ALLOC_STATE(txe, always, R300_TXE_CMDSIZE, 0);
r300->hw.txe.cmd[R300_TXE_CMD_0] = cmdpacket0(R300_TX_ENABLE, 1);
ALLOC_STATE(unk4200, always, 5, 0);
- r300->hw.unk4200.cmd[0] = cmdpacket0(0x4200, 4);
+ r300->hw.unk4200.cmd[0] = cmdpacket0(R300_GA_POINT_S0, 4);
ALLOC_STATE(unk4214, always, 2, 0);
- r300->hw.unk4214.cmd[0] = cmdpacket0(0x4214, 1);
+ r300->hw.unk4214.cmd[0] = cmdpacket0(R300_GA_TRIANGLE_STIPPLE, 1);
ALLOC_STATE(ps, always, R300_PS_CMDSIZE, 0);
r300->hw.ps.cmd[0] = cmdpacket0(R300_GA_POINT_SIZE, 1);
ALLOC_STATE(unk4230, always, 4, 0);
- r300->hw.unk4230.cmd[0] = cmdpacket0(0x4230, 3);
+ r300->hw.unk4230.cmd[0] = cmdpacket0(R300_GA_POINT_MINMAX, 3);
ALLOC_STATE(lcntl, always, 2, 0);
r300->hw.lcntl.cmd[0] = cmdpacket0(R300_GA_LINE_CNTL, 1);
ALLOC_STATE(unk4260, always, 4, 0);
- r300->hw.unk4260.cmd[0] = cmdpacket0(0x4260, 3);
+ r300->hw.unk4260.cmd[0] = cmdpacket0(R300_GA_LINE_STIPPLE_VALUE, 3);
ALLOC_STATE(shade, always, 5, 0);
r300->hw.shade.cmd[0] = cmdpacket0(R300_GA_ENHANCE, 4);
ALLOC_STATE(polygon_mode, always, 4, 0);
ALLOC_STATE(cul, always, R300_CUL_CMDSIZE, 0);
r300->hw.cul.cmd[R300_CUL_CMD_0] = cmdpacket0(R300_RE_CULL_CNTL, 1);
ALLOC_STATE(unk42C0, always, 3, 0);
- r300->hw.unk42C0.cmd[0] = cmdpacket0(0x42C0, 2);
+ r300->hw.unk42C0.cmd[0] = cmdpacket0(R300_SU_DEPTH_SCALE, 2);
ALLOC_STATE(rc, always, R300_RC_CMDSIZE, 0);
r300->hw.rc.cmd[R300_RC_CMD_0] = cmdpacket0(R300_RS_COUNT, 2);
ALLOC_STATE(ri, always, R300_RI_CMDSIZE, 0);
ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0);
r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1);
ALLOC_STATE(unk43A4, always, 3, 0);
- r300->hw.unk43A4.cmd[0] = cmdpacket0(0x43A4, 2);
+ r300->hw.unk43A4.cmd[0] = cmdpacket0(R300_SC_HYPERZ, 2);
ALLOC_STATE(unk43E8, always, 2, 0);
- r300->hw.unk43E8.cmd[0] = cmdpacket0(0x43E8, 1);
+ r300->hw.unk43E8.cmd[0] = cmdpacket0(R300_SC_SCREENDOOR, 1);
ALLOC_STATE(fp, always, R300_FP_CMDSIZE, 0);
r300->hw.fp.cmd[R300_FP_CMD_0] = cmdpacket0(R300_PFS_CNTL_0, 3);
r300->hw.fp.cmd[R300_FP_CMD_1] = cmdpacket0(R300_PFS_NODE_0, 4);
ALLOC_STATE(fpt, variable, R300_FPT_CMDSIZE, 0);
r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, 0);
ALLOC_STATE(unk46A4, always, 6, 0);
- r300->hw.unk46A4.cmd[0] = cmdpacket0(0x46A4, 5);
+ r300->hw.unk46A4.cmd[0] = cmdpacket0(R500_US_OUT_FMT, R500_US_OUT_FMT_C4_16);
ALLOC_STATE(fpi[0], variable, R300_FPI_CMDSIZE, 0);
r300->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, 1);
ALLOC_STATE(fpi[1], variable, R300_FPI_CMDSIZE, 1);
ALLOC_STATE(at, always, R300_AT_CMDSIZE, 0);
r300->hw.at.cmd[R300_AT_CMD_0] = cmdpacket0(R300_PP_ALPHA_TEST, 2);
ALLOC_STATE(unk4BD8, always, 2, 0);
- r300->hw.unk4BD8.cmd[0] = cmdpacket0(0x4BD8, 1);
+ r300->hw.unk4BD8.cmd[0] = cmdpacket0(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER);
ALLOC_STATE(fpp, variable, R300_FPP_CMDSIZE, 0);
r300->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, 0);
ALLOC_STATE(unk4E00, always, 2, 0);
- r300->hw.unk4E00.cmd[0] = cmdpacket0(0x4E00, 1);
+ r300->hw.unk4E00.cmd[0] = cmdpacket0(R300_RB3D_CCTL, 1);
ALLOC_STATE(bld, always, R300_BLD_CMDSIZE, 0);
r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2);
ALLOC_STATE(cmk, always, R300_CMK_CMDSIZE, 0);
# define R500_TX_DIRECTION_HORIZONTAL (0<<27)
# define R500_TX_DIRECTION_VERITCAL (1<<27)
+/* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
+#define R300_GA_POINT_S0 0x4200
+
+/* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
+#define R300_GA_POINT_S1 0x4208
+
#define R300_GA_TRIANGLE_STIPPLE 0x4214
/* The pointsize is given in multiples of 6. The pointsize can be
* enormous: Clear() renders a single point that fills the entire
# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
+/* Specifies maximum and minimum point & sprite sizes for per vertex size
+ * specification. The lower part (15:0) is MIN and (31:16) is max.
