}
}
+static void
+write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
+{
+ blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (prog->_LinkedShaders[i]) {
+ struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
+ blob_write_uint32(metadata, glprog->info.num_abos);
+ }
+ }
+
+ for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
+ blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
+ blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
+ blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
+
+ blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
+ sizeof(prog->data->AtomicBuffers[i].StageReferences));
+
+ for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
+ blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
+ }
+ }
+}
+
+static void
+read_atomic_buffers(struct blob_reader *metadata,
+ struct gl_shader_program *prog)
+{
+ prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
+ prog->data->AtomicBuffers =
+ rzalloc_array(prog, gl_active_atomic_buffer,
+ prog->data->NumAtomicBuffers);
+
+ struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (prog->_LinkedShaders[i]) {
+ struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
+
+ glprog->info.num_abos = blob_read_uint32(metadata);
+ glprog->sh.AtomicBuffers =
+ rzalloc_array(glprog, gl_active_atomic_buffer *,
+ glprog->info.num_abos);
+ stage_buff_list[i] = glprog->sh.AtomicBuffers;
+ }
+ }
+
+ for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
+ prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
+ prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
+ prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
+
+ blob_copy_bytes(metadata,
+ (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
+ sizeof(prog->data->AtomicBuffers[i].StageReferences));
+
+ prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
+ prog->data->AtomicBuffers[i].NumUniforms);
+
+ for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
+ prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
+ }
+
+ for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
+ if (prog->data->AtomicBuffers[i].StageReferences[j]) {
+ *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
+ stage_buff_list[j]++;
+ }
+ }
+ }
+}
+
static void
write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
{
}
}
break;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
+ if (((gl_active_atomic_buffer *)res->Data)->Binding ==
+ prog->data->AtomicBuffers[i].Binding) {
+ blob_write_uint32(metadata, i);
+ break;
+ }
+ }
+ break;
case GL_TRANSFORM_FEEDBACK_BUFFER:
for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
case GL_UNIFORM:
res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
break;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
+ break;
case GL_TRANSFORM_FEEDBACK_BUFFER:
res->Data = &prog->last_vert_prog->
sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
write_uniform_remap_tables(metadata, prog);
+ write_atomic_buffers(metadata, prog);
+
write_buffer_blocks(metadata, prog);
write_subroutines(metadata, prog);
read_uniform_remap_tables(&metadata, prog);
+ read_atomic_buffers(&metadata, prog);
+
read_buffer_blocks(&metadata, prog);
read_subroutines(&metadata, prog);