destRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width);
dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texImage->InternalFormat,
+ texImage->TexFormat->MesaFormat,
texImage->Width,
- (GLubyte*) texImage->Data);
+ (GLubyte *) texImage->Data);
bytesPerRow = srcRowStride;
rows = height / 4;
const struct gl_texture_object *texObj,
const struct gl_texture_image *texImage)
{
+ GLuint size;
+
if (ctx->Pack.BufferObj->Name) {
/* pack texture image into a PBO */
GLubyte *buf;
return;
}
+ /* don't use texImage->CompressedSize since that may be padded out */
+ size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height,
+ texImage->Depth,
+ texImage->TexFormat->MesaFormat);
+
/* just memcpy, no pixelstore or pixel transfer */
- MEMCPY(img, texImage->Data, texImage->CompressedSize);
+ _mesa_memcpy(img, texImage->Data, size);
if (ctx->Pack.BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,