Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case SHADER_OPCODE_URB_READ_SIMD8:
case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
+ case SHADER_OPCODE_INTERLOCK:
+ case SHADER_OPCODE_MEMORY_FENCE:
+ case SHADER_OPCODE_BARRIER:
return true;
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return src[1].file == VGRF;