- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
- GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
+ GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
</p>
<ul>
+<li>GL_ARB_sample_shading on r600</li>
<li>GL_ARB_texture_view on nv50, nvc0</li>
</ul>
/* MSAA. */
if (rctx->b.chip_class == EVERGREEN)
- rctx->framebuffer.atom.num_dw += 14; /* Evergreen */
+ rctx->framebuffer.atom.num_dw += 17; /* Evergreen */
else
rctx->framebuffer.atom.num_dw += 28; /* Cayman */
}
rctx->framebuffer.atom.dirty = true;
+
+ r600_set_sample_locations_constant_buffer(rctx);
}
+static void evergreen_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+
+ if (rctx->ps_iter_samples == min_samples)
+ return;
+
+ rctx->ps_iter_samples = min_samples;
+ if (rctx->framebuffer.nr_samples > 1) {
+ rctx->framebuffer.atom.dirty = true;
+ }
+}
/* 8xMSAA */
static uint32_t sample_locs_8x[] = {
}
}
-static void evergreen_emit_msaa_state(struct r600_context *rctx, int nr_samples)
+static void evergreen_emit_msaa_state(struct r600_context *rctx, int nr_samples, int ps_iter_samples)
{
struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
S_028C00_EXPAND_LINE_WIDTH(1)); /* R_028C00_PA_SC_LINE_CNTL */
radeon_emit(cs, S_028C04_MSAA_NUM_SAMPLES(util_logbase2(nr_samples)) |
S_028C04_MAX_SAMPLE_DIST(max_dist)); /* R_028C04_PA_SC_AA_CONFIG */
+ r600_write_context_reg(cs, EG_R_028A4C_PA_SC_MODE_CNTL_1, EG_S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1));
} else {
r600_write_context_reg_seq(cs, R_028C00_PA_SC_LINE_CNTL, 2);
radeon_emit(cs, S_028C00_LAST_PIXEL(1)); /* R_028C00_PA_SC_LINE_CNTL */
radeon_emit(cs, 0); /* R_028C04_PA_SC_AA_CONFIG */
+ r600_write_context_reg(cs, EG_R_028A4C_PA_SC_MODE_CNTL_1, 0);
}
}
radeon_emit(cs, br); /* R_028208_PA_SC_WINDOW_SCISSOR_BR */
if (rctx->b.chip_class == EVERGREEN) {
- evergreen_emit_msaa_state(rctx, rctx->framebuffer.nr_samples);
+ evergreen_emit_msaa_state(rctx, rctx->framebuffer.nr_samples, rctx->ps_iter_samples);
} else {
cayman_emit_msaa_sample_locs(cs, rctx->framebuffer.nr_samples);
- cayman_emit_msaa_config(cs, rctx->framebuffer.nr_samples, 1);
+ cayman_emit_msaa_config(cs, rctx->framebuffer.nr_samples, rctx->ps_iter_samples);
}
}
r600_store_value(cb, tmp); /* R_008C0C_SQ_GPR_RESOURCE_MGMT_3 */
}
- r600_store_context_reg(cb, R_028A4C_PA_SC_MODE_CNTL_1, 0);
-
/* The cs checker requires this register to be set. */
r600_store_context_reg(cb, R_028800_DB_DEPTH_CONTROL, 0);
struct r600_command_buffer *cb = &shader->command_buffer;
struct r600_shader *rshader = &shader->shader;
unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control = 0;
- int pos_index = -1, face_index = -1;
+ int pos_index = -1, face_index = -1, fixed_pt_position_index = -1;
int ninterp = 0;
- boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
- unsigned spi_baryc_cntl, sid, tmp, num = 0;
- unsigned z_export = 0, stencil_export = 0;
+ boolean have_perspective = FALSE, have_linear = FALSE;
+ static const unsigned spi_baryc_enable_bit[6] = {
+ S_0286E0_PERSP_SAMPLE_ENA(1),
+ S_0286E0_PERSP_CENTER_ENA(1),
+ S_0286E0_PERSP_CENTROID_ENA(1),
+ S_0286E0_LINEAR_SAMPLE_ENA(1),
+ S_0286E0_LINEAR_CENTER_ENA(1),
+ S_0286E0_LINEAR_CENTROID_ENA(1)
+ };
+ unsigned spi_baryc_cntl = 0, sid, tmp, num = 0;
+ unsigned z_export = 0, stencil_export = 0, mask_export = 0;
unsigned sprite_coord_enable = rctx->rasterizer ? rctx->rasterizer->sprite_coord_enable : 0;
uint32_t spi_ps_input_cntl[32];
if (face_index == -1)
face_index = i; /* lives in same register, same enable bit */
}
+ else if (rshader->input[i].name == TGSI_SEMANTIC_SAMPLEID) {
+ fixed_pt_position_index = i;
+ }
else {
ninterp++;
- if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
- have_linear = TRUE;
- if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
- have_perspective = TRUE;
- if (rshader->input[i].centroid)
- have_centroid = TRUE;
+ int k = eg_get_interpolator_index(
+ rshader->input[i].interpolate,
+ rshader->input[i].interpolate_location);
+ if (k >= 0) {
+ spi_baryc_cntl |= spi_baryc_enable_bit[k];
+ have_perspective |= k < 3;
+ have_linear |= !(k < 3);
+ }
}
sid = rshader->input[i].spi_sid;
z_export = 1;
if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
stencil_export = 1;
+ if (rshader->output[i].name == TGSI_SEMANTIC_SAMPLEMASK &&
+ rctx->framebuffer.nr_samples > 1 && rctx->ps_iter_samples > 0)
+ mask_export = 1;
}
if (rshader->uses_kill)
db_shader_control |= S_02880C_KILL_ENABLE(1);
db_shader_control |= S_02880C_Z_EXPORT_ENABLE(z_export);
db_shader_control |= S_02880C_STENCIL_EXPORT_ENABLE(stencil_export);
+ db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export);
exports_ps = 0;
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION ||
- rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
+ rshader->output[i].name == TGSI_SEMANTIC_STENCIL ||
+ rshader->output[i].name == TGSI_SEMANTIC_SAMPLEMASK)
exports_ps |= 1;
}
ninterp = 1;
have_perspective = TRUE;
}
+ if (!spi_baryc_cntl)
+ spi_baryc_cntl |= spi_baryc_enable_bit[0];
if (!have_perspective && !have_linear)
have_perspective = TRUE;
spi_input_z = 0;
if (pos_index != -1) {
spi_ps_in_control_0 |= S_0286CC_POSITION_ENA(1) |
- S_0286CC_POSITION_CENTROID(rshader->input[pos_index].centroid) |
+ S_0286CC_POSITION_CENTROID(rshader->input[pos_index].interpolate_location == TGSI_INTERPOLATE_LOC_CENTROID) |
S_0286CC_POSITION_ADDR(rshader->input[pos_index].gpr);
spi_input_z |= S_0286D8_PROVIDE_Z_TO_SPI(1);
}
spi_ps_in_control_1 |= S_0286D0_FRONT_FACE_ENA(1) |
S_0286D0_FRONT_FACE_ADDR(rshader->input[face_index].gpr);
}
-
- spi_baryc_cntl = 0;
- if (have_perspective)
- spi_baryc_cntl |= S_0286E0_PERSP_CENTER_ENA(1) |
- S_0286E0_PERSP_CENTROID_ENA(have_centroid);
- if (have_linear)
- spi_baryc_cntl |= S_0286E0_LINEAR_CENTER_ENA(1) |
- S_0286E0_LINEAR_CENTROID_ENA(have_centroid);
+ if (fixed_pt_position_index != -1) {
+ spi_ps_in_control_1 |= S_0286D0_FIXED_PT_POSITION_ENA(1) |
+ S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr);
+ }
r600_store_context_reg_seq(cb, R_0286CC_SPI_PS_IN_CONTROL_0, 2);
r600_store_value(cb, spi_ps_in_control_0); /* R_0286CC_SPI_PS_IN_CONTROL_0 */
/* After that, the NOP relocation packet must be emitted (shader->bo, RADEON_USAGE_READ). */
shader->db_shader_control = db_shader_control;
- shader->ps_depth_export = z_export | stencil_export;
+ shader->ps_depth_export = z_export | stencil_export | mask_export;
shader->sprite_coord_enable = sprite_coord_enable;
if (rctx->rasterizer)
rctx->b.b.create_sampler_view = evergreen_create_sampler_view;
rctx->b.b.set_framebuffer_state = evergreen_set_framebuffer_state;
rctx->b.b.set_polygon_stipple = evergreen_set_polygon_stipple;
+ rctx->b.b.set_min_samples = evergreen_set_min_samples;
rctx->b.b.set_scissor_states = evergreen_set_scissor_states;
if (rctx->b.chip_class == EVERGREEN)
#define S_02880C_KILL_ENABLE(x) (((x) & 0x1) << 6)
#define G_02880C_KILL_ENABLE(x) (((x) >> 6) & 0x1)
#define C_02880C_KILL_ENABLE 0xFFFFFFBF
+#define S_02880C_MASK_EXPORT_ENABLE(x) (((x) & 0x1) << 8)
+#define G_02880C_MASK_EXPORT_ENABLE(x) (((x) >> 8) & 0x1)
+#define C_02880C_MASK_EXPORT_ENABLE 0XFFFFFEFF
#define S_02880C_DUAL_EXPORT_ENABLE(x) (((x) & 0x1) << 9)
#define G_02880C_DUAL_EXPORT_ENABLE(x) (((x) >> 9) & 0x1)
#define C_02880C_DUAL_EXPORT_ENABLE 0xFFFFFDFF
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_SAMPLE_SHADING:
return 1;
case PIPE_CAP_COMPUTE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
#define R600_TXQ_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 1)
#define R600_BUFFER_INFO_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 2)
#define R600_GS_RING_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS + 3)
+/* Currently R600_MAX_CONST_BUFFERS is too large, the hardware only has 16 buffers, but the driver is
+ * trying to use 17. Avoid accidentally aliasing with user UBOs for SAMPLE_POSITIONS by using an id<16.
+ * UCP/SAMPLE_POSITIONS are never accessed by same shader stage so they can use the same id.
+ *
+ * Fixing this properly would require the driver to combine its buffers into a single hardware buffer,
+ * which would also allow supporting the d3d 11 mandated minimum of 15 user const buffers.
+ */
+#define R600_SAMPLE_POSITIONS_CONST_BUFFER (R600_MAX_USER_CONST_BUFFERS)
#define R600_MAX_CONST_BUFFER_SIZE (4096 * sizeof(float[4]))
bool force_blend_disable;
boolean dual_src_blend;
unsigned zwritemask;
+ int ps_iter_samples;
/* Index buffer. */
struct pipe_index_buffer index_buffer;
void r600_sampler_states_dirty(struct r600_context *rctx,
struct r600_sampler_states *state);
void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state);
+void r600_set_sample_locations_constant_buffer(struct r600_context *rctx);
uint32_t r600_translate_stencil_op(int s_op);
uint32_t r600_translate_fill(uint32_t func);
unsigned r600_tex_wrap(unsigned wrap);
struct r600_pipe_shader *pipeshader,
struct r600_shader_key key);
+
static void r600_add_gpr_array(struct r600_shader *ps, int start_gpr,
int size, unsigned comp_mask) {
uint32_t value[4];
};
+struct eg_interp {
+ boolean enabled;
+ unsigned ij_index;
+};
+
struct r600_shader_ctx {
struct tgsi_shader_info info;
struct tgsi_parse_context parse;
uint32_t max_driver_temp_used;
boolean use_llvm;
/* needed for evergreen interpolation */
- boolean input_centroid;
- boolean input_linear;
- boolean input_perspective;
- int num_interp_gpr;
+ struct eg_interp eg_interpolators[6]; // indexed by Persp/Linear * 3 + sample/center/centroid
/* evergreen/cayman also store sample mask in face register */
int face_gpr;
- boolean has_samplemask;
+ /* sample id is .w component stored in fixed point position register */
+ int fixed_pt_position_gpr;
int colors_used;
boolean clip_vertex_write;
unsigned cv_output;
static int tgsi_bgnloop(struct r600_shader_ctx *ctx);
static int tgsi_endloop(struct r600_shader_ctx *ctx);
static int tgsi_loop_brk_cont(struct r600_shader_ctx *ctx);
+static int tgsi_fetch_rel_const(struct r600_shader_ctx *ctx,
+ unsigned int cb_idx, unsigned int offset, unsigned ar_chan,
+ unsigned int dst_reg);
+static void r600_bytecode_src(struct r600_bytecode_alu_src *bc_src,
+ const struct r600_shader_src *shader_src,
+ unsigned chan);
static int tgsi_is_supported(struct r600_shader_ctx *ctx)
{
return 0;
}
-static void evergreen_interp_assign_ij_index(struct r600_shader_ctx *ctx,
- int input)
+int eg_get_interpolator_index(unsigned interpolate, unsigned location)
{
- int ij_index = 0;
+ if (interpolate == TGSI_INTERPOLATE_COLOR ||
+ interpolate == TGSI_INTERPOLATE_LINEAR ||
+ interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
+ {
+ int is_linear = interpolate == TGSI_INTERPOLATE_LINEAR;
+ int loc;
- if (ctx->shader->input[input].interpolate == TGSI_INTERPOLATE_PERSPECTIVE) {
- if (ctx->shader->input[input].centroid)
- ij_index++;
- } else if (ctx->shader->input[input].interpolate == TGSI_INTERPOLATE_LINEAR) {
- /* if we have perspective add one */
- if (ctx->input_perspective) {
- ij_index++;
- /* if we have perspective centroid */
- if (ctx->input_centroid)
- ij_index++;
+ switch(location) {
+ case TGSI_INTERPOLATE_LOC_CENTER:
+ loc = 1;
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTROID:
+ loc = 2;
+ break;
+ case TGSI_INTERPOLATE_LOC_SAMPLE:
+ default:
+ loc = 0; break;
}
- if (ctx->shader->input[input].centroid)
- ij_index++;
+
+ return is_linear * 3 + loc;
}
- ctx->shader->input[input].ij_index = ij_index;
+ return -1;
+}
+
