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nir/spirv_to_nir: Use a minimum of 1 for GS invocations
author
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 15 Dec 2015 02:12:57 +0000
(18:12 -0800)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 15 Dec 2015 02:23:14 +0000
(18:23 -0800)
glslang is giving us 0, which causes the SIMD8 GS compile to hit an
assert.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
src/glsl/nir/spirv_to_nir.c
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diff --git
a/src/glsl/nir/spirv_to_nir.c
b/src/glsl/nir/spirv_to_nir.c
index e101e1edcb0c6fea6ec92228a8d693e58d1404f5..a8f3016e05026318a2203f39b7925a690258ddb9 100644
(file)
--- a/
src/glsl/nir/spirv_to_nir.c
+++ b/
src/glsl/nir/spirv_to_nir.c
@@
-3075,7
+3075,7
@@
vtn_handle_preamble_instruction(struct vtn_builder *b, SpvOp opcode,
case SpvExecutionModeInvocations:
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
- b->shader->info.gs.invocations =
w[3]
;
+ b->shader->info.gs.invocations =
MAX2(1, w[3])
;
break;
case SpvExecutionModeDepthReplacing: