While to the application we have to track
accurately all 256 world matrices (including
in stateblocks), hw vertex processing enables
to set a limit to the number of world matrices
the hardware can access to in the advertised caps,
which is 8 for nine.
Thus don't bother in the stateblock code to send
the updated values for the unreachable matrices.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
continue;
+ /* MaxVertexBlendMatrixIndex is 8, which means
+ * we don't read past index D3DTS_WORLDMATRIX(8).
+ * swvp is supposed to allow all 256, but we don't
+ * implement it for now. */
+ if (s > D3DTS_WORLDMATRIX(8))
+ break;
nine_context_set_transform(device, s,
nine_state_access_transform(
(struct nine_ff_state *)&src->ff,