if (s->view_id != SVGA3D_INVALID_ID) {
unsigned try;
- assert(svga_have_vgpu10(svga));
- for (try = 0; try < 2; try++) {
- if (util_format_is_depth_or_stencil(s->base.format)) {
- ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
- }
- else {
- ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
+ /* The SVGA3D device will generate a device error if the
+ * render target view or depth stencil view is destroyed from
+ * a context other than the one it was created with.
+ * Similar to shader resource view, in this case, we will skip
+ * the destroy for now.
+ */
+ if (surf->context != pipe) {
+ _debug_printf("context mismatch in %s\n", __func__);
+ }
+ else {
+ assert(svga_have_vgpu10(svga));
+ for (try = 0; try < 2; try++) {
+ if (util_format_is_depth_or_stencil(s->base.format)) {
+ ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
+ }
+ else {
+ ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
+ }
+ if (ret == PIPE_OK)
+ break;
+ svga_context_flush(svga, NULL);
}
- if (ret == PIPE_OK)
- break;
- svga_context_flush(svga, NULL);
+ assert(ret == PIPE_OK);
+ util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
}
- assert(ret == PIPE_OK);
- util_bitmask_clear(svga->surface_view_id_bm, s->view_id);
}
pipe_resource_reference(&surf->texture, NULL);