This is quite useful for debugging shader-transpiling issues in
virglrenderer.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
if (bret == false)
return -1;
+ if (virgl_debug & VIRGL_DEBUG_TGSI)
+ debug_printf("TGSI:\n---8<---\n%s\n---8<---\n", str);
+
shader_len = strlen(str) + 1;
left_bytes = shader_len;
int virgl_debug = 0;
static const struct debug_named_value debug_options[] = {
{ "verbose", VIRGL_DEBUG_VERBOSE, NULL },
+ { "tgsi", VIRGL_DEBUG_TGSI, NULL },
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
#include "virgl_winsys.h"
#define VIRGL_DEBUG_VERBOSE 1
+#define VIRGL_DEBUG_TGSI 2
extern int virgl_debug;
struct virgl_screen {