amd/common: scan if gl_PrimitiveID is used before translating to LLVM
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 20 Dec 2017 19:56:56 +0000 (20:56 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 4 Jan 2018 17:43:09 +0000 (18:43 +0100)
It makes more sense to move all scan stuff in the same place.
Also, we don't really need to duplicate the uses_primid field
for each stages.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/amd/common/ac_nir_to_llvm.c
src/amd/common/ac_nir_to_llvm.h
src/amd/common/ac_shader_info.c
src/amd/common/ac_shader_info.h
src/amd/vulkan/radv_pipeline.c

index 864f58b56d0a831dd609a348b63358ce64b46d6a..f1db730a25c3e9980cf8a8ba8c9b7bad5a0dab5d 100644 (file)
@@ -4209,14 +4209,10 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
                break;
        case nir_intrinsic_load_primitive_id:
                if (ctx->stage == MESA_SHADER_GEOMETRY) {
-                       if (ctx->nctx)
-                               ctx->nctx->shader_info->gs.uses_prim_id = true;
                        result = ctx->abi->gs_prim_id;
                } else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
-                       ctx->nctx->shader_info->tcs.uses_prim_id = true;
                        result = ctx->nctx->tcs_patch_id;
                } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
-                       ctx->nctx->shader_info->tcs.uses_prim_id = true;
                        result = ctx->nctx->tes_patch_id;
                } else
                        fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage);
index 1d9ec8ce8b01da597a995885724be8228670688f..6c59ab916cee378ac5d362a6d5a4172db95c57d4 100644 (file)
@@ -191,10 +191,8 @@ struct ac_shader_variant_info {
                        unsigned invocations;
                        unsigned gsvs_vertex_size;
                        unsigned max_gsvs_emit_size;
-                       bool uses_prim_id;
                } gs;
                struct {
-                       bool uses_prim_id;
                        unsigned tcs_vertices_out;
                        /* Which outputs are actually written */
                        uint64_t outputs_written;
@@ -210,7 +208,6 @@ struct ac_shader_variant_info {
                        enum gl_tess_spacing spacing;
                        bool ccw;
                        bool point_mode;
-                       bool uses_prim_id;
                } tes;
        };
 };
index 5dac1131bd0783b6de86595374c8f083be746b34..27896a26bb4e7300e2975fc0e7fca00f93c0ee45 100644 (file)
@@ -73,6 +73,9 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
        case nir_intrinsic_load_invocation_id:
                info->uses_invocation_id = true;
                break;
+       case nir_intrinsic_load_primitive_id:
+               info->uses_prim_id = true;
+               break;
        case nir_intrinsic_vulkan_resource_index:
                info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
                break;
index 7c79d1a728e9cbbe8088c06dcb90099fb7de57c7..437859f8910ddbcc3e9da94a5dee4e7de021a0ce 100644 (file)
@@ -32,6 +32,7 @@ struct ac_shader_info {
        uint32_t desc_set_used_mask;
        bool needs_multiview_view_index;
        bool uses_invocation_id;
+       bool uses_prim_id;
        struct {
                bool has_vertex_buffers; /* needs vertex buffers and base/start */
                bool needs_draw_id;
index 9b5728ee9e74856e5a5a8ca88a05c57d4a638e7c..8a80b2a6e1b6c29e4d2d6a0dc6acb85310fd04ea 100644 (file)
@@ -2514,12 +2514,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
                pipeline->graphics.ia_switch_on_eoi = true;
        if (radv_pipeline_has_gs(pipeline) &&
-           pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
+           pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
                pipeline->graphics.ia_switch_on_eoi = true;
        if (radv_pipeline_has_tess(pipeline)) {
                /* SWITCH_ON_EOI must be set if PrimID is used. */
-               if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
-                   radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id)
+               if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
+                   radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
                        pipeline->graphics.ia_switch_on_eoi = true;
        }