+static void evergreen_interp_assign_ij_index(struct r600_shader_ctx *ctx,
+ int input)
+{
+ int i = eg_get_interpolator_index(
+ ctx->shader->input[input].interpolate,
+ ctx->shader->input[input].interpolate_location);
+ assert(i >= 0);
+ ctx->shader->input[input].ij_index = ctx->eg_interpolators[i].ij_index;
}
static int evergreen_interp_alu(struct r600_shader_ctx *ctx, int input)
ctx->shader->input[i].name = d->Semantic.Name;
ctx->shader->input[i].sid = d->Semantic.Index;
ctx->shader->input[i].interpolate = d->Interp.Interpolate;
- ctx->shader->input[i].centroid = d->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID;
+ ctx->shader->input[i].interpolate_location = d->Interp.Location;
ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First;
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
switch (ctx->shader->input[i].name) {
case TGSI_SEMANTIC_FACE:
- if (ctx->face_gpr == -1)
+ if (ctx->face_gpr != -1)
+ ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
+ else
ctx->face_gpr = ctx->shader->input[i].gpr;
break;
case TGSI_SEMANTIC_COLOR:
break;
case TGSI_FILE_SYSTEM_VALUE:
- if (d->Semantic.Name == TGSI_SEMANTIC_SAMPLEMASK) {
- ctx->has_samplemask = true;
- /* lives in Front Face GPR */
- if (ctx->face_gpr == -1)
- ctx->face_gpr = ctx->file_offset[TGSI_FILE_SYSTEM_VALUE] + d->Range.First;
- break;
- }
- else if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
+ if (d->Semantic.Name == TGSI_SEMANTIC_SAMPLEMASK ||
+ d->Semantic.Name == TGSI_SEMANTIC_SAMPLEID ||
+ d->Semantic.Name == TGSI_SEMANTIC_SAMPLEPOS) {
+ break; /* Already handled from allocate_system_value_inputs */
+ } else if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
if (!ctx->native_integers) {
struct r600_bytecode_alu alu;
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
return ctx->temp_reg + ctx->max_driver_temp_used++;
}
+static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_offset)
+{
+ struct tgsi_parse_context parse;
+ struct {
+ boolean enabled;
+ int *reg;
+ unsigned name, alternate_name;
+ } inputs[2] = {
+ { false, &ctx->face_gpr, TGSI_SEMANTIC_SAMPLEMASK, ~0u }, /* lives in Front Face GPR.z */
+
+ { false, &ctx->fixed_pt_position_gpr, TGSI_SEMANTIC_SAMPLEID, TGSI_SEMANTIC_SAMPLEPOS } /* SAMPLEID is in Fixed Point Position GPR.w */
+ };
+ int i, k, num_regs = 0;
+
+ if (tgsi_parse_init(&parse, ctx->tokens) != TGSI_PARSE_OK) {
+ return 0;
+ }
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ if (parse.FullToken.Token.Type == TGSI_TOKEN_TYPE_DECLARATION) {
+ struct tgsi_full_declaration *d = &parse.FullToken.FullDeclaration;
+ if (d->Declaration.File == TGSI_FILE_SYSTEM_VALUE) {
+ for (k = 0; k < Elements(inputs); k++) {
+ if (d->Semantic.Name == inputs[k].name ||
+ d->Semantic.Name == inputs[k].alternate_name) {
+ inputs[k].enabled = true;
+ }
+ }
+ }
+ }
+ }
+
+ tgsi_parse_free(&parse);
+
+ for (i = 0; i < Elements(inputs); i++) {
+ boolean enabled = inputs[i].enabled;
+ int *reg = inputs[i].reg;
+ unsigned name = inputs[i].name;
+
+ if (enabled) {
+ int gpr = gpr_offset + num_regs++;
+
+ // add to inputs, allocate a gpr
+ k = ctx->shader->ninput ++;
+ ctx->shader->input[k].name = name;
+ ctx->shader->input[k].sid = 0;
+ ctx->shader->input[k].interpolate = TGSI_INTERPOLATE_CONSTANT;
+ ctx->shader->input[k].interpolate_location = TGSI_INTERPOLATE_LOC_CENTER;
+ *reg = ctx->shader->input[k].gpr = gpr;
+ }
+ }
+
+ return gpr_offset + num_regs;
+}
+
/*
* for evergreen we need to scan the shader to find the number of GPRs we need to
- * reserve for interpolation.
