anv: expose imageCubeArray functionality
authorIlia Mirkin <imirkin@alum.mit.edu>
Sun, 27 Nov 2016 19:41:42 +0000 (14:41 -0500)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 29 Nov 2016 03:32:13 +0000 (19:32 -0800)
This appears to be fully supported already.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/vulkan/anv_device.c

index 41ace6c73dd0b93fcdbb6bb5b58cf17aace1839d..4c51981f03fef76296c6fa7c2c3cc7572652a982 100644 (file)
@@ -438,7 +438,7 @@ void anv_GetPhysicalDeviceFeatures(
    *pFeatures = (VkPhysicalDeviceFeatures) {
       .robustBufferAccess                       = true,
       .fullDrawIndexUint32                      = true,
-      .imageCubeArray                           = false,
+      .imageCubeArray                           = true,
       .independentBlend                         = true,
       .geometryShader                           = true,
       .tessellationShader                       = false,