#include "viewport.h"
static void
-set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLint x, GLint y,
- GLsizei width, GLsizei height)
+set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
+ GLfloat x, GLfloat y,
+ GLfloat width, GLfloat height)
{
/* clamp width and height to the implementation dependent range */
- width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
- height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
+ width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
+ height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
ctx->ViewportArray[idx].X = x;
ctx->ViewportArray[idx].Width = width;
* \param height height of the viewport rectangle.
*/
void
-_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y,
- GLsizei width, GLsizei height)
+_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
+ GLfloat width, GLfloat height)
{
set_viewport_no_notify(ctx, idx, x, y, width, height);
extern void
-_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y,
- GLsizei width, GLsizei height);
+_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
+ GLfloat width, GLfloat height);
extern void GLAPIENTRY