_vbo_InvalidateState(ctx, new_state);
}
+
+static void
+st_destroy_context_priv(struct st_context *st)
+{
+ uint shader, i;
+
+ st_destroy_atoms( st );
+ st_destroy_draw( st );
+ st_destroy_clear(st);
+ st_destroy_bitmap(st);
+ st_destroy_drawpix(st);
+ st_destroy_drawtex(st);
+
+ for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
+ for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
+ pipe_sampler_view_release(st->pipe,
+ &st->state.sampler_views[shader][i]);
+ }
+ }
+
+ if (st->default_texture) {
+ st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+ st->default_texture = NULL;
+ }
+
+ u_upload_destroy(st->uploader);
+ if (st->indexbuf_uploader) {
+ u_upload_destroy(st->indexbuf_uploader);
+ }
+ if (st->constbuf_uploader) {
+ u_upload_destroy(st->constbuf_uploader);
+ }
+ free( st );
+}
+
+
static struct st_context *
st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
const struct st_config_options *options)
_mesa_compute_version(ctx);
+ if (ctx->Version == 0) {
+ /* This can happen when a core profile was requested, but the driver
+ * does not support some features of GL 3.1 or later.
+ */
+ st_destroy_context_priv(st);
+ return NULL;
+ }
+
_mesa_initialize_dispatch_tables(ctx);
_mesa_initialize_vbo_vtxfmt(ctx);
struct gl_context *ctx;
struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
+ struct st_context *st;
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
if (debug_get_option_mesa_mvp_dp4())
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
- return st_create_context_priv(ctx, pipe, options);
-}
-
-
-static void st_destroy_context_priv( struct st_context *st )
-{
- uint shader, i;
-
- st_destroy_atoms( st );
- st_destroy_draw( st );
- st_destroy_clear(st);
- st_destroy_bitmap(st);
- st_destroy_drawpix(st);
- st_destroy_drawtex(st);
-
- for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
- for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
- pipe_sampler_view_release(st->pipe,
- &st->state.sampler_views[shader][i]);
- }
+ st = st_create_context_priv(ctx, pipe, options);
+ if (!st) {
+ _mesa_destroy_context(ctx);
}
- if (st->default_texture) {
- st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
- st->default_texture = NULL;
- }
-
- u_upload_destroy(st->uploader);
- if (st->indexbuf_uploader) {
- u_upload_destroy(st->indexbuf_uploader);
- }
- if (st->constbuf_uploader) {
- u_upload_destroy(st->constbuf_uploader);
- }
- free( st );
+ return st;
}