pipe_mutex_init(scene->mutex);
+#ifdef DEBUG
+ /* Do some scene limit sanity checks here */
+ {
+ size_t maxBins = TILES_X * TILES_Y;
+ size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
+ size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
+ /* We'll need at least one command block per bin. Make sure that's
+ * less than the max allowed scene size.
+ */
+ assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
+ /* We'll also need space for at least one other data block */
+ assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
+
+ /* Ideally, the size of a cmd_block object will be a power of two
+ * in order to avoid wasting space when we allocation them from
+ * data blocks (which are power of two also).
+ */
+ assert(sizeof(struct cmd_block) ==
+ util_next_power_of_two(sizeof(struct cmd_block)));
+ }
+#endif
+
return scene;
}