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r500: fixup fake shader to keep gears going
author
Dave Airlie
<airlied@redhat.com>
Sat, 22 Mar 2008 01:00:25 +0000
(11:00 +1000)
committer
Corbin Simpson
<MostAwesomeDude@gmail.com>
Fri, 2 May 2008 19:06:21 +0000
(12:06 -0700)
src/mesa/drivers/dri/r300/r300_state.c
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diff --git
a/src/mesa/drivers/dri/r300/r300_state.c
b/src/mesa/drivers/dri/r300/r300_state.c
index ac36b3b43c96f4bea76ccfc8b4d1b8a6f737b703..6dc76aed87b9c133851d8d089b7b1b89848c1c75 100644
(file)
--- a/
src/mesa/drivers/dri/r300/r300_state.c
+++ b/
src/mesa/drivers/dri/r300/r300_state.c
@@
-2325,7
+2325,7
@@
static void r500SetupPixelShader(r300ContextPtr rmesa)
/* emit the standard zero shader */
R300_STATECHANGE(rmesa, r500fp);
i = 1;
- rmesa->hw.r500fp.cmd[i++] = 0x780
7
;
+ rmesa->hw.r500fp.cmd[i++] = 0x780
8
;
rmesa->hw.r500fp.cmd[i++] = R500_TEX_ID(0) | R500_TEX_INST_LD | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED;
rmesa->hw.r500fp.cmd[i++] = R500_TEX_SRC_ADDR(0) | R500_TEX_SRC_S_SWIZ_R |
R500_TEX_SRC_T_SWIZ_G |