+ * reserve for interpolation and system values
*
* we need to know if we are going to emit
- * any centroid inputs
+ * any sample or centroid inputs
* if perspective and linear are required
*/
static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
int i;
int num_baryc;
- ctx->input_linear = FALSE;
- ctx->input_perspective = FALSE;
- ctx->input_centroid = FALSE;
- ctx->num_interp_gpr = 1;
+ memset(&ctx->eg_interpolators, 0, sizeof(ctx->eg_interpolators));
- /* any centroid inputs */
for (i = 0; i < ctx->info.num_inputs; i++) {
- /* skip position/face */
+ int k;
+ /* skip position/face/mask/sampleid */
if (ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION ||
ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FACE ||
- ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_SAMPLEMASK)
+ ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_SAMPLEMASK ||
+ ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_SAMPLEID)
continue;
- if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_LINEAR)
- ctx->input_linear = TRUE;
- if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_PERSPECTIVE)
- ctx->input_perspective = TRUE;
- if (ctx->info.input_interpolate_loc[i] == TGSI_INTERPOLATE_LOC_CENTROID)
- ctx->input_centroid = TRUE;
+
+ k = eg_get_interpolator_index(
+ ctx->info.input_interpolate[i],
+ ctx->info.input_interpolate_loc[i]);
+ if (k >= 0)
+ ctx->eg_interpolators[k].enabled = TRUE;
}
+ /* assign gpr to each interpolator according to priority */
num_baryc = 0;
- /* ignoring sample for now */
- if (ctx->input_perspective)
- num_baryc++;
- if (ctx->input_linear)
- num_baryc++;
- if (ctx->input_centroid)
- num_baryc *= 2;
-
- ctx->num_interp_gpr += (num_baryc + 1) >> 1;
-
- /* XXX PULL MODEL and LINE STIPPLE, FIXED PT POS */
- return ctx->num_interp_gpr;
+ for (i = 0; i < Elements(ctx->eg_interpolators); i++) {
+ if (ctx->eg_interpolators[i].enabled) {
+ ctx->eg_interpolators[i].ij_index = num_baryc;
+ num_baryc ++;
+ }
+ }
+
+ /* XXX PULL MODEL and LINE STIPPLE */
+
+ num_baryc = (num_baryc + 1) >> 1;
+ return allocate_system_value_inputs(ctx, num_baryc);
+}
+
+/* sample_id_sel == NULL means fetch for current sample */
+static int load_sample_position(struct r600_shader_ctx *ctx, struct r600_shader_src *sample_id, int chan_sel)
+{
+ struct r600_bytecode_vtx vtx;
+ int r, t1;
+
+ assert(ctx->fixed_pt_position_gpr != -1);
+
+ t1 = r600_get_temp(ctx);
+
+ memset(&vtx, 0, sizeof(struct r600_bytecode_vtx));
+ vtx.op = FETCH_OP_VFETCH;
+ vtx.buffer_id = R600_SAMPLE_POSITIONS_CONST_BUFFER;
+ vtx.fetch_type = 2; /* VTX_FETCH_NO_INDEX_OFFSET */
+ if (sample_id == NULL) {
+ vtx.src_gpr = ctx->fixed_pt_position_gpr; // SAMPLEID is in .w;
+ vtx.src_sel_x = 3;
+ }
+ else {
+ struct r600_bytecode_alu alu;
+
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.op = ALU_OP1_MOV;
+ r600_bytecode_src(&alu.src[0], sample_id, chan_sel);
+ alu.dst.sel = t1;
+ alu.dst.write = 1;
+ alu.last = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+
+ vtx.src_gpr = t1;
+ vtx.src_sel_x = 0;
+ }
+ vtx.mega_fetch_count = 16;
+ vtx.dst_gpr = t1;
+ vtx.dst_sel_x = 0;
+ vtx.dst_sel_y = 1;
+ vtx.dst_sel_z = 7;
+ vtx.dst_sel_w = 7;
+ vtx.data_format = FMT_32_32_32_32_FLOAT;
+ vtx.num_format_all = 2;
+ vtx.format_comp_all = 1;
+ vtx.use_const_fields = 0;
+ vtx.offset = 1; // first element is size of buffer
+ vtx.endian = r600_endian_swap(32);
+ vtx.srf_mode_all = 1; /* SRF_MODE_NO_ZERO */
+
+ r = r600_bytecode_add_vtx(ctx->bc, &vtx);
+ if (r)
+ return r;
+
+ return t1;
}
static void tgsi_src(struct r600_shader_ctx *ctx,
} else if (tgsi_src->Register.File == TGSI_FILE_SYSTEM_VALUE) {
if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_SAMPLEMASK) {
r600_src->swizzle[0] = 2; // Z value
- r600_src->swizzle[0] = 2;
- r600_src->swizzle[0] = 2;
- r600_src->swizzle[0] = 2;
+ r600_src->swizzle[1] = 2;
+ r600_src->swizzle[2] = 2;
+ r600_src->swizzle[3] = 2;
r600_src->sel = ctx->face_gpr;
+ } else if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_SAMPLEID) {
+ r600_src->swizzle[0] = 3; // W value
+ r600_src->swizzle[1] = 3;
+ r600_src->swizzle[2] = 3;
+ r600_src->swizzle[3] = 3;
+ r600_src->sel = ctx->fixed_pt_position_gpr;
+ } else if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_SAMPLEPOS) {
+ r600_src->swizzle[0] = 0;
+ r600_src->swizzle[1] = 1;
+ r600_src->swizzle[2] = 4;
+ r600_src->swizzle[3] = 4;
+ r600_src->sel = load_sample_position(ctx, NULL, -1);
} else if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_INSTANCEID) {
r600_src->swizzle[0] = 3;
r600_src->swizzle[1] = 3;
ctx.gs_next_vertex = 0;
ctx.face_gpr = -1;
- ctx.has_samplemask = false;
+ ctx.fixed_pt_position_gpr = -1;
ctx.fragcoord_input = -1;
ctx.colors_used = 0;
ctx.clip_vertex_write = 0;
r600_bytecode_add_cfinst(ctx.bc, CF_OP_CALL_FS);
}
}
- if (ctx.type == TGSI_PROCESSOR_FRAGMENT && ctx.bc->chip_class >= EVERGREEN) {
- ctx.file_offset[TGSI_FILE_INPUT] = evergreen_gpr_count(&ctx);
+ if (ctx.type == TGSI_PROCESSOR_FRAGMENT) {
+ if (ctx.bc->chip_class >= EVERGREEN)
+ ctx.file_offset[TGSI_FILE_INPUT] = evergreen_gpr_count(&ctx);
+ else
+ ctx.file_offset[TGSI_FILE_INPUT] = allocate_system_value_inputs(&ctx, ctx.file_offset[TGSI_FILE_INPUT]);
}
if (ctx.type == TGSI_PROCESSOR_GEOMETRY) {
/* FIXME 1 would be enough in some cases (3 or less input vertices) */
shader->ring_item_size = ctx.next_ring_offset;
- /* Need to tell setup to program FACE register */
- if (ctx.has_samplemask && ctx.face_gpr != -1) {
- i = ctx.shader->ninput++;
- ctx.shader->input[i].name = TGSI_SEMANTIC_SAMPLEMASK;
- ctx.shader->input[i].spi_sid = 0;
- ctx.shader->input[i].gpr = ctx.face_gpr;
- }
-
/* Process two side if needed */
if (shader->two_side && ctx.colors_used) {
int i, count = ctx.shader->ninput;
int gpr = ctx.file_offset[TGSI_FILE_INPUT] +
ctx.info.file_max[TGSI_FILE_INPUT] + 1;
+ /* if two sided and neither face or sample mask is used by shader, ensure face_gpr is emitted */
if (ctx.face_gpr == -1) {
i = ctx.shader->ninput++;
ctx.shader->input[i].name = TGSI_SEMANTIC_FACE;
output[j].swizzle_y = 1;
output[j].swizzle_z = output[j].swizzle_w = 7;
output[j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_PIXEL;
+ } else if (shader->output[i].name == TGSI_SEMANTIC_SAMPLEMASK) {
+ output[j].array_base = 61;
+ output[j].swizzle_x = 7;
+ output[j].swizzle_y = 7;
+ output[j].swizzle_z = 0;
+ output[j].swizzle_w = 7;
+ output[j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_PIXEL;
} else {
R600_ERR("unsupported fragment output name %d\n", shader->output[i].name);
r = -EINVAL;
int spi_sid;
unsigned interpolate;
unsigned ij_index;
- boolean centroid;
+ unsigned interpolate_location; // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
unsigned lds_pos; /* for evergreen */
unsigned back_color_input;
unsigned write_mask;
unsigned ps_depth_export;
};
+/* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
+ TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
+int eg_get_interpolator_index(unsigned interpolate, unsigned location);
+
#endif
sc_mode_cntl = S_028A4C_MSAA_ENABLE(state->multisample) |
S_028A4C_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
- S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1);
+ S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
+ S_028A4C_PS_ITER_SAMPLE(state->multisample && rctx->ps_iter_samples > 1);
+ if (rctx->b.family == CHIP_RV770) {
+ /* workaround possible rendering corruption on RV770 with hyperz together with sample shading */
