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r200: align with r100 code
author
Dave Airlie
<airlied@redhat.com>
Tue, 17 Feb 2009 00:28:43 +0000
(10:28 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Tue, 17 Feb 2009 00:28:43 +0000
(10:28 +1000)
src/mesa/drivers/dri/r200/r200_texstate.c
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diff --git
a/src/mesa/drivers/dri/r200/r200_texstate.c
b/src/mesa/drivers/dri/r200/r200_texstate.c
index e6aff022b3db3c34444cbfee4d5e6a084d7fe428..eee4475137b08cfb32a880e7e264c8dc3c9399bd 100644
(file)
--- a/
src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/
src/mesa/drivers/dri/r200/r200_texstate.c
@@
-1398,7
+1398,8
@@
static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
}
-
+
+ t->dirty_state = R200_TEX_ALL;
}
static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
@@
-1439,8
+1440,6
@@
static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
}
- t->dirty_state = R200_TEX_ALL;
-
t->validated = GL_TRUE;
FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );