC2_LOW_MASK 0x0000000F
+
+
+/* Source-register definition - matches NV20 exactly */
+#define NV30_VP_SRC_NEGATE (1<<14)
+#define NV30_VP_SRC_SWZ_X_SHIFT 12
+#define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12)
+#define NV30_VP_SRC_SWZ_Y_SHIFT 10
+#define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10)
+#define NV30_VP_SRC_SWZ_Z_SHIFT 8
+#define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8)
+#define NV30_VP_SRC_SWZ_W_SHIFT 6
+#define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6)
+#define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6
+#define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6)
+#define NV30_VP_SRC_TEMP_SRC_SHIFT 2
+#define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0)
+#define NV30_VP_SRC_REG_TYPE_SHIFT 0
+#define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0)
+#define NV30_VP_SRC_REG_TYPE_TEMP 1
+#define NV30_VP_SRC_REG_TYPE_INPUT 2
+#define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */
+
+#include "nvfx_shader.h"
+
+#endif
--- /dev/null
+#ifndef __NV30_WINSYS_H__
+#define __NV30_WINSYS_H__
+
+#include <string.h>
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_buffer.h"
+
+/*XXX: rnn */
+#define NV40_3D_VTXTEX_OFFSET(i) (0x0900 + ((i) * 0x20)) // 401e80
+#define NV40_3D_VTXTEX_FORMAT(i) (0x0904 + ((i) * 0x20)) // 401e90
+#define NV40_3D_VTXTEX_WRAP(i) (0x0908 + ((i) * 0x20)) // 401ea0
+#define NV40_3D_VTXTEX_ENABLE(i) (0x090c + ((i) * 0x20)) // 401eb0
+#define NV40_3D_VTXTEX_SWZ(i) (0x0910 + ((i) * 0x20)) // 401ec0
+#define NV40_3D_VTXTEX_FILTER(i) (0x0914 + ((i) * 0x20)) // 401ed0
+#define NV40_3D_VTXTEX_SIZE(i) (0x0918 + ((i) * 0x20)) // 401ee0
+#define NV40_3D_VTXTEX_BCOL(i) (0x091c + ((i) * 0x20)) // 401ef0
+#define NV30_3D_VTX_CACHE_INVALIDATE_1710 0x1710
+#define NV30_3D_R1718 0x1718
+#define NV40_3D_PRIM_RESTART_ENABLE 0x1dac
+#define NV40_3D_PRIM_RESTART_INDEX 0x1db0
+
+static INLINE void
+PUSH_RELOC(struct nouveau_pushbuf *push, struct nouveau_bo *bo, uint32_t offset,
+ uint32_t flags, uint32_t vor, uint32_t tor)
+{
+ nouveau_pushbuf_reloc(push, bo, offset, flags, vor, tor);
+}
+
+static INLINE struct nouveau_bufctx *
+bufctx(struct nouveau_pushbuf *push)
+{
+ struct nouveau_bufctx **pctx = push->user_priv;
+ return *pctx;
+}
+
+static INLINE void
+PUSH_RESET(struct nouveau_pushbuf *push, int bin)
+{
+ nouveau_bufctx_reset(bufctx(push), bin);
+}
+
+static INLINE void
+PUSH_REFN(struct nouveau_pushbuf *push, int bin,
+ struct nouveau_bo *bo, uint32_t access)
+{
+ nouveau_bufctx_refn(bufctx(push), bin, bo, access);
+}
+
+static INLINE void
+PUSH_MTHDl(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
+ struct nouveau_bo *bo, uint32_t offset, uint32_t access)
+{
+ nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd,
+ bo, offset, access | NOUVEAU_BO_LOW, 0, 0)->priv = NULL;
+ PUSH_DATA(push, bo->offset + offset);
+}
+
+static INLINE void
+PUSH_MTHDo(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
+ struct nouveau_bo *bo, uint32_t access, uint32_t vor, uint32_t tor)
+{
+ nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd,
+ bo, 0, access | NOUVEAU_BO_OR, vor, tor)->priv = NULL;
+ if (bo->flags & NOUVEAU_BO_VRAM)
+ PUSH_DATA(push, vor);
+ else
+ PUSH_DATA(push, tor);
+}
+
+static INLINE void
+PUSH_MTHDs(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
+ struct nouveau_bo *bo, uint32_t data, uint32_t access,
+ uint32_t vor, uint32_t tor)
+{
+ nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd,
+ bo, data, access | NOUVEAU_BO_OR, vor, tor)->priv = NULL;
+ if (bo->flags & NOUVEAU_BO_VRAM)
+ PUSH_DATA(push, data | vor);
+ else
+ PUSH_DATA(push, data | tor);
+}
+
+static INLINE struct nouveau_bufref *
+PUSH_MTHD(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
+ struct nouveau_bo *bo, uint32_t data, uint32_t access,
+ uint32_t vor, uint32_t tor)
+{
+ struct nouveau_bufref *bref =
+ nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd,
+ bo, data, access | NOUVEAU_BO_OR, vor, tor);
+ if (access & NOUVEAU_BO_LOW)
+ data += bo->offset;
+ if (bo->flags & NOUVEAU_BO_VRAM)
+ data |= vor;
+ else
+ data |= tor;
+ PUSH_DATA(push, data);
+ bref->priv = NULL;
+ return bref;
+}
+
+static INLINE void
+PUSH_RESRC(struct nouveau_pushbuf *push, int subc, int mthd, int bin,
+ struct nv04_resource *r, uint32_t data, uint32_t access,
+ uint32_t vor, uint32_t tor)
+{
+ PUSH_MTHD(push, subc, mthd, bin, r->bo, r->offset + data,
+ r->domain | access, vor, tor)->priv = r;
+}
+
+static INLINE void
+BEGIN_NV04(struct nouveau_pushbuf *push, int subc, int mthd, int size)
+{
+ PUSH_SPACE(push, size + 1);
+ PUSH_DATA (push, 0x00000000 | (size << 18) | (subc << 13) | mthd);
+}
+
+static INLINE void
+BEGIN_NI04(struct nouveau_pushbuf *push, int subc, int mthd, int size)
+{
+ PUSH_SPACE(push, size + 1);
+ PUSH_DATA (push, 0x40000000 | (size << 18) | (subc << 13) | mthd);
+}
+
+/* subchannel assignment
+ *
+ * 0: <1.0.0 - used by kernel for m2mf
+ * 1.0.0 - used by kernel for nvsw
+ *
+ * 1: <1.0.0 - used by kernel for nvsw
+ * 1.0.0 - free for userspace
+ *
+ * 2-7: free for userspace on all kernel versions
+ */
+
+#define SUBC_M2MF(mthd) 2, (mthd)
+#define NV03_M2MF(mthd) SUBC_M2MF(NV03_M2MF_##mthd)
+
+#define SUBC_SF2D(mthd) 3, (mthd)
+#define NV04_SF2D(mthd) SUBC_SF2D(NV04_SURFACE_2D_##mthd)
+
+#define SUBC_SSWZ(mthd) 4, (mthd)
+#define NV04_SSWZ(mthd) SUBC_SSWZ(NV04_SURFACE_SWZ_##mthd)
+
+#define SUBC_SIFM(mthd) 5, (mthd)
+#define NV03_SIFM(mthd) SUBC_SIFM(NV03_SIFM_##mthd)
+#define NV05_SIFM(mthd) SUBC_SIFM(NV05_SIFM_##mthd)
+
+#define SUBC_3D(mthd) 7, (mthd)
+#define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd)
+#define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd)
+
+#define NV01_SUBC(subc, mthd) SUBC_##subc((NV01_SUBCHAN_##mthd))
+#define NV11_SUBC(subc, mthd) SUBC_##subc((NV11_SUBCHAN_##mthd))
+
+#define NV04_GRAPH(subc, mthd) SUBC_##subc((NV04_GRAPH_##mthd))
+
+#endif
--- /dev/null
+#ifndef __NV40_SHADER_H__
+#define __NV40_SHADER_H__
+
+/* Vertex programs instruction set
+ *
+ * The NV40 instruction set is very similar to NV30. Most fields are in
+ * a slightly different position in the instruction however.
+ *
+ * Merged instructions
+ * In some cases it is possible to put two instructions into one opcode
+ * slot. The rules for when this is OK is not entirely clear to me yet.
+ *
+ * There are separate writemasks and dest temp register fields for each
+ * grouping of instructions. There is however only one field with the
+ * ID of a result register. Writing to temp/result regs is selected by
+ * setting VEC_RESULT/SCA_RESULT.
+ *
+ * Temporary registers
+ * The source/dest temp register fields have been extended by 1 bit, to
+ * give a total of 32 temporary registers.
+ *
+ * Relative Addressing
+ * NV40 can use an address register to index into vertex attribute regs.
+ * This is done by putting the offset value into INPUT_SRC and setting
+ * the INDEX_INPUT flag.
+ *
+ * Conditional execution (see NV_vertex_program{2,3} for details)
+ * There is a second condition code register on NV40, it's use is enabled
+ * by setting the COND_REG_SELECT_1 flag.
+ *
+ * Texture lookup
+ * TODO
+ */
+
+/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */
+#define NV40_VP_INST_VEC_RESULT (1 << 30)
+/* uncertain.. */
+#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29)
+/* use address reg as index into attribs */
+#define NV40_VP_INST_INDEX_INPUT (1 << 27)
+#define NV40_VP_INST_SATURATE (1 << 26)
+#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25)
+#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24)
+#define NV40_VP_INST_SRC2_ABS (1 << 23)
+#define NV40_VP_INST_SRC1_ABS (1 << 22)
+#define NV40_VP_INST_SRC0_ABS (1 << 21)
+#define NV40_VP_INST_VEC_DEST_TEMP_SHIFT 15
+#define NV40_VP_INST_VEC_DEST_TEMP_MASK (0x3F << 15)
+#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13)
+#define NV40_VP_INST_COND_SHIFT 10
+#define NV40_VP_INST_COND_MASK (0x7 << 10)
+#define NV40_VP_INST_COND_SWZ_X_SHIFT 8
+#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8)
+#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6
+#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6)
+#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4
+#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4)
+#define NV40_VP_INST_COND_SWZ_W_SHIFT 2
+#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2)
+#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2
+#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2)
+#define NV40_VP_INST_ADDR_SWZ_SHIFT 0
+#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0)
+#define NV40_VP_INST0_KNOWN ( \
+ NV40_VP_INST_INDEX_INPUT | \
+ NV40_VP_INST_COND_REG_SELECT_1 | \
+ NV40_VP_INST_ADDR_REG_SELECT_1 | \
+ NV40_VP_INST_SRC2_ABS | \
+ NV40_VP_INST_SRC1_ABS | \
+ NV40_VP_INST_SRC0_ABS | \
+ NV40_VP_INST_VEC_DEST_TEMP_MASK | \
+ NV40_VP_INST_COND_TEST_ENABLE | \
+ NV40_VP_INST_COND_MASK | \
+ NV40_VP_INST_COND_SWZ_ALL_MASK | \
+ NV40_VP_INST_ADDR_SWZ_MASK)
+
+/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */
+#define NV40_VP_INST_VEC_OPCODE_SHIFT 22
+#define NV40_VP_INST_VEC_OPCODE_MASK (0x1F << 22)
+#define NV40_VP_INST_SCA_OPCODE_SHIFT 27
+#define NV40_VP_INST_SCA_OPCODE_MASK (0x1F << 27)
+#define NV40_VP_INST_CONST_SRC_SHIFT 12
+#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12)
+#define NV40_VP_INST_INPUT_SRC_SHIFT 8
+#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8)
+#define NV40_VP_INST_SRC0H_SHIFT 0
+#define NV40_VP_INST_SRC0H_MASK (0xFF << 0)
+#define NV40_VP_INST1_KNOWN ( \
+ NV40_VP_INST_VEC_OPCODE_MASK | \
+ NV40_VP_INST_SCA_OPCODE_MASK | \
+ NV40_VP_INST_CONST_SRC_MASK | \
+ NV40_VP_INST_INPUT_SRC_MASK | \
+ NV40_VP_INST_SRC0H_MASK \
+ )
+
+/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */
+#define NV40_VP_INST_SRC0L_SHIFT 23
+#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23)
+#define NV40_VP_INST_SRC1_SHIFT 6
+#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6)
+#define NV40_VP_INST_SRC2H_SHIFT 0
+#define NV40_VP_INST_SRC2H_MASK (0x3F << 0)
+#define NV40_VP_INST_IADDRH_SHIFT 0
+#define NV40_VP_INST_IADDRH_MASK (0x3F << 0)
+
+/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */
+#define NV40_VP_INST_IADDRL_SHIFT 29
+#define NV40_VP_INST_IADDRL_MASK (7 << 29)
+#define NV40_VP_INST_SRC2L_SHIFT 21
+#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21)
+#define NV40_VP_INST_SCA_WRITEMASK_SHIFT 17
+#define NV40_VP_INST_SCA_WRITEMASK_MASK (0xF << 17)
+# define NV40_VP_INST_SCA_WRITEMASK_X (1 << 20)
+# define NV40_VP_INST_SCA_WRITEMASK_Y (1 << 19)
+# define NV40_VP_INST_SCA_WRITEMASK_Z (1 << 18)
+# define NV40_VP_INST_SCA_WRITEMASK_W (1 << 17)
+#define NV40_VP_INST_VEC_WRITEMASK_SHIFT 13
+#define NV40_VP_INST_VEC_WRITEMASK_MASK (0xF << 13)
+# define NV40_VP_INST_VEC_WRITEMASK_X (1 << 16)
+# define NV40_VP_INST_VEC_WRITEMASK_Y (1 << 15)
+# define NV40_VP_INST_VEC_WRITEMASK_Z (1 << 14)
+# define NV40_VP_INST_VEC_WRITEMASK_W (1 << 13)
+#define NV40_VP_INST_SCA_RESULT (1 << 12)
+#define NV40_VP_INST_SCA_DEST_TEMP_SHIFT 7
+#define NV40_VP_INST_SCA_DEST_TEMP_MASK (0x1F << 7)
+#define NV40_VP_INST_DEST_SHIFT 2
+#define NV40_VP_INST_DEST_MASK (31 << 2)
+# define NV40_VP_INST_DEST_POS 0
+# define NV40_VP_INST_DEST_COL0 1
+# define NV40_VP_INST_DEST_COL1 2
+# define NV40_VP_INST_DEST_BFC0 3
+# define NV40_VP_INST_DEST_BFC1 4
+# define NV40_VP_INST_DEST_FOGC 5
+# define NV40_VP_INST_DEST_PSZ 6
+# define NV40_VP_INST_DEST_TC0 7
+# define NV40_VP_INST_DEST_TC(n) (7+n)
+# define NV40_VP_INST_DEST_TEMP 0x1F
+#define NV40_VP_INST_INDEX_CONST (1 << 1)
+#define NV40_VP_INST3_KNOWN ( \
+ NV40_VP_INST_SRC2L_MASK |\
+ NV40_VP_INST_SCA_WRITEMASK_MASK |\
+ NV40_VP_INST_VEC_WRITEMASK_MASK |\
+ NV40_VP_INST_SCA_DEST_TEMP_MASK |\
+ NV40_VP_INST_DEST_MASK |\
+ NV40_VP_INST_INDEX_CONST)
+
+/* Useful to split the source selection regs into their pieces */
+#define NV40_VP_SRC0_HIGH_SHIFT 9
+#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00
+#define NV40_VP_SRC0_LOW_MASK 0x000001FF
+#define NV40_VP_SRC2_HIGH_SHIFT 11
+#define NV40_VP_SRC2_HIGH_MASK 0x0001F800
+#define NV40_VP_SRC2_LOW_MASK 0x000007FF
+
+/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */
+#define NV40_VP_SRC_NEGATE (1 << 16)
+#define NV40_VP_SRC_SWZ_X_SHIFT 14
+#define NV40_VP_SRC_SWZ_X_MASK (3 << 14)
+#define NV40_VP_SRC_SWZ_Y_SHIFT 12
+#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12)
+#define NV40_VP_SRC_SWZ_Z_SHIFT 10
+#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10)
+#define NV40_VP_SRC_SWZ_W_SHIFT 8
+#define NV40_VP_SRC_SWZ_W_MASK (3 << 8)
+#define NV40_VP_SRC_SWZ_ALL_SHIFT 8
+#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8)
+#define NV40_VP_SRC_TEMP_SRC_SHIFT 2
+#define NV40_VP_SRC_TEMP_SRC_MASK (0x1F << 2)
+#define NV40_VP_SRC_REG_TYPE_SHIFT 0
+#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0)
+# define NV40_VP_SRC_REG_TYPE_UNK0 0
+# define NV40_VP_SRC_REG_TYPE_TEMP 1
+# define NV40_VP_SRC_REG_TYPE_INPUT 2
+# define NV40_VP_SRC_REG_TYPE_CONST 3
+
+#include "nvfx_shader.h"
+
+#endif
--- /dev/null
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_inlines.h"
+#include "nv30_context.h"
+
+void
+nv40_verttex_validate(struct nv30_context *nv30)
+{
+ struct nouveau_pushbuf *push = nv30->base.pushbuf;
+ unsigned dirty = nv30->vertprog.dirty_samplers;
+
+ while (dirty) {
+ unsigned unit = ffs(dirty) - 1;
+ struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
+ struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
+
+ if (ss && sv) {
+ } else {
+ BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
+ PUSH_DATA (push, 0);
+ }
+ }
+
+ nv30->vertprog.dirty_samplers = 0;
+}
+
+static void
+nv40_verttex_sampler_states_bind(struct pipe_context *pipe,
+ unsigned nr, void **hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ nv30->vertprog.samplers[i] = hwcso[i];
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ for (; i < nv30->vertprog.num_samplers; i++) {
+ nv30->vertprog.samplers[i] = NULL;
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ nv30->vertprog.num_samplers = nr;
+ nv30->dirty |= NV30_NEW_VERTTEX;
+}
+
+
+static void
+nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
+ struct pipe_sampler_view **views)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
+ pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]);
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ for (; i < nv30->vertprog.num_textures; i++) {
+ nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
+ pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL);
+ nv30->vertprog.dirty_samplers |= (1 << i);
+ }
+
+ nv30->vertprog.num_textures = nr;
+ nv30->dirty |= NV30_NEW_VERTTEX;
+}
+
+void
+nv40_verttex_init(struct pipe_context *pipe)
+{
+ pipe->bind_vertex_sampler_states = nv40_verttex_sampler_states_bind;
+ pipe->set_vertex_sampler_views = nv40_verttex_set_sampler_views;
+}
--- /dev/null
+#include <float.h>
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "util/u_linkage.h"
+#include "util/u_inlines.h"
+#include "util/u_debug.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_ureg.h"
+
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nvfx_shader.h"
+
+struct nvfx_fpc {
+ struct nv30_fragprog *fp;
+
+ unsigned max_temps;
+ unsigned long long r_temps;
+ unsigned long long r_temps_discard;
+ struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS];
+ struct nvfx_reg r_input[PIPE_MAX_SHADER_INPUTS];
+ struct nvfx_reg *r_temp;
+
+ int num_regs;
+
+ unsigned inst_offset;
+ unsigned have_const;
+
+ struct util_dynarray imm_data;
+
+ struct nvfx_reg* r_imm;
+ unsigned nr_imm;
+
+ struct util_dynarray if_stack;
+ //struct util_dynarray loop_stack;
+ struct util_dynarray label_relocs;
+};
+
+static INLINE struct nvfx_reg
+temp(struct nvfx_fpc *fpc)
+{
+ int idx = __builtin_ctzll(~fpc->r_temps);
+
+ if (idx >= fpc->max_temps) {
+ NOUVEAU_ERR("out of temps!!\n");
+ assert(0);
+ return nvfx_reg(NVFXSR_TEMP, 0);
+ }
+
+ fpc->r_temps |= (1ULL << idx);
+ fpc->r_temps_discard |= (1ULL << idx);
+ return nvfx_reg(NVFXSR_TEMP, idx);
+}
+
+static INLINE void
+release_temps(struct nvfx_fpc *fpc)
+{
+ fpc->r_temps &= ~fpc->r_temps_discard;
+ fpc->r_temps_discard = 0ULL;
+}
+
+static inline struct nvfx_reg
+nvfx_fp_imm(struct nvfx_fpc *fpc, float a, float b, float c, float d)
+{
+ float v[4] = {a, b, c, d};
+ int idx = fpc->imm_data.size >> 4;
+
+ memcpy(util_dynarray_grow(&fpc->imm_data, sizeof(float) * 4), v, 4 * sizeof(float));
+ return nvfx_reg(NVFXSR_IMM, idx);
+}
+
+static void
+grow_insns(struct nvfx_fpc *fpc, int size)
+{
+ struct nv30_fragprog *fp = fpc->fp;
+
+ fp->insn_len += size;
+ fp->insn = realloc(fp->insn, sizeof(uint32_t) * fp->insn_len);
+}
+
+static void
+emit_src(struct nvfx_fpc *fpc, int pos, struct nvfx_src src)
+{
+ struct nv30_fragprog *fp = fpc->fp;
+ uint32_t *hw = &fp->insn[fpc->inst_offset];
+ uint32_t sr = 0;
+
+ switch (src.reg.type) {
+ case NVFXSR_INPUT:
+ sr |= (NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT);
+ hw[0] |= (src.reg.index << NVFX_FP_OP_INPUT_SRC_SHIFT);
+ break;
+ case NVFXSR_OUTPUT:
+ sr |= NVFX_FP_REG_SRC_HALF;
+ /* fall-through */
+ case NVFXSR_TEMP:
+ sr |= (NVFX_FP_REG_TYPE_TEMP << NVFX_FP_REG_TYPE_SHIFT);
+ sr |= (src.reg.index << NVFX_FP_REG_SRC_SHIFT);
+ break;
+ case NVFXSR_IMM:
+ if (!fpc->have_const) {
+ grow_insns(fpc, 4);
+ hw = &fp->insn[fpc->inst_offset];
+ fpc->have_const = 1;
+ }
+
+ memcpy(&fp->insn[fpc->inst_offset + 4],
+ (float*)fpc->imm_data.data + src.reg.index * 4,
+ sizeof(uint32_t) * 4);
+
+ sr |= (NVFX_FP_REG_TYPE_CONST << NVFX_FP_REG_TYPE_SHIFT);
+ break;
+ case NVFXSR_CONST:
+ if (!fpc->have_const) {
+ grow_insns(fpc, 4);
+ hw = &fp->insn[fpc->inst_offset];
+ fpc->have_const = 1;
+ }
+
+ {
+ struct nv30_fragprog_data *fpd;
+
+ fp->consts = realloc(fp->consts, ++fp->nr_consts *
+ sizeof(*fpd));
+ fpd = &fp->consts[fp->nr_consts - 1];
+ fpd->offset = fpc->inst_offset + 4;
+ fpd->index = src.reg.index;
+ memset(&fp->insn[fpd->offset], 0, sizeof(uint32_t) * 4);
+ }
+
+ sr |= (NVFX_FP_REG_TYPE_CONST << NVFX_FP_REG_TYPE_SHIFT);
+ break;
+ case NVFXSR_NONE:
+ sr |= (NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (src.negate)
+ sr |= NVFX_FP_REG_NEGATE;
+
+ if (src.abs)
+ hw[1] |= (1 << (29 + pos));
+
+ sr |= ((src.swz[0] << NVFX_FP_REG_SWZ_X_SHIFT) |
+ (src.swz[1] << NVFX_FP_REG_SWZ_Y_SHIFT) |
+ (src.swz[2] << NVFX_FP_REG_SWZ_Z_SHIFT) |
+ (src.swz[3] << NVFX_FP_REG_SWZ_W_SHIFT));
+
+ hw[pos + 1] |= sr;
+}
+
+static void
+emit_dst(struct nvfx_fpc *fpc, struct nvfx_reg dst)
+{
+ struct nv30_fragprog *fp = fpc->fp;
+ uint32_t *hw = &fp->insn[fpc->inst_offset];
+
+ switch (dst.type) {
+ case NVFXSR_OUTPUT:
+ if (dst.index == 1)
+ fp->fp_control |= 0x0000000e;
+ else {
+ hw[0] |= NVFX_FP_OP_OUT_REG_HALF;
+ dst.index <<= 1;
+ }
+ /* fall-through */
+ case NVFXSR_TEMP:
+ if (fpc->num_regs < (dst.index + 1))
+ fpc->num_regs = dst.index + 1;
+ break;
+ case NVFXSR_NONE:
+ hw[0] |= (1 << 30);
+ break;
+ default:
+ assert(0);
+ }
+
+ hw[0] |= (dst.index << NVFX_FP_OP_OUT_REG_SHIFT);
+}
+
+static void
+nvfx_fp_emit(struct nvfx_fpc *fpc, struct nvfx_insn insn)
+{
+ struct nv30_fragprog *fp = fpc->fp;
+ uint32_t *hw;
+
+ fpc->inst_offset = fp->insn_len;
+ fpc->have_const = 0;
+ grow_insns(fpc, 4);
+ hw = &fp->insn[fpc->inst_offset];
+ memset(hw, 0, sizeof(uint32_t) * 4);
+
+ if (insn.op == NVFX_FP_OP_OPCODE_KIL)
+ fp->fp_control |= NV30_3D_FP_CONTROL_USES_KIL;
+ hw[0] |= (insn.op << NVFX_FP_OP_OPCODE_SHIFT);
+ hw[0] |= (insn.mask << NVFX_FP_OP_OUTMASK_SHIFT);
+ hw[2] |= (insn.scale << NVFX_FP_OP_DST_SCALE_SHIFT);
+
+ if (insn.sat)
+ hw[0] |= NVFX_FP_OP_OUT_SAT;
+
+ if (insn.cc_update)
+ hw[0] |= NVFX_FP_OP_COND_WRITE_ENABLE;
+ hw[1] |= (insn.cc_test << NVFX_FP_OP_COND_SHIFT);
+ hw[1] |= ((insn.cc_swz[0] << NVFX_FP_OP_COND_SWZ_X_SHIFT) |
+ (insn.cc_swz[1] << NVFX_FP_OP_COND_SWZ_Y_SHIFT) |
+ (insn.cc_swz[2] << NVFX_FP_OP_COND_SWZ_Z_SHIFT) |
+ (insn.cc_swz[3] << NVFX_FP_OP_COND_SWZ_W_SHIFT));
+
+ if(insn.unit >= 0)
+ {
+ hw[0] |= (insn.unit << NVFX_FP_OP_TEX_UNIT_SHIFT);
+ fp->samplers |= (1 << insn.unit);
+ }
+
+ emit_dst(fpc, insn.dst);
+ emit_src(fpc, 0, insn.src[0]);
+ emit_src(fpc, 1, insn.src[1]);
+ emit_src(fpc, 2, insn.src[2]);
+}
+
+#define arith(s,o,d,m,s0,s1,s2) \
+ nvfx_insn((s), NVFX_FP_OP_OPCODE_##o, -1, \
+ (d), (m), (s0), (s1), (s2))
+
+#define tex(s,o,u,d,m,s0,s1,s2) \
+ nvfx_insn((s), NVFX_FP_OP_OPCODE_##o, (u), \
+ (d), (m), (s0), none, none)
+
+/* IF src.x != 0, as TGSI specifies */
+static void
+nv40_fp_if(struct nvfx_fpc *fpc, struct nvfx_src src)
+{
+ const struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0));
+ struct nvfx_insn insn = arith(0, MOV, none.reg, NVFX_FP_MASK_X, src, none, none);
+ uint32_t *hw;
+ insn.cc_update = 1;
+ nvfx_fp_emit(fpc, insn);
+
+ fpc->inst_offset = fpc->fp->insn_len;
+ grow_insns(fpc, 4);
+ hw = &fpc->fp->insn[fpc->inst_offset];
+ /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */
+ hw[0] = (NV40_FP_OP_BRA_OPCODE_IF << NVFX_FP_OP_OPCODE_SHIFT) |
+ NV40_FP_OP_OUT_NONE |
+ (NVFX_FP_PRECISION_FP16 << NVFX_FP_OP_PRECISION_SHIFT);
+ /* Use .xxxx swizzle so that we check only src[0].x*/
+ hw[1] = (0 << NVFX_FP_OP_COND_SWZ_X_SHIFT) |
+ (0 << NVFX_FP_OP_COND_SWZ_Y_SHIFT) |
+ (0 << NVFX_FP_OP_COND_SWZ_Z_SHIFT) |
+ (0 << NVFX_FP_OP_COND_SWZ_W_SHIFT) |
+ (NVFX_FP_OP_COND_NE << NVFX_FP_OP_COND_SHIFT);
+ hw[2] = 0; /* | NV40_FP_OP_OPCODE_IS_BRANCH | else_offset */
+ hw[3] = 0; /* | endif_offset */
+ util_dynarray_append(&fpc->if_stack, unsigned, fpc->inst_offset);
+}
+
+/* IF src.x != 0, as TGSI specifies */
+static void
+nv40_fp_cal(struct nvfx_fpc *fpc, unsigned target)
+{
+ struct nvfx_relocation reloc;
+ uint32_t *hw;
+ fpc->inst_offset = fpc->fp->insn_len;
+ grow_insns(fpc, 4);
+ hw = &fpc->fp->insn[fpc->inst_offset];
+ /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */
+ hw[0] = (NV40_FP_OP_BRA_OPCODE_CAL << NVFX_FP_OP_OPCODE_SHIFT);
+ /* Use .xxxx swizzle so that we check only src[0].x*/
+ hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_ALL_SHIFT) |
+ (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT);
+ hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH; /* | call_offset */
+ hw[3] = 0;
+ reloc.target = target;
+ reloc.location = fpc->inst_offset + 2;
+ util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc);
+}
+
+static void
+nv40_fp_ret(struct nvfx_fpc *fpc)
+{
+ uint32_t *hw;
+ fpc->inst_offset = fpc->fp->insn_len;
+ grow_insns(fpc, 4);
+ hw = &fpc->fp->insn[fpc->inst_offset];
+ /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */
+ hw[0] = (NV40_FP_OP_BRA_OPCODE_RET << NVFX_FP_OP_OPCODE_SHIFT);
+ /* Use .xxxx swizzle so that we check only src[0].x*/
+ hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_ALL_SHIFT) |
+ (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT);
+ hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH; /* | call_offset */
+ hw[3] = 0;
+}
+
+static void
+nv40_fp_rep(struct nvfx_fpc *fpc, unsigned count, unsigned target)
+{
+ struct nvfx_relocation reloc;
+ uint32_t *hw;
+ fpc->inst_offset = fpc->fp->insn_len;
+ grow_insns(fpc, 4);
+ hw = &fpc->fp->insn[fpc->inst_offset];
+ /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */
+ hw[0] = (NV40_FP_OP_BRA_OPCODE_REP << NVFX_FP_OP_OPCODE_SHIFT) |
+ NV40_FP_OP_OUT_NONE |
+ (NVFX_FP_PRECISION_FP16 << NVFX_FP_OP_PRECISION_SHIFT);
+ /* Use .xxxx swizzle so that we check only src[0].x*/
+ hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_ALL_SHIFT) |
+ (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT);
+ hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH |
+ (count << NV40_FP_OP_REP_COUNT1_SHIFT) |
+ (count << NV40_FP_OP_REP_COUNT2_SHIFT) |
+ (count << NV40_FP_OP_REP_COUNT3_SHIFT);
+ hw[3] = 0; /* | end_offset */
+ reloc.target = target;
+ reloc.location = fpc->inst_offset + 3;
+ util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc);
+ //util_dynarray_append(&fpc->loop_stack, unsigned, target);
+}
+
+/* warning: this only works forward, and probably only if not inside any IF */
+static void
+nv40_fp_bra(struct nvfx_fpc *fpc, unsigned target)
+{
+ struct nvfx_relocation reloc;
+ uint32_t *hw;
+ fpc->inst_offset = fpc->fp->insn_len;
+ grow_insns(fpc, 4);
+ hw = &fpc->fp->insn[fpc->inst_offset];
+ /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */
+ hw[0] = (NV40_FP_OP_BRA_OPCODE_IF << NVFX_FP_OP_OPCODE_SHIFT) |
+ NV40_FP_OP_OUT_NONE |
+ (NVFX_FP_PRECISION_FP16 << NVFX_FP_OP_PRECISION_SHIFT);
+ /* Use .xxxx swizzle so that we check only src[0].x*/
+ hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_X_SHIFT) |
+ (NVFX_FP_OP_COND_FL << NVFX_FP_OP_COND_SHIFT);
+ hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH; /* | else_offset */
+ hw[3] = 0; /* | endif_offset */
+ reloc.target = target;
+ reloc.location = fpc->inst_offset + 2;
+ util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc);
+ reloc.target = target;
+ reloc.location = fpc->inst_offset + 3;
+ util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc);
+}
+
+static void
+nv40_fp_brk(struct nvfx_fpc *fpc)
+{
+ uint32_t *hw;
+ fpc->inst_offset = fpc->fp->insn_len;
+ grow_insns(fpc, 4);
+ hw = &fpc->fp->insn[fpc->inst_offset];
+ /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */
+ hw[0] = (NV40_FP_OP_BRA_OPCODE_BRK << NVFX_FP_OP_OPCODE_SHIFT) |
+ NV40_FP_OP_OUT_NONE;
+ /* Use .xxxx swizzle so that we check only src[0].x*/
+ hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_X_SHIFT) |
+ (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT);
+ hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH;
+ hw[3] = 0;
+}
+
+static INLINE struct nvfx_src
+tgsi_src(struct nvfx_fpc *fpc, const struct tgsi_full_src_register *fsrc)
+{
+ struct nvfx_src src;
+
+ switch (fsrc->Register.File) {
+ case TGSI_FILE_INPUT:
+ src.reg = fpc->r_input[fsrc->Register.Index];
+ break;
+ case TGSI_FILE_CONSTANT:
+ src.reg = nvfx_reg(NVFXSR_CONST, fsrc->Register.Index);
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ assert(fsrc->Register.Index < fpc->nr_imm);
+ src.reg = fpc->r_imm[fsrc->Register.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ src.reg = fpc->r_temp[fsrc->Register.Index];
+ break;
+ /* NV40 fragprog result regs are just temps, so this is simple */
+ case TGSI_FILE_OUTPUT:
+ src.reg = fpc->r_result[fsrc->Register.Index];
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ src.reg.index = 0;
+ src.reg.type = 0;
+ break;
+ }
+
+ src.abs = fsrc->Register.Absolute;
+ src.negate = fsrc->Register.Negate;
+ src.swz[0] = fsrc->Register.SwizzleX;
+ src.swz[1] = fsrc->Register.SwizzleY;
+ src.swz[2] = fsrc->Register.SwizzleZ;
+ src.swz[3] = fsrc->Register.SwizzleW;
+ src.indirect = 0;
+ src.indirect_reg = 0;
+ src.indirect_swz = 0;
+ return src;
+}
+
+static INLINE struct nvfx_reg
+tgsi_dst(struct nvfx_fpc *fpc, const struct tgsi_full_dst_register *fdst) {
+ switch (fdst->Register.File) {
+ case TGSI_FILE_OUTPUT:
+ return fpc->r_result[fdst->Register.Index];
+ case TGSI_FILE_TEMPORARY:
+ return fpc->r_temp[fdst->Register.Index];
+ case TGSI_FILE_NULL:
+ return nvfx_reg(NVFXSR_NONE, 0);
+ default:
+ NOUVEAU_ERR("bad dst file %d\n", fdst->Register.File);
+ return nvfx_reg(NVFXSR_NONE, 0);
+ }
+}
+
+static INLINE int
+tgsi_mask(uint tgsi)
+{
+ int mask = 0;
+
+ if (tgsi & TGSI_WRITEMASK_X) mask |= NVFX_FP_MASK_X;
+ if (tgsi & TGSI_WRITEMASK_Y) mask |= NVFX_FP_MASK_Y;
+ if (tgsi & TGSI_WRITEMASK_Z) mask |= NVFX_FP_MASK_Z;
+ if (tgsi & TGSI_WRITEMASK_W) mask |= NVFX_FP_MASK_W;
+ return mask;
+}
+
+static boolean
+nvfx_fragprog_parse_instruction(struct nv30_context* nvfx, struct nvfx_fpc *fpc,
+ const struct tgsi_full_instruction *finst)
+{
+ const struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0));
+ struct nvfx_insn insn;
+ struct nvfx_src src[3], tmp;
+ struct nvfx_reg dst;
+ int mask, sat, unit = 0;
+ int ai = -1, ci = -1, ii = -1;
+ int i;
+
+ if (finst->Instruction.Opcode == TGSI_OPCODE_END)
+ return TRUE;
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->Src[i];
+ if (fsrc->Register.File == TGSI_FILE_TEMPORARY) {
+ src[i] = tgsi_src(fpc, fsrc);
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->Src[i];
+
+ switch (fsrc->Register.File) {
+ case TGSI_FILE_INPUT:
+ if(fpc->fp->info.input_semantic_name[fsrc->Register.Index] == TGSI_SEMANTIC_FOG && (0
+ || fsrc->Register.SwizzleX == PIPE_SWIZZLE_ALPHA
+ || fsrc->Register.SwizzleY == PIPE_SWIZZLE_ALPHA
+ || fsrc->Register.SwizzleZ == PIPE_SWIZZLE_ALPHA
+ || fsrc->Register.SwizzleW == PIPE_SWIZZLE_ALPHA
+ )) {
+ /* hardware puts 0 in fogcoord.w, but GL/Gallium want 1 there */
+ struct nvfx_src addend = nvfx_src(nvfx_fp_imm(fpc, 0, 0, 0, 1));
+ addend.swz[0] = fsrc->Register.SwizzleX;
+ addend.swz[1] = fsrc->Register.SwizzleY;
+ addend.swz[2] = fsrc->Register.SwizzleZ;
+ addend.swz[3] = fsrc->Register.SwizzleW;
+ src[i] = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, ADD, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), addend, none));
+ } else if (ai == -1 || ai == fsrc->Register.Index) {
+ ai = fsrc->Register.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ src[i] = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, MOV, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), none, none));
+ }
+ break;
+ case TGSI_FILE_CONSTANT:
+ if ((ci == -1 && ii == -1) ||
+ ci == fsrc->Register.Index) {
+ ci = fsrc->Register.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ src[i] = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, MOV, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), none, none));
+ }
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ if ((ci == -1 && ii == -1) ||
+ ii == fsrc->Register.Index) {
+ ii = fsrc->Register.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ src[i] = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, MOV, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), none, none));
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ /* handled above */
+ break;
+ case TGSI_FILE_SAMPLER:
+ unit = fsrc->Register.Index;
+ break;
+ case TGSI_FILE_OUTPUT:
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ return FALSE;
+ }
+ }
+
+ dst = tgsi_dst(fpc, &finst->Dst[0]);
+ mask = tgsi_mask(finst->Dst[0].Register.WriteMask);
+ sat = (finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE);
+
+ switch (finst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ nvfx_fp_emit(fpc, arith(sat, MOV, dst, mask, abs(src[0]), none, none));
+ break;
+ case TGSI_OPCODE_ADD:
+ nvfx_fp_emit(fpc, arith(sat, ADD, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_CMP:
+ insn = arith(0, MOV, none.reg, mask, src[0], none, none);
+ insn.cc_update = 1;
+ nvfx_fp_emit(fpc, insn);
+
+ insn = arith(sat, MOV, dst, mask, src[2], none, none);
+ insn.cc_test = NVFX_COND_GE;
+ nvfx_fp_emit(fpc, insn);
+
+ insn = arith(sat, MOV, dst, mask, src[1], none, none);
+ insn.cc_test = NVFX_COND_LT;
+ nvfx_fp_emit(fpc, insn);
+ break;
+ case TGSI_OPCODE_COS:
+ nvfx_fp_emit(fpc, arith(sat, COS, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_DDX:
+ if (mask & (NVFX_FP_MASK_Z | NVFX_FP_MASK_W)) {
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(sat, DDX, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, swz(src[0], Z, W, Z, W), none, none));
+ nvfx_fp_emit(fpc, arith(0, MOV, tmp.reg, NVFX_FP_MASK_Z | NVFX_FP_MASK_W, swz(tmp, X, Y, X, Y), none, none));
+ nvfx_fp_emit(fpc, arith(sat, DDX, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, src[0], none, none));
+ nvfx_fp_emit(fpc, arith(0, MOV, dst, mask, tmp, none, none));
+ } else {
+ nvfx_fp_emit(fpc, arith(sat, DDX, dst, mask, src[0], none, none));
+ }
+ break;
+ case TGSI_OPCODE_DDY:
+ if (mask & (NVFX_FP_MASK_Z | NVFX_FP_MASK_W)) {
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(sat, DDY, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, swz(src[0], Z, W, Z, W), none, none));
+ nvfx_fp_emit(fpc, arith(0, MOV, tmp.reg, NVFX_FP_MASK_Z | NVFX_FP_MASK_W, swz(tmp, X, Y, X, Y), none, none));
+ nvfx_fp_emit(fpc, arith(sat, DDY, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, src[0], none, none));
+ nvfx_fp_emit(fpc, arith(0, MOV, dst, mask, tmp, none, none));
+ } else {
+ nvfx_fp_emit(fpc, arith(sat, DDY, dst, mask, src[0], none, none));
+ }
+ break;
+ case TGSI_OPCODE_DP2:
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, src[0], src[1], none));
+ nvfx_fp_emit(fpc, arith(0, ADD, dst, mask, swz(tmp, X, X, X, X), swz(tmp, Y, Y, Y, Y), none));
+ break;
+ case TGSI_OPCODE_DP3:
+ nvfx_fp_emit(fpc, arith(sat, DP3, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_DP4:
+ nvfx_fp_emit(fpc, arith(sat, DP4, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_DPH:
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, DP3, tmp.reg, NVFX_FP_MASK_X, src[0], src[1], none));
+ nvfx_fp_emit(fpc, arith(sat, ADD, dst, mask, swz(tmp, X, X, X, X), swz(src[1], W, W, W, W), none));
+ break;
+ case TGSI_OPCODE_DST:
+ nvfx_fp_emit(fpc, arith(sat, DST, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_EX2:
+ nvfx_fp_emit(fpc, arith(sat, EX2, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_FLR:
+ nvfx_fp_emit(fpc, arith(sat, FLR, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_FRC:
+ nvfx_fp_emit(fpc, arith(sat, FRC, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_KILP:
+ nvfx_fp_emit(fpc, arith(0, KIL, none.reg, 0, none, none, none));
+ break;
+ case TGSI_OPCODE_KIL:
+ insn = arith(0, MOV, none.reg, NVFX_FP_MASK_ALL, src[0], none, none);
+ insn.cc_update = 1;
+ nvfx_fp_emit(fpc, insn);
+
+ insn = arith(0, KIL, none.reg, 0, none, none, none);
+ insn.cc_test = NVFX_COND_LT;
+ nvfx_fp_emit(fpc, insn);
+ break;
+ case TGSI_OPCODE_LG2:
+ nvfx_fp_emit(fpc, arith(sat, LG2, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_LIT:
+ if(!nvfx->is_nv4x)
+ nvfx_fp_emit(fpc, arith(sat, LIT_NV30, dst, mask, src[0], src[1], src[2]));
+ else {
+ /* we use FLT_MIN, so that log2 never gives -infinity, and thus multiplication by
+ * specular 0 always gives 0, so that ex2 gives 1, to satisfy the 0^0 = 1 requirement
+ *
+ * NOTE: if we start using half precision, we might need an fp16 FLT_MIN here instead
+ */
+ struct nvfx_src maxs = nvfx_src(nvfx_fp_imm(fpc, 0, FLT_MIN, 0, 0));
+ tmp = nvfx_src(temp(fpc));
+ if (ci>= 0 || ii >= 0) {
+ nvfx_fp_emit(fpc, arith(0, MOV, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, maxs, none, none));
+ maxs = tmp;
+ }
+ nvfx_fp_emit(fpc, arith(0, MAX, tmp.reg, NVFX_FP_MASK_Y | NVFX_FP_MASK_W, swz(src[0], X, X, X, Y), swz(maxs, X, X, Y, Y), none));
+ nvfx_fp_emit(fpc, arith(0, LG2, tmp.reg, NVFX_FP_MASK_W, swz(tmp, W, W, W, W), none, none));
+ nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, NVFX_FP_MASK_W, swz(tmp, W, W, W, W), swz(src[0], W, W, W, W), none));
+ nvfx_fp_emit(fpc, arith(sat, LITEX2_NV40, dst, mask, swz(tmp, Y, Y, W, W), none, none));
+ }
+ break;
+ case TGSI_OPCODE_LRP:
+ if(!nvfx->is_nv4x)
+ nvfx_fp_emit(fpc, arith(sat, LRP_NV30, dst, mask, src[0], src[1], src[2]));
+ else {
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, MAD, tmp.reg, mask, neg(src[0]), src[2], src[2]));
+ nvfx_fp_emit(fpc, arith(sat, MAD, dst, mask, src[0], src[1], tmp));
+ }
+ break;
+ case TGSI_OPCODE_MAD:
+ nvfx_fp_emit(fpc, arith(sat, MAD, dst, mask, src[0], src[1], src[2]));
+ break;
+ case TGSI_OPCODE_MAX:
+ nvfx_fp_emit(fpc, arith(sat, MAX, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_MIN:
+ nvfx_fp_emit(fpc, arith(sat, MIN, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_MOV:
+ nvfx_fp_emit(fpc, arith(sat, MOV, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_MUL:
+ nvfx_fp_emit(fpc, arith(sat, MUL, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_NOP:
+ break;
+ case TGSI_OPCODE_POW:
+ if(!nvfx->is_nv4x)
+ nvfx_fp_emit(fpc, arith(sat, POW_NV30, dst, mask, src[0], src[1], none));
+ else {
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, LG2, tmp.reg, NVFX_FP_MASK_X, swz(src[0], X, X, X, X), none, none));
+ nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, NVFX_FP_MASK_X, swz(tmp, X, X, X, X), swz(src[1], X, X, X, X), none));
+ nvfx_fp_emit(fpc, arith(sat, EX2, dst, mask, swz(tmp, X, X, X, X), none, none));
+ }
+ break;
+ case TGSI_OPCODE_RCP:
+ nvfx_fp_emit(fpc, arith(sat, RCP, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_RFL:
+ if(!nvfx->is_nv4x)
+ nvfx_fp_emit(fpc, arith(0, RFL_NV30, dst, mask, src[0], src[1], none));
+ else {
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, DP3, tmp.reg, NVFX_FP_MASK_X, src[0], src[0], none));
+ nvfx_fp_emit(fpc, arith(0, DP3, tmp.reg, NVFX_FP_MASK_Y, src[0], src[1], none));
+ insn = arith(0, DIV, tmp.reg, NVFX_FP_MASK_Z, swz(tmp, Y, Y, Y, Y), swz(tmp, X, X, X, X), none);
+ insn.scale = NVFX_FP_OP_DST_SCALE_2X;
+ nvfx_fp_emit(fpc, insn);
+ nvfx_fp_emit(fpc, arith(sat, MAD, dst, mask, swz(tmp, Z, Z, Z, Z), src[0], neg(src[1])));
+ }
+ break;
+ case TGSI_OPCODE_RSQ:
+ if(!nvfx->is_nv4x)
+ nvfx_fp_emit(fpc, arith(sat, RSQ_NV30, dst, mask, abs(swz(src[0], X, X, X, X)), none, none));
+ else {
+ tmp = nvfx_src(temp(fpc));
+ insn = arith(0, LG2, tmp.reg, NVFX_FP_MASK_X, abs(swz(src[0], X, X, X, X)), none, none);
+ insn.scale = NVFX_FP_OP_DST_SCALE_INV_2X;
+ nvfx_fp_emit(fpc, insn);
+ nvfx_fp_emit(fpc, arith(sat, EX2, dst, mask, neg(swz(tmp, X, X, X, X)), none, none));
+ }
+ break;
+ case TGSI_OPCODE_SCS:
+ /* avoid overwriting the source */
+ if(src[0].swz[NVFX_SWZ_X] != NVFX_SWZ_X)
+ {
+ if (mask & NVFX_FP_MASK_X)
+ nvfx_fp_emit(fpc, arith(sat, COS, dst, NVFX_FP_MASK_X, swz(src[0], X, X, X, X), none, none));
+ if (mask & NVFX_FP_MASK_Y)
+ nvfx_fp_emit(fpc, arith(sat, SIN, dst, NVFX_FP_MASK_Y, swz(src[0], X, X, X, X), none, none));
+ }
+ else
+ {
+ if (mask & NVFX_FP_MASK_Y)
+ nvfx_fp_emit(fpc, arith(sat, SIN, dst, NVFX_FP_MASK_Y, swz(src[0], X, X, X, X), none, none));
+ if (mask & NVFX_FP_MASK_X)
+ nvfx_fp_emit(fpc, arith(sat, COS, dst, NVFX_FP_MASK_X, swz(src[0], X, X, X, X), none, none));
+ }
+ break;
+ case TGSI_OPCODE_SEQ:
+ nvfx_fp_emit(fpc, arith(sat, SEQ, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SFL:
+ nvfx_fp_emit(fpc, arith(sat, SFL, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SGE:
+ nvfx_fp_emit(fpc, arith(sat, SGE, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SGT:
+ nvfx_fp_emit(fpc, arith(sat, SGT, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SIN:
+ nvfx_fp_emit(fpc, arith(sat, SIN, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_SLE:
+ nvfx_fp_emit(fpc, arith(sat, SLE, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SLT:
+ nvfx_fp_emit(fpc, arith(sat, SLT, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SNE:
+ nvfx_fp_emit(fpc, arith(sat, SNE, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SSG:
+ {
+ struct nvfx_src minones = swz(nvfx_src(nvfx_fp_imm(fpc, -1, -1, -1, -1)), X, X, X, X);
+
+ insn = arith(sat, MOV, dst, mask, src[0], none, none);
+ insn.cc_update = 1;
+ nvfx_fp_emit(fpc, insn);
+
+ insn = arith(0, STR, dst, mask, none, none, none);
+ insn.cc_test = NVFX_COND_GT;
+ nvfx_fp_emit(fpc, insn);
+
+ if(!sat) {
+ insn = arith(0, MOV, dst, mask, minones, none, none);
+ insn.cc_test = NVFX_COND_LT;
+ nvfx_fp_emit(fpc, insn);
+ }
+ break;
+ }
+ case TGSI_OPCODE_STR:
+ nvfx_fp_emit(fpc, arith(sat, STR, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SUB:
+ nvfx_fp_emit(fpc, arith(sat, ADD, dst, mask, src[0], neg(src[1]), none));
+ break;
+ case TGSI_OPCODE_TEX:
+ nvfx_fp_emit(fpc, tex(sat, TEX, unit, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_TRUNC:
+ tmp = nvfx_src(temp(fpc));
+ insn = arith(0, MOV, none.reg, mask, src[0], none, none);
+ insn.cc_update = 1;
+ nvfx_fp_emit(fpc, insn);
+
+ nvfx_fp_emit(fpc, arith(0, FLR, tmp.reg, mask, abs(src[0]), none, none));
+ nvfx_fp_emit(fpc, arith(sat, MOV, dst, mask, tmp, none, none));
+
+ insn = arith(sat, MOV, dst, mask, neg(tmp), none, none);
+ insn.cc_test = NVFX_COND_LT;
+ nvfx_fp_emit(fpc, insn);
+ break;
+ case TGSI_OPCODE_TXB:
+ nvfx_fp_emit(fpc, tex(sat, TXB, unit, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_TXL:
+ if(nvfx->is_nv4x)
+ nvfx_fp_emit(fpc, tex(sat, TXL_NV40, unit, dst, mask, src[0], none, none));
+ else /* unsupported on nv30, use TEX and hope they like it */
+ nvfx_fp_emit(fpc, tex(sat, TEX, unit, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_TXP:
+ nvfx_fp_emit(fpc, tex(sat, TXP, unit, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_XPD:
+ tmp = nvfx_src(temp(fpc));
+ nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, mask, swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none));
+ nvfx_fp_emit(fpc, arith(sat, MAD, dst, (mask & ~NVFX_FP_MASK_W), swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y), neg(tmp)));
+ break;
+
+ case TGSI_OPCODE_IF:
+ // MOVRC0 R31 (TR0.xyzw), R<src>:
+ // IF (NE.xxxx) ELSE <else> END <end>
+ if(!nvfx->use_nv4x)
+ goto nv3x_cflow;
+ nv40_fp_if(fpc, src[0]);
+ break;
+
+ case TGSI_OPCODE_ELSE:
+ {
+ uint32_t *hw;
+ if(!nvfx->use_nv4x)
+ goto nv3x_cflow;
+ assert(util_dynarray_contains(&fpc->if_stack, unsigned));
+ hw = &fpc->fp->insn[util_dynarray_top(&fpc->if_stack, unsigned)];
+ hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH | fpc->fp->insn_len;
+ break;
+ }
+
+ case TGSI_OPCODE_ENDIF:
+ {
+ uint32_t *hw;
+ if(!nvfx->use_nv4x)
+ goto nv3x_cflow;
+ assert(util_dynarray_contains(&fpc->if_stack, unsigned));
+ hw = &fpc->fp->insn[util_dynarray_pop(&fpc->if_stack, unsigned)];
+ if(!hw[2])
+ hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH | fpc->fp->insn_len;
+ hw[3] = fpc->fp->insn_len;
+ break;
+ }
+
+ case TGSI_OPCODE_BRA:
+ /* This can in limited cases be implemented with an IF with the else and endif labels pointing to the target */
+ /* no state tracker uses this, so don't implement this for now */
+ assert(0);
+ nv40_fp_bra(fpc, finst->Label.Label);
+ break;
+
+ case TGSI_OPCODE_BGNSUB:
+ case TGSI_OPCODE_ENDSUB:
+ /* nothing to do here */
+ break;
+
+ case TGSI_OPCODE_CAL:
+ if(!nvfx->use_nv4x)
+ goto nv3x_cflow;
+ nv40_fp_cal(fpc, finst->Label.Label);
+ break;
+
+ case TGSI_OPCODE_RET:
+ if(!nvfx->use_nv4x)
+ goto nv3x_cflow;
+ nv40_fp_ret(fpc);
+ break;
+
+ case TGSI_OPCODE_BGNLOOP:
+ if(!nvfx->use_nv4x)
+ goto nv3x_cflow;
+ /* TODO: we should support using two nested REPs to allow a > 255 iteration count */
+ nv40_fp_rep(fpc, 255, finst->Label.Label);
+ break;
+
+ case TGSI_OPCODE_ENDLOOP:
+ break;
+
+ case TGSI_OPCODE_BRK:
+ if(!nvfx->use_nv4x)
+ goto nv3x_cflow;
+ nv40_fp_brk(fpc);
+ break;
+
+ case TGSI_OPCODE_CONT:
+ {
+ static int warned = 0;
+ if(!warned) {
+ NOUVEAU_ERR("Sorry, the continue keyword is not implemented: ignoring it.\n");
+ warned = 1;
+ }
+ break;
+ }
+
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode);
+ return FALSE;
+ }
+
+out:
+ release_temps(fpc);
+ return TRUE;
+nv3x_cflow:
+ {
+ static int warned = 0;
+ if(!warned) {
+ NOUVEAU_ERR(
+ "Sorry, control flow instructions are not supported in hardware on nv3x: ignoring them\n"
+ "If rendering is incorrect, try to disable GLSL support in the application.\n");
+ warned = 1;
+ }
+ }
+ goto out;
+}
+
+static boolean
+nvfx_fragprog_parse_decl_input(struct nv30_context *nvfx, struct nvfx_fpc *fpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ unsigned idx = fdec->Range.First;
+ unsigned hw;
+
+ switch (fdec->Semantic.Name) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = NVFX_FP_OP_INPUT_SRC_POSITION;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ hw = NVFX_FP_OP_INPUT_SRC_COL0 + fdec->Semantic.Index;
+ break;
+ case TGSI_SEMANTIC_FOG:
+ hw = NVFX_FP_OP_INPUT_SRC_FOGC;
+ break;
+ case TGSI_SEMANTIC_FACE:
+ hw = NV40_FP_OP_INPUT_SRC_FACING;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ if (fdec->Semantic.Index >= 8)
+ return TRUE;
+
+ fpc->fp->texcoord[fdec->Semantic.Index] = fdec->Semantic.Index;
+ fpc->fp->vp_or |= (0x00004000 << fdec->Semantic.Index);
+ hw = NVFX_FP_OP_INPUT_SRC_TC(fdec->Semantic.Index);
+ break;
+ default:
+ assert(0);
+ return FALSE;
+ }
+
+ fpc->r_input[idx] = nvfx_reg(NVFXSR_INPUT, hw);
+ return TRUE;
+}
+
+static boolean
+nvfx_fragprog_assign_generic(struct nv30_context *nvfx, struct nvfx_fpc *fpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ unsigned num_texcoords = nvfx->use_nv4x ? 10 : 8;
+ unsigned idx = fdec->Range.First;
+ unsigned hw;
+
+ switch (fdec->Semantic.Name) {
+ case TGSI_SEMANTIC_GENERIC:
+ if (fdec->Semantic.Index >= 8) {
+ for (hw = 0; hw < num_texcoords; hw++) {
+ if (fpc->fp->texcoord[hw] == 0xffff) {
+ fpc->fp->texcoord[hw] = fdec->Semantic.Index;
+ if (hw <= 7) fpc->fp->vp_or |= (0x00004000 << hw);
+ else fpc->fp->vp_or |= (0x00001000 << (hw - 8));
+ if (fdec->Semantic.Index == 9)
+ fpc->fp->point_sprite_control |= (0x00000100 << hw);
+ hw = NVFX_FP_OP_INPUT_SRC_TC(hw);
+ fpc->r_input[idx] = nvfx_reg(NVFXSR_INPUT, hw);
+ return TRUE;
+ }
+ }
+ return FALSE;
+ }
+ return TRUE;
+ default:
+ return TRUE;
+ }
+}
+
+static boolean
+nvfx_fragprog_parse_decl_output(struct nv30_context* nvfx, struct nvfx_fpc *fpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ unsigned idx = fdec->Range.First;
+ unsigned hw;
+
+ switch (fdec->Semantic.Name) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = 1;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ hw = ~0;
+ switch (fdec->Semantic.Index) {
+ case 0: hw = 0; break;
+ case 1: hw = 2; break;
+ case 2: hw = 3; break;
+ case 3: hw = 4; break;
+ }
+ if(hw > ((nvfx->use_nv4x) ? 4 : 2)) {
+ NOUVEAU_ERR("bad rcol index\n");
+ return FALSE;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("bad output semantic\n");
+ return FALSE;
+ }
+
+ fpc->r_result[idx] = nvfx_reg(NVFXSR_OUTPUT, hw);
+ fpc->r_temps |= (1ULL << hw);
+ return TRUE;
+}
+
+static boolean
+nvfx_fragprog_prepare(struct nv30_context* nvfx, struct nvfx_fpc *fpc)
+{
+ struct tgsi_parse_context p;
+ int high_temp = -1, i;
+
+ fpc->r_imm = CALLOC(fpc->fp->info.immediate_count, sizeof(struct nvfx_reg));
+
+ tgsi_parse_init(&p, fpc->fp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch(tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fdec;
+ fdec = &p.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_INPUT:
+ if (!nvfx_fragprog_parse_decl_input(nvfx, fpc, fdec))
+ goto out_err;
+ break;
+ case TGSI_FILE_OUTPUT:
+ if (!nvfx_fragprog_parse_decl_output(nvfx, fpc, fdec))
+ goto out_err;
+ break;
+ case TGSI_FILE_TEMPORARY:
+ if (fdec->Range.Last > high_temp) {
+ high_temp =
+ fdec->Range.Last;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ struct tgsi_full_immediate *imm;
+
+ imm = &p.FullToken.FullImmediate;
+ assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32);
+ assert(fpc->nr_imm < fpc->fp->info.immediate_count);
+
+ fpc->r_imm[fpc->nr_imm++] = nvfx_fp_imm(fpc, imm->u[0].Float, imm->u[1].Float, imm->u[2].Float, imm->u[3].Float);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ tgsi_parse_init(&p, fpc->fp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const struct tgsi_full_declaration *fdec;
+ tgsi_parse_token(&p);
+ switch(p.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ fdec = &p.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_INPUT:
+ if (!nvfx_fragprog_assign_generic(nvfx, fpc, fdec))
+ goto out_err;
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ if (++high_temp) {
+ fpc->r_temp = CALLOC(high_temp, sizeof(struct nvfx_reg));
+ for (i = 0; i < high_temp; i++)
+ fpc->r_temp[i] = temp(fpc);
+ fpc->r_temps_discard = 0ULL;
+ }
+
+ return TRUE;
+
+out_err:
+ if (fpc->r_temp) {
+ FREE(fpc->r_temp);
+ fpc->r_temp = NULL;
+ }
+ tgsi_parse_free(&p);
+ return FALSE;
+}
+
+DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_fp, "NVFX_DUMP_FP", FALSE)
+
+void
+_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
+ boolean emulate_sprite_flipping)
+{
+ struct tgsi_parse_context parse;
+ struct nvfx_fpc *fpc = NULL;
+ struct util_dynarray insns;
+
+ fp->translated = FALSE;
+ fp->point_sprite_control = 0;
+ fp->vp_or = 0;
+
+ fpc = CALLOC_STRUCT(nvfx_fpc);
+ if (!fpc)
+ goto out_err;
+
+ fpc->max_temps = nvfx->use_nv4x ? 48 : 32;
+ fpc->fp = fp;
+ fpc->num_regs = 2;
+ memset(fp->texcoord, 0xff, sizeof(fp->texcoord));
+
+ for (unsigned i = 0; i < fp->info.num_properties; ++i) {
+ switch (fp->info.properties[i].name) {
+ case TGSI_PROPERTY_FS_COORD_ORIGIN:
+ if (fp->info.properties[i].data[0])
+ fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED;
+ break;
+ case TGSI_PROPERTY_FS_COORD_PIXEL_CENTER:
+ if (fp->info.properties[i].data[0])
+ fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER;
+ break;
+ case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
+ if (fp->info.properties[i].data[0])
+ fp->rt_enable |= NV30_3D_RT_ENABLE_MRT;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (!nvfx_fragprog_prepare(nvfx, fpc))
+ goto out_err;
+
+ tgsi_parse_init(&parse, fp->pipe.tokens);
+ util_dynarray_init(&insns);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+
+ util_dynarray_append(&insns, unsigned, fp->insn_len);
+ finst = &parse.FullToken.FullInstruction;
+ if (!nvfx_fragprog_parse_instruction(nvfx, fpc, finst))
+ goto out_err;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ util_dynarray_append(&insns, unsigned, fp->insn_len);
+
+ for(unsigned i = 0; i < fpc->label_relocs.size; i += sizeof(struct nvfx_relocation))
+ {
+ struct nvfx_relocation* label_reloc = (struct nvfx_relocation*)((char*)fpc->label_relocs.data + i);
+ fp->insn[label_reloc->location] |= ((unsigned*)insns.data)[label_reloc->target];
+ }
+ util_dynarray_fini(&insns);
+
+ if(!nvfx->is_nv4x)
+ fp->fp_control |= (fpc->num_regs-1)/2;
+ else
+ fp->fp_control |= fpc->num_regs << NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT;
+
+ /* Terminate final instruction */
+ if(fp->insn)
+ fp->insn[fpc->inst_offset] |= 0x00000001;
+
+ /* Append NOP + END instruction for branches to the end of the program */
+ fpc->inst_offset = fp->insn_len;
+ grow_insns(fpc, 4);
+ fp->insn[fpc->inst_offset + 0] = 0x00000001;
+ fp->insn[fpc->inst_offset + 1] = 0x00000000;
+ fp->insn[fpc->inst_offset + 2] = 0x00000000;
+ fp->insn[fpc->inst_offset + 3] = 0x00000000;
+
+ if(debug_get_option_nvfx_dump_fp())
+ {
+ debug_printf("\n");
+ tgsi_dump(fp->pipe.tokens, 0);
+
+ debug_printf("\n%s fragment program:\n", nvfx->is_nv4x ? "nv4x" : "nv3x");
+ for (unsigned i = 0; i < fp->insn_len; i += 4)
+ debug_printf("%3u: %08x %08x %08x %08x\n", i >> 2, fp->insn[i], fp->insn[i + 1], fp->insn[i + 2], fp->insn[i + 3]);
+ debug_printf("\n");
+ }
+
+ fp->translated = TRUE;
+
+out:
+ tgsi_parse_free(&parse);
+ if(fpc)
+ {
+ if (fpc->r_temp)
+ FREE(fpc->r_temp);
+ util_dynarray_fini(&fpc->if_stack);
+ util_dynarray_fini(&fpc->label_relocs);
+ util_dynarray_fini(&fpc->imm_data);
+ //util_dynarray_fini(&fpc->loop_stack);
+ FREE(fpc);
+ }
+
+ return;
+
+out_err:
+ _debug_printf("Error: failed to compile this fragment program:\n");
+ tgsi_dump(fp->pipe.tokens, 0);
+ goto out;
+}
+
+static inline void
+nvfx_fp_memcpy(void* dst, const void* src, size_t len)
+{
+#ifndef PIPE_ARCH_BIG_ENDIAN
+ memcpy(dst, src, len);
+#else
+ size_t i;
+ for(i = 0; i < len; i += 4) {
+ uint32_t v = *(uint32_t*)((char*)src + i);
+ *(uint32_t*)((char*)dst + i) = (v >> 16) | (v << 16);
+ }
+#endif
+}
--- /dev/null
+#ifndef __NVFX_SHADER_H__
+#define __NVFX_SHADER_H__
+
+#include <stdint.h>
+
+#include "pipe/p_compiler.h"
+
+#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0))
+
+/* this will resolve to either the NV30 or the NV40 version
+ * depending on the current hardware */
+/* unusual, but very fast and compact method */
+#define NVFX_VP(c) ((NV30_VP_##c) + (nv30->is_nv4x & ((NV40_VP_##c) - (NV30_VP_##c))))
+
+#define NVFX_VP_INST_SLOT_VEC 0
+#define NVFX_VP_INST_SLOT_SCA 1
+
+#define NVFX_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */
+#define NVFX_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */
+#define NVFX_VP_INST_IN_NORMAL 2
+#define NVFX_VP_INST_IN_COL0 3 /* Should probably confirm them all though */
+#define NVFX_VP_INST_IN_COL1 4
+#define NVFX_VP_INST_IN_FOGC 5
+#define NVFX_VP_INST_IN_TC0 8
+#define NVFX_VP_INST_IN_TC(n) (8+n)
+
+#define NVFX_VP_INST_SCA_OP_NOP 0x00
+#define NVFX_VP_INST_SCA_OP_MOV 0x01
+#define NVFX_VP_INST_SCA_OP_RCP 0x02
+#define NVFX_VP_INST_SCA_OP_RCC 0x03
+#define NVFX_VP_INST_SCA_OP_RSQ 0x04
+#define NVFX_VP_INST_SCA_OP_EXP 0x05
+#define NVFX_VP_INST_SCA_OP_LOG 0x06
+#define NVFX_VP_INST_SCA_OP_LIT 0x07
+#define NVFX_VP_INST_SCA_OP_BRA 0x09
+#define NVFX_VP_INST_SCA_OP_CAL 0x0B
+#define NVFX_VP_INST_SCA_OP_RET 0x0C
+#define NVFX_VP_INST_SCA_OP_LG2 0x0D
+#define NVFX_VP_INST_SCA_OP_EX2 0x0E
+#define NVFX_VP_INST_SCA_OP_SIN 0x0F
+#define NVFX_VP_INST_SCA_OP_COS 0x10
+
+#define NV40_VP_INST_SCA_OP_PUSHA 0x13
+#define NV40_VP_INST_SCA_OP_POPA 0x14
+
+#define NVFX_VP_INST_VEC_OP_NOP 0x00
+#define NVFX_VP_INST_VEC_OP_MOV 0x01
+#define NVFX_VP_INST_VEC_OP_MUL 0x02
+#define NVFX_VP_INST_VEC_OP_ADD 0x03
+#define NVFX_VP_INST_VEC_OP_MAD 0x04
+#define NVFX_VP_INST_VEC_OP_DP3 0x05
+#define NVFX_VP_INST_VEC_OP_DPH 0x06
+#define NVFX_VP_INST_VEC_OP_DP4 0x07
+#define NVFX_VP_INST_VEC_OP_DST 0x08
+#define NVFX_VP_INST_VEC_OP_MIN 0x09
+#define NVFX_VP_INST_VEC_OP_MAX 0x0A
+#define NVFX_VP_INST_VEC_OP_SLT 0x0B
+#define NVFX_VP_INST_VEC_OP_SGE 0x0C
+#define NVFX_VP_INST_VEC_OP_ARL 0x0D
+#define NVFX_VP_INST_VEC_OP_FRC 0x0E
+#define NVFX_VP_INST_VEC_OP_FLR 0x0F
+#define NVFX_VP_INST_VEC_OP_SEQ 0x10
+#define NVFX_VP_INST_VEC_OP_SFL 0x11
+#define NVFX_VP_INST_VEC_OP_SGT 0x12
+#define NVFX_VP_INST_VEC_OP_SLE 0x13
+#define NVFX_VP_INST_VEC_OP_SNE 0x14
+#define NVFX_VP_INST_VEC_OP_STR 0x15
+#define NVFX_VP_INST_VEC_OP_SSG 0x16
+#define NVFX_VP_INST_VEC_OP_ARR 0x17
+#define NVFX_VP_INST_VEC_OP_ARA 0x18
+
+#define NV40_VP_INST_VEC_OP_TXL 0x19
+
+/* DWORD 3 */
+#define NVFX_VP_INST_LAST (1 << 0)
+
+/*
+ * Each fragment program opcode appears to be comprised of 4 32-bit values.
+ *
+ * 0: OPDEST
+ * 0: program end
+ * 1-6: destination register
+ * 7: destination register is fp16?? (use for outputs)
+ * 8: set condition code
+ * 9: writemask x
+ * 10: writemask y
+ * 11: writemask z
+ * 12: writemask w
+ * 13-16: source attribute register number (e.g. COL0)
+ * 17-20: texture unit number
+ * 21: expand value on texture operation (x -> 2x - 1)
+ * 22-23: precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = s0.8 fixed (nv40-only))
+ * 24-29: opcode
+ * 30: no destination
+ * 31: saturate
+ * 1 - SRC0
+ * 0-17: see common source fields
+ * 18: execute if condition code less
+ * 19: execute if condition code equal
+ * 20: execute if condition code greater
+ * 21-22: condition code swizzle x source component
+ * 23-24: condition code swizzle y source component
+ * 25-26: condition code swizzle z source component
+ * 27-28: condition code swizzle w source component
+ * 29: source 0 absolute
+ * 30: always 0 in renouveau tests
+ * 31: always 0 in renouveau tests
+ * 2 - SRC1
+ * 0-17: see common source fields
+ * 18: source 1 absolute
+ * 19-20: input precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = ???
+ * 21-27: always 0 in renouveau tests
+ * 28-30: scale (0 = 1x, 1 = 2x, 2 = 4x, 3 = 8x, 4 = ???, 5, = 1/2, 6 = 1/4, 7 = 1/8)
+ * 31: opcode is branch
+ * 3 - SRC2
+ * 0-17: see common source fields
+ * 18: source 2 absolute
+ * 19-29: address register displacement
+ * 30: use index register
+ * 31: disable perspective-correct interpolation?
+ *
+* Common fields of 0, 1, 2 - SRC
+ * 0-1: source register type (0 = temp, 1 = input, 2 = immediate, 3 = ???)
+ * 2-7: source temp register index
+ * 8: source register is fp16??
+ * 9-10: source swizzle x source component
+ * 11-12: source swizzle y source component
+ * 13-14: source swizzle z source component
+ * 15-16: source swizzle w source component
+ * 17: negate
+
+ * There appears to be no special difference between result regs and temp regs.
+ * result.color == R0.xyzw
+ * result.depth == R1.z
+ * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0
+ * otherwise it is set to 1.
+ *
+ * Constants are inserted directly after the instruction that uses them.
+ *
+ * It appears that it's not possible to use two input registers in one
+ * instruction as the input sourcing is done in the instruction dword
+ * and not the source selection dwords. As such instructions such as:
+ *
+ * ADD result.color, fragment.color, fragment.texcoord[0];
+ *
+ * must be split into two MOV's and then an ADD (nvidia does this) but
+ * I'm not sure why it's not just one MOV and then source the second input
+ * in the ADD instruction..
+ *
+ * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary
+ * negation requires multiplication with a const.
+ *
+ * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE
+ * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO
+ * is implemented simply by not writing to the relevant components of the destination.
+ *
+ * Conditional execution
+ * TODO
+ *
+ * Non-native instructions:
+ * LIT
+ * LRP - MAD+MAD
+ * SUB - ADD, negate second source
+ * RSQ - LG2 + EX2
+ * POW - LG2 + MUL + EX2
+ * SCS - COS + SIN
+ * XPD
+ *
+ * NV40 Looping
+ * Loops appear to be fairly expensive on NV40 at least, the proprietary
+ * driver goes to a lot of effort to avoid using the native looping
+ * instructions. If the total number of *executed* instructions between
+ * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop.
+ * The maximum loop count is 255.
+ *
+ */
+
+//== Opcode / Destination selection ==
+#define NVFX_FP_OP_PROGRAM_END (1 << 0)
+#define NVFX_FP_OP_OUT_REG_SHIFT 1
+#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */
+#define NV40_FP_OP_OUT_REG_MASK (63 << 1)
+/* Needs to be set when writing outputs to get expected result.. */
+#define NVFX_FP_OP_OUT_REG_HALF (1 << 7)
+#define NVFX_FP_OP_COND_WRITE_ENABLE (1 << 8)
+#define NVFX_FP_OP_OUTMASK_SHIFT 9
+#define NVFX_FP_OP_OUTMASK_MASK (0xF << 9)
+# define NVFX_FP_OP_OUT_X (1<<9)
+# define NVFX_FP_OP_OUT_Y (1<<10)
+# define NVFX_FP_OP_OUT_Z (1<<11)
+# define NVFX_FP_OP_OUT_W (1<<12)
+/* Uncertain about these, especially the input_src values.. it's possible that
+ * they can be dynamically changed.
+ */
+#define NVFX_FP_OP_INPUT_SRC_SHIFT 13
+#define NVFX_FP_OP_INPUT_SRC_MASK (15 << 13)
+# define NVFX_FP_OP_INPUT_SRC_POSITION 0x0
+# define NVFX_FP_OP_INPUT_SRC_COL0 0x1
+# define NVFX_FP_OP_INPUT_SRC_COL1 0x2
+# define NVFX_FP_OP_INPUT_SRC_FOGC 0x3
+# define NVFX_FP_OP_INPUT_SRC_TC0 0x4
+# define NVFX_FP_OP_INPUT_SRC_TC(n) (0x4 + n)
+# define NV40_FP_OP_INPUT_SRC_FACING 0xE
+#define NVFX_FP_OP_TEX_UNIT_SHIFT 17
+#define NVFX_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */
+#define NVFX_FP_OP_PRECISION_SHIFT 22
+#define NVFX_FP_OP_PRECISION_MASK (3 << 22)
+# define NVFX_FP_PRECISION_FP32 0
+# define NVFX_FP_PRECISION_FP16 1
+# define NVFX_FP_PRECISION_FX12 2
+#define NVFX_FP_OP_OPCODE_SHIFT 24
+#define NVFX_FP_OP_OPCODE_MASK (0x3F << 24)
+/* NV30/NV40 fragment program opcodes */
+#define NVFX_FP_OP_OPCODE_NOP 0x00
+#define NVFX_FP_OP_OPCODE_MOV 0x01
+#define NVFX_FP_OP_OPCODE_MUL 0x02
+#define NVFX_FP_OP_OPCODE_ADD 0x03
+#define NVFX_FP_OP_OPCODE_MAD 0x04
+#define NVFX_FP_OP_OPCODE_DP3 0x05
+#define NVFX_FP_OP_OPCODE_DP4 0x06
+#define NVFX_FP_OP_OPCODE_DST 0x07
+#define NVFX_FP_OP_OPCODE_MIN 0x08
+#define NVFX_FP_OP_OPCODE_MAX 0x09
+#define NVFX_FP_OP_OPCODE_SLT 0x0A
+#define NVFX_FP_OP_OPCODE_SGE 0x0B
+#define NVFX_FP_OP_OPCODE_SLE 0x0C
+#define NVFX_FP_OP_OPCODE_SGT 0x0D
+#define NVFX_FP_OP_OPCODE_SNE 0x0E
+#define NVFX_FP_OP_OPCODE_SEQ 0x0F
+#define NVFX_FP_OP_OPCODE_FRC 0x10
+#define NVFX_FP_OP_OPCODE_FLR 0x11
+#define NVFX_FP_OP_OPCODE_KIL 0x12
+#define NVFX_FP_OP_OPCODE_PK4B 0x13
+#define NVFX_FP_OP_OPCODE_UP4B 0x14
+#define NVFX_FP_OP_OPCODE_DDX 0x15 /* can only write XY */
+#define NVFX_FP_OP_OPCODE_DDY 0x16 /* can only write XY */
+#define NVFX_FP_OP_OPCODE_TEX 0x17
+#define NVFX_FP_OP_OPCODE_TXP 0x18
+#define NVFX_FP_OP_OPCODE_TXD 0x19
+#define NVFX_FP_OP_OPCODE_RCP 0x1A
+#define NVFX_FP_OP_OPCODE_EX2 0x1C
+#define NVFX_FP_OP_OPCODE_LG2 0x1D
+#define NVFX_FP_OP_OPCODE_STR 0x20
+#define NVFX_FP_OP_OPCODE_SFL 0x21
+#define NVFX_FP_OP_OPCODE_COS 0x22
+#define NVFX_FP_OP_OPCODE_SIN 0x23
+#define NVFX_FP_OP_OPCODE_PK2H 0x24
+#define NVFX_FP_OP_OPCODE_UP2H 0x25
+#define NVFX_FP_OP_OPCODE_PK4UB 0x27
+#define NVFX_FP_OP_OPCODE_UP4UB 0x28
+#define NVFX_FP_OP_OPCODE_PK2US 0x29
+#define NVFX_FP_OP_OPCODE_UP2US 0x2A
+#define NVFX_FP_OP_OPCODE_DP2A 0x2E
+#define NVFX_FP_OP_OPCODE_TXB 0x31
+#define NVFX_FP_OP_OPCODE_DIV 0x3A
+
+/* NV30 only fragment program opcodes */
+#define NVFX_FP_OP_OPCODE_RSQ_NV30 0x1B
+#define NVFX_FP_OP_OPCODE_LIT_NV30 0x1E
+#define NVFX_FP_OP_OPCODE_LRP_NV30 0x1F
+#define NVFX_FP_OP_OPCODE_POW_NV30 0x26
+#define NVFX_FP_OP_OPCODE_RFL_NV30 0x36
+
+/* NV40 only fragment program opcodes */
+#define NVFX_FP_OP_OPCODE_TXL_NV40 0x2F
+#define NVFX_FP_OP_OPCODE_LITEX2_NV40 0x3C
+
+/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/
+#define NV40_FP_OP_BRA_OPCODE_BRK 0x0
+#define NV40_FP_OP_BRA_OPCODE_CAL 0x1
+#define NV40_FP_OP_BRA_OPCODE_IF 0x2
+#define NV40_FP_OP_BRA_OPCODE_LOOP 0x3
+#define NV40_FP_OP_BRA_OPCODE_REP 0x4
+#define NV40_FP_OP_BRA_OPCODE_RET 0x5
+
+#define NV40_FP_OP_OUT_NONE (1 << 30)
+#define NVFX_FP_OP_OUT_SAT (1 << 31)
+
+/* high order bits of SRC0 */
+#define NVFX_FP_OP_SRC0_ABS (1 << 29)
+#define NVFX_FP_OP_COND_SWZ_W_SHIFT 27
+#define NVFX_FP_OP_COND_SWZ_W_MASK (3 << 27)
+#define NVFX_FP_OP_COND_SWZ_Z_SHIFT 25
+#define NVFX_FP_OP_COND_SWZ_Z_MASK (3 << 25)
+#define NVFX_FP_OP_COND_SWZ_Y_SHIFT 23
+#define NVFX_FP_OP_COND_SWZ_Y_MASK (3 << 23)
+#define NVFX_FP_OP_COND_SWZ_X_SHIFT 21
+#define NVFX_FP_OP_COND_SWZ_X_MASK (3 << 21)
+#define NVFX_FP_OP_COND_SWZ_ALL_SHIFT 21
+#define NVFX_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21)
+#define NVFX_FP_OP_COND_SHIFT 18
+#define NVFX_FP_OP_COND_MASK (0x07 << 18)
+# define NVFX_FP_OP_COND_FL 0
+# define NVFX_FP_OP_COND_LT 1
+# define NVFX_FP_OP_COND_EQ 2
+# define NVFX_FP_OP_COND_LE 3
+# define NVFX_FP_OP_COND_GT 4
+# define NVFX_FP_OP_COND_NE 5
+# define NVFX_FP_OP_COND_GE 6
+# define NVFX_FP_OP_COND_TR 7
+
+/* high order bits of SRC1 */
+#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31)
+#define NVFX_FP_OP_DST_SCALE_SHIFT 28
+#define NVFX_FP_OP_DST_SCALE_MASK (3 << 28)
+#define NVFX_FP_OP_DST_SCALE_1X 0
+#define NVFX_FP_OP_DST_SCALE_2X 1
+#define NVFX_FP_OP_DST_SCALE_4X 2
+#define NVFX_FP_OP_DST_SCALE_8X 3
+#define NVFX_FP_OP_DST_SCALE_INV_2X 5
+#define NVFX_FP_OP_DST_SCALE_INV_4X 6
+#define NVFX_FP_OP_DST_SCALE_INV_8X 7
+#define NVFX_FP_OP_SRC1_ABS (1 << 18)
+
+/* SRC1 LOOP */
+#define NV40_FP_OP_LOOP_INCR_SHIFT 19
+#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19)
+#define NV40_FP_OP_LOOP_INDEX_SHIFT 10
+#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10)
+#define NV40_FP_OP_LOOP_COUNT_SHIFT 2
+#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2)
+
+/* SRC1 IF: absolute offset in dwords */
+#define NV40_FP_OP_ELSE_OFFSET_SHIFT 0
+#define NV40_FP_OP_ELSE_OFFSET_MASK (0x7FFFFFFF << 0)
+
+/* SRC1 CAL */
+#define NV40_FP_OP_SUB_OFFSET_SHIFT 0
+#define NV40_FP_OP_SUB_OFFSET_MASK (0x7FFFFFFF << 0)
+
+/* SRC1 REP
+ * I have no idea why there are 3 count values here.. but they
+ * have always been filled with the same value in my tests so
+ * far..
+ */
+#define NV40_FP_OP_REP_COUNT1_SHIFT 2
+#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2)
+#define NV40_FP_OP_REP_COUNT2_SHIFT 10
+#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10)
+#define NV40_FP_OP_REP_COUNT3_SHIFT 19
+#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19)
+
+/* SRC2 REP/IF: absolute offset in dwords */
+#define NV40_FP_OP_END_OFFSET_SHIFT 0
+#define NV40_FP_OP_END_OFFSET_MASK (0x7FFFFFFF << 0)
+
+/* high order bits of SRC2 */
+#define NVFX_FP_OP_INDEX_INPUT (1 << 30)
+#define NV40_FP_OP_ADDR_INDEX_SHIFT 19
+#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19)
+
+//== Register selection ==
+#define NVFX_FP_REG_TYPE_SHIFT 0
+#define NVFX_FP_REG_TYPE_MASK (3 << 0)
+# define NVFX_FP_REG_TYPE_TEMP 0
+# define NVFX_FP_REG_TYPE_INPUT 1
+# define NVFX_FP_REG_TYPE_CONST 2
+#define NVFX_FP_REG_SRC_SHIFT 2
+#define NV30_FP_REG_SRC_MASK (31 << 2)
+#define NV40_FP_REG_SRC_MASK (63 << 2)
+#define NVFX_FP_REG_SRC_HALF (1 << 8)
+#define NVFX_FP_REG_SWZ_ALL_SHIFT 9
+#define NVFX_FP_REG_SWZ_ALL_MASK (255 << 9)
+#define NVFX_FP_REG_SWZ_X_SHIFT 9
+#define NVFX_FP_REG_SWZ_X_MASK (3 << 9)
+#define NVFX_FP_REG_SWZ_Y_SHIFT 11
+#define NVFX_FP_REG_SWZ_Y_MASK (3 << 11)
+#define NVFX_FP_REG_SWZ_Z_SHIFT 13
+#define NVFX_FP_REG_SWZ_Z_MASK (3 << 13)
+#define NVFX_FP_REG_SWZ_W_SHIFT 15
+#define NVFX_FP_REG_SWZ_W_MASK (3 << 15)
+# define NVFX_FP_SWIZZLE_X 0
+# define NVFX_FP_SWIZZLE_Y 1
+# define NVFX_FP_SWIZZLE_Z 2
+# define NVFX_FP_SWIZZLE_W 3
+#define NVFX_FP_REG_NEGATE (1 << 17)
+
+#define NVFXSR_NONE 0
+#define NVFXSR_OUTPUT 1
+#define NVFXSR_INPUT 2
+#define NVFXSR_TEMP 3
+#define NVFXSR_CONST 5
+#define NVFXSR_IMM 6
+
+#define NVFX_COND_FL 0
+#define NVFX_COND_LT 1
+#define NVFX_COND_EQ 2
+#define NVFX_COND_LE 3
+#define NVFX_COND_GT 4
+#define NVFX_COND_NE 5
+#define NVFX_COND_GE 6
+#define NVFX_COND_TR 7
+
+/* Yes, this are ordered differently... */
+
+#define NVFX_VP_MASK_X 8
+#define NVFX_VP_MASK_Y 4
+#define NVFX_VP_MASK_Z 2
+#define NVFX_VP_MASK_W 1
+#define NVFX_VP_MASK_ALL 0xf
+
+#define NVFX_FP_MASK_X 1
+#define NVFX_FP_MASK_Y 2
+#define NVFX_FP_MASK_Z 4
+#define NVFX_FP_MASK_W 8
+#define NVFX_FP_MASK_ALL 0xf
+
+#define NVFX_SWZ_X 0
+#define NVFX_SWZ_Y 1
+#define NVFX_SWZ_Z 2
+#define NVFX_SWZ_W 3
+
+#define swz(s,x,y,z,w) nvfx_src_swz((s), NVFX_SWZ_##x, NVFX_SWZ_##y, NVFX_SWZ_##z, NVFX_SWZ_##w)
+#define neg(s) nvfx_src_neg((s))
+#define abs(s) nvfx_src_abs((s))
+
+struct nvfx_reg {
+ int8_t type;
+ uint32_t index;
+};
+
+struct nvfx_src {
+ struct nvfx_reg reg;
+
+ uint8_t indirect : 1;
+ uint8_t indirect_reg : 1;
+ uint8_t indirect_swz : 2;
+ uint8_t negate : 1;
+ uint8_t abs : 1;
+ uint8_t swz[4];
+};
+
+struct nvfx_insn
+{
+ uint8_t op;
+ char scale;
+ int8_t unit;
+ uint8_t mask;
+ uint8_t cc_swz[4];
+
+ uint8_t sat : 1;
+ uint8_t cc_update : 1;
+ uint8_t cc_update_reg : 1;
+ uint8_t cc_test : 3;
+ uint8_t cc_test_reg : 1;
+
+ struct nvfx_reg dst;
+ struct nvfx_src src[3];
+};
+
+static INLINE struct nvfx_insn
+nvfx_insn(boolean sat, unsigned op, int unit, struct nvfx_reg dst, unsigned mask, struct nvfx_src s0, struct nvfx_src s1, struct nvfx_src s2)
+{
+ struct nvfx_insn insn = {
+ .op = op,
+ .scale = 0,
+ .unit = unit,
+ .sat = sat,
+ .mask = mask,
+ .cc_update = 0,
+ .cc_update_reg = 0,
+ .cc_test = NVFX_COND_TR,
+ .cc_test_reg = 0,
+ .cc_swz = { 0, 1, 2, 3 },
+ .dst = dst,
+ .src = {s0, s1, s2}
+ };
+ return insn;
+}
+
+static INLINE struct nvfx_reg
+nvfx_reg(int type, int index)
+{
+ struct nvfx_reg temp = {
+ .type = type,
+ .index = index,
+ };
+ return temp;
+}
+
+static INLINE struct nvfx_src
+nvfx_src(struct nvfx_reg reg)
+{
+ struct nvfx_src temp = {
+ .reg = reg,
+ .abs = 0,
+ .negate = 0,
+ .swz = { 0, 1, 2, 3 },
+ .indirect = 0,
+ };
+ return temp;
+}
+
+static INLINE struct nvfx_src
+nvfx_src_swz(struct nvfx_src src, int x, int y, int z, int w)
+{
+ struct nvfx_src dst = src;
+
+ dst.swz[NVFX_SWZ_X] = src.swz[x];
+ dst.swz[NVFX_SWZ_Y] = src.swz[y];
+ dst.swz[NVFX_SWZ_Z] = src.swz[z];
+ dst.swz[NVFX_SWZ_W] = src.swz[w];
+ return dst;
+}
+
+static INLINE struct nvfx_src
+nvfx_src_neg(struct nvfx_src src)
+{
+ src.negate = !src.negate;
+ return src;
+}
+
+static INLINE struct nvfx_src
+nvfx_src_abs(struct nvfx_src src)
+{
+ src.abs = 1;
+ return src;
+}
+
+struct nvfx_relocation {
+ unsigned location;
+ unsigned target;
+};
+
+#endif
--- /dev/null
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "util/u_linkage.h"
+#include "util/u_debug.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_ureg.h"
+
+#include "draw/draw_context.h"
+
+#include "nv30-40_3d.xml.h"
+#include "nv30_context.h"
+#include "nv30_resource.h"
+
+/* TODO (at least...):
+ * 1. Indexed consts + ARL
+ * 3. NV_vp11, NV_vp2, NV_vp3 features
+ * - extra arith opcodes
+ * - branching
+ * - texture sampling
+ * - indexed attribs
+ * - indexed results
+ * 4. bugs
+ */
+
+#include "nv30_vertprog.h"
+#include "nv40_vertprog.h"
+
+struct nvfx_loop_entry {
+ unsigned brk_target;
+ unsigned cont_target;
+};
+
+struct nvfx_vpc {
+ struct nv30_context* nv30;
+ struct pipe_shader_state pipe;
+ struct nv30_vertprog *vp;
+ struct tgsi_shader_info* info;
+
+ struct nv30_vertprog_exec *vpi;
+
+ unsigned r_temps;
+ unsigned r_temps_discard;
+ struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS];
+ struct nvfx_reg *r_address;
+ struct nvfx_reg *r_temp;
+ struct nvfx_reg *r_const;
+ struct nvfx_reg r_0_1;
+
+ struct nvfx_reg *imm;
+ unsigned nr_imm;
+
+ int hpos_idx;
+ int cvtx_idx;
+
+ struct util_dynarray label_relocs;
+ struct util_dynarray loop_stack;
+};
+
+static struct nvfx_reg
+temp(struct nvfx_vpc *vpc)
+{
+ int idx = ffs(~vpc->r_temps) - 1;
+
+ if (idx < 0) {
+ NOUVEAU_ERR("out of temps!!\n");
+ assert(0);
+ return nvfx_reg(NVFXSR_TEMP, 0);
+ }
+
+ vpc->r_temps |= (1 << idx);
+ vpc->r_temps_discard |= (1 << idx);
+ return nvfx_reg(NVFXSR_TEMP, idx);
+}
+
+static inline void
+release_temps(struct nvfx_vpc *vpc)
+{
+ vpc->r_temps &= ~vpc->r_temps_discard;
+ vpc->r_temps_discard = 0;
+}
+
+static struct nvfx_reg
+constant(struct nvfx_vpc *vpc, int pipe, float x, float y, float z, float w)
+{
+ struct nv30_vertprog *vp = vpc->vp;
+ struct nv30_vertprog_data *vpd;
+ int idx;
+
+ if (pipe >= 0) {
+ for (idx = 0; idx < vp->nr_consts; idx++) {
+ if (vp->consts[idx].index == pipe)
+ return nvfx_reg(NVFXSR_CONST, idx);
+ }
+ }
+
+ idx = vp->nr_consts++;
+ vp->consts = realloc(vp->consts, sizeof(*vpd) * vp->nr_consts);
+ vpd = &vp->consts[idx];
+
+ vpd->index = pipe;
+ vpd->value[0] = x;
+ vpd->value[1] = y;
+ vpd->value[2] = z;
+ vpd->value[3] = w;
+ return nvfx_reg(NVFXSR_CONST, idx);
+}
+
+#define arith(s,t,o,d,m,s0,s1,s2) \
+ nvfx_insn((s), (NVFX_VP_INST_SLOT_##t << 7) | NVFX_VP_INST_##t##_OP_##o, -1, (d), (m), (s0), (s1), (s2))
+
+static void
+emit_src(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw,
+ int pos, struct nvfx_src src)
+{
+ struct nv30_vertprog *vp = vpc->vp;
+ uint32_t sr = 0;
+ struct nvfx_relocation reloc;
+
+ switch (src.reg.type) {
+ case NVFXSR_TEMP:
+ sr |= (NVFX_VP(SRC_REG_TYPE_TEMP) << NVFX_VP(SRC_REG_TYPE_SHIFT));
+ sr |= (src.reg.index << NVFX_VP(SRC_TEMP_SRC_SHIFT));
+ break;
+ case NVFXSR_INPUT:
+ sr |= (NVFX_VP(SRC_REG_TYPE_INPUT) <<
+ NVFX_VP(SRC_REG_TYPE_SHIFT));
+ vp->ir |= (1 << src.reg.index);
+ hw[1] |= (src.reg.index << NVFX_VP(INST_INPUT_SRC_SHIFT));
+ break;
+ case NVFXSR_CONST:
+ sr |= (NVFX_VP(SRC_REG_TYPE_CONST) <<
+ NVFX_VP(SRC_REG_TYPE_SHIFT));
+ if (src.reg.index < 512) {
+ reloc.location = vp->nr_insns - 1;
+ reloc.target = src.reg.index;
+ util_dynarray_append(&vp->const_relocs, struct nvfx_relocation, reloc);
+ } else {
+ hw[1] |= (src.reg.index - 512) << NVFX_VP(INST_CONST_SRC_SHIFT);
+ }
+ break;
+ case NVFXSR_NONE:
+ sr |= (NVFX_VP(SRC_REG_TYPE_INPUT) <<
+ NVFX_VP(SRC_REG_TYPE_SHIFT));
+ break;
+ default:
+ assert(0);
+ }
+
+ if (src.negate)
+ sr |= NVFX_VP(SRC_NEGATE);
+
+ if (src.abs)
+ hw[0] |= (1 << (21 + pos));
+
+ sr |= ((src.swz[0] << NVFX_VP(SRC_SWZ_X_SHIFT)) |
+ (src.swz[1] << NVFX_VP(SRC_SWZ_Y_SHIFT)) |
+ (src.swz[2] << NVFX_VP(SRC_SWZ_Z_SHIFT)) |
+ (src.swz[3] << NVFX_VP(SRC_SWZ_W_SHIFT)));
+
+ if(src.indirect) {
+ if(src.reg.type == NVFXSR_CONST)
+ hw[3] |= NVFX_VP(INST_INDEX_CONST);
+ else if(src.reg.type == NVFXSR_INPUT)
+ hw[0] |= NVFX_VP(INST_INDEX_INPUT);
+ else
+ assert(0);
+ if(src.indirect_reg)
+ hw[0] |= NVFX_VP(INST_ADDR_REG_SELECT_1);
+ hw[0] |= src.indirect_swz << NVFX_VP(INST_ADDR_SWZ_SHIFT);
+ }
+
+ switch (pos) {
+ case 0:
+ hw[1] |= ((sr & NVFX_VP(SRC0_HIGH_MASK)) >>
+ NVFX_VP(SRC0_HIGH_SHIFT)) << NVFX_VP(INST_SRC0H_SHIFT);
+ hw[2] |= (sr & NVFX_VP(SRC0_LOW_MASK)) <<
+ NVFX_VP(INST_SRC0L_SHIFT);
+ break;
+ case 1:
+ hw[2] |= sr << NVFX_VP(INST_SRC1_SHIFT);
+ break;
+ case 2:
+ hw[2] |= ((sr & NVFX_VP(SRC2_HIGH_MASK)) >>
+ NVFX_VP(SRC2_HIGH_SHIFT)) << NVFX_VP(INST_SRC2H_SHIFT);
+ hw[3] |= (sr & NVFX_VP(SRC2_LOW_MASK)) <<
+ NVFX_VP(INST_SRC2L_SHIFT);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+emit_dst(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw,
+ int slot, struct nvfx_reg dst)
+{
+ struct nv30_vertprog *vp = vpc->vp;
+
+ switch (dst.type) {
+ case NVFXSR_NONE:
+ if(!nv30->is_nv4x)
+ hw[0] |= NV30_VP_INST_DEST_TEMP_ID_MASK;
+ else {
+ hw[3] |= NV40_VP_INST_DEST_MASK;
+ if (slot == 0)
+ hw[0] |= NV40_VP_INST_VEC_DEST_TEMP_MASK;
+ else
+ hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK;
+ }
+ break;
+ case NVFXSR_TEMP:
+ if(!nv30->is_nv4x)
+ hw[0] |= (dst.index << NV30_VP_INST_DEST_TEMP_ID_SHIFT);
+ else {
+ hw[3] |= NV40_VP_INST_DEST_MASK;
+ if (slot == 0)
+ hw[0] |= (dst.index << NV40_VP_INST_VEC_DEST_TEMP_SHIFT);
+ else
+ hw[3] |= (dst.index << NV40_VP_INST_SCA_DEST_TEMP_SHIFT);
+ }
+ break;
+ case NVFXSR_OUTPUT:
+ /* TODO: this may be wrong because on nv30 COL0 and BFC0 are swapped */
+ if(nv30->is_nv4x) {
+ switch (dst.index) {
+ case NV30_VP_INST_DEST_CLP(0):
+ dst.index = NVFX_VP(INST_DEST_FOGC);
+ vp->or |= (1 << 6);
+ break;
+ case NV30_VP_INST_DEST_CLP(1):
+ dst.index = NVFX_VP(INST_DEST_FOGC);
+ vp->or |= (1 << 7);
+ break;
+ case NV30_VP_INST_DEST_CLP(2):
+ dst.index = NVFX_VP(INST_DEST_FOGC);
+ vp->or |= (1 << 8);
+ break;
+ case NV30_VP_INST_DEST_CLP(3):
+ dst.index = NVFX_VP(INST_DEST_PSZ);
+ vp->or |= (1 << 9);
+ break;
+ case NV30_VP_INST_DEST_CLP(4):
+ dst.index = NVFX_VP(INST_DEST_PSZ);
+ vp->or |= (1 << 10);
+ break;
+ case NV30_VP_INST_DEST_CLP(5):
+ dst.index = NVFX_VP(INST_DEST_PSZ);
+ vp->or |= (1 << 11);
+ break;
+ case NV40_VP_INST_DEST_COL0: vp->or |= (1 << 0); break;
+ case NV40_VP_INST_DEST_COL1: vp->or |= (1 << 1); break;
+ case NV40_VP_INST_DEST_BFC0: vp->or |= (1 << 2); break;
+ case NV40_VP_INST_DEST_BFC1: vp->or |= (1 << 3); break;
+ case NV40_VP_INST_DEST_FOGC: vp->or |= (1 << 4); break;
+ case NV40_VP_INST_DEST_PSZ : vp->or |= (1 << 5); break;
+ }
+ }
+
+ if(!nv30->is_nv4x) {
+ hw[3] |= (dst.index << NV30_VP_INST_DEST_SHIFT);
+ hw[0] |= NV30_VP_INST_VEC_DEST_TEMP_MASK;
+
+ /*XXX: no way this is entirely correct, someone needs to
+ * figure out what exactly it is.
+ */
+ hw[3] |= 0x800;
+ } else {
+ hw[3] |= (dst.index << NV40_VP_INST_DEST_SHIFT);
+ if (slot == 0) {
+ hw[0] |= NV40_VP_INST_VEC_RESULT;
+ hw[0] |= NV40_VP_INST_VEC_DEST_TEMP_MASK;
+ } else {
+ hw[3] |= NV40_VP_INST_SCA_RESULT;
+ hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+nvfx_vp_emit(struct nvfx_vpc *vpc, struct nvfx_insn insn)
+{
+ struct nv30_context *nv30 = vpc->nv30;
+ struct nv30_vertprog *vp = vpc->vp;
+ unsigned slot = insn.op >> 7;
+ unsigned op = insn.op & 0x7f;
+ uint32_t *hw;
+
+ vp->insns = realloc(vp->insns, ++vp->nr_insns * sizeof(*vpc->vpi));
+ vpc->vpi = &vp->insns[vp->nr_insns - 1];
+ memset(vpc->vpi, 0, sizeof(*vpc->vpi));
+
+ hw = vpc->vpi->data;
+
+ if (insn.cc_test != NVFX_COND_TR)
+ hw[0] |= NVFX_VP(INST_COND_TEST_ENABLE);
+ hw[0] |= (insn.cc_test << NVFX_VP(INST_COND_SHIFT));
+ hw[0] |= ((insn.cc_swz[0] << NVFX_VP(INST_COND_SWZ_X_SHIFT)) |
+ (insn.cc_swz[1] << NVFX_VP(INST_COND_SWZ_Y_SHIFT)) |
+ (insn.cc_swz[2] << NVFX_VP(INST_COND_SWZ_Z_SHIFT)) |
+ (insn.cc_swz[3] << NVFX_VP(INST_COND_SWZ_W_SHIFT)));
+ if(insn.cc_update)
+ hw[0] |= NVFX_VP(INST_COND_UPDATE_ENABLE);
+
+ if(insn.sat) {
+ assert(nv30->use_nv4x);
+ if(nv30->use_nv4x)
+ hw[0] |= NV40_VP_INST_SATURATE;
+ }
+
+ if(!nv30->is_nv4x) {
+ if(slot == 0)
+ hw[1] |= (op << NV30_VP_INST_VEC_OPCODE_SHIFT);
+ else {
+ hw[0] |= ((op >> 4) << NV30_VP_INST_SCA_OPCODEH_SHIFT);
+ hw[1] |= ((op & 0xf) << NV30_VP_INST_SCA_OPCODEL_SHIFT);
+ }
+// hw[3] |= NVFX_VP(INST_SCA_DEST_TEMP_MASK);
+// hw[3] |= (mask << NVFX_VP(INST_VEC_WRITEMASK_SHIFT));
+
+ if (insn.dst.type == NVFXSR_OUTPUT) {
+ if (slot)
+ hw[3] |= (insn.mask << NV30_VP_INST_SDEST_WRITEMASK_SHIFT);
+ else
+ hw[3] |= (insn.mask << NV30_VP_INST_VDEST_WRITEMASK_SHIFT);
+ } else {
+ if (slot)
+ hw[3] |= (insn.mask << NV30_VP_INST_STEMP_WRITEMASK_SHIFT);
+ else
+ hw[3] |= (insn.mask << NV30_VP_INST_VTEMP_WRITEMASK_SHIFT);
+ }
+ } else {
+ if (slot == 0) {
+ hw[1] |= (op << NV40_VP_INST_VEC_OPCODE_SHIFT);
+ hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK;
+ hw[3] |= (insn.mask << NV40_VP_INST_VEC_WRITEMASK_SHIFT);
+ } else {
+ hw[1] |= (op << NV40_VP_INST_SCA_OPCODE_SHIFT);
+ hw[0] |= NV40_VP_INST_VEC_DEST_TEMP_MASK ;
+ hw[3] |= (insn.mask << NV40_VP_INST_SCA_WRITEMASK_SHIFT);
+ }
+ }
+
+ emit_dst(nv30, vpc, hw, slot, insn.dst);
+ emit_src(nv30, vpc, hw, 0, insn.src[0]);
+ emit_src(nv30, vpc, hw, 1, insn.src[1]);
+ emit_src(nv30, vpc, hw, 2, insn.src[2]);
+
+// if(insn.src[0].indirect || op == NVFX_VP_INST_VEC_OP_ARL)
+// hw[3] |= NV40_VP_INST_SCA_RESULT;
+}
+
+static inline struct nvfx_src
+tgsi_src(struct nvfx_vpc *vpc, const struct tgsi_full_src_register *fsrc) {
+ struct nvfx_src src;
+
+ switch (fsrc->Register.File) {
+ case TGSI_FILE_INPUT:
+ src.reg = nvfx_reg(NVFXSR_INPUT, fsrc->Register.Index);
+ break;
+ case TGSI_FILE_CONSTANT:
+ src.reg = vpc->r_const[fsrc->Register.Index];
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ src.reg = vpc->imm[fsrc->Register.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ src.reg = vpc->r_temp[fsrc->Register.Index];
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ src.reg.index = 0;
+ src.reg.type = -1;
+ break;
+ }
+
+ src.abs = fsrc->Register.Absolute;
+ src.negate = fsrc->Register.Negate;
+ src.swz[0] = fsrc->Register.SwizzleX;
+ src.swz[1] = fsrc->Register.SwizzleY;
+ src.swz[2] = fsrc->Register.SwizzleZ;
+ src.swz[3] = fsrc->Register.SwizzleW;
+ src.indirect = 0;
+ src.indirect_reg = 0;
+ src.indirect_swz = 0;
+
+ if(fsrc->Register.Indirect) {
+ if(fsrc->Indirect.File == TGSI_FILE_ADDRESS &&
+ (fsrc->Register.File == TGSI_FILE_CONSTANT ||
+ fsrc->Register.File == TGSI_FILE_INPUT)) {
+ src.indirect = 1;
+ src.indirect_reg = fsrc->Indirect.Index;
+ src.indirect_swz = fsrc->Indirect.SwizzleX;
+ } else {
+ src.reg.index = 0;
+ src.reg.type = -1;
+ }
+ }
+
+ return src;
+}
+
+static INLINE struct nvfx_reg
+tgsi_dst(struct nvfx_vpc *vpc, const struct tgsi_full_dst_register *fdst) {
+ struct nvfx_reg dst;
+
+ switch (fdst->Register.File) {
+ case TGSI_FILE_NULL:
+ dst = nvfx_reg(NVFXSR_NONE, 0);
+ break;
+ case TGSI_FILE_OUTPUT:
+ dst = vpc->r_result[fdst->Register.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ dst = vpc->r_temp[fdst->Register.Index];
+ break;
+ case TGSI_FILE_ADDRESS:
+ dst = vpc->r_address[fdst->Register.Index];
+ break;
+ default:
+ NOUVEAU_ERR("bad dst file %i\n", fdst->Register.File);
+ dst.index = 0;
+ dst.type = 0;
+ break;
+ }
+
+ return dst;
+}
+
+static inline int
+tgsi_mask(uint tgsi)
+{
+ int mask = 0;
+
+ if (tgsi & TGSI_WRITEMASK_X) mask |= NVFX_VP_MASK_X;
+ if (tgsi & TGSI_WRITEMASK_Y) mask |= NVFX_VP_MASK_Y;
+ if (tgsi & TGSI_WRITEMASK_Z) mask |= NVFX_VP_MASK_Z;
+ if (tgsi & TGSI_WRITEMASK_W) mask |= NVFX_VP_MASK_W;
+ return mask;
+}
+
+static boolean
+nvfx_vertprog_parse_instruction(struct nv30_context *nv30, struct nvfx_vpc *vpc,
+ unsigned idx, const struct tgsi_full_instruction *finst)
+{
+ struct nvfx_src src[3], tmp;
+ struct nvfx_reg dst;
+ struct nvfx_reg final_dst;
+ struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0));
+ struct nvfx_insn insn;
+ struct nvfx_relocation reloc;
+ struct nvfx_loop_entry loop;
+ boolean sat = FALSE;
+ int mask;
+ int ai = -1, ci = -1, ii = -1;
+ int i;
+ unsigned sub_depth = 0;
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->Src[i];
+ if (fsrc->Register.File == TGSI_FILE_TEMPORARY) {
+ src[i] = tgsi_src(vpc, fsrc);
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->Src[i];
+
+ switch (fsrc->Register.File) {
+ case TGSI_FILE_INPUT:
+ if (ai == -1 || ai == fsrc->Register.Index) {
+ ai = fsrc->Register.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = nvfx_src(temp(vpc));
+ nvfx_vp_emit(vpc, arith(0, VEC, MOV, src[i].reg, NVFX_VP_MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none));
+ }
+ break;
+ case TGSI_FILE_CONSTANT:
+ if ((ci == -1 && ii == -1) ||
+ ci == fsrc->Register.Index) {
+ ci = fsrc->Register.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = nvfx_src(temp(vpc));
+ nvfx_vp_emit(vpc, arith(0, VEC, MOV, src[i].reg, NVFX_VP_MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none));
+ }
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ if ((ci == -1 && ii == -1) ||
+ ii == fsrc->Register.Index) {
+ ii = fsrc->Register.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = nvfx_src(temp(vpc));
+ nvfx_vp_emit(vpc, arith(0, VEC, MOV, src[i].reg, NVFX_VP_MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none));
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ /* handled above */
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ return FALSE;
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ if(src[i].reg.type < 0)
+ return FALSE;
+ }
+
+ if(finst->Dst[0].Register.File == TGSI_FILE_ADDRESS &&
+ finst->Instruction.Opcode != TGSI_OPCODE_ARL)
+ return FALSE;
+
+ final_dst = dst = tgsi_dst(vpc, &finst->Dst[0]);
+ mask = tgsi_mask(finst->Dst[0].Register.WriteMask);
+ if(finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE) {
+ assert(finst->Instruction.Opcode != TGSI_OPCODE_ARL);
+ if (nv30->use_nv4x)
+ sat = TRUE;
+ else
+ if(dst.type != NVFXSR_TEMP)
+ dst = temp(vpc);
+ }
+
+ switch (finst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ nvfx_vp_emit(vpc, arith(sat, VEC, MOV, dst, mask, abs(src[0]), none, none));
+ break;
+ case TGSI_OPCODE_ADD:
+ nvfx_vp_emit(vpc, arith(sat, VEC, ADD, dst, mask, src[0], none, src[1]));
+ break;
+ case TGSI_OPCODE_ARL:
+ nvfx_vp_emit(vpc, arith(0, VEC, ARL, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_CMP:
+ insn = arith(0, VEC, MOV, none.reg, mask, src[0], none, none);
+ insn.cc_update = 1;
+ nvfx_vp_emit(vpc, insn);
+
+ insn = arith(sat, VEC, MOV, dst, mask, src[2], none, none);
+ insn.cc_test = NVFX_COND_GE;
+ nvfx_vp_emit(vpc, insn);
+
+ insn = arith(sat, VEC, MOV, dst, mask, src[1], none, none);
+ insn.cc_test = NVFX_COND_LT;
+ nvfx_vp_emit(vpc, insn);
+ break;
+ case TGSI_OPCODE_COS:
+ nvfx_vp_emit(vpc, arith(sat, SCA, COS, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_DP2:
+ tmp = nvfx_src(temp(vpc));
+ nvfx_vp_emit(vpc, arith(0, VEC, MUL, tmp.reg, NVFX_VP_MASK_X | NVFX_VP_MASK_Y, src[0], src[1], none));
+ nvfx_vp_emit(vpc, arith(sat, VEC, ADD, dst, mask, swz(tmp, X, X, X, X), none, swz(tmp, Y, Y, Y, Y)));
+ break;
+ case TGSI_OPCODE_DP3:
+ nvfx_vp_emit(vpc, arith(sat, VEC, DP3, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_DP4:
+ nvfx_vp_emit(vpc, arith(sat, VEC, DP4, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_DPH:
+ nvfx_vp_emit(vpc, arith(sat, VEC, DPH, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_DST:
+ nvfx_vp_emit(vpc, arith(sat, VEC, DST, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_EX2:
+ nvfx_vp_emit(vpc, arith(sat, SCA, EX2, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_EXP:
+ nvfx_vp_emit(vpc, arith(sat, SCA, EXP, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_FLR:
+ nvfx_vp_emit(vpc, arith(sat, VEC, FLR, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_FRC:
+ nvfx_vp_emit(vpc, arith(sat, VEC, FRC, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_LG2:
+ nvfx_vp_emit(vpc, arith(sat, SCA, LG2, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_LIT:
+ nvfx_vp_emit(vpc, arith(sat, SCA, LIT, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_LOG:
+ nvfx_vp_emit(vpc, arith(sat, SCA, LOG, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_LRP:
+ tmp = nvfx_src(temp(vpc));
+ nvfx_vp_emit(vpc, arith(0, VEC, MAD, tmp.reg, mask, neg(src[0]), src[2], src[2]));
+ nvfx_vp_emit(vpc, arith(sat, VEC, MAD, dst, mask, src[0], src[1], tmp));
+ break;
+ case TGSI_OPCODE_MAD:
+ nvfx_vp_emit(vpc, arith(sat, VEC, MAD, dst, mask, src[0], src[1], src[2]));
+ break;
+ case TGSI_OPCODE_MAX:
+ nvfx_vp_emit(vpc, arith(sat, VEC, MAX, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_MIN:
+ nvfx_vp_emit(vpc, arith(sat, VEC, MIN, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_MOV:
+ nvfx_vp_emit(vpc, arith(sat, VEC, MOV, dst, mask, src[0], none, none));
+ break;
+ case TGSI_OPCODE_MUL:
+ nvfx_vp_emit(vpc, arith(sat, VEC, MUL, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_NOP:
+ break;
+ case TGSI_OPCODE_POW:
+ tmp = nvfx_src(temp(vpc));
+ nvfx_vp_emit(vpc, arith(0, SCA, LG2, tmp.reg, NVFX_VP_MASK_X, none, none, swz(src[0], X, X, X, X)));
+ nvfx_vp_emit(vpc, arith(0, VEC, MUL, tmp.reg, NVFX_VP_MASK_X, swz(tmp, X, X, X, X), swz(src[1], X, X, X, X), none));
+ nvfx_vp_emit(vpc, arith(sat, SCA, EX2, dst, mask, none, none, swz(tmp, X, X, X, X)));
+ break;
+ case TGSI_OPCODE_RCP:
+ nvfx_vp_emit(vpc, arith(sat, SCA, RCP, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_RSQ:
+ nvfx_vp_emit(vpc, arith(sat, SCA, RSQ, dst, mask, none, none, abs(src[0])));
+ break;
+ case TGSI_OPCODE_SEQ:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SEQ, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SFL:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SFL, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SGE:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SGE, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SGT:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SGT, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SIN:
+ nvfx_vp_emit(vpc, arith(sat, SCA, SIN, dst, mask, none, none, src[0]));
+ break;
+ case TGSI_OPCODE_SLE:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SLE, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SLT:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SLT, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SNE:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SNE, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SSG:
+ nvfx_vp_emit(vpc, arith(sat, VEC, SSG, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_STR:
+ nvfx_vp_emit(vpc, arith(sat, VEC, STR, dst, mask, src[0], src[1], none));
+ break;
+ case TGSI_OPCODE_SUB:
+ nvfx_vp_emit(vpc, arith(sat, VEC, ADD, dst, mask, src[0], none, neg(src[1])));
+ break;
+ case TGSI_OPCODE_TRUNC:
+ tmp = nvfx_src(temp(vpc));
+ insn = arith(0, VEC, MOV, none.reg, mask, src[0], none, none);
+ insn.cc_update = 1;
+ nvfx_vp_emit(vpc, insn);
+
+ nvfx_vp_emit(vpc, arith(0, VEC, FLR, tmp.reg, mask, abs(src[0]), none, none));
+ nvfx_vp_emit(vpc, arith(sat, VEC, MOV, dst, mask, tmp, none, none));
+
+ insn = arith(sat, VEC, MOV, dst, mask, neg(tmp), none, none);
+ insn.cc_test = NVFX_COND_LT;
+ nvfx_vp_emit(vpc, insn);
+ break;
+ case TGSI_OPCODE_XPD:
+ tmp = nvfx_src(temp(vpc));
+ nvfx_vp_emit(vpc, arith(0, VEC, MUL, tmp.reg, mask, swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none));
+ nvfx_vp_emit(vpc, arith(sat, VEC, MAD, dst, (mask & ~NVFX_VP_MASK_W), swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y), neg(tmp)));
+ break;
+ case TGSI_OPCODE_IF:
+ insn = arith(0, VEC, MOV, none.reg, NVFX_VP_MASK_X, src[0], none, none);
+ insn.cc_update = 1;
+ nvfx_vp_emit(vpc, insn);
+
+ reloc.location = vpc->vp->nr_insns;
+ reloc.target = finst->Label.Label + 1;
+ util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc);
+
+ insn = arith(0, SCA, BRA, none.reg, 0, none, none, none);
+ insn.cc_test = NVFX_COND_EQ;
+ insn.cc_swz[0] = insn.cc_swz[1] = insn.cc_swz[2] = insn.cc_swz[3] = 0;
+ nvfx_vp_emit(vpc, insn);
+ break;
+ case TGSI_OPCODE_ELSE:
+ case TGSI_OPCODE_BRA:
+ case TGSI_OPCODE_CAL:
+ reloc.location = vpc->vp->nr_insns;
+ reloc.target = finst->Label.Label;
+ util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc);
+
+ if(finst->Instruction.Opcode == TGSI_OPCODE_CAL)
+ insn = arith(0, SCA, CAL, none.reg, 0, none, none, none);
+ else
+ insn = arith(0, SCA, BRA, none.reg, 0, none, none, none);
+ nvfx_vp_emit(vpc, insn);
+ break;
+ case TGSI_OPCODE_RET:
+ if(sub_depth || !vpc->vp->enabled_ucps) {
+ tmp = none;
+ tmp.swz[0] = tmp.swz[1] = tmp.swz[2] = tmp.swz[3] = 0;
+ nvfx_vp_emit(vpc, arith(0, SCA, RET, none.reg, 0, none, none, tmp));
+ } else {
+ reloc.location = vpc->vp->nr_insns;
+ reloc.target = vpc->info->num_instructions;
+ util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc);
+ nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none));
+ }
+ break;
+ case TGSI_OPCODE_BGNSUB:
+ ++sub_depth;
+ break;
+ case TGSI_OPCODE_ENDSUB:
+ --sub_depth;
+ break;
+ case TGSI_OPCODE_ENDIF:
+ /* nothing to do here */
+ break;
+ case TGSI_OPCODE_BGNLOOP:
+ loop.cont_target = idx;
+ loop.brk_target = finst->Label.Label + 1;
+ util_dynarray_append(&vpc->loop_stack, struct nvfx_loop_entry, loop);
+ break;
+ case TGSI_OPCODE_ENDLOOP:
+ loop = util_dynarray_pop(&vpc->loop_stack, struct nvfx_loop_entry);
+
+ reloc.location = vpc->vp->nr_insns;
+ reloc.target = loop.cont_target;
+ util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc);
+
+ nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none));
+ break;
+ case TGSI_OPCODE_CONT:
+ loop = util_dynarray_top(&vpc->loop_stack, struct nvfx_loop_entry);
+
+ reloc.location = vpc->vp->nr_insns;
+ reloc.target = loop.cont_target;
+ util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc);
+
+ nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none));
+ break;
+ case TGSI_OPCODE_BRK:
+ loop = util_dynarray_top(&vpc->loop_stack, struct nvfx_loop_entry);
+
+ reloc.location = vpc->vp->nr_insns;
+ reloc.target = loop.brk_target;
+ util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc);
+
+ nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none));
+ break;
+ case TGSI_OPCODE_END:
+ assert(!sub_depth);
+ if(vpc->vp->enabled_ucps) {
+ if(idx != (vpc->info->num_instructions - 1)) {
+ reloc.location = vpc->vp->nr_insns;
+ reloc.target = vpc->info->num_instructions;
+ util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc);
+ nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none));
+ }
+ } else {
+ if(vpc->vp->nr_insns)
+ vpc->vp->insns[vpc->vp->nr_insns - 1].data[3] |= NVFX_VP_INST_LAST;
+ nvfx_vp_emit(vpc, arith(0, VEC, NOP, none.reg, 0, none, none, none));
+ vpc->vp->insns[vpc->vp->nr_insns - 1].data[3] |= NVFX_VP_INST_LAST;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ if(finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE && !nv30->use_nv4x) {
+ if (!vpc->r_0_1.type)
+ vpc->r_0_1 = constant(vpc, -1, 0, 1, 0, 0);
+ nvfx_vp_emit(vpc, arith(0, VEC, MAX, dst, mask, nvfx_src(dst), swz(nvfx_src(vpc->r_0_1), X, X, X, X), none));
+ nvfx_vp_emit(vpc, arith(0, VEC, MIN, final_dst, mask, nvfx_src(dst), swz(nvfx_src(vpc->r_0_1), Y, Y, Y, Y), none));
+ }
+
+ release_temps(vpc);
+ return TRUE;
+}
+
+static boolean
+nvfx_vertprog_parse_decl_output(struct nv30_context *nv30, struct nvfx_vpc *vpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ unsigned num_texcoords = nv30->is_nv4x ? 10 : 8;
+ unsigned idx = fdec->Range.First;
+ int hw = 0, i;
+
+ switch (fdec->Semantic.Name) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = NVFX_VP(INST_DEST_POS);
+ vpc->hpos_idx = idx;
+ break;
+ case TGSI_SEMANTIC_CLIPVERTEX:
+ vpc->r_result[idx] = temp(vpc);
+ vpc->r_temps_discard = 0;
+ vpc->cvtx_idx = idx;
+ return TRUE;
+ case TGSI_SEMANTIC_COLOR:
+ if (fdec->Semantic.Index == 0) {
+ hw = NVFX_VP(INST_DEST_COL0);
+ } else
+ if (fdec->Semantic.Index == 1) {
+ hw = NVFX_VP(INST_DEST_COL1);
+ } else {
+ NOUVEAU_ERR("bad colour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_BCOLOR:
+ if (fdec->Semantic.Index == 0) {
+ hw = NVFX_VP(INST_DEST_BFC0);
+ } else
+ if (fdec->Semantic.Index == 1) {
+ hw = NVFX_VP(INST_DEST_BFC1);
+ } else {
+ NOUVEAU_ERR("bad bcolour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ hw = NVFX_VP(INST_DEST_FOGC);
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ hw = NVFX_VP(INST_DEST_PSZ);
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ for (i = 0; i < num_texcoords; i++) {
+ if (vpc->vp->texcoord[i] == fdec->Semantic.Index) {
+ hw = NVFX_VP(INST_DEST_TC(i));
+ break;
+ }
+ }
+
+ if (i == num_texcoords) {
+ vpc->r_result[idx] = nvfx_reg(NVFXSR_NONE, 0);
+ return TRUE;
+ }
+ break;
+ case TGSI_SEMANTIC_EDGEFLAG:
+ /* not really an error just a fallback */
+ NOUVEAU_ERR("cannot handle edgeflag output\n");
+ return FALSE;
+ default:
+ NOUVEAU_ERR("bad output semantic\n");
+ return FALSE;
+ }
+
+ vpc->r_result[idx] = nvfx_reg(NVFXSR_OUTPUT, hw);
+ return TRUE;
+}
+
+static boolean
+nvfx_vertprog_prepare(struct nv30_context *nv30, struct nvfx_vpc *vpc)
+{
+ struct tgsi_parse_context p;
+ int high_const = -1, high_temp = -1, high_addr = -1, nr_imm = 0, i;
+
+ tgsi_parse_init(&p, vpc->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch(tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ nr_imm++;
+ break;
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fdec;
+
+ fdec = &p.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_TEMPORARY:
+ if (fdec->Range.Last > high_temp) {
+ high_temp =
+ fdec->Range.Last;
+ }
+ break;
+ case TGSI_FILE_ADDRESS:
+ if (fdec->Range.Last > high_addr) {
+ high_addr =
+ fdec->Range.Last;
+ }
+ break;
+ case TGSI_FILE_CONSTANT:
+ if (fdec->Range.Last > high_const) {
+ high_const =
+ fdec->Range.Last;
+ }
+ break;
+ case TGSI_FILE_OUTPUT:
+ if (!nvfx_vertprog_parse_decl_output(nv30, vpc, fdec))
+ return FALSE;
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ if (nr_imm) {
+ vpc->imm = CALLOC(nr_imm, sizeof(struct nvfx_reg));
+ assert(vpc->imm);
+ }
+
+ if (++high_temp) {
+ vpc->r_temp = CALLOC(high_temp, sizeof(struct nvfx_reg));
+ for (i = 0; i < high_temp; i++)
+ vpc->r_temp[i] = temp(vpc);
+ }
+
+ if (++high_addr) {
+ vpc->r_address = CALLOC(high_addr, sizeof(struct nvfx_reg));
+ for (i = 0; i < high_addr; i++)
+ vpc->r_address[i] = nvfx_reg(NVFXSR_TEMP, i);
+ }
+
+ if(++high_const) {
+ vpc->r_const = CALLOC(high_const, sizeof(struct nvfx_reg));
+ for (i = 0; i < high_const; i++)
+ vpc->r_const[i] = constant(vpc, i, 0, 0, 0, 0);
+ }
+
+ vpc->r_temps_discard = 0;
+ return TRUE;
+}
+
+DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_vp, "NVFX_DUMP_VP", FALSE)
+
+boolean
+_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp)
+{
+ struct tgsi_parse_context parse;
+ struct nvfx_vpc *vpc = NULL;
+ struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0));
+ struct util_dynarray insns;
+ int i, ucps;
+
+ vp->translated = FALSE;
+ vp->nr_insns = 0;
+ vp->nr_consts = 0;
+
+ vpc = CALLOC_STRUCT(nvfx_vpc);
+ if (!vpc)
+ return FALSE;
+ vpc->nv30 = nv30;
+ vpc->vp = vp;
+ vpc->pipe = vp->pipe;
+ vpc->info = &vp->info;
+ vpc->cvtx_idx = -1;
+
+ if (!nvfx_vertprog_prepare(nv30, vpc)) {
+ FREE(vpc);
+ return FALSE;
+ }
+
+ /* Redirect post-transform vertex position to a temp if user clip
+ * planes are enabled. We need to append code to the vtxprog
+ * to handle clip planes later.
+ */
+ if (vp->enabled_ucps && vpc->cvtx_idx < 0) {
+ vpc->r_result[vpc->hpos_idx] = temp(vpc);
+ vpc->r_temps_discard = 0;
+ vpc->cvtx_idx = vpc->hpos_idx;
+ }
+
+ util_dynarray_init(&insns);
+
+ tgsi_parse_init(&parse, vp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ const struct tgsi_full_immediate *imm;
+
+ imm = &parse.FullToken.FullImmediate;
+ assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32);
+ assert(imm->Immediate.NrTokens == 4 + 1);
+ vpc->imm[vpc->nr_imm++] =
+ constant(vpc, -1,
+ imm->u[0].Float,
+ imm->u[1].Float,
+ imm->u[2].Float,
+ imm->u[3].Float);
+ }
+ break;
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+ unsigned idx = insns.size >> 2;
+ util_dynarray_append(&insns, unsigned, vp->nr_insns);
+ finst = &parse.FullToken.FullInstruction;
+ if (!nvfx_vertprog_parse_instruction(nv30, vpc, idx, finst))
+ goto out;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ util_dynarray_append(&insns, unsigned, vp->nr_insns);
+
+ for(unsigned i = 0; i < vpc->label_relocs.size; i += sizeof(struct nvfx_relocation))
+ {
+ struct nvfx_relocation* label_reloc = (struct nvfx_relocation*)((char*)vpc->label_relocs.data + i);
+ struct nvfx_relocation hw_reloc;
+
+ hw_reloc.location = label_reloc->location;
+ hw_reloc.target = ((unsigned*)insns.data)[label_reloc->target];
+
+ //debug_printf("hw %u -> tgsi %u = hw %u\n", hw_reloc.location, label_reloc->target, hw_reloc.target);
+
+ util_dynarray_append(&vp->branch_relocs, struct nvfx_relocation, hw_reloc);
+ }
+ util_dynarray_fini(&insns);
+ util_dynarray_trim(&vp->branch_relocs);
+
+ /* XXX: what if we add a RET before?! make sure we jump here...*/
+
+ /* Write out HPOS if it was redirected to a temp earlier */
+ if (vpc->r_result[vpc->hpos_idx].type != NVFXSR_OUTPUT) {
+ struct nvfx_reg hpos = nvfx_reg(NVFXSR_OUTPUT,
+ NVFX_VP(INST_DEST_POS));
+ struct nvfx_src htmp = nvfx_src(vpc->r_result[vpc->hpos_idx]);
+
+ nvfx_vp_emit(vpc, arith(0, VEC, MOV, hpos, NVFX_VP_MASK_ALL, htmp, none, none));
+ }
+
+ /* Insert code to handle user clip planes */
+ ucps = vp->enabled_ucps;
+ while (ucps) {
+ int i = ffs(ucps) - 1; ucps &= ~(1 << i);
+ struct nvfx_reg cdst = nvfx_reg(NVFXSR_OUTPUT, NV30_VP_INST_DEST_CLP(i));
+ struct nvfx_src ceqn = nvfx_src(nvfx_reg(NVFXSR_CONST, 512 + i));
+ struct nvfx_src htmp = nvfx_src(vpc->r_result[vpc->cvtx_idx]);
+ unsigned mask;
+
+ if(nv30->is_nv4x)
+ {
+ switch (i) {
+ case 0: case 3: mask = NVFX_VP_MASK_Y; break;
+ case 1: case 4: mask = NVFX_VP_MASK_Z; break;
+ case 2: case 5: mask = NVFX_VP_MASK_W; break;
+ default:
+ NOUVEAU_ERR("invalid clip dist #%d\n", i);
+ goto out;
+ }
+ }
+ else
+ mask = NVFX_VP_MASK_X;
+
+ nvfx_vp_emit(vpc, arith(0, VEC, DP4, cdst, mask, htmp, ceqn, none));
+ }
+
+ if (vpc->vp->nr_insns)
+ vpc->vp->insns[vpc->vp->nr_insns - 1].data[3] |= NVFX_VP_INST_LAST;
+
+ if(debug_get_option_nvfx_dump_vp())
+ {
+ debug_printf("\n");
+ tgsi_dump(vpc->pipe.tokens, 0);
+
+ debug_printf("\n%s vertex program:\n", nv30->is_nv4x ? "nv4x" : "nv3x");
+ for (i = 0; i < vp->nr_insns; i++)
+ debug_printf("%3u: %08x %08x %08x %08x\n", i, vp->insns[i].data[0], vp->insns[i].data[1], vp->insns[i].data[2], vp->insns[i].data[3]);
+ debug_printf("\n");
+ }
+
+ vp->translated = TRUE;
+
+out:
+ tgsi_parse_free(&parse);
+ if(vpc) {
+ util_dynarray_fini(&vpc->label_relocs);
+ util_dynarray_fini(&vpc->loop_stack);
+ FREE(vpc->r_temp);
+ FREE(vpc->r_address);
+ FREE(vpc->r_const);
+ FREE(vpc->imm);
+ FREE(vpc);
+ }
+
+ return vp->translated;
+}
#include "nv50_screen.h"
#include "nv50_resource.h"
-#include "nouveau/nouveau_reloc.h"
-
static void
nv50_flush(struct pipe_context *pipe,
struct pipe_fence_handle **fence)
$(TOP)/src/gallium/winsys/nouveau/drm/libnouveaudrm.a \
$(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/rbug/librbug.a \
+ $(TOP)/src/gallium/drivers/nv30/libnv30.a \
$(TOP)/src/gallium/drivers/nv50/libnv50.a \
$(TOP)/src/gallium/drivers/nvc0/libnvc0.a \
$(TOP)/src/gallium/drivers/nouveau/libnouveau.a
PIPE_DRIVERS = \
$(TOP)/src/gallium/winsys/nouveau/drm/libnouveaudrm.a \
+ $(TOP)/src/gallium/drivers/nv30/libnv30.a \
$(TOP)/src/gallium/drivers/nv50/libnv50.a \
$(TOP)/src/gallium/drivers/nvc0/libnvc0.a \
$(TOP)/src/gallium/drivers/nouveau/libnouveau.a \
DRIVER_PIPES = \
$(TOP)/src/gallium/state_trackers/xorg/libxorgtracker.a \
$(TOP)/src/gallium/winsys/nouveau/drm/libnouveaudrm.a \
+ $(TOP)/src/gallium/drivers/nv30/libnv30.a \
$(TOP)/src/gallium/drivers/nv50/libnv50.a \
$(TOP)/src/gallium/drivers/nvc0/libnvc0.a \
$(TOP)/src/gallium/drivers/nouveau/libnouveau.a \
return NULL;
switch (dev->chipset & 0xf0) {
-#if 0
case 0x30:
case 0x40:
case 0x60:
init = nv30_screen_create;
break;
-#endif
case 0x50:
case 0x80:
case 0x90: