void
-draw_set_vertex_buffer(struct draw_context *draw,
- unsigned attr,
- const struct pipe_vertex_buffer *buffer)
+draw_set_vertex_buffers(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
{
+ assert(count <= PIPE_MAX_ATTRIBS);
+
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
- assert(attr < PIPE_MAX_ATTRIBS);
- draw->vertex_buffer[attr] = *buffer;
+
+ memcpy(draw->vertex_buffer, buffers, count * sizeof(buffers[0]));
}
void
-draw_set_vertex_element(struct draw_context *draw,
- unsigned attr,
- const struct pipe_vertex_element *element)
+draw_set_vertex_elements(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
{
+ assert(count <= PIPE_MAX_ATTRIBS);
+
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
- assert(attr < PIPE_MAX_ATTRIBS);
- draw->vertex_element[attr] = *element;
+
+ memcpy(draw->vertex_element, elements, count * sizeof(elements[0]));
}
* Vertex data functions
*/
-void draw_set_vertex_buffer(struct draw_context *draw,
- unsigned attr,
- const struct pipe_vertex_buffer *buffer);
+void draw_set_vertex_buffers(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers);
-void draw_set_vertex_element(struct draw_context *draw,
- unsigned attr,
- const struct pipe_vertex_element *element);
+void draw_set_vertex_elements(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_element *elements);
void draw_set_mapped_element_buffer( struct draw_context *draw,
unsigned eltSize, void *elements );
uint num_attribs)
{
struct pipe_vertex_buffer vbuffer;
- struct pipe_vertex_element velement;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
uint i;
+ assert(num_attribs <= PIPE_MAX_ATTRIBS);
+
/* tell pipe about the vertex buffer */
vbuffer.buffer = vbuf;
vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */
vbuffer.buffer_offset = 0;
- pipe->set_vertex_buffer(pipe, 0, &vbuffer);
+ pipe->set_vertex_buffers(pipe, 1, &vbuffer);
/* tell pipe about the vertex attributes */
for (i = 0; i < num_attribs; i++) {
- velement.src_offset = i * 4 * sizeof(float);
- velement.vertex_buffer_index = 0;
- velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velement.nr_components = 4;
- pipe->set_vertex_element(pipe, i, &velement);
+ velements[i].src_offset = i * 4 * sizeof(float);
+ velements[i].vertex_buffer_index = 0;
+ velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ velements[i].nr_components = 4;
}
+ pipe->set_vertex_elements(pipe, num_attribs, velements);
/* draw */
pipe->draw_arrays(pipe, prim_type, 0, num_verts);
cell->pipe.destroy = cell_destroy_context;
/* state setters */
- cell->pipe.set_vertex_buffer = cell_set_vertex_buffer;
- cell->pipe.set_vertex_element = cell_set_vertex_element;
+ cell->pipe.set_vertex_buffers = cell_set_vertex_buffers;
+ cell->pipe.set_vertex_elements = cell_set_vertex_elements;
cell->pipe.draw_arrays = cell_draw_arrays;
cell->pipe.draw_elements = cell_draw_elements;
#define CELL_NEW_VERTEX_INFO 0x8000
-void cell_set_vertex_element(struct pipe_context *,
- unsigned index,
- const struct pipe_vertex_element *);
+void cell_set_vertex_elements(struct pipe_context *,
+ unsigned count,
+ const struct pipe_vertex_element *);
-void cell_set_vertex_buffer(struct pipe_context *,
- unsigned index,
- const struct pipe_vertex_buffer *);
+void cell_set_vertex_buffers(struct pipe_context *,
+ unsigned count,
+ const struct pipe_vertex_buffer *);
void cell_update_derived( struct cell_context *softpipe );
void
-cell_set_vertex_element(struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_element *attrib)
+cell_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
{
struct cell_context *cell = cell_context(pipe);
- assert(index < PIPE_MAX_ATTRIBS);
- cell->vertex_element[index] = *attrib; /* struct copy */
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(cell->vertex_element, elements, count * sizeof(elements[0]));
+
cell->dirty |= CELL_NEW_VERTEX;
- draw_set_vertex_element(cell->draw, index, attrib);
+ draw_set_vertex_elements(cell->draw, count, elements);
}
void
-cell_set_vertex_buffer(struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_buffer *buffer)
+cell_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
{
struct cell_context *cell = cell_context(pipe);
- assert(index < PIPE_MAX_ATTRIBS);
- cell->vertex_buffer[index] = *buffer; /* struct copy */
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(cell->vertex_buffer, buffers, count * sizeof(buffers[0]));
+
cell->dirty |= CELL_NEW_VERTEX;
- draw_set_vertex_buffer(cell->draw, index, buffer);
+ draw_set_vertex_buffers(cell->draw, count, buffers);
}
struct pipe_scissor_state scissor;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
+
+ uint num_vertex_buffers;
+ uint num_vertex_elements;
void *sw_sampler_state[PIPE_MAX_SAMPLERS];
void *hw_sampler_state[PIPE_MAX_SAMPLERS];
unsigned dirty;
- unsigned dirty_vertex_buffer;
- unsigned dirty_vertex_element;
unsigned num_samplers;
unsigned num_textures;
static void
-failover_set_vertex_buffer(struct pipe_context *pipe,
- unsigned unit,
- const struct pipe_vertex_buffer *vertex_buffer)
+failover_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *vertex_buffers)
{
struct failover_context *failover = failover_context(pipe);
- failover->vertex_buffer[unit] = *vertex_buffer;
+ memcpy(failover->vertex_buffers, vertex_buffers,
+ count * sizeof(vertex_buffers[0]));
failover->dirty |= FO_NEW_VERTEX_BUFFER;
- failover->dirty_vertex_buffer |= (1<<unit);
- failover->sw->set_vertex_buffer( failover->sw, unit, vertex_buffer );
- failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
+ failover->num_vertex_buffers = count;
+ failover->sw->set_vertex_buffers( failover->sw, count, vertex_buffers );
+ failover->hw->set_vertex_buffers( failover->hw, count, vertex_buffers );
}
static void
-failover_set_vertex_element(struct pipe_context *pipe,
- unsigned unit,
- const struct pipe_vertex_element *vertex_element)
+failover_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *vertex_elements)
{
struct failover_context *failover = failover_context(pipe);
- failover->vertex_element[unit] = *vertex_element;
+ memcpy(failover->vertex_elements, vertex_elements,
+ count * sizeof(vertex_elements[0]));
+
failover->dirty |= FO_NEW_VERTEX_ELEMENT;
- failover->dirty_vertex_element |= (1<<unit);
- failover->sw->set_vertex_element( failover->sw, unit, vertex_element );
- failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
+ failover->num_vertex_elements = count;
+ failover->sw->set_vertex_elements( failover->sw, count, vertex_elements );
+ failover->hw->set_vertex_elements( failover->hw, count, vertex_elements );
}
void
failover->pipe.set_scissor_state = failover_set_scissor_state;
failover->pipe.set_sampler_textures = failover_set_sampler_textures;
failover->pipe.set_viewport_state = failover_set_viewport_state;
- failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
- failover->pipe.set_vertex_element = failover_set_vertex_element;
+ failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
+ failover->pipe.set_vertex_elements = failover_set_vertex_elements;
failover->pipe.set_constant_buffer = failover_set_constant_buffer;
}
void
failover_state_emit( struct failover_context *failover )
{
- unsigned i;
-
if (failover->dirty & FO_NEW_BLEND)
failover->sw->bind_blend_state( failover->sw,
failover->blend->sw_state );
}
if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (failover->dirty_vertex_buffer & (1<<i)) {
- failover->sw->set_vertex_buffer( failover->sw, i,
- &failover->vertex_buffer[i] );
- }
- }
+ failover->sw->set_vertex_buffers( failover->sw,
+ failover->num_vertex_buffers,
+ failover->vertex_buffers );
}
if (failover->dirty & FO_NEW_VERTEX_ELEMENT) {
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (failover->dirty_vertex_element & (1<<i)) {
- failover->sw->set_vertex_element( failover->sw, i,
- &failover->vertex_element[i] );
- }
- }
+ failover->sw->set_vertex_elements( failover->sw,
+ failover->num_vertex_elements,
+ failover->vertex_elements );
}
failover->dirty = 0;
- failover->dirty_vertex_element = 0;
- failover->dirty_vertex_buffer = 0;
}
FREE(raster);
}
-static void i915_set_vertex_buffer( struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_buffer *buffer )
+static void i915_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
{
struct i915_context *i915 = i915_context(pipe);
- i915->vertex_buffer[index] = *buffer;
+
+ memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
/* pass-through to draw module */
- draw_set_vertex_buffer(i915->draw, index, buffer);
+ draw_set_vertex_buffers(i915->draw, count, buffers);
}
-static void i915_set_vertex_element( struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_element *element)
+static void i915_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
{
struct i915_context *i915 = i915_context(pipe);
/* pass-through to draw module */
- draw_set_vertex_element(i915->draw, index, element);
+ draw_set_vertex_elements(i915->draw, count, elements);
}
i915->pipe.set_scissor_state = i915_set_scissor_state;
i915->pipe.set_sampler_textures = i915_set_sampler_textures;
i915->pipe.set_viewport_state = i915_set_viewport_state;
- i915->pipe.set_vertex_buffer = i915_set_vertex_buffer;
- i915->pipe.set_vertex_element = i915_set_vertex_element;
+ i915->pipe.set_vertex_buffers = i915_set_vertex_buffers;
+ i915->pipe.set_vertex_elements = i915_set_vertex_elements;
}
}\r
\r
\r
-static void brw_set_vertex_buffer( struct pipe_context *pipe,\r
- unsigned index,\r
- const struct pipe_vertex_buffer *buffer )\r
+static void brw_set_vertex_buffers(struct pipe_context *pipe,\r
+ unsigned count,\r
+ const struct pipe_vertex_buffer *buffers)\r
{\r
struct brw_context *brw = brw_context(pipe);\r
- brw->vb.vbo_array[index] = buffer;\r
+ memcpy(brw->vb.vbo_array, buffers, count * sizeof(buffers[0]));\r
}\r
\r
-static void brw_set_vertex_element(struct pipe_context *pipe,\r
- unsigned index,\r
- const struct pipe_vertex_element *element)\r
+static void brw_set_vertex_elements(struct pipe_context *pipe,\r
+ unsigned count,\r
+ const struct pipe_vertex_element *elements)\r
{\r
/* flush ? */\r
struct brw_context *brw = brw_context(pipe);\r
+ uint i;\r
\r
- assert(index < PIPE_MAX_ATTRIBS);\r
- struct brw_vertex_element_state el;\r
- memset(&el, 0, sizeof(el));\r
+ assert(count <= PIPE_MAX_ATTRIBS);\r
\r
- el.ve0.src_offset = element->src_offset;\r
- el.ve0.src_format = brw_translate_surface_format(element->src_format);\r
- el.ve0.valid = 1;\r
- el.ve0.vertex_buffer_index = element->vertex_buffer_index;\r
+ for (i = 0; i < count; i++) {\r
+ struct brw_vertex_element_state el;\r
+ memset(&el, 0, sizeof(el));\r
\r
- el.ve1.dst_offset = index * 4;\r
+ el.ve0.src_offset = elements[i].src_offset;\r
+ el.ve0.src_format = brw_translate_surface_format(elements[i].src_format);\r
+ el.ve0.valid = 1;\r
+ el.ve0.vertex_buffer_index = elements[i].vertex_buffer_index;\r
\r
- el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;\r
- el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;\r
- el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;\r
- el.ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;\r
+ el.ve1.dst_offset = i * 4;\r
\r
- switch (element->nr_components) {\r
- case 1: el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;\r
- case 2: el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;\r
- case 3: el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;\r
- break;\r
- }\r
+ el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;\r
+ el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;\r
+ el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;\r
+ el.ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;\r
\r
- brw->vb.inputs[index] = el;\r
+ switch (elements[i].nr_components) {\r
+ case 1: el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;\r
+ case 2: el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;\r
+ case 3: el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;\r
+ break;\r
+ }\r
+\r
+ brw->vb.inputs[i] = el;\r
+ }\r
}\r
\r
\r
brw->pipe.set_scissor_state = brw_set_scissor_state;\r
brw->pipe.set_sampler_textures = brw_set_sampler_textures;\r
brw->pipe.set_viewport_state = brw_set_viewport_state;\r
- brw->pipe.set_vertex_buffer = brw_set_vertex_buffer;\r
- brw->pipe.set_vertex_element = brw_set_vertex_element;\r
+ brw->pipe.set_vertex_buffers = brw_set_vertex_buffers;\r
+ brw->pipe.set_vertex_elements = brw_set_vertex_elements;\r
}\r
softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
- softpipe->pipe.set_vertex_buffer = softpipe_set_vertex_buffer;
- softpipe->pipe.set_vertex_element = softpipe_set_vertex_element;
+ softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
+ softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;
void softpipe_set_viewport_state( struct pipe_context *,
const struct pipe_viewport_state * );
-void softpipe_set_vertex_element(struct pipe_context *,
- unsigned index,
- const struct pipe_vertex_element *);
+void softpipe_set_vertex_elements(struct pipe_context *,
+ unsigned count,
+ const struct pipe_vertex_element *);
-void softpipe_set_vertex_buffer(struct pipe_context *,
- unsigned index,
- const struct pipe_vertex_buffer *);
+void softpipe_set_vertex_buffers(struct pipe_context *,
+ unsigned count,
+ const struct pipe_vertex_buffer *);
void softpipe_update_derived( struct softpipe_context *softpipe );
void
-softpipe_set_vertex_element(struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_element *attrib)
+softpipe_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *attribs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- assert(index < PIPE_MAX_ATTRIBS);
- softpipe->vertex_element[index] = *attrib; /* struct copy */
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(softpipe->vertex_element, attribs,
+ count * sizeof(struct pipe_vertex_element));
+
softpipe->dirty |= SP_NEW_VERTEX;
- draw_set_vertex_element(softpipe->draw, index, attrib);
+ draw_set_vertex_elements(softpipe->draw, count, attribs);
}
void
-softpipe_set_vertex_buffer(struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_buffer *buffer)
+softpipe_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- assert(index < PIPE_MAX_ATTRIBS);
- softpipe->vertex_buffer[index] = *buffer; /* struct copy */
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(softpipe->vertex_buffer, buffers, count * sizeof(buffers[0]));
+
softpipe->dirty |= SP_NEW_VERTEX;
- draw_set_vertex_buffer(softpipe->draw, index, buffer);
+ draw_set_vertex_buffers(softpipe->draw, count, buffers);
}
unsigned num_textures,
struct pipe_texture ** );
- void (*set_vertex_buffer)( struct pipe_context *,
- unsigned index,
- const struct pipe_vertex_buffer * );
+ void (*set_vertex_buffers)( struct pipe_context *,
+ unsigned num_buffers,
+ const struct pipe_vertex_buffer * );
- void (*set_vertex_element)( struct pipe_context *,
- unsigned index,
- const struct pipe_vertex_element * );
+ void (*set_vertex_elements)( struct pipe_context *,
+ unsigned num_elements,
+ const struct pipe_vertex_element * );
/*@}*/
const struct pipe_shader_state *vs;
struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
GLuint attr;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
/* sanity check for pointer arithmetic below */
assert(sizeof(arrays[0]->Ptr[0]) == 1);
for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- struct pipe_vertex_element velement;
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
vbuffer[attr].buffer = NULL;
pipe_buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
- velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
- assert(velement.src_offset <= 2048); /* 11-bit field */
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ assert(velements[attr].src_offset <= 2048); /* 11-bit field */
}
else {
/* attribute data is in user-space memory, not a VBO */
(void *) arrays[mesaAttr]->Ptr,
bytes);
vbuffer[attr].buffer_offset = 0;
- velement.src_offset = 0;
+ velements[attr].src_offset = 0;
}
/* common-case setup */
vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
vbuffer[attr].max_index = max_index;
- velement.vertex_buffer_index = attr;
- velement.nr_components = arrays[mesaAttr]->Size;
- velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size,
- arrays[mesaAttr]->Normalized);
- assert(velement.src_format);
-
- /* tell pipe about this attribute */
- pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
- pipe->set_vertex_element(pipe, attr, &velement);
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format
+ = pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
}
+ pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
+ pipe->set_vertex_elements(pipe, vp->num_inputs, velements);
+
/* do actual drawing */
if (ib) {
for (attr = 0; attr < vp->num_inputs; attr++) {
pipe_buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
- pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
}
+ pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
}
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_buffer *vbuf;
struct pipe_vertex_buffer vbuffer;
- struct pipe_vertex_element velement;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned i;
assert(numAttribs > 0);
vbuffer.buffer = vbuf;
vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */
vbuffer.buffer_offset = 0;
- pipe->set_vertex_buffer(pipe, 0, &vbuffer);
+ pipe->set_vertex_buffers(pipe, 1, &vbuffer);
/* tell pipe about the vertex attributes */
for (i = 0; i < numAttribs; i++) {
- velement.src_offset = i * 4 * sizeof(GLfloat);
- velement.vertex_buffer_index = 0;
- velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velement.nr_components = 4;
- pipe->set_vertex_element(pipe, i, &velement);
+ velements[i].src_offset = i * 4 * sizeof(GLfloat);
+ velements[i].vertex_buffer_index = 0;
+ velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ velements[i].nr_components = 4;
}
+ pipe->set_vertex_elements(pipe, numAttribs, velements);
/* draw */
pipe->draw_arrays(pipe, prim, 0, numVertex);
const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
struct pipe_buffer *index_buffer_handle = 0;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
GLuint attr, i;
ubyte *mapped_constants;
for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- struct pipe_vertex_element velement;
void *map;
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
- vbuffer[attr].buffer = NULL;
- pipe_buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
- vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
- velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ vbuffers[attr].buffer = NULL;
+ pipe_buffer_reference(winsys, &vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
}
else {
/* attribute data is in user-space memory, not a VBO */
* (max_index + 1));
/* wrap user data */
- vbuffer[attr].buffer
+ vbuffers[attr].buffer
= winsys->user_buffer_create(winsys,
(void *) arrays[mesaAttr]->Ptr,
bytes);
- vbuffer[attr].buffer_offset = 0;
- velement.src_offset = 0;
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
}
/* common-case setup */
- vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffer[attr].max_index = max_index;
- velement.vertex_buffer_index = attr;
- velement.nr_components = arrays[mesaAttr]->Size;
- velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
+ vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffers[attr].max_index = max_index;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
arrays[mesaAttr]->Size,
arrays[mesaAttr]->Normalized);
- assert(velement.src_format);
+ assert(velements[attr].src_format);
/* tell draw about this attribute */
+#if 0
draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
- draw_set_vertex_element(draw, attr, &velement);
+#endif
/* map the attrib buffer */
map = pipe->winsys->buffer_map(pipe->winsys,
- vbuffer[attr].buffer,
+ vbuffers[attr].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, attr, map);
}
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
if (ib) {
unsigned indexSize;
struct gl_buffer_object *bufobj = ib->obj;