A while ago, we stopped using Luca's GLSL IR lower_jumps pass in favor
of nir_lower_returns(). Marek's commit
d3cb79e043338b0e55a3fba8df652f3
put it in do_common_optimization, which resulted in us calling it again.
Dropping the EmitNoMainReturn setting makes us skip that pass again.
Apparently that pass doesn't work properly, because this fixes Piglit's
tests/spec/glsl-1.10/execution/vs-nested-return-sibling-loop.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99287
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
compiler->glsl_compiler_options[i].MaxIfDepth =
devinfo->gen < 6 ? 16 : UINT_MAX;
- compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;