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anv: expose imageCubeArray functionality
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Sun, 27 Nov 2016 19:41:42 +0000
(14:41 -0500)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 29 Nov 2016 03:32:13 +0000
(19:32 -0800)
This appears to be fully supported already.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/vulkan/anv_device.c
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diff --git
a/src/intel/vulkan/anv_device.c
b/src/intel/vulkan/anv_device.c
index 41ace6c73dd0b93fcdbb6bb5b58cf17aace1839d..4c51981f03fef76296c6fa7c2c3cc7572652a982 100644
(file)
--- a/
src/intel/vulkan/anv_device.c
+++ b/
src/intel/vulkan/anv_device.c
@@
-438,7
+438,7
@@
void anv_GetPhysicalDeviceFeatures(
*pFeatures = (VkPhysicalDeviceFeatures) {
.robustBufferAccess = true,
.fullDrawIndexUint32 = true,
- .imageCubeArray =
fals
e,
+ .imageCubeArray =
tru
e,
.independentBlend = true,
.geometryShader = true,
.tessellationShader = false,