}
                }
 
-               gl_varying_slot slot = fs->inputs[j].slot;
-
-               /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
-               if (slot >= VARYING_SLOT_VAR0) {
-                       unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
-                       /* Replace the .xy coordinates with S/T from the point sprite. Set
-                        * interpolation bits for .zw such that they become .01
+               bool coord_mode = sprite_coord_mode;
+               if (ir3_point_sprite(fs, j, sprite_coord_enable, &coord_mode)) {
+                       /* mask is two 2-bit fields, where:
+                        *   '01' -> S
+                        *   '10' -> T
+                        *   '11' -> 1 - T  (flip mode)
                         */
-                       if (sprite_coord_enable & texmask) {
-                               /* mask is two 2-bit fields, where:
-                                *   '01' -> S
-                                *   '10' -> T
-                                *   '11' -> 1 - T  (flip mode)
-                                */
-                               unsigned mask = sprite_coord_mode ? 0b1101 : 0b1001;
-                               uint32_t loc = inloc;
-                               if (compmask & 0x1) {
-                                       vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
-                                       loc++;
-                               }
-                               if (compmask & 0x2) {
-                                       vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
-                                       loc++;
-                               }
-                               if (compmask & 0x4) {
-                                       /* .z <- 0.0f */
-                                       vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
-                                       loc++;
-                               }
-                               if (compmask & 0x8) {
-                                       /* .w <- 1.0f */
-                                       vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
-                                       loc++;
-                               }
+                       unsigned mask = coord_mode ? 0b1101 : 0b1001;
+                       uint32_t loc = inloc;
+                       if (compmask & 0x1) {
+                               vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
+                               loc++;
+                       }
+                       if (compmask & 0x2) {
+                               vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
+                               loc++;
+                       }
+                       if (compmask & 0x4) {
+                               /* .z <- 0.0f */
+                               vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
+                               loc++;
+                       }
+                       if (compmask & 0x8) {
+                               /* .w <- 1.0f */
+                               vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
+                               loc++;
                        }
                }
        }