}
void
-program_resource_visitor::visit_field(const glsl_struct_field *field)
+program_resource_visitor::visit_field(const glsl_struct_field *)
{
- (void) field;
- /* empty */
}
void
private:
virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major)
+ bool /* row_major */)
{
assert(!type->without_array()->is_record());
assert(!type->without_array()->is_interface());
assert(!(type->is_array() && type->fields.array->is_array()));
- (void) row_major;
-
/* Count the number of samplers regardless of whether the uniform is
* already in the hash table. The hash table prevents adding the same
* uniform for multiple shader targets, but in this case we want to
* components in the default block. The spec allows image
* uniforms to use up no more than one scalar slot.
*/
- if(!is_shader_storage)
+ if (!is_shader_storage)
this->num_shader_uniform_components += values;
} else {
/* Accumulate the total number of uniform slots used by this shader.
this->record_array_count = record_array_count;
}
- virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major)
+ virtual void visit_field(const glsl_type *, const char *,
+ bool /* row_major */)
{
- (void) type;
- (void) name;
- (void) row_major;
assert(!"Should not get here.");
}
virtual void enter_record(const glsl_type *type, const char *,
- bool row_major, const enum glsl_interface_packing packing) {
+ bool row_major,
+ const enum glsl_interface_packing packing)
+ {
assert(type->is_record());
if (this->buffer_block_index == -1)
return;
}
virtual void leave_record(const glsl_type *type, const char *,
- bool row_major, const enum glsl_interface_packing packing) {
+ bool row_major,
+ const enum glsl_interface_packing packing)
+ {
assert(type->is_record());
if (this->buffer_block_index == -1)
return;
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
- if ((var == NULL) || !var->is_in_buffer_block())
+ if (var == NULL || !var->is_in_buffer_block())
continue;
assert(var->data.mode == ir_var_uniform ||
break;
}
}
+
if (found)
break;
}