switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
+ dst[i] = FLOAT_TO_BYTE_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
default:
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
+ dst[i] = FLOAT_TO_SHORT_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
default: