The scanner doesn't work with tess shaders, but we don't need it for those,
in fact only frag shaders need it.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3841>
{
assert(var && var->data.mode == nir_var_shader_in);
- gather_usage(deref, nir_ssa_def_components_read(&instr->dest.ssa),
- info->input_usage_mask);
+ if (nir->info.stage == MESA_SHADER_FRAGMENT)
+ gather_usage(deref, nir_ssa_def_components_read(&instr->dest.ssa),
+ info->input_usage_mask);
+
switch (nir->info.stage) {
case MESA_SHADER_VERTEX: {
+
break;
}
default: {