+ */
+#define R300_GA_POINT_MINMAX 0x4230
+# define R300_GA_POINT_MINMAX_MIN_SHIFT 0
+# define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
+# define R300_GA_POINT_MINMAX_MAX_SHIFT 16
+# define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
+
/* The line width is given in multiples of 6.
* In default mode lines are classified as vertical lines.
* HO: horizontal
#define R500_GA_US_VECTOR_INDEX 0x4250
#define R500_GA_US_VECTOR_DATA 0x4254
+/* Current value of stipple accumulator. */
+#define R300_GA_LINE_STIPPLE_VALUE 0x4260
/* Something shade related */
#define R300_GA_ENHANCE 0x4274
#define R300_GA_COLOR_CONTROL 0x4278
+/** TODO: either remove or use new definitions to "emulate" */
# define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
+/** TODO: either remove or use new definitions to "emulate" */
# define R300_RE_SHADE_MODEL_FLAT 0x39595
+# define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
+# define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
+# define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
+# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
+# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
+# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
+# define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
+# define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
+# define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
+# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
+# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
+# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
+# define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
+# define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
+# define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
+# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 10)
+# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 10)
+# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 10)
+# define R300_GA_COLOR_CONTROL_RGB4_SHADING_SOLID (0 << 12)
+# define R300_GA_COLOR_CONTROL_RGB4_SHADING_FLAT (1 << 12)
+# define R300_GA_COLOR_CONTROL_RGB4_SHADING_GOURAUD (2 << 12)
+# define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_SOLID (0 << 14)
+# define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_FLAT (1 << 14)
+# define R300_GA_COLOR_CONTROL_ALPHA4_SHADING_GOURAUD (2 << 14)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
+
#define R300_GA_SOLID_RG 0x427c
#define R300_GA_SOLID_BA 0x4280
/* Dangerous */
# define R300_FRONT_FACE_CCW (0 << 2)
# define R300_FRONT_FACE_CW (1 << 2)
+/* SU Depth Scale value */
+#define R300_SU_DEPTH_SCALE 0x42c0
+/* SU Depth Offset value */
+#define R300_SU_DEPTH_OFFSET 0x42c4
+
/* BEGIN: Rasterization / Interpolators - many guesses */
# define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
/* END: Rasterization / Interpolators - many guesses */
+/* Hierarchical Z Enable */
+#define R300_SC_HYPERZ 0x43a4
+# define R300_SC_HYPERZ_DISABLE (0 << 0)
+# define R300_SC_HYPERZ_ENABLE (1 << 0)
+# define R300_SC_HYPERZ_MIN (0 << 1)
+# define R300_SC_HYPERZ_MAX (1 << 1)
+# define R300_SC_HYPERZ_ADJ_256 (0 << 2)
+# define R300_SC_HYPERZ_ADJ_128 (1 << 2)
+# define R300_SC_HYPERZ_ADJ_64 (2 << 2)
+# define R300_SC_HYPERZ_ADJ_32 (3 << 2)
+# define R300_SC_HYPERZ_ADJ_16 (4 << 2)
+# define R300_SC_HYPERZ_ADJ_8 (5 << 2)
+# define R300_SC_HYPERZ_ADJ_4 (6 << 2)
+# define R300_SC_HYPERZ_ADJ_2 (7 << 2)
+# define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
+# define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
+# define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
+# define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
+
+
/* BEGIN: Scissors and cliprects */
/* There are four clipping rectangles. Their corner coordinates are inclusive.
# define R300_SCISSORS_X_MASK (0x1FFF << 0)
# define R300_SCISSORS_Y_SHIFT 13
# define R300_SCISSORS_Y_MASK (0x1FFF << 13)
+
+/* Screen door sample mask */
+#define R300_SC_SCREENDOOR 0x43e8
+
/* END: Scissors and cliprects */
/* BEGIN: Texture specification */
# define R300_FPITX_OP_TXB 4
# define R300_FPITX_OPCODE_MASK (7 << 15)
+/* Output format from the unfied shader */
+#define R500_US_OUT_FMT 0x46A4
+# define R500_US_OUT_FMT_C4_8 (0 << 0)
+# define R500_US_OUT_FMT_C4_10 (1 << 0)
+# define R500_US_OUT_FMT_C4_10_GAMMA (2 << 0)
+# define R500_US_OUT_FMT_C_16 (3 << 0)
+# define R500_US_OUT_FMT_C2_16 (4 << 0)
+# define R500_US_OUT_FMT_C4_16 (5 << 0)
+# define R500_US_OUT_FMT_C_16_MPEG (6 << 0)
+# define R500_US_OUT_FMT_C2_16_MPEG (7 << 0)
+# define R500_US_OUT_FMT_C2_4 (8 << 0)
+# define R500_US_OUT_FMT_C_3_3_2 (9 << 0)
+# define R500_US_OUT_FMT_C_6_5_6 (10 << 0)
+# define R500_US_OUT_FMT_C_11_11_10 (11 << 0)
+# define R500_US_OUT_FMT_C_10_11_11 (12 << 0)
+# define R500_US_OUT_FMT_C_2_10_10_10 (13 << 0)
+/* reserved */
+# define R500_US_OUT_FMT_UNUSED (15 << 0)
+# define R500_US_OUT_FMT_C_16_FP (16 << 0)
+# define R500_US_OUT_FMT_C2_16_FP (17 << 0)
+# define R500_US_OUT_FMT_C4_16_FP (18 << 0)
+# define R500_US_OUT_FMT_C_32_FP (19 << 0)
+# define R500_US_OUT_FMT_C2_32_FP (20 << 0)
+# define R500_US_OUT_FMT_C4_32_FP (20 << 0)
+
/* ALU
* The ALU instructions register blocks are enumerated according to the order
* in which fglrx. I assume there is space for 64 instructions, since
/* Fog state and color */
#define R300_RE_FOG_STATE 0x4BC0
+# define R300_FOG_DISABLE (0 << 0)
# define R300_FOG_ENABLE (1 << 0)
# define R300_FOG_MODE_LINEAR (0 << 1)
# define R300_FOG_MODE_EXP (1 << 1)
#define R300_FOG_COLOR_R 0x4BC8
#define R300_FOG_COLOR_G 0x4BCC
#define R300_FOG_COLOR_B 0x4BD0
+/* Constant Factor for Fog Blending */
+#define R300_FG_FOG_FACTOR 0x4bc4
#define R300_PP_ALPHA_TEST 0x4BD4
# define R300_REF_ALPHA_MASK 0x000000ff
# define R300_ALPHA_TEST_OP_MASK (7 << 8)
# define R300_ALPHA_TEST_ENABLE (1 << 11)
+/* Where does the depth come from? */
+#define R300_FG_DEPTH_SRC 0x4bd8
+# define R300_FG_DEPTH_SRC_SCAN (0 << 0)
+# define R300_FG_DEPTH_SRC_SHADER (1 << 0)
+
+/* Alpha Compare Value */
+#define R300_FG_ALPHA_VALUE 0x4be0
+
/* gap */
/* Fragment program parameters in 7.16 floating point */
#define R300_PFS_PARAM_31_Z 0x4DF8
#define R300_PFS_PARAM_31_W 0x4DFC
+/* Unpipelined. */
+#define R300_RB3D_CCTL 0x4e00
+/* gap in AMD docs */
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
+# define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
+# define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
+/* gap in AMD docs */
+# define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
+# define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
+# define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
+# define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
+/* reserved */
+# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
+# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
+# define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
+# define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
+# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
+# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
+
+
/* Notes:
* - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
* the application