-/* $Id: dlist.c,v 1.83 2001/12/18 04:06:45 brianp Exp $ */
+/* $Id: dlist.c,v 1.84 2001/12/19 02:36:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
OPCODE_SAMPLE_COVERAGE,
/* GL_ARB_window_pos */
OPCODE_WINDOW_POS_ARB,
+ /* GL_NV_vertex_program */
+ OPCODE_BIND_PROGRAM_NV,
+ OPCODE_EXECUTE_PROGRAM_NV,
+ OPCODE_REQUEST_PROGRAMS_RESIDENT_NV,
+ OPCODE_LOAD_PROGRAM_NV,
+ OPCODE_PROGRAM_PARAMETER4F_NV,
+ OPCODE_PROGRAM_PARAMETERS4FV_NV,
+ OPCODE_TRACK_MATRIX_NV,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
/* GL_ARB_window_pos */
InstSize[OPCODE_WINDOW_POS_ARB] = 4;
+ /* GL_NV_vertex_program */
+ InstSize[OPCODE_BIND_PROGRAM_NV] = 3;
+ InstSize[OPCODE_EXECUTE_PROGRAM_NV] = 7;
+ InstSize[OPCODE_REQUEST_PROGRAMS_RESIDENT_NV] = 2;
+ InstSize[OPCODE_LOAD_PROGRAM_NV] = 4;
+ InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7;
+ InstSize[OPCODE_PROGRAM_PARAMETERS4FV_NV] = 4;
+ InstSize[OPCODE_TRACK_MATRIX_NV] = 5;
}
init_flag = 1;
}
}
+/*
+ * GL_NV_vertex_program
+ */
+static void
+save_BindProgramNV(GLenum target, GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_PROGRAM_NV, 2 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->BindProgramNV)( target, id );
+ }
+}
+
+static void
+save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_EXECUTE_PROGRAM_NV, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = id;
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ExecuteProgramNV)(target, id, params);
+ }
+}
+
+
+static void
+save_ProgramParameter4fNV(GLenum target, GLuint index,
+ GLfloat x, GLfloat y,
+ GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_PARAMETER4F_NV, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = index;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ProgramParameter4fNV)(target, index, x, y, z, w);
+ }
+}
+
+
+static void
+save_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params)
+{
+ save_ProgramParameter4fNV(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+static void
+save_ProgramParameter4dNV(GLenum target, GLuint index,
+ GLdouble x, GLdouble y,
+ GLdouble z, GLdouble w)
+{
+ save_ProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y,
+ (GLfloat) z, (GLfloat) w);
+}
+
+
+static void
+save_ProgramParameter4dvNV(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ save_ProgramParameter4fNV(target, index, (GLfloat) params[0],
+ (GLfloat) params[1], (GLfloat) params[2],
+ (GLfloat) params[3]);
+}
+
+
+static void
+save_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 4 );
+ if (n) {
+ n[1].e = target;
+ n[2].ui = address;
+ n[3].e = matrix;
+ n[4].e = transform;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->TrackMatrixNV)(target, address, matrix, transform);
+ }
+}
+
+
+
+
/* KW: Compile commands
*
* Will appear in the list before the vertex buffer containing the
case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
(*ctx->Exec->WindowPos3fARB)( n[1].f, n[2].f, n[3].f );
break;
+ case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
+ (*ctx->Exec->BindProgramNV)( n[1].e, n[2].ui );
+ break;
+ case OPCODE_EXECUTE_PROGRAM_NV:
+ {
+ GLfloat v[4];
+ v[0] = n[3].f;
+ v[1] = n[4].f;
+ v[2] = n[5].f;
+ v[3] = n[6].f;
+ (*ctx->Exec->ExecuteProgramNV)(n[1].e, n[2].ui, v);
+ }
+ break;
+ case OPCODE_REQUEST_PROGRAMS_RESIDENT_NV:
+ /*
+ (*ctx->Exec->RequestResidentProgramsNV)();
+ */
+ break;
+ case OPCODE_LOAD_PROGRAM_NV:
+ /*
+ (*ctx->Exec->LoadProgramNV)();
+ */
+ break;
+ case OPCODE_PROGRAM_PARAMETER4F_NV:
+ (*ctx->Exec->ProgramParameter4fNV)(n[1].e, n[2].ui, n[3].f,
+ n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_PROGRAM_PARAMETERS4FV_NV:
+ /*
+ (*ctx->Exec->ProgramParameters4fvNV)();
+ */
+ break;
+ case OPCODE_TRACK_MATRIX_NV:
+ (*ctx->Exec->TrackMatrixNV)(n[1].e, n[2].ui, n[3].e, n[4].e);
+ break;
+
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
/* XXX Need to implement vertex program in display lists !!! */
/* The following commands DO NOT go into display lists:
* AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
- * VertexAttribPointerNV
+ * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
*/
- table->BindProgramNV = _mesa_BindProgramNV;
+ table->BindProgramNV = save_BindProgramNV;
table->DeleteProgramsNV = _mesa_DeleteProgramsNV;
- table->ExecuteProgramNV = _mesa_ExecuteProgramNV;
+ table->ExecuteProgramNV = save_ExecuteProgramNV;
table->GenProgramsNV = _mesa_GenProgramsNV;
table->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
table->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
table->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
table->IsProgramNV = _mesa_IsProgramNV;
table->LoadProgramNV = _mesa_LoadProgramNV;
- table->ProgramParameter4dNV = _mesa_ProgramParameter4dNV;
- table->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV;
- table->ProgramParameter4fNV = _mesa_ProgramParameter4fNV;
- table->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV;
+ table->ProgramParameter4dNV = save_ProgramParameter4dNV;
+ table->ProgramParameter4dvNV = save_ProgramParameter4dvNV;
+ table->ProgramParameter4fNV = save_ProgramParameter4fNV;
+ table->ProgramParameter4fvNV = save_ProgramParameter4fvNV;
table->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV;
table->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
- table->TrackMatrixNV = _mesa_TrackMatrixNV;
+ table->TrackMatrixNV = save_TrackMatrixNV;
table->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
/* ARB 1. GL_ARB_multitexture */