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v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
author
Eric Anholt
<eric@anholt.net>
Wed, 12 Dec 2018 06:43:56 +0000
(22:43 -0800)
committer
Eric Anholt
<eric@anholt.net>
Sat, 15 Dec 2018 01:48:01 +0000
(17:48 -0800)
This will be a lot easier than my usual "38400.000000? that looks like a
viewport scale" decoding strategy.
src/gallium/drivers/v3d/v3d_uniforms.c
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diff --git
a/src/gallium/drivers/v3d/v3d_uniforms.c
b/src/gallium/drivers/v3d/v3d_uniforms.c
index eb8dffa185f76476212682bec0a05661d9430d67..bc680af0956284f2b0519c7c2207427405d3d242 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_uniforms.c
+++ b/
src/gallium/drivers/v3d/v3d_uniforms.c
@@
-303,9
+303,11
@@
v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
}
#if 0
uint32_t written_val = *((uint32_t *)uniforms - 1);
- fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f)
\n
",
+ fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f)
",
shader, i, __gen_address_offset(&uniform_stream) + i * 4,
written_val, uif(written_val));
+ vir_dump_uniform(uinfo->contents[i], data);
+ fprintf(stderr, "\n");
#endif
}