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i965: We always have GLSL, so always use it for tri clears.
author
Eric Anholt
<eric@anholt.net>
Fri, 18 May 2012 18:53:29 +0000
(11:53 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 23 May 2012 17:18:26 +0000
(10:18 -0700)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/i965/brw_clear.c
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diff --git
a/src/mesa/drivers/dri/i965/brw_clear.c
b/src/mesa/drivers/dri/i965/brw_clear.c
index 331635148f61359afdb551d5ff73b18616265488..604a68037bbf9cb376668202dcc61778d0fa21cf 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_clear.c
+++ b/
src/mesa/drivers/dri/i965/brw_clear.c
@@
-188,10
+188,7
@@
intelClear(struct gl_context *ctx, GLbitfield mask)
if (tri_mask) {
debug_mask("tri", tri_mask);
- if (ctx->Extensions.ARB_fragment_shader)
- _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
- else
- _mesa_meta_Clear(&intel->ctx, tri_mask);
+ _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
}
}