* This function specifies the transform feedback outputs to be written
* to the feedback buffer(s), and in what order.
*/
+static ALWAYS_INLINE void
+transform_feedback_varyings(struct gl_context *ctx,
+ struct gl_shader_program *shProg, GLsizei count,
+ const GLchar *const *varyings, GLenum bufferMode)
+{
+ GLint i;
+
+ /* free existing varyings, if any */
+ for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) {
+ free(shProg->TransformFeedback.VaryingNames[i]);
+ }
+ free(shProg->TransformFeedback.VaryingNames);
+
+ /* allocate new memory for varying names */
+ shProg->TransformFeedback.VaryingNames =
+ malloc(count * sizeof(GLchar *));
+
+ if (!shProg->TransformFeedback.VaryingNames) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
+ return;
+ }
+
+ /* Save the new names and the count */
+ for (i = 0; i < count; i++) {
+ shProg->TransformFeedback.VaryingNames[i] = strdup(varyings[i]);
+ }
+ shProg->TransformFeedback.NumVarying = count;
+
+ shProg->TransformFeedback.BufferMode = bufferMode;
+
+ /* No need to invoke FLUSH_VERTICES or flag NewTransformFeedback since
+ * the varyings won't be used until shader link time.
+ */
+}
+
+
void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar * const *varyings,
}
}
- /* free existing varyings, if any */
- for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) {
- free(shProg->TransformFeedback.VaryingNames[i]);
- }
- free(shProg->TransformFeedback.VaryingNames);
-
- /* allocate new memory for varying names */
- shProg->TransformFeedback.VaryingNames =
- malloc(count * sizeof(GLchar *));
-
- if (!shProg->TransformFeedback.VaryingNames) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
- return;
- }
-
- /* Save the new names and the count */
- for (i = 0; i < count; i++) {
- shProg->TransformFeedback.VaryingNames[i] = strdup(varyings[i]);
- }
- shProg->TransformFeedback.NumVarying = count;
-
- shProg->TransformFeedback.BufferMode = bufferMode;
-
- /* No need to invoke FLUSH_VERTICES or flag NewTransformFeedback since
- * the varyings won't be used until shader link time.
- */
+ transform_feedback_varyings(ctx, shProg, count, varyings, bufferMode);
}