This is now possible as we do uniform linking via a nir based linker.
Shader-db results for IRIS (SKL):
total instructions in shared programs:
14947192 ->
14946397 (<.01%)
instructions in affected programs: 39498 -> 38703 (-2.01%)
helped: 230
HURT: 18
total cycles in shared programs:
324868402 ->
324847058 (<.01%)
cycles in affected programs: 706701 -> 685357 (-3.02%)
helped: 599
HURT: 449
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
bool
gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
{
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_linked_shader *shader = prog->_LinkedShaders[i];
+ if (shader) {
+ nir_remove_dead_variables(shader->Program->nir, nir_var_uniform,
+ &can_remove_uniform);
+ }
+ }
+
if (!gl_nir_link_uniforms(ctx, prog, true))
return false;