G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) ||
blend->alpha_to_coverage;
- /* This is ported from Vulkan, but it doesn't make much sense to me.
- * Maybe it's for RE-Z? But Vulkan doesn't use RE-Z. TODO: Clarify this.
- */
- bool ps_can_reject_z_trivially =
+ bool db_can_reject_z_trivially =
!G_02880C_Z_EXPORT_ENABLE(db_shader_control) ||
- G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control);
+ G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) ||
+ G_02880C_DEPTH_BEFORE_SHADER(db_shader_control);
- /* Disable binning if PS can kill trivially with DB writes.
- * Ported from Vulkan. (heuristic?)
- */
+ /* Disable DPBB when it's believed to be inefficient. */
if (ps_can_kill &&
- ps_can_reject_z_trivially &&
+ db_can_reject_z_trivially &&
sctx->framebuffer.state.zsbuf &&
dsa->db_can_write) {
si_emit_dpbb_disable(sctx);