+ sc_mode_cntl |= S_028A4C_TILE_COVER_DISABLE(state->multisample && rctx->ps_iter_samples > 1);
+ }
if (rctx->b.chip_class >= R700) {
sc_mode_cntl |= S_028A4C_FORCE_EOV_REZ_ENABLE(1) |
S_028A4C_R700_ZMM_LINE_OFFSET(1) |
}
rctx->framebuffer.atom.dirty = true;
+
+ r600_set_sample_locations_constant_buffer(rctx);
}
static uint32_t sample_locs_2x[] = {
r600_emit_msaa_state(rctx, rctx->framebuffer.nr_samples);
}
+static void r600_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+
+ if (rctx->ps_iter_samples == min_samples)
+ return;
+
+ rctx->ps_iter_samples = min_samples;
+ if (rctx->framebuffer.nr_samples > 1) {
+ rctx->rasterizer_state.atom.dirty = true;
+ if (rctx->b.chip_class == R600)
+ rctx->db_misc_state.atom.dirty = true;
+ }
+}
+
static void r600_emit_cb_misc_state(struct r600_context *rctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
} else {
db_render_override |= S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE);
}
+ if (rctx->b.chip_class == R600 && rctx->framebuffer.nr_samples > 1 && rctx->ps_iter_samples > 0) {
+ /* sample shading and hyperz causes lockups on R6xx chips */
+ db_render_override |= S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE);
+ }
if (a->flush_depthstencil_through_cb) {
assert(a->copy_depth || a->copy_stencil);
struct r600_command_buffer *cb = &shader->command_buffer;
struct r600_shader *rshader = &shader->shader;
unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
- int pos_index = -1, face_index = -1;
+ int pos_index = -1, face_index = -1, fixed_pt_position_index = -1;
unsigned tmp, sid, ufi = 0;
int need_linear = 0;
- unsigned z_export = 0, stencil_export = 0;
+ unsigned z_export = 0, stencil_export = 0, mask_export = 0;
unsigned sprite_coord_enable = rctx->rasterizer ? rctx->rasterizer->sprite_coord_enable : 0;
if (!cb->buf) {
for (i = 0; i < rshader->ninput; i++) {
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
pos_index = i;
- if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
+ if (rshader->input[i].name == TGSI_SEMANTIC_FACE && face_index == -1)
face_index = i;
+ if (rshader->input[i].name == TGSI_SEMANTIC_SAMPLEID)
+ fixed_pt_position_index = i;
sid = rshader->input[i].spi_sid;
tmp |= S_028644_PT_SPRITE_TEX(1);
}
- if (rshader->input[i].centroid)
+ if (rshader->input[i].interpolate_location == TGSI_INTERPOLATE_LOC_CENTROID)
tmp |= S_028644_SEL_CENTROID(1);
+ if (rshader->input[i].interpolate_location == TGSI_INTERPOLATE_LOC_SAMPLE)
+ tmp |= S_028644_SEL_SAMPLE(1);
+
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR) {
need_linear = 1;
tmp |= S_028644_SEL_LINEAR(1);
z_export = 1;
if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
stencil_export = 1;
+ if (rshader->output[i].name == TGSI_SEMANTIC_SAMPLEMASK &&
+ rctx->framebuffer.nr_samples > 1 && rctx->ps_iter_samples > 0)
+ mask_export = 1;
}
db_shader_control |= S_02880C_Z_EXPORT_ENABLE(z_export);
db_shader_control |= S_02880C_STENCIL_REF_EXPORT_ENABLE(stencil_export);
+ db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export);
if (rshader->uses_kill)
db_shader_control |= S_02880C_KILL_ENABLE(1);
exports_ps = 0;
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION ||
- rshader->output[i].name == TGSI_SEMANTIC_STENCIL) {
+ rshader->output[i].name == TGSI_SEMANTIC_STENCIL ||
+ rshader->output[i].name == TGSI_SEMANTIC_SAMPLEMASK) {
exports_ps |= 1;
}
}
spi_input_z = 0;
if (pos_index != -1) {
spi_ps_in_control_0 |= (S_0286CC_POSITION_ENA(1) |
- S_0286CC_POSITION_CENTROID(rshader->input[pos_index].centroid) |
+ S_0286CC_POSITION_CENTROID(rshader->input[pos_index].interpolate_location == TGSI_INTERPOLATE_LOC_CENTROID) |
S_0286CC_POSITION_ADDR(rshader->input[pos_index].gpr) |
- S_0286CC_BARYC_SAMPLE_CNTL(1));
+ S_0286CC_BARYC_SAMPLE_CNTL(1)) |
+ S_0286CC_POSITION_SAMPLE(rshader->input[pos_index].interpolate_location == TGSI_INTERPOLATE_LOC_SAMPLE);
spi_input_z |= S_0286D8_PROVIDE_Z_TO_SPI(1);
}
spi_ps_in_control_1 |= S_0286D0_FRONT_FACE_ENA(1) |
S_0286D0_FRONT_FACE_ADDR(rshader->input[face_index].gpr);
}
+ if (fixed_pt_position_index != -1) {
+ spi_ps_in_control_1 |= S_0286D0_FIXED_PT_POSITION_ENA(1) |
+ S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr);
+ }
/* HW bug in original R600 */
if (rctx->b.family == CHIP_R600)
/* only set some bits here, the other bits are set in the dsa state */
shader->db_shader_control = db_shader_control;
- shader->ps_depth_export = z_export | stencil_export;
+ shader->ps_depth_export = z_export | stencil_export | mask_export;
shader->sprite_coord_enable = sprite_coord_enable;
if (rctx->rasterizer)
rctx->b.b.create_sampler_view = r600_create_sampler_view;
rctx->b.b.set_framebuffer_state = r600_set_framebuffer_state;
rctx->b.b.set_polygon_stipple = r600_set_polygon_stipple;
+ rctx->b.b.set_min_samples = r600_set_min_samples;
rctx->b.b.set_scissor_states = r600_set_scissor_states;
rctx->b.b.get_sample_position = r600_get_sample_position;
rctx->b.dma_copy = r600_dma_copy;
pipe_resource_reference(&cb.buffer, NULL);
}
+/* set sample xy locations as array of fragment shader constants */
+void r600_set_sample_locations_constant_buffer(struct r600_context *rctx)
+{
+ struct pipe_constant_buffer constbuf = {0};
+ float values[4*16] = {0.0f};
+ int i;
+ struct pipe_context *ctx = &rctx->b.b;
+
+ assert(rctx->framebuffer.nr_samples <= Elements(values)/4);
+ for (i = 0; i < rctx->framebuffer.nr_samples; i++) {
+ ctx->get_sample_position(ctx, rctx->framebuffer.nr_samples, i, &values[4*i]);
+ }
+
+ constbuf.user_buffer = values;
+ constbuf.buffer_size = rctx->framebuffer.nr_samples * 4 * 4;
+ ctx->set_constant_buffer(ctx, PIPE_SHADER_FRAGMENT,
+ R600_SAMPLE_POSITIONS_CONST_BUFFER, &constbuf);
+ pipe_resource_reference(&constbuf.buffer, NULL);
+}
+
static void update_shader_atom(struct pipe_context *ctx,
struct r600_shader_state *state,
struct r600_pipe_shader *shader)
#define S_02880C_KILL_ENABLE(x) (((x) & 0x1) << 6)
#define G_02880C_KILL_ENABLE(x) (((x) >> 6) & 0x1)
#define C_02880C_KILL_ENABLE 0xFFFFFFBF
+#define S_02880C_MASK_EXPORT_ENABLE(x) (((x) & 0x1) << 8)
+#define G_02880C_MASK_EXPORT_ENABLE(x) (((x) >> 8) & 0x1)
+#define C_02880C_MASK_EXPORT_ENABLE 0xFFFFFEFF
#define S_02880C_DUAL_EXPORT_ENABLE(x) (((x) & 0x1) << 9)
#define G_02880C_DUAL_EXPORT_ENABLE(x) (((x) >> 9) & 0x1)
#define C_02880C_DUAL_EXPORT_ENABLE 0xFFFFFDFF
bool ps_interp = ctx.hw_class >= HW_CLASS_EVERGREEN
&& sh->target == TARGET_PS;
- unsigned linear = 0, persp = 0, centroid = 1;
+ bool ij_interpolators[6];
+ memset(ij_interpolators, 0, sizeof(ij_interpolators));
for (unsigned i = 0; i < pshader->ninput; ++i) {
r600_shader_io & in = pshader->input[i];
bool preloaded = sh->target == TARGET_PS && !(ps_interp && in.spi_sid);
sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F);
if (ps_interp && in.spi_sid) {
- if (in.interpolate == TGSI_INTERPOLATE_LINEAR ||
- in.interpolate == TGSI_INTERPOLATE_COLOR)
- linear = 1;
- else if (in.interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
- persp = 1;
- if (in.centroid)
- centroid = 2;
+ int k = eg_get_interpolator_index(in.interpolate, in.interpolate_location);
+ if (k >= 0)
+ ij_interpolators[k] |= true;
}
}
if (ps_interp) {
- unsigned mask = (1 << (2 * (linear + persp) * centroid)) - 1;
+ /* add the egcm ij interpolators to live inputs */
+ unsigned num_ij = 0;
+ for (unsigned i = 0; i < Elements(ij_interpolators); i++) {
+ num_ij += ij_interpolators[i];
+ }
+
+ unsigned mask = (1 << (2 * num_ij)) - 1;
unsigned gpr = 0;
while (mask) {