intel: Don't glBitmap fallback with scissoring enabled.
authorEric Anholt <eric@anholt.net>
Fri, 21 Nov 2008 04:05:21 +0000 (12:05 +0800)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 24 Nov 2008 20:09:50 +0000 (13:09 -0700)
The blit bitmap code already handles scissoring.  This is a 15-100% speedup on
blender benchmark.blend thanks to avoiding fallbacks. Bug #17951.

src/mesa/drivers/dri/intel/intel_pixel.c

index b267ffd890c76b9fe072e7aa576fe01cbbaacfd2..5702ad9bb575862ac3b659724c162633e3d0643d 100644 (file)
@@ -112,12 +112,6 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
       return GL_FALSE;
    }
 
-   if (ctx->Scissor.Enabled) {
-      /* XXX Note: Scissor could be done with the blitter */
-      DBG("fallback due to image scissor\n");
-      return GL_FALSE;
-   }
-
    if (ctx->RenderMode != GL_RENDER) {
       DBG("fallback due to render mode\n");
       return GL_FALSE;