It wasn't such a good idea to remove it. :/
int i;
CS_LOCALS(r300);
- BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 6);
+ BEGIN_CS((10 * fb->nr_cbufs) + (2 * (4 - fb->nr_cbufs)) +
+ (fb->zsbuf ? 10 : 0) + 6);
/* Flush and free renderbuffer caches. */
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), tex->fb_state.us_out_fmt);
}
+ for (; i < 4; i++) {
+ OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED);
+ }
/* Set up a zbuffer. */
if (fb->zsbuf) {
memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
- r300->fb_state.size = (10 * state->nr_cbufs) + (state->zsbuf ? 10 : 0) + 6;
+ r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
+ (state->zsbuf ? 10 : 0) + 6;
r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);