mesa: fix packing of float texels to GL_SHORT/GL_BYTE
authorChris Forbes <chrisf@ijw.co.nz>
Sun, 16 Mar 2014 19:03:38 +0000 (08:03 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Thu, 10 Apr 2014 06:27:40 +0000 (18:27 +1200)
Previously, we would unpack the texels to floats using *_TO_FLOAT_TEX,
and then pack them into the desired format using FLOAT_TO_*. Unfortunately,
this isn't quite the inverse operation, and so some texel values would
end up off-by-one.

This fixes the GL_RGB8_SNORM and GL_RGB16_SNORM subcases in piglit's
arb_texture_view-format-consistency-get test on i965. The similar 1-, 2-
and 4-component cases already worked because they took the memcpy path
rather than repacking.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
src/mesa/main/pack.c

index d976e5aae0002c37fa1473c8b58e917630e835c3..1df656832b83a9fc7d68c8a538d918e113fbed80 100644 (file)
@@ -1489,72 +1489,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
             switch (dstFormat) {
                case GL_RED:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
                   break;
                case GL_GREEN:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
                   break;
                case GL_BLUE:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
                   break;
                case GL_ALPHA:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                     dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
                   break;
                case GL_LUMINANCE:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_BYTE(luminance[i]);
+                     dst[i] = FLOAT_TO_BYTE_TEX(luminance[i]);
                   break;
                case GL_LUMINANCE_ALPHA:
                   for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
-                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                     dst[i*2+0] = FLOAT_TO_BYTE_TEX(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
                   }
                   break;
                case GL_RG:
                   for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
                   }
                   break;
                case GL_RGB:
                   for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
                   }
                   break;
                case GL_RGBA:
                   for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                     dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
                   }
                   break;
                case GL_BGR:
                   for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
                   }
                   break;
                case GL_BGRA:
                   for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                     dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
                   }
                  break;
                case GL_ABGR_EXT:
                   for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
                   }
                   break;
                case GL_RED_INTEGER_EXT:
@@ -1631,8 +1631,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
                case GL_DUDV_ATI:
                case GL_DU8DV8_ATI:
                   for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
                   }
                   break;
                default:
@@ -1803,72 +1803,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
             switch (dstFormat) {
                case GL_RED:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
                   break;
                case GL_GREEN:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
                   break;
                case GL_BLUE:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
                   break;
                case GL_ALPHA:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                     dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
                   break;
                case GL_LUMINANCE:
                   for (i=0;i<n;i++)
-                     dst[i] = FLOAT_TO_SHORT(luminance[i]);
+                     dst[i] = FLOAT_TO_SHORT_TEX(luminance[i]);
                   break;
                case GL_LUMINANCE_ALPHA:
                   for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
-                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                     dst[i*2+0] = FLOAT_TO_SHORT_TEX(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
                   }
                   break;
                case GL_RG:
                   for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
                   }
                   break;
                case GL_RGB:
                   for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
                   }
                   break;
                case GL_RGBA:
                   for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                     dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
                   }
                   break;
                case GL_BGR:
                   for (i=0;i<n;i++) {
-                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
                   }
                   break;
                case GL_BGRA:
                   for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                     dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
                   }
                  break;
                case GL_ABGR_EXT:
                   for (i=0;i<n;i++) {
-                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
                   }
                   break;
                case GL_RED_INTEGER_EXT:
@@ -1945,8 +1945,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
                case GL_DUDV_ATI:
                case GL_DU8DV8_ATI:
                   for (i=0;i<n;i++) {
-                     dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+                     dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
                   }
                   break;
                default: