This reduces each of these by 8 bytes.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
struct gl_display_list
{
GLuint Name;
- GLchar *Label; /**< GL_KHR_debug */
GLbitfield Flags; /**< DLIST_x flags */
+ GLchar *Label; /**< GL_KHR_debug */
/** The dlist commands are in a linked list of nodes */
union gl_dlist_node *Head;
};
*/
struct gl_dlist_state
{
- GLuint CallDepth; /**< Current recursion calling depth */
-
struct gl_display_list *CurrentList; /**< List currently being compiled */
union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
GLuint CurrentPos; /**< Index into current block of nodes */
+ GLuint CallDepth; /**< Current recursion calling depth */
GLvertexformat ListVtxfmt;