We want to check the incoming renderbuffer format, not the (potentially
non-existant) current attachment.
Fixes segfault w/ fbotexture -ds2.
NOTE: this will be applied to the 7.8 branch too.
rb = NULL;
}
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
+ rb && rb->Format != MESA_FORMAT_NONE) {
/* make sure the renderbuffer is a depth/stencil format */
- const GLenum baseFormat =
- _mesa_get_format_base_format(att->Renderbuffer->Format);
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
if (baseFormat != GL_DEPTH_STENCIL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferRenderbufferEXT(renderbuffer"