return NULL;
}
-void
-intel_get_cliprects(struct intel_context *intel,
- struct drm_clip_rect **cliprects,
- unsigned int *num_cliprects,
- int *x_off, int *y_off)
-{
- intel->fboRect.x1 = 0;
- intel->fboRect.y1 = 0;
- intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
- intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
-
- *cliprects = &intel->fboRect;
- *num_cliprects = 1;
- *x_off = 0;
- *y_off = 0;
-}
-
-
/**
* Check if we're about to draw into the front color buffer.
* If so, set the intel->front_buffer_dirty field to true.
GLboolean use_texture_tiling;
GLboolean use_early_z;
- drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
-
- drm_clip_rect_t draw_rect;
- drm_clip_rect_t scissor_rect;
int driFd;