It makes more sense to move all scan stuff in the same place.
Also, we don't really need to duplicate the uses_primid field
for each stages.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
break;
case nir_intrinsic_load_primitive_id:
if (ctx->stage == MESA_SHADER_GEOMETRY) {
- if (ctx->nctx)
- ctx->nctx->shader_info->gs.uses_prim_id = true;
result = ctx->abi->gs_prim_id;
} else if (ctx->stage == MESA_SHADER_TESS_CTRL) {
- ctx->nctx->shader_info->tcs.uses_prim_id = true;
result = ctx->nctx->tcs_patch_id;
} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
- ctx->nctx->shader_info->tcs.uses_prim_id = true;
result = ctx->nctx->tes_patch_id;
} else
fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage);
unsigned invocations;
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
- bool uses_prim_id;
} gs;
struct {
- bool uses_prim_id;
unsigned tcs_vertices_out;
/* Which outputs are actually written */
uint64_t outputs_written;
enum gl_tess_spacing spacing;
bool ccw;
bool point_mode;
- bool uses_prim_id;
} tes;
};
};
case nir_intrinsic_load_invocation_id:
info->uses_invocation_id = true;
break;
+ case nir_intrinsic_load_primitive_id:
+ info->uses_prim_id = true;
+ break;
case nir_intrinsic_vulkan_resource_index:
info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
break;
uint32_t desc_set_used_mask;
bool needs_multiview_view_index;
bool uses_invocation_id;
+ bool uses_prim_id;
struct {
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
pipeline->graphics.ia_switch_on_eoi = true;
if (radv_pipeline_has_gs(pipeline) &&
- pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.uses_prim_id)
+ pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
pipeline->graphics.ia_switch_on_eoi = true;
if (radv_pipeline_has_tess(pipeline)) {
/* SWITCH_ON_EOI must be set if PrimID is used. */
- if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.uses_prim_id ||
- radv_get_tess_eval_shader(pipeline)->info.tes.uses_prim_id)
+ if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
+ radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
pipeline->graphics.ia_switch_on_eoi = true;
}