ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 16.0;
- ctx->Const.MaxTextureLevels = 13; /* hw support 14 */
- ctx->Const.MaxTextureRectSize = 4096; /* hw support 8192 */
+ if (screen->chip_family >= CHIP_FAMILY_CEDAR) {
+ ctx->Const.MaxTextureLevels = 15;
+ ctx->Const.MaxTextureRectSize = 16384;
+ } else {
+ ctx->Const.MaxTextureLevels = 14;
+ ctx->Const.MaxTextureRectSize = 8192;
+ }
ctx->Const.MinPointSize = 0x0001 / 8.0;
ctx->Const.MinPointSizeAA = 0x0001 / 8.0;