-#include "draw/draw_private.h"
+#include "draw/draw_pipe.h"
#include "pipe/p_util.h"
#include "nv30_context.h"
#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
-#include "draw/draw_private.h"
+#include "draw/draw_pipe.h"
#include "nv40_context.h"
#define NV40_SHADER_NO_FUCKEDNESS
-#include "draw/draw_private.h"
+#include "draw/draw_pipe.h"
#include "pipe/p_util.h"
#include "nv50_context.h"
struct nouveau_grobj *tesla = nv50_context(pipe)->screen->tesla;
struct nv50_rasterizer_stateobj *rso =
CALLOC_STRUCT(nv50_rasterizer_stateobj);
- unsigned i;
/*XXX: ignored
* - light